Exemplo n.º 1
0
static void
clutter_flow_layout_allocate (ClutterLayoutManager   *manager,
                              ClutterContainer       *container,
                              const ClutterActorBox  *allocation,
                              ClutterAllocationFlags  flags)
{
  ClutterFlowLayoutPrivate *priv = CLUTTER_FLOW_LAYOUT (manager)->priv;
  ClutterActor *actor, *child;
  ClutterActorIter iter;
  gfloat x_off, y_off;
  gfloat avail_width, avail_height;
  gfloat item_x, item_y;
  gint line_item_count;
  gint items_per_line;
  gint line_index;

  actor = CLUTTER_ACTOR (container);
  if (clutter_actor_get_n_children (actor) == 0)
    return;

  clutter_actor_box_get_origin (allocation, &x_off, &y_off);
  clutter_actor_box_get_size (allocation, &avail_width, &avail_height);

  /* blow the cached preferred size and re-compute with the given
   * available size in case the FlowLayout wasn't given the exact
   * size it requested
   */
  if ((priv->req_width >= 0 && avail_width != priv->req_width) ||
      (priv->req_height >= 0 && avail_height != priv->req_height))
    {
      clutter_flow_layout_get_preferred_width (manager, container,
                                               avail_height,
                                               NULL, NULL);
      clutter_flow_layout_get_preferred_height (manager, container,
                                                avail_width,
                                                NULL, NULL);
    }

  items_per_line = compute_lines (CLUTTER_FLOW_LAYOUT (manager),
                                  avail_width, avail_height);

  item_x = x_off;
  item_y = y_off;

  line_item_count = 0;
  line_index = 0;

  clutter_actor_iter_init (&iter, actor);
  while (clutter_actor_iter_next (&iter, &child))
    {
      ClutterActorBox child_alloc;
      gfloat item_width, item_height;
      gfloat new_x, new_y;
      gfloat child_min, child_natural;

      if (!CLUTTER_ACTOR_IS_VISIBLE (child))
        continue;

      new_x = new_y = 0;

      if (!priv->snap_to_grid)
        clutter_actor_get_preferred_size (child,
                                          NULL, NULL,
                                          &item_width,
                                          &item_height);

      if (priv->orientation == CLUTTER_FLOW_HORIZONTAL)
        {
          if ((priv->snap_to_grid &&
               line_item_count == items_per_line && line_item_count > 0) ||
              (!priv->snap_to_grid && item_x + item_width > avail_width))
            {
              item_y += g_array_index (priv->line_natural,
                                       gfloat,
                                       line_index);

              if (line_index >= 0)
                item_y += priv->row_spacing;

              line_item_count = 0;
              line_index += 1;

              item_x = x_off;
            }

          if (priv->snap_to_grid)
            {
              new_x = x_off + ((line_item_count + 1) * (avail_width + priv->col_spacing))
                    / items_per_line;
              item_width = new_x - item_x - priv->col_spacing;
            }
          else
            {
              new_x = item_x + item_width + priv->col_spacing;
            }

          item_height = g_array_index (priv->line_natural,
                                       gfloat,
                                       line_index);

        }
      else
        {
          if ((priv->snap_to_grid &&
               line_item_count == items_per_line && line_item_count > 0) ||
              (!priv->snap_to_grid && item_y + item_height > avail_height))
            {
              item_x += g_array_index (priv->line_natural,
                                       gfloat,
                                       line_index);

              if (line_index >= 0)
                item_x += priv->col_spacing;

              line_item_count = 0;
              line_index += 1;

              item_y = y_off;
            }

          if (priv->snap_to_grid)
            {
              new_y = y_off + ((line_item_count + 1) * (avail_height + priv->row_spacing))
                    / items_per_line;
              item_height = new_y - item_y - priv->row_spacing;
            }
          else
            {
              new_y = item_y + item_height + priv->row_spacing;
            }

          item_width = g_array_index (priv->line_natural,
                                      gfloat,
                                      line_index);
        }

      if (!priv->is_homogeneous &&
          !clutter_actor_needs_expand (child,
                                       CLUTTER_ORIENTATION_HORIZONTAL))
        {
          clutter_actor_get_preferred_width (child, item_height,
                                             &child_min,
                                             &child_natural);
          item_width = MIN (item_width, child_natural);
        }

      if (!priv->is_homogeneous &&
          !clutter_actor_needs_expand (child,
                                       CLUTTER_ORIENTATION_VERTICAL))
        {
          clutter_actor_get_preferred_height (child, item_width,
                                              &child_min,
                                              &child_natural);
          item_height = MIN (item_height, child_natural);
        }

