void ADDAC_CVlooper::update(int _MODE, int _interval, float _wet, int _val){ //_MODE 0 == LOOP MODE //_MODE 1 == OVERDUB MODE //_MODE 2 == ERASE MODE wet=_wet; // INPUT Strength, if(millis()>time+interval){ interval=_interval/2; // BETWEEN 0(i.e. full sampleRate) and 511 ms time=millis(); Serial.print(currentVal); if(currentVal<buffsNum*buffSize){ // BUFFER/ LOOP SIZE!!! IMPLEMENT DINAMIC MODE! record(_val); Serial.print(" /: "); Serial.print(currentVal/buffSize); Serial.print(" %: "); Serial.print(currentVal%buffSize); //analogWrite(pwmPin,analogRead(0)/4); currentVal++; Serial.print(" millis: "); Serial.print(millis()); }else{ if(_MODE==1){ // OVERDUB overdub(_val); }else if(_MODE==2){ // ERASE clearRecord(_val); Serial.print(" recMode: "); Serial.print(_MODE); }else{ // PLAY play(); } } //Serial.println(); } }
void MainMenu::onConfirmNewGame(MyGUI::MessagePtr, MyGUI::MessageBoxStyle result) { if (result == MyGUI::MessageBoxStyle::Yes) { //Clear user records. clearRecord(); GlbVar.records.firstTime = false; GlbVar.woMgr->gotoWorld(GlbVar.records.highestLevelIndex); //Highest level is now first. } }