Exemplo n.º 1
0
/*==========================================
 * ギルド倉庫へアイテム追加
 *------------------------------------------
 */
static int storage_guild_additem(struct map_session_data *sd,struct guild_storage *stor,struct item *item_data,int amount)
{
	struct item_data *data;
	int i;

	nullpo_retr(1, sd);
	nullpo_retr(1, stor);
	nullpo_retr(1, item_data);

	if(item_data->nameid <= 0 || amount <= 0)
		return 1;

	nullpo_retr(1, data = itemdb_search(item_data->nameid));

	if(!itemdb_isequip2(data)) {
		// 装備品ではないので、既所有品なら個数のみ変化させる
		for(i=0; i<MAX_GUILD_STORAGE; i++) {
			if(stor->store_item[i].nameid  == item_data->nameid  &&
			   stor->store_item[i].card[0] == item_data->card[0] &&
			   stor->store_item[i].card[1] == item_data->card[1] &&
			   stor->store_item[i].card[2] == item_data->card[2] &&
			   stor->store_item[i].card[3] == item_data->card[3] &&
			   stor->store_item[i].limit   == item_data->limit)
			{
				if(stor->store_item[i].amount + amount > MAX_AMOUNT)
					return 1;
				stor->store_item[i].amount += amount;
				stor->dirty = 1;
				clif_guildstorageitemadded(sd,stor,i,amount);
				return 0;
			}
		}
	} else if(amount != 1) {
		return 1;
	}

	// 装備品か未所有品だったので空き欄へ追加
	for(i=0; i<MAX_GUILD_STORAGE; i++) {
		if(stor->store_item[i].nameid == 0) {
			memcpy(&stor->store_item[i],item_data,sizeof(stor->store_item[0]));
			stor->store_item[i].id     = ++stor->sortkey;
			stor->store_item[i].amount = amount;
			stor->storage_amount++;
			stor->dirty = 1;
			clif_guildstorageitemadded(sd,stor,i,amount);
			clif_updateguildstorageamount(sd,stor);
			return 0;
		}
	}

	return 1;
}
Exemplo n.º 2
0
int guild_storage_additem(struct map_session_data* sd, struct guild_storage* stor, struct item* item_data, int amount)
{
	struct item_data *data;
	int i;

	nullpo_retr(1, sd);
	nullpo_retr(1, stor);
	nullpo_retr(1, item_data);
	nullpo_retr(1, data = itemdb_search(item_data->nameid));

	if(item_data->nameid <= 0 || amount <= 0)
		return 1;

	if( !itemdb_canguildstore(item_data, pc_isGM(sd)) || item_data->expire_time )
	{	//Check if item is storable. [Skotlex]
		clif_displaymessage (sd->fd, msg_txt(264));
		return 1;
	}

	if(itemdb_isstackable2(data)){ //Stackable
		for(i=0;i<MAX_GUILD_STORAGE;i++){
			if(compare_item(&stor->storage_[i], item_data)) {
				if(stor->storage_[i].amount+amount > MAX_AMOUNT)
					return 1;
				stor->storage_[i].amount+=amount;
				clif_guildstorageitemadded(sd,&stor->storage_[i],i,amount);
				stor->dirty = 1;
				if(log_config.enable_logs&0x1000)
					log_pick_pc(sd, "G", item_data->nameid, -amount, item_data);
				return 0;
			}
		}
	}
	//Add item
	for(i=0;i<MAX_GUILD_STORAGE && stor->storage_[i].nameid;i++);
	
	if(i>=MAX_GUILD_STORAGE)
		return 1;
	
	memcpy(&stor->storage_[i],item_data,sizeof(stor->storage_[0]));
	stor->storage_[i].amount=amount;
	stor->storage_amount++;
	clif_guildstorageitemadded(sd,&stor->storage_[i],i,amount);
	clif_updateguildstorageamount(sd,stor->storage_amount);
	stor->dirty = 1;
	if(log_config.enable_logs&0x1000)
		log_pick_pc(sd, "G", item_data->nameid, -amount, item_data);
	return 0;
}