      CLUTTER_NOTE (LAYOUT,
                    "flow[line:%d, item:%d/%d] ="
                    "{ %.2f, %.2f, %.2f, %.2f }",
                    line_index, line_item_count + 1, items_per_line,
                    item_x, item_y, item_width, item_height);

      child_alloc.x1 = ceil (item_x);
      child_alloc.y1 = ceil (item_y);
      child_alloc.x2 = ceil (child_alloc.x1 + item_width);
      child_alloc.y2 = ceil (child_alloc.y1 + item_height);
      clutter_actor_allocate (child, &child_alloc, flags);

      if (priv->orientation == CLUTTER_FLOW_HORIZONTAL)
        item_x = new_x;
      else
        item_y = new_y;

      line_item_count += 1;
    }
}
static void
clutter_bin_layout_allocate (ClutterLayoutManager   *manager,
                             ClutterContainer       *container,
                             const ClutterActorBox  *allocation,
                             ClutterAllocationFlags  flags)
{
  gfloat allocation_x, allocation_y;
  gfloat available_w, available_h;
  ClutterActor *actor, *child;
  ClutterActorIter iter;
  gboolean use_animations;
  ClutterAnimationMode easing_mode;
  guint easing_duration, easing_delay;

  clutter_actor_box_get_origin (allocation, &allocation_x, &allocation_y);
  clutter_actor_box_get_size (allocation, &available_w, &available_h);

  actor = CLUTTER_ACTOR (container);

  use_animations = clutter_layout_manager_get_easing_state (manager,
                                                            &easing_mode,
                                                            &easing_duration,
                                                            &easing_delay);
  clutter_actor_iter_init (&iter, actor);
  while (clutter_actor_iter_next (&iter, &child))
    {
      ClutterLayoutMeta *meta;
      ClutterBinLayer *layer;
      ClutterActorBox child_alloc = { 0, };
      gdouble x_align, y_align;
      gboolean x_fill, y_fill;

      meta = clutter_layout_manager_get_child_meta (manager,
                                                    container,
                                                    child);
      layer = CLUTTER_BIN_LAYER (meta);

      if (layer->x_align == CLUTTER_BIN_ALIGNMENT_FIXED)
        child_alloc.x1 = clutter_actor_get_x (child);
      else
        child_alloc.x1 = allocation_x;

      if (layer->y_align == CLUTTER_BIN_ALIGNMENT_FIXED)
        child_alloc.y1 = clutter_actor_get_y (child);
      else
        child_alloc.y1 = allocation_y;

      child_alloc.x2 = available_w;
      child_alloc.y2 = available_h;

      if (clutter_actor_needs_expand (child, CLUTTER_ORIENTATION_HORIZONTAL))
        {
          ClutterActorAlign align;

          align = _clutter_actor_get_effective_x_align (child);
          x_fill = align == CLUTTER_ACTOR_ALIGN_FILL;
          x_align = get_actor_align_factor (align);
        }
      else
        {
          x_fill = (layer->x_align == CLUTTER_BIN_ALIGNMENT_FILL);
          x_align = get_bin_alignment_factor (layer->x_align);
        }

      if (clutter_actor_needs_expand (child, CLUTTER_ORIENTATION_VERTICAL))
        {
          ClutterActorAlign align;

          align = clutter_actor_get_y_align (child);
          y_fill = align == CLUTTER_ACTOR_ALIGN_FILL;
          y_align = get_actor_align_factor (align);
        }
      else
        {
          y_fill = (layer->y_align == CLUTTER_BIN_ALIGNMENT_FILL);
          y_align = get_bin_alignment_factor (layer->y_align);
        }

      if (use_animations)
        {
          clutter_actor_save_easing_state (child);
          clutter_actor_set_easing_mode (child, easing_mode);
          clutter_actor_set_easing_duration (child, easing_duration);
          clutter_actor_set_easing_delay (child, easing_delay);
        }

      clutter_actor_allocate_align_fill (child, &child_alloc,
                                         x_align, y_align,
                                         x_fill, y_fill,
                                         flags);

      if (use_animations)
        clutter_actor_restore_easing_state (child);
    }
}
Exemplo n.º 3
0
static void
calculate_col_widths (ClutterTableLayout *self,
                      ClutterContainer   *container,
                      gint                for_width)
{
  ClutterTableLayoutPrivate *priv = self->priv;
  ClutterLayoutManager *manager = CLUTTER_LAYOUT_MANAGER (self);
  ClutterActor *actor, *child;
  gint i;
  DimensionData *columns;
  ClutterOrientation orientation = CLUTTER_ORIENTATION_HORIZONTAL;

  update_row_col (self, container);
  g_array_set_size (priv->columns, 0);
  g_array_set_size (priv->columns, priv->n_cols);
  columns = (DimensionData *) (void *) priv->columns->data;

