static void startup_cb (MxApplication *application) { MxWindow *window; ClutterActor *scroll, *child; gint i; window = mx_application_create_window (application, "Test Widgets"); /* Create scroll view */ scroll = mx_kinetic_scroll_view_new (); mx_kinetic_scroll_view_set_use_grab (MX_KINETIC_SCROLL_VIEW (scroll), TRUE); mx_kinetic_scroll_view_set_mouse_button (MX_KINETIC_SCROLL_VIEW (scroll), 3); clutter_actor_set_clip_to_allocation (scroll, TRUE); child = mx_box_layout_new_with_orientation (MX_ORIENTATION_VERTICAL); for (i = 0; i < 10000; i++) { ClutterActor *layout, *label, *icon; gchar *s = g_strdup_printf ("Row %d", i); layout = mx_box_layout_new_with_orientation (MX_ORIENTATION_HORIZONTAL); label = mx_label_new_with_text (s); clutter_actor_add_child (layout, label); g_free (s); icon = mx_icon_new (); mx_icon_set_icon_name (MX_ICON (icon), "object-rotate-left"); mx_icon_set_icon_size (MX_ICON (icon), 32); clutter_actor_add_child (layout, icon); clutter_actor_add_child (child, layout); } clutter_actor_add_child (scroll, child); mx_window_set_child (window, scroll); /* show the window */ mx_window_set_has_toolbar (window, FALSE); mx_window_show (window); }
int main (int argc, char *argv[]) { ClutterActor *stage, *box, *bg, *bg2, *inset, *labelContainer, *contentContainer, *labelbg, *fixed, *upper, *lower, *lowerInner; ClutterLayoutManager *layout, *labelContainer_l, *layoutFixed; ClutterTimeline *timeline; ClutterContent *canvas, *canvas1; ClutterColor color_with_trans = {0,0,0,0}; clutter_x11_set_use_argb_visual (TRUE); if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS) return (1); /* prepare the stage */ stage = clutter_stage_new (); clutter_stage_set_use_alpha (CLUTTER_STAGE (stage), TRUE); clutter_stage_set_color (CLUTTER_STAGE (stage), &color_with_trans); clutter_stage_set_title (CLUTTER_STAGE (stage), "IPLocation Database"); clutter_actor_set_background_color (stage, CLUTTER_COLOR_WHITE); clutter_actor_set_size (stage, 648, 246); clutter_stage_set_user_resizable (CLUTTER_STAGE (stage), TRUE); clutter_actor_show (stage); g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL); layout = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_CENTER, CLUTTER_BIN_ALIGNMENT_CENTER); box = clutter_actor_new (); clutter_actor_add_constraint (box, clutter_bind_constraint_new (stage, CLUTTER_BIND_SIZE, 0.0)); clutter_actor_set_background_color (box, CLUTTER_COLOR_WHITE); clutter_actor_set_layout_manager (box, layout); clutter_actor_add_constraint (box, clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 1)); clutter_actor_set_name (box, "box"); clutter_actor_add_child (stage, box); bg = clutter_actor_new (); //clutter_actor_set_background_color (bg, clutter_color_new (50, 50, 50, 255)); clutter_actor_set_name (bg, "background"); clutter_actor_set_reactive (bg, TRUE); //clutter_actor_set_x_expand (bg, TRUE); //clutter_actor_set_y_expand (bg, TRUE); clutter_actor_set_x_align (bg, CLUTTER_ACTOR_ALIGN_END); clutter_actor_set_y_align (bg, CLUTTER_ACTOR_ALIGN_FILL); canvas1 = clutter_canvas_new (); clutter_canvas_set_size (CLUTTER_CANVAS (canvas1), 300, 300); clutter_actor_set_content (bg, canvas1); /*clutter_actor_set_content_scaling_filters (bg2, CLUTTER_SCALING_FILTER_TRILINEAR, CLUTTER_SCALING_FILTER_LINEAR);*/ g_object_unref (canvas1); clutter_actor_add_child (box, bg); bg2 = clutter_actor_new (); //clutter_actor_set_background_color (bg2, clutter_color_new (0, 100, 100, 255*.5)); clutter_actor_set_name (bg2, "background"); clutter_actor_set_reactive (bg2, TRUE); clutter_actor_set_size (bg2, 0, 0); //clutter_actor_set_x_expand (bg2, TRUE); //clutter_actor_set_y_expand (bg2, TRUE); clutter_actor_set_x_align (bg2, CLUTTER_ACTOR_ALIGN_END); clutter_actor_set_y_align (bg2, CLUTTER_ACTOR_ALIGN_FILL); clutter_actor_set_clip_to_allocation(bg2, TRUE); clutter_actor_add_child (box, bg2); clutter_actor_set_layout_manager (bg2, clutter_box_layout_new ()); canvas = clutter_canvas_new (); clutter_canvas_set_size (CLUTTER_CANVAS (canvas), 300, 300); clutter_actor_set_content (bg2, canvas); /*clutter_actor_set_content_scaling_filters (bg2, CLUTTER_SCALING_FILTER_TRILINEAR, CLUTTER_SCALING_FILTER_LINEAR);*/ g_object_unref (canvas); inset = clutter_actor_new (); //clutter_actor_set_background_color (inset, clutter_color_new (255, 0, 0, 255)); clutter_actor_set_name (inset, "inset"); clutter_actor_set_reactive (inset, TRUE); clutter_actor_set_margin_top (inset, 18); clutter_actor_set_margin_right (inset, 18); clutter_actor_set_margin_bottom (inset, 18); clutter_actor_set_margin_left (inset, 48); //clutter_actor_set_x_expand (inset, TRUE); //clutter_actor_set_y_expand (inset, TRUE); clutter_actor_set_x_align (inset, CLUTTER_ACTOR_ALIGN_FILL); clutter_actor_set_y_align (inset, CLUTTER_ACTOR_ALIGN_FILL); clutter_actor_set_clip_to_allocation(inset, TRUE); clutter_actor_add_child (bg2, inset); layout = clutter_box_layout_new (); clutter_box_layout_set_vertical (CLUTTER_BOX_LAYOUT (layout), TRUE); clutter_box_layout_set_spacing (CLUTTER_BOX_LAYOUT (layout), 5); clutter_actor_set_layout_manager (inset, layout); labelContainer = clutter_actor_new (); clutter_actor_set_size (labelContainer, 0, 35); //clutter_actor_set_background_color (labelContainer, clutter_color_new (34, 134, 158, 255)); clutter_actor_set_name (labelContainer, "labelContainer"); clutter_actor_set_reactive (labelContainer, TRUE); //clutter_actor_set_x_expand (labelContainer, TRUE); //clutter_actor_set_y_expand (labelContainer, TRUE); clutter_actor_add_child (inset, labelContainer); labelContainer_l = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_CENTER, CLUTTER_BIN_ALIGNMENT_CENTER); clutter_actor_set_layout_manager (labelContainer, labelContainer_l); labelbg = clutter_actor_new (); clutter_actor_set_background_color (labelbg, clutter_color_new (34, 134, 158, 255)); clutter_actor_set_name (labelbg, "labelbg"); //clutter_actor_set_x_expand (labelbg, TRUE); clutter_actor_set_size (labelbg, 0, 35); clutter_actor_set_x_align (labelbg, CLUTTER_ACTOR_ALIGN_START); clutter_actor_set_y_align (labelbg, CLUTTER_ACTOR_ALIGN_FILL); clutter_actor_add_child (labelContainer, labelbg); contentContainer = clutter_actor_new (); clutter_actor_set_size (contentContainer, 0, 0); clutter_actor_set_background_color (contentContainer, clutter_color_new (0.290196*255, 0.427451*255, 0.462745*255, 255)); clutter_actor_set_name (contentContainer, "labelContainer"); //clutter_actor_set_x_expand (contentContainer, TRUE); //clutter_actor_set_y_expand (contentContainer, TRUE); clutter_actor_set_layout_manager (contentContainer, clutter_fixed_layout_new ()); clutter_actor_add_child (inset, contentContainer); fixed = clutter_actor_new (); clutter_actor_set_background_color (fixed, clutter_color_new (9, 53, 71, 255)); clutter_actor_set_name (fixed, "fixed"); clutter_actor_set_size (fixed, 582, 210-40); clutter_actor_set_position (fixed, 582, 0); layoutFixed = clutter_box_layout_new (); clutter_box_layout_set_vertical (CLUTTER_BOX_LAYOUT (layoutFixed), TRUE); clutter_box_layout_set_spacing (CLUTTER_BOX_LAYOUT (layoutFixed), 8); clutter_actor_set_layout_manager (fixed, layoutFixed); clutter_actor_add_child (contentContainer, fixed); //------------------------------------------------------------------------// lower = clutter_actor_new (); clutter_actor_set_size (lower, 0, 0); clutter_actor_set_name (lower, "lower"); //clutter_actor_set_x_expand (lower, TRUE); //clutter_actor_set_y_expand (lower, TRUE); clutter_actor_set_margin_right (lower, 8); clutter_actor_set_margin_top (lower, 8); clutter_actor_set_margin_left (lower, 8); clutter_actor_set_layout_manager (lower, clutter_fixed_layout_new ()); clutter_actor_set_clip_to_allocation(lower, TRUE); clutter_actor_add_child (fixed, lower); lowerInner = clutter_actor_new (); clutter_actor_set_background_color (lowerInner, clutter_color_new (255, 255, 255, 30)); clutter_actor_set_name (lowerInner, "fixed"); clutter_actor_set_size (lowerInner, 566, 113); clutter_actor_set_position (lowerInner, 566, 0); clutter_actor_add_child (lower, lowerInner); upper = clutter_actor_new (); clutter_actor_set_size (upper, 0, 33); clutter_actor_set_name (upper, "upper"); clutter_actor_set_x_expand (upper, TRUE); //clutter_actor_set_y_expand (upper, TRUE); clutter_actor_set_margin_bottom (upper, 8); clutter_actor_set_margin_right (upper, 8); clutter_actor_set_margin_left (upper, 8); //clutter_actor_set_layout_manager (upper, clutter_fixed_layout_new ()); clutter_actor_add_child (fixed, upper); timeline = clutter_timeline_new (57/24.*1000); clutter_timeline_add_marker_at_time(timeline, "first", (40-35)/24.*1000); clutter_timeline_add_marker_at_time(timeline, "second", (46-35)/24.*1000); clutter_timeline_add_marker_at_time(timeline, "third", (51-35)/24.*1000); clutter_timeline_add_marker_at_time(timeline, "fourth", (52-35)/24.*1000); clutter_timeline_add_marker_at_time(timeline, "fifth", (58-35)/24.*1000); g_signal_connect (timeline, "marker-reached::first", G_CALLBACK (plate1anim), bg); g_signal_connect (timeline, "marker-reached::second", G_CALLBACK (plate2anim), bg2); g_signal_connect (timeline, "marker-reached::third", G_CALLBACK (plate3anim), labelbg); g_signal_connect (timeline, "marker-reached::fourth", G_CALLBACK (plate4anim), fixed); g_signal_connect (timeline, "marker-reached::fifth", G_CALLBACK (plate5anim), lowerInner); g_signal_connect (canvas1, "draw", G_CALLBACK (draw_1), NULL); g_signal_connect (bg, "paint", G_CALLBACK (on_actor_resize), canvas); g_signal_connect (canvas, "draw", G_CALLBACK (draw), NULL); g_signal_connect (bg2, "paint", G_CALLBACK (on_actor_resize), canvas); clutter_content_invalidate (canvas); clutter_timeline_start (timeline); clutter_main (); return (EXIT_SUCCESS); }
RendererFuncs *renderer_clutter_new(PixbufRenderer *pr) { RendererClutter *rc = g_new0(RendererClutter, 1); rc->pr = pr; rc->f.area_changed = rc_area_changed; rc->f.update_pixbuf = rc_update_pixbuf; rc->f.free = rc_free; rc->f.update_zoom = rc_update_zoom; rc->f.invalidate_region = rc_invalidate_region; rc->f.scroll = rc_scroll; rc->f.update_viewport = rc_update_viewport; rc->f.overlay_add = rc_overlay_add; rc->f.overlay_set = rc_overlay_set; rc->f.overlay_get = rc_overlay_get; rc->f.stereo_set = rc_stereo_set; rc->stereo_mode = 0; rc->stereo_off_x = 0; rc->stereo_off_y = 0; rc->idle_update = 0; rc->pending_updates = NULL; rc->widget = gtk_bin_get_child(GTK_BIN(rc->pr)); if (rc->widget) { if (!GTK_CLUTTER_IS_EMBED(rc->widget)) { g_free(rc); DEBUG_3("pixbuf renderer has a child of other type than gtk_clutter_embed"); return NULL; } } else { rc->widget = gtk_clutter_embed_new(); gtk_container_add(GTK_CONTAINER(rc->pr), rc->widget); } gtk_event_box_set_above_child (GTK_EVENT_BOX(rc->pr), TRUE); rc->stage = gtk_clutter_embed_get_stage (GTK_CLUTTER_EMBED (rc->widget)); rc->group = clutter_group_new(); clutter_container_add_actor(CLUTTER_CONTAINER(rc->stage), rc->group); clutter_actor_set_clip_to_allocation(CLUTTER_ACTOR(rc->group), TRUE); rc->texture = clutter_texture_new (); clutter_container_add_actor(CLUTTER_CONTAINER(rc->group), rc->texture); renderer_clutter_init_checker_shader(rc); g_object_ref(G_OBJECT(rc->widget)); gtk_widget_show(rc->widget); return (RendererFuncs *) rc; }
