Exemplo n.º 1
0
/**
 * Parent signal handler
 */
void PSigHander(int signo)
{
	if (SIGHUP == signo)
		return;
	_DBG("[Signal] Parent Received signal %d", signo);
	flag = 1;
	closeMessage();
	kill(child_pid, SIGKILL);
}
Exemplo n.º 2
0
NMEAMessageSEA::NMEAMessageSEA(const uint8_t *seaTalkMessage, uint8_t seaTalkMessageLength) {
    memcpy(&_seaTalkMessage, seaTalkMessage, seaTalkMessageLength);
    _seaTalkMessageLength = seaTalkMessageLength;
    
    sprintf(_message, "$STSEA,");
    uint8_t headerLength = 7;

    // Convert binary to ascii hex
    for (int i = 0; i < seaTalkMessageLength; i++) {
        sprintf(&(_message[headerLength + 2 * i]), "%02X", seaTalkMessage[i]);
    }
    closeMessage(_message);
}
Exemplo n.º 3
0
MainTab::MainTab(QWidget *parent) : QTabWidget(parent),
				    weightModel(new WeightModel(this)),
				    cylindersModel(CylindersModel::instance()),
				    editMode(NONE)
{
	ui.setupUi(this);

	memset(&multiEditEquipmentPlaceholder, 0, sizeof(multiEditEquipmentPlaceholder));

	ui.cylinders->setModel(cylindersModel);
	ui.weights->setModel(weightModel);
	closeMessage();

	QAction *action = new QAction(tr("Save"), this);
	connect(action, SIGNAL(triggered(bool)), this, SLOT(acceptChanges()));
	addMessageAction(action);

	action = new QAction(tr("Cancel"), this);
	connect(action, SIGNAL(triggered(bool)), this, SLOT(rejectChanges()));
	addMessageAction(action);

	if (qApp->style()->objectName() == "oxygen")
		setDocumentMode(true);
	else
		setDocumentMode(false);

	// we start out with the fields read-only; once things are
	// filled from a dive, they are made writeable
	setEnabled(false);

	ui.location->installEventFilter(this);
	ui.coordinates->installEventFilter(this);
	ui.divemaster->installEventFilter(this);
	ui.buddy->installEventFilter(this);
	ui.suit->installEventFilter(this);
	ui.notes->viewport()->installEventFilter(this);
	ui.rating->installEventFilter(this);
	ui.visibility->installEventFilter(this);
	ui.airtemp->installEventFilter(this);
	ui.watertemp->installEventFilter(this);
	ui.dateTimeEdit->installEventFilter(this);
	ui.tagWidget->installEventFilter(this);

	QList<QObject *> statisticsTabWidgets = ui.statisticsTab->children();
	Q_FOREACH(QObject* obj, statisticsTabWidgets) {
		QLabel* label = qobject_cast<QLabel *>(obj);
		if (label)
			label->setAlignment(Qt::AlignHCenter);
	}
Exemplo n.º 4
0
NMEAMessageDBT::NMEAMessageDBT(float depth) : BaseNMEAMessage() {
    sprintf(_message, "$STDBT,%.1f,f,,M,,F", depth);
    closeMessage(_message);
}
Exemplo n.º 5
0
NMEAMessageWind::NMEAMessageWind(float windAngle, float windSpeed) : BaseNMEAMessage() {
    sprintf(_message, "$WIMWV,%.1f,R,%.1f,N,A", windAngle, windSpeed);
    closeMessage(_message);
}
Exemplo n.º 6
0
NMEAMessageHDM::NMEAMessageHDM(float heading) : BaseNMEAMessage() {
    sprintf(_message, "$STHDM,%.1f,M", heading);
    closeMessage(_message);
}
Exemplo n.º 7
0
NMEAMessageVHW::NMEAMessageVHW(float knots) : BaseNMEAMessage() {
    sprintf(_message, "$STVHW,,T,,M,%.1f,N,,K", knots);
    closeMessage(_message);
}
Exemplo n.º 8
0
MainTab::MainTab(QWidget *parent) : QTabWidget(parent),
	weightModel(new WeightModel(this)),
	cylindersModel(new CylindersModel(this)),
	editMode(NONE),
	copyPaste(false),
	currentTrip(0)
{
	ui.setupUi(this);

	extraWidgets << new TabDiveInformation();
	ui.tabWidget->addTab(extraWidgets.last(), tr("Information"));
	extraWidgets << new TabDiveStatistics();
	ui.tabWidget->addTab(extraWidgets.last(), tr("Statistics"));
	extraWidgets << new TabDivePhotos();
	ui.tabWidget->addTab(extraWidgets.last(), tr("Photos"));
	extraWidgets << new TabDiveExtraInfo();
	ui.tabWidget->addTab(extraWidgets.last(), tr("Extra Info"));

	ui.dateEdit->setDisplayFormat(prefs.date_format);

	memset(&displayed_dive, 0, sizeof(displayed_dive));
	memset(&displayedTrip, 0, sizeof(displayedTrip));