  /* reset the visibility of all columns */
  priv->visible_cols = 0;
  for (i = 0; i < priv->n_cols; i++)
    {
      columns[i].expand = FALSE;
      columns[i].visible = FALSE;
    }

  actor = CLUTTER_ACTOR (container);

  /* STAGE ONE: calculate column widths for non-spanned children */
  for (child = clutter_actor_get_first_child (actor);
       child != NULL;
       child = clutter_actor_get_next_sibling (child))
    {
      ClutterTableChild *meta;
      DimensionData *col;
      gfloat c_min, c_pref;

      if (!CLUTTER_ACTOR_IS_VISIBLE (child))
        continue;

      meta =
        CLUTTER_TABLE_CHILD (clutter_layout_manager_get_child_meta (manager,
                                                                    container,
                                                                    child));

      if (meta->col_span > 1)
        continue;

      col = &columns[meta->col];

      if (!col->visible)
        {
          col->visible = TRUE;
          priv->visible_cols += 1;
        }

      clutter_actor_get_preferred_width (child, -1, &c_min, &c_pref);

      col->min_size = MAX (col->min_size, c_min);
      col->pref_size = MAX (col->pref_size, c_pref);

      if (!col->expand)
        col->expand = clutter_actor_needs_expand (child, orientation);
    }

  /* STAGE TWO: take spanning children into account */
  for (child = clutter_actor_get_first_child (actor);
       child != NULL;
       child = clutter_actor_get_next_sibling (child))
    {
      ClutterTableChild *meta;
      gfloat c_min, c_pref;
      gfloat min_width, pref_width;
      gint start_col, end_col;
      gint n_expand;

      if (!CLUTTER_ACTOR_IS_VISIBLE (child))
        continue;

      meta =
        CLUTTER_TABLE_CHILD (clutter_layout_manager_get_child_meta (manager,
                                                                    container,
                                                                    child));

      if (meta->col_span < 2)
        continue;

      start_col = meta->col;
      end_col = meta->col + meta->col_span - 1;

      clutter_actor_get_preferred_width (child, -1, &c_min, &c_pref);

      /* check there is enough room for this actor */
      min_width = 0;
      pref_width = 0;
      n_expand = 0;
      for (i = start_col; i <= end_col; i++)
        {
          min_width += columns[i].min_size;
          pref_width += columns[i].pref_size;

          if (columns[i].expand)
            n_expand++;

          if (!columns[i].visible)
            {
              columns[i].visible = TRUE;
              priv->visible_cols += 1;
            }

          if (!columns[i].expand)
            columns[i].expand = clutter_actor_needs_expand (child, orientation);
        }

      min_width += priv->col_spacing * (meta->col_span - 1);
      pref_width += priv->col_spacing * (meta->col_span - 1);

      /* see calculate_row_heights() for comments */
      /* (1) */
      if (c_min > min_width)
        {

          /* (2) */
          /* we can start from preferred width and decrease */
          if (pref_width > c_min)
            {
              for (i = start_col; i <= end_col; i++)
                columns[i].final_size = columns[i].pref_size;

              while (pref_width > c_min)
                {
                  for (i = start_col; i <= end_col; i++)
                    {
                      if (columns[i].final_size > columns[i].min_size)
                        {
                          columns[i].final_size--;
                          pref_width--;
                        }
                    }
                }

              for (i = start_col; i <= end_col; i++)
                columns[i].min_size = columns[i].final_size;
            }
          else
            {
              /* (3) */
              /* we can expand from preferred size */
              gfloat expand_by;

              expand_by = c_pref - pref_width;

              for (i = start_col; i <= end_col; i++)
                {
                  if (n_expand)
                    {
                      if (columns[i].expand)
                        columns[i].min_size = columns[i].pref_size
                                            + expand_by / n_expand;
                    }
                  else
                    columns[i].min_size = columns[i].pref_size
                                        + expand_by / meta->col_span;
                }
            }
        }
    }