static void mex_tile_allocate (ClutterActor *actor, const ClutterActorBox *box, ClutterAllocationFlags flags) { MxPadding padding; ClutterActorBox child_box; gfloat available_width, available_height; ClutterEffect *fade; MexTilePrivate *priv = MEX_TILE (actor)->priv; CLUTTER_ACTOR_CLASS (mex_tile_parent_class)->allocate (actor, box, flags); mx_widget_get_padding (MX_WIDGET (actor), &padding); available_width = box->x2 - box->x1 - padding.left - padding.right; available_height = box->y2 - box->y1 - padding.top - padding.bottom; if (priv->child) { gfloat child_width, full_width, full_height; clutter_actor_get_preferred_size (priv->child, NULL, NULL, &full_width, &full_height); child_box.y1 = padding.top; if (clutter_alpha_get_alpha (priv->important_alpha) < 0.5) { child_width = full_width * (available_height / full_height); if (child_width > available_width) child_width = available_width; child_box.y2 = child_box.y1 + available_height; /* When we're in unimportant state, make sure the label * doesn't overlap the image. */ if (available_height < full_height) available_width -= child_width * ((0.5 - clutter_alpha_get_alpha (priv->important_alpha)) * 2); } else { child_width = available_width; clutter_actor_set_clip_to_allocation ( actor, (full_height > available_height)); child_box.y2 = child_box.y1 + full_height; } child_box.x2 = box->x2 - box->x1 - padding.right; child_box.x1 = child_box.x2 - child_width; mx_allocate_align_fill (priv->child, &child_box, MX_ALIGN_MIDDLE, MX_ALIGN_MIDDLE, FALSE, FALSE); clutter_actor_allocate (priv->child, &child_box, flags); } /* Allocate Header */ if (priv->header_visible) { gfloat icon1_w, icon1_h, icon2_w, icon2_h, label_h, label_w, header_h; gfloat middle_w; if (priv->header_padding) { padding.top += priv->header_padding->top; padding.right += priv->header_padding->right; padding.bottom += priv->header_padding->bottom; padding.left += priv->header_padding->left; } clutter_actor_get_preferred_size (priv->box_layout, NULL, NULL, &label_w, &label_h); if (priv->icon1) clutter_actor_get_preferred_size (priv->icon1, NULL, NULL, &icon1_w, &icon1_h); else icon1_h = icon1_w = 0; if (priv->icon2) clutter_actor_get_preferred_size (priv->icon2, NULL, NULL, &icon2_w, &icon2_h); else icon2_h = icon2_w = 0; header_h = MAX (icon1_h, MAX (icon2_h, label_h)); /* primary icon */ if (priv->icon1) { child_box.y1 = padding.top + (header_h / 2.0) - (icon1_h / 2.0); child_box.x1 = padding.left; child_box.y2 = child_box.y1 + icon1_h; child_box.x2 = child_box.x1 + icon1_w; clutter_actor_allocate (priv->icon1, &child_box, flags); child_box.x1 += icon1_w + 8; } else child_box.x1 = padding.left; /* label */ child_box.x2 = child_box.x1 + label_w; child_box.y1 = (int) (padding.top + (header_h / 2.0) - (label_h / 2.0)); child_box.y2 = child_box.y1 + label_h; fade = clutter_actor_get_effect (priv->box_layout, "fade"); middle_w = available_width - icon1_w - icon2_w; if (priv->header_padding) middle_w -= priv->header_padding->left + priv->header_padding->right; clutter_actor_meta_set_enabled (CLUTTER_ACTOR_META (fade), !(middle_w > label_w)); mx_fade_effect_set_bounds (MX_FADE_EFFECT (fade), 0, 0, middle_w, 0); clutter_actor_allocate (priv->box_layout, &child_box, flags); /* secondary icon */ if (priv->icon2) { child_box.x2 = (box->x2 - box->x1) - padding.right; child_box.x1 = child_box.x2 - icon2_w; child_box.y1 = padding.top + (header_h / 2.0) - (icon2_h / 2.0); child_box.y2 = child_box.y1 + icon2_h; clutter_actor_allocate (priv->icon2, &child_box, flags); } priv->header_height = header_h; if (priv->header_padding) priv->header_height += priv->header_padding->top + priv->header_padding->bottom; } }