	// This makes sure we only delete the models
	// after the destructor of the tables,
	// this is needed to save the column sizes.
	cylindersModel->setParent(ui.cylinders);
	weightModel->setParent(ui.weights);

	ui.cylinders->setModel(cylindersModel);
	ui.weights->setModel(weightModel);
	closeMessage();

	connect(ui.editDiveSiteButton, SIGNAL(clicked()), MainWindow::instance(), SIGNAL(startDiveSiteEdit()));
	connect(ui.location, &DiveLocationLineEdit::entered, MapWidget::instance(), &MapWidget::centerOnIndex);
	connect(ui.location, &DiveLocationLineEdit::currentChanged, MapWidget::instance(), &MapWidget::centerOnIndex);

	QAction *action = new QAction(tr("Apply changes"), this);
	connect(action, SIGNAL(triggered(bool)), this, SLOT(acceptChanges()));
	addMessageAction(action);

	action = new QAction(tr("Discard changes"), this);
	connect(action, SIGNAL(triggered(bool)), this, SLOT(rejectChanges()));
	addMessageAction(action);

	QShortcut *closeKey = new QShortcut(QKeySequence(Qt::Key_Escape), this);
	connect(closeKey, SIGNAL(activated()), this, SLOT(escDetected()));

	if (qApp->style()->objectName() == "oxygen")
		setDocumentMode(true);
	else
		setDocumentMode(false);

	// we start out with the fields read-only; once things are
	// filled from a dive, they are made writeable
	setEnabled(false);

	ui.cylinders->setTitle(tr("Cylinders"));
	ui.cylinders->setBtnToolTip(tr("Add cylinder"));
	connect(ui.cylinders, SIGNAL(addButtonClicked()), this, SLOT(addCylinder_clicked()));

	ui.weights->setTitle(tr("Weights"));
	ui.weights->setBtnToolTip(tr("Add weight system"));
	connect(ui.weights, SIGNAL(addButtonClicked()), this, SLOT(addWeight_clicked()));

	// This needs to be the same order as enum dive_comp_type in dive.h!
	ui.DiveType->insertItems(0, QStringList() << tr("OC") << tr("CCR") << tr("pSCR") << tr("Freedive"));
	connect(ui.DiveType, SIGNAL(currentIndexChanged(int)), this, SLOT(divetype_Changed(int)));

	connect(ui.cylinders->view(), SIGNAL(clicked(QModelIndex)), this, SLOT(editCylinderWidget(QModelIndex)));
	connect(ui.weights->view(), SIGNAL(clicked(QModelIndex)), this, SLOT(editWeightWidget(QModelIndex)));

	ui.cylinders->view()->setItemDelegateForColumn(CylindersModel::TYPE, new TankInfoDelegate(this));
	ui.cylinders->view()->setItemDelegateForColumn(CylindersModel::USE, new TankUseDelegate(this));
	ui.weights->view()->setItemDelegateForColumn(WeightModel::TYPE, new WSInfoDelegate(this));
	ui.cylinders->view()->setColumnHidden(CylindersModel::DEPTH, true);
	completers.buddy = new QCompleter(&buddyModel, ui.buddy);
	completers.divemaster = new QCompleter(&diveMasterModel, ui.divemaster);
	completers.suit = new QCompleter(&suitModel, ui.suit);
	completers.tags = new QCompleter(&tagModel, ui.tagWidget);
	completers.buddy->setCaseSensitivity(Qt::CaseInsensitive);
	completers.divemaster->setCaseSensitivity(Qt::CaseInsensitive);
	completers.suit->setCaseSensitivity(Qt::CaseInsensitive);
	completers.tags->setCaseSensitivity(Qt::CaseInsensitive);
	ui.buddy->setCompleter(completers.buddy);
	ui.divemaster->setCompleter(completers.divemaster);
	ui.suit->setCompleter(completers.suit);
	ui.tagWidget->setCompleter(completers.tags);
	ui.diveNotesMessage->hide();
	ui.depth->hide();
	ui.depthLabel->hide();
	ui.duration->hide();
	ui.durationLabel->hide();
	setMinimumHeight(0);
	setMinimumWidth(0);

	// Current display of things on Gnome3 looks like shit, so
	// let`s fix that.
	if (isGnome3Session()) {
		QPalette p;
		p.setColor(QPalette::Window, QColor(Qt::white));
		ui.scrollArea->viewport()->setPalette(p);
		ui.scrollArea_2->viewport()->setPalette(p);