  /* calculate final widths */
  if (for_width >= 0)
    {
      gfloat min_width, pref_width;
      gint n_expand;

      min_width = 0;
      pref_width = 0;
      n_expand = 0;

      for (i = 0; i < self->priv->n_cols; i++)
        {
          pref_width += columns[i].pref_size;
          min_width += columns[i].min_size;
          if (columns[i].expand)
            n_expand++;
        }

      pref_width += priv->col_spacing * (priv->n_cols - 1);
      min_width += priv->col_spacing * (priv->n_cols - 1);

      if (for_width <= min_width)
        {
          /* erk, we can't shrink this! */
          for (i = 0; i < priv->n_cols; i++)
            columns[i].final_size = columns[i].min_size;

          return;
        }

      if (for_width == pref_width)
        {
          /* perfect! */
          for (i = 0; i < self->priv->n_cols; i++)
            columns[i].final_size = columns[i].pref_size;

          return;
        }

      /* for_width is between min_width and pref_width */
      if (for_width < pref_width && for_width > min_width)
        {
          gfloat width;

          /* shrink columns until they reach min_width */

          /* start with all columns at preferred size */
          for (i = 0; i < self->priv->n_cols; i++)
            columns[i].final_size = columns[i].pref_size;

          width = pref_width;

          while (width > for_width)
            {
              for (i = 0; i < self->priv->n_cols; i++)
                {
                  if (columns[i].final_size > columns[i].min_size)
                    {
                      columns[i].final_size--;
                      width--;
                    }
                }
            }

          return;
        }

      /* expand columns */
      if (for_width > pref_width)
        {
          gfloat extra_width = for_width - pref_width;
          gint remaining;

          if (n_expand)
            remaining = (gint) extra_width % n_expand;
          else
            remaining = (gint) extra_width % priv->n_cols;

          for (i = 0; i < self->priv->n_cols; i++)
            {
              if (columns[i].expand)
                {
                  columns[i].final_size = columns[i].pref_size
                                        + (extra_width / n_expand);
                }
              else
                columns[i].final_size = columns[i].pref_size;
            }

          /* distribute the remainder among children */
          i = 0;
          while (remaining)
            {
              columns[i].final_size++;
              i++;
              remaining--;
            }
        }
    }

}
Exemplo n.º 4
0
static void
calculate_row_heights (ClutterTableLayout *self,
                       ClutterContainer   *container,
                       gint                for_height)
{
  ClutterTableLayoutPrivate *priv = self->priv;
  ClutterLayoutManager *manager = CLUTTER_LAYOUT_MANAGER (self);
  ClutterActor *actor, *child;
  gint i;
  DimensionData *rows, *columns;
  ClutterOrientation orientation = CLUTTER_ORIENTATION_VERTICAL;

  update_row_col (self, container);
  g_array_set_size (priv->rows, 0);
  g_array_set_size (priv->rows, self->priv->n_rows);

  rows = (DimensionData *) (void *) priv->rows->data;
  columns = (DimensionData *) (void *) priv->columns->data;

  /* reset the visibility of all rows */
  priv->visible_rows = 0;
  for (i = 0; i < priv->n_rows; i++)
    {
      rows[i].expand = FALSE;
      rows[i].visible = FALSE;
    }

  actor = CLUTTER_ACTOR (container);

  /* STAGE ONE: calculate row heights for non-spanned children */
  for (child = clutter_actor_get_first_child (actor);
       child != NULL;
       child = clutter_actor_get_next_sibling (child))
    {
      ClutterTableChild *meta;
      DimensionData *row;
      gfloat c_min, c_pref;

      if (!CLUTTER_ACTOR_IS_VISIBLE (child))
        continue;

      meta =
        CLUTTER_TABLE_CHILD (clutter_layout_manager_get_child_meta (manager,
                                                                    container,
                                                                    child));

      if (meta->row_span > 1)
        continue;

      row = &rows[meta->row];

      if (!row->visible)
        {
          row->visible = TRUE;
          priv->visible_rows += 1;
        }

      clutter_actor_get_preferred_height (child, columns[meta->col].final_size,
                                          &c_min, &c_pref);

      row->min_size = MAX (row->min_size, c_min);
      row->pref_size = MAX (row->pref_size, c_pref);

      if (!row->expand)
        row->expand = clutter_actor_needs_expand (child, orientation);
    }

  /* STAGE TWO: take spanning children into account */
  for (child = clutter_actor_get_first_child (actor);
       child != NULL;
       child = clutter_actor_get_next_sibling (child))
    {
      ClutterTableChild *meta;
      gfloat c_min, c_pref;
      gfloat min_height, pref_height;
      gint start_row, end_row;
      gint n_expand;

      if (!CLUTTER_ACTOR_IS_VISIBLE (child))
        continue;

      meta =
        CLUTTER_TABLE_CHILD (clutter_layout_manager_get_child_meta (manager,
                                                                    container,
                                                                    child));

      if (meta->row_span < 2)
        continue;

      start_row = meta->row;
      end_row = meta->row + meta->row_span - 1;

      clutter_actor_get_preferred_height (child, columns[meta->col].final_size,
                                         &c_min, &c_pref);


      /* check there is enough room for this actor */
      min_height = 0;
      pref_height = 0;
      n_expand = 0;
      for (i = start_row; i <= end_row; i++)
        {
          min_height += rows[i].min_size;
          pref_height += rows[i].pref_size;

          if (rows[i].expand)
            n_expand++;

          if (!rows[i].visible)
            {
              rows[i].visible = TRUE;
              priv->visible_rows += 1;
            }

          if (!rows[i].expand)
            rows[i].expand = clutter_actor_needs_expand (child, orientation);
        }

      min_height += priv->row_spacing * (meta->row_span - 1);
      pref_height += priv->row_spacing * (meta->row_span - 1);

      /* 1) If the minimum height of the rows spanned is less than the
       *    minimum height of the child that is spanning them, then we
       *    must increase the minimum height of the rows spanned.
       *
       * 2) If the preferred height of the spanned rows is more than
       *    the minimum height of the spanning child, then we can start
       *    at this size and decrease each row evenly.
       *
       * 3) If the preferred height of the rows is more than the minimum
       *    height of the spanned child, then we can start at the preferred
       *    height and expand.
       */

      /* (1) */
      if (c_min > min_height)
        {

          /* (2) */
          /* we can start from preferred height and decrease */
          if (pref_height > c_min)
            {
              for (i = start_row; i <= end_row; i++)
                rows[i].final_size = rows[i].pref_size;

              while (pref_height > c_min)
                {
                  for (i = start_row; i <= end_row; i++)
                    {
                      if (rows[i].final_size > rows[i].min_size)
                        {
                          rows[i].final_size--;
                          pref_height--;
                        }
                    }
                }

              for (i = start_row; i <= end_row; i++)
                rows[i].min_size = rows[i].final_size;
            }
          else
            {
              /* (3) */
              /* we can expand from preferred size */
              gfloat expand_by = c_pref - pref_height;

              for (i = start_row; i <= end_row; i++)
                {
                  if (n_expand)
                    {
                      if (rows[i].expand)
                        rows[i].min_size = rows[i].pref_size
                                         + expand_by / n_expand;
                    }
                  else
                    rows[i].min_size = rows[i].pref_size
                                     + expand_by / meta->row_span;
                }
            }
        }
    }

  /* calculate final heights */
  if (for_height >= 0)
    {
      gfloat min_height, pref_height;
      gint n_expand;

      min_height = 0;
      pref_height = 0;
      n_expand = 0;

      for (i = 0; i < self->priv->n_rows; i++)
        {
          pref_height += rows[i].pref_size;
          min_height += rows[i].min_size;
          if (rows[i].expand)
            n_expand++;
        }

      pref_height += priv->row_spacing * (priv->n_rows - 1);
      min_height += priv->row_spacing * (priv->n_rows - 1);

      if (for_height <= min_height)
        {
          /* erk, we can't shrink this! */
          for (i = 0; i < self->priv->n_rows; i++)
            rows[i].final_size = rows[i].min_size;

          return;
        }

      if (for_height == pref_height)
        {
          /* perfect! */
          for (i = 0; i < self->priv->n_rows; i++)
            rows[i].final_size = rows[i].pref_size;

          return;
        }

      /* for_height is between min_height and pref_height */
      if (for_height < pref_height && for_height > min_height)
        {
          gfloat height;

          /* shrink rows until they reach min_height */

          /* start with all rows at preferred size */
          for (i = 0; i < self->priv->n_rows; i++)
            rows[i].final_size = rows[i].pref_size;

          height = pref_height;

          while (height > for_height)
            {
              for (i = 0; i < priv->n_rows; i++)
                {
                  if (rows[i].final_size > rows[i].min_size)
                    {
                      rows[i].final_size--;
                      height--;
                    }
                }
            }

          return;
        }

      /* expand rows */
      if (for_height > pref_height)
        {
          gfloat extra_height = for_height - pref_height;
          gint remaining;

          if (n_expand)
            remaining = (gint) extra_height % n_expand;
          else
            remaining = (gint) extra_height % self->priv->n_rows;

          for (i = 0; i < self->priv->n_rows; i++)
            {
              if (rows[i].expand)
                {
                  rows[i].final_size = rows[i].pref_size
                                     + (extra_height / n_expand);
                }
              else
                rows[i].final_size = rows[i].pref_size;
            }