		// GroupBoxes in Gnome3 looks like I'v drawn them...
		static const QString gnomeCss(
			"QGroupBox {"
			"    background-color: qlineargradient(x1: 0, y1: 0, x2: 0, y2: 1,"
			"    stop: 0 #E0E0E0, stop: 1 #FFFFFF);"
			"    border: 2px solid gray;"
			"    border-radius: 5px;"
			"    margin-top: 1ex;"
			"}"
			"QGroupBox::title {"
			"    subcontrol-origin: margin;"
			"    subcontrol-position: top center;"
			"    padding: 0 3px;"
			"    background-color: qlineargradient(x1: 0, y1: 0, x2: 0, y2: 1,"
			"    stop: 0 #E0E0E0, stop: 1 #FFFFFF);"
			"}");
		Q_FOREACH (QGroupBox *box, findChildren<QGroupBox *>()) {
			box->setStyleSheet(gnomeCss);
		}
	}
Exemplo n.º 9
0
/**
 * Parent watch child status
 */
int Watching()
{
	pid_t w;
	int status;

	openlog("pm_manager", LOG_PID, LOG_LOCAL0);

	do
	{
		child_pid = fork();
		if (child_pid == -1)
		{
			exit(EXIT_FAILURE);
		}

		if (child_pid == 0)
		{
			/**
			 * Child process
			 */
			signal(SIGINT, CSigHander);
			signal(SIGTERM, CSigHander);
			signal(SIGPIPE, SIG_IGN);
			return 0;
		}

		/**
		 * Parent process
		 */
		signal(SIGINT, PSigHander);
		signal(SIGTERM, PSigHander);
		signal(SIGHUP, PSigHander);
		signal(SIGPIPE, SIG_IGN);

		w = waitpid(child_pid, &status, WUNTRACED | WCONTINUED);
		closeMessage();
		if (w == -1)
		{
			perror("waitpid");
			exit(EXIT_FAILURE);
		}
		if (WIFEXITED(status))
		{
			_DBG("[Process] child exited, status=%d\n", WEXITSTATUS(status));
		}
		else if (WIFSIGNALED(status))
		{
			_DBG("[Process] child killed by signal %d\n", WTERMSIG(status));
		}
		else if (WIFSTOPPED(status))
		{
			_DBG("[Process] child stopped by signal %d\n", WSTOPSIG(status));
		}
		else if (WIFCONTINUED(status))
		{
			_DBG("[Process] continued\n");
		}
		sleep(3);
	}
	while (SIGTERM != WTERMSIG(status) && !flag);
	closelog();
	exit(EXIT_SUCCESS);
	return 1;
}
Exemplo n.º 10
0
void ConnectionManager::closeConnection( ClientConnectionPtr connection )
{
   std::set< std::string > gameToCloseList;

   // find all the game related to this connection
   for ( GameMap::iterator itGame = games.begin();
         itGame != games.end();
         )
   {
      // get the current game
      Game* game = itGame->second;

      // check the contains status
      if ( game->contains( connection ) == true )
      {
         // remove the connection from the game
         if ( game->remove( connection ) == true )
         {
            // if the connection was the provider, close the game
            gameToCloseList.insert( game->getId() );
            delete game;
            itGame = games.erase( itGame );
            continue;
         }
         else if ( game->getClients().size() == 0 )
         {
            // if there is no more players
            gameToCloseList.insert( game->getId() );
            delete game;
            itGame = games.erase( itGame );
            continue;
         }
      }

      // go to the next game
      itGame++;
   }

   // check if there is some game to close
   if ( gameToCloseList.size() > 0 )
   {
      // create the close message
      std::string closeMessage( GAME_MESSAGE + " " + CLOSE_MESSAGE + " " );
      size_t i = 0;
      for ( std::set< std::string >::const_iterator it = gameToCloseList.begin();
            it != gameToCloseList.end();
            it++ )
      {
         closeMessage += *it;
         if ( i++ < gameToCloseList.size() - 1 )
         {
            closeMessage += "|";
         }
      }
      closeMessage += " Client close its connection and end the game" ;

      // and send it to everyone
      for ( ClientList::const_iterator itClient = connections.begin();
            itClient != connections.end();
            itClient++ )
      {
         (*itClient)->sendMessage( closeMessage );
      }
   }

   // remove the connection from the client aggregat
   for ( ClientAggregat::iterator itAgg = consumerByGame.begin();
         itAgg != consumerByGame.end();
         )
   {
      for ( ClientList::iterator itClient = itAgg->second.begin();
            itClient != itAgg->second.end();
            itClient++ )
      {
         // check the client
         if ( *itClient == connection )
         {
            // remove it
            itAgg->second.erase( itClient );

            // and break as there is only one occurence of client per game
            break;
         }
      }

      // check if there is still some client for the game
      if ( itAgg->second.size() == 0 )
      {
         itAgg = consumerByGame.erase( itAgg );
         continue;
      }

      // and next game
      itAgg++;
   }

   // remove the connection from the provider aggregat
   for ( ClientAggregat::iterator itAgg = providerByGame.begin();
         itAgg != providerByGame.end();
         )
   {
      for ( ClientList::iterator itClient = itAgg->second.begin();
            itClient != itAgg->second.end();
            itClient++ )
      {
         // check the client
         if ( *itClient == connection )
         {
            // remove it
            itAgg->second.erase( itClient );

            // and break as there is only one occurence of client per game
            break;
         }
      }

      // check if there is still some client for the game
      if ( itAgg->second.size() == 0 )
      {
         itAgg = providerByGame.erase( itAgg );
         continue;
      }

      // and next game
      itAgg++;
   }

   // remove the connections from the list 
   connections.erase( connection );

   dumpCurrentState();
}