          /* distribute the remainder among children */
          i = 0;
          while (remaining)
            {
              rows[i].final_size++;
              i++;
              remaining--;
            }
        }
    }

}
Exemplo n.º 5
0
static void
clutter_bin_layout_allocate (ClutterLayoutManager   *manager,
                             ClutterContainer       *container,
                             const ClutterActorBox  *allocation,
                             ClutterAllocationFlags  flags)
{
  gfloat allocation_x, allocation_y;
  gfloat available_w, available_h;
  ClutterActor *actor, *child;
  ClutterActorIter iter;

  clutter_actor_box_get_origin (allocation, &allocation_x, &allocation_y);
  clutter_actor_box_get_size (allocation, &available_w, &available_h);

  actor = CLUTTER_ACTOR (container);

  clutter_actor_iter_init (&iter, actor);
  while (clutter_actor_iter_next (&iter, &child))
    {
      ClutterLayoutMeta *meta;
      ClutterBinLayer *layer;
      ClutterActorBox child_alloc = { 0, };
      gdouble x_align, y_align;
      gboolean x_fill, y_fill, is_fixed_position_set;
      float fixed_x, fixed_y;

      if (!clutter_actor_is_visible (child))
        continue;

      meta = clutter_layout_manager_get_child_meta (manager,
                                                    container,
                                                    child);
      layer = CLUTTER_BIN_LAYER (meta);

      fixed_x = fixed_y = 0.f;
      g_object_get (child,
                    "fixed-position-set", &is_fixed_position_set,
                    "fixed-x", &fixed_x,
                    "fixed-y", &fixed_y,
                    NULL);

      /* XXX:2.0 - remove the FIXED alignment, and just use the fixed position
       * of the actor if one is set
       */
      if (is_fixed_position_set ||
          layer->x_align == CLUTTER_BIN_ALIGNMENT_FIXED)
	{
          if (is_fixed_position_set)
            child_alloc.x1 = fixed_x;
          else
            child_alloc.x1 = clutter_actor_get_x (child);
	}
      else
        child_alloc.x1 = allocation_x;

      if (is_fixed_position_set ||
          layer->y_align == CLUTTER_BIN_ALIGNMENT_FIXED)
	{
	  if (is_fixed_position_set)
            child_alloc.y1 = fixed_y;
          else
	    child_alloc.y1 = clutter_actor_get_y (child);
	}
      else
        child_alloc.y1 = allocation_y;

      child_alloc.x2 = allocation_x + available_w;
      child_alloc.y2 = allocation_y + available_h;

      if (clutter_actor_needs_expand (child, CLUTTER_ORIENTATION_HORIZONTAL))
        {
          ClutterActorAlign align;

          align = clutter_actor_get_x_align (child);
          x_fill = align == CLUTTER_ACTOR_ALIGN_FILL;
          x_align = get_actor_align_factor (align);
        }
      else
        {
          ClutterTextDirection text_dir;

          x_fill = (layer->x_align == CLUTTER_BIN_ALIGNMENT_FILL);

          text_dir = clutter_actor_get_text_direction (child);

          if (!is_fixed_position_set)
            x_align = get_bin_alignment_factor (layer->x_align, text_dir);
          else
            x_align = 0.0;
        }

      if (clutter_actor_needs_expand (child, CLUTTER_ORIENTATION_VERTICAL))
        {
          ClutterActorAlign align;

          align = clutter_actor_get_y_align (child);
          y_fill = align == CLUTTER_ACTOR_ALIGN_FILL;
          y_align = get_actor_align_factor (align);
        }
      else
        {
          y_fill = (layer->y_align == CLUTTER_BIN_ALIGNMENT_FILL);

          if (!is_fixed_position_set)
            y_align = get_bin_alignment_factor (layer->y_align,
                                                CLUTTER_TEXT_DIRECTION_LTR);
          else
            y_align = 0.0;
        }

      clutter_actor_allocate_align_fill (child, &child_alloc,
                                         x_align, y_align,
                                         x_fill, y_fill,
                                         flags);
    }
}