Exemplo n.º 1
0
static void
drag_grab_button (MetaWaylandPointerGrab *grab,
		  const ClutterEvent     *event)
{
  MetaWaylandDragGrab *drag_grab = (MetaWaylandDragGrab*) grab;
  MetaWaylandSeat *seat = drag_grab->seat;
  ClutterEventType event_type = clutter_event_type (event);

  if (drag_grab->generic.pointer->grab_button == clutter_event_get_button (event) &&
      event_type == CLUTTER_BUTTON_RELEASE)
    {
      gboolean success = FALSE;

      if (drag_grab->drag_focus_data_device &&
          drag_grab->drag_data_source->has_target)
        {
          wl_data_device_send_drop (drag_grab->drag_focus_data_device);
          success = TRUE;
        }

      /* Finish drag and let actor self-destruct */
      meta_dnd_actor_drag_finish (META_DND_ACTOR (drag_grab->feedback_actor),
                                  success);
      drag_grab->feedback_actor = NULL;
    }

  if (seat->pointer.button_count == 0 &&
      event_type == CLUTTER_BUTTON_RELEASE)
    data_device_end_drag_grab (drag_grab);
}
Exemplo n.º 2
0
static gboolean
button_release_cb (ClutterActor *actor,
                   ClutterEvent *event,
                   gpointer      data)
{
  ClutterActorAlign x_align, y_align;
  gboolean x_expand, y_expand;

  g_object_get (actor,
                "x-align", &x_align,
                "y-align", &y_align,
                "x-expand", &x_expand,
                "y-expand", &y_expand,
                NULL);

  switch (clutter_event_get_button (event))
    {
    case CLUTTER_BUTTON_PRIMARY:
      if (clutter_event_has_shift_modifier (event))
        x_expand = !x_expand;
      else
        {
          if (x_align < 3)
            x_align += 1;
          else
            x_align = 0;
        }
      break;

    case CLUTTER_BUTTON_SECONDARY:
      if (clutter_event_has_shift_modifier (event))
        y_expand = !y_expand;
      else
        {
          if (y_align < 3)
            y_align += 1;
          else
            y_align = 0;
        }
      break;

    default:
      return FALSE;
    }

  g_object_set (actor,
                "x-align", x_align,
                "y-align", y_align,
                "x-expand", x_expand,
                "y-expand", y_expand,
                NULL);
  return TRUE;
}
/* on double click, zoom in on the clicked point;
 * also keeps scale in the range 0.1 to 20
 */
static gboolean
clicked_cb (ClutterActor *actor,
            ClutterEvent *event,
            gpointer      user_data)
{
  gdouble scale;
  gfloat click_x, click_y;
  gfloat click_target_x, click_target_y;
  guint32 button;

  /* don't do anything unless there was a double click */
  if (clutter_event_get_click_count (event) < 2)
    return TRUE;

  /* work out new scale */
  button = clutter_event_get_button (event);

  clutter_actor_get_scale (actor, &scale, NULL);

  if (button == CLUTTER_BUTTON_PRIMARY)
    scale *= 1.2;
  else if (button == CLUTTER_BUTTON_SECONDARY)
    scale /= 1.2;

  /* don't do anything if scale is outside bounds */
  if (scale < 0.1 || scale > 20.0)
    return TRUE;

  /* get the location of the click on the scaled actor */
  clutter_event_get_coords (event, &click_x, &click_y);
  clutter_actor_transform_stage_point (actor,
                                       click_x, click_y,
                                       &click_target_x, &click_target_y);

  /* anchor the actor on the clicked point on its surface */
  clutter_actor_set_anchor_point (actor, click_target_x, click_target_y);

  /* set the actor's position to the click coords: it won't move,
   * because the anchor point is already there; but
   * the scale will now be centered on these coords (as the
   * scale center defaults to the anchor point); so the anchor point
   * on the actor won't move from under the pointer
   */
  clutter_actor_set_position (actor, click_x, click_y);

  clutter_actor_animate (actor, CLUTTER_LINEAR, 500,
                         "scale-x", scale,
                         "scale-y", scale,
                         NULL);

  return TRUE;
}
Exemplo n.º 4
0
static gboolean
on_button_press_event (ClutterActor *actor,
                       ClutterEvent *event,
                       SuperOH      *oh)
{
    gfloat x, y;

    clutter_event_get_coords (event, &x, &y);

    g_print ("*** button press event (button:%d) at %.2f, %.2f ***\n",
             clutter_event_get_button (event),
             x, y);

    clutter_actor_hide (actor);

    return TRUE;
}
Exemplo n.º 5
0
static gboolean
button_event_cb (ClutterActor *actor,
                 ClutterEvent *event,
                 gpointer      user_data)
{
  gfloat x, y;
  gchar *event_type;
  guint button_pressed;
  ClutterModifierType state;
  gchar *ctrl_pressed;
  guint32 click_count;

  /* where the pointer was when the button event occurred */
  clutter_event_get_coords (event, &x, &y);

  /* check whether it was a press or release event */
  event_type = "released";
  if (clutter_event_type (event) == CLUTTER_BUTTON_PRESS)
    event_type = "pressed";

  /* which button triggered the event */
  button_pressed = clutter_event_get_button (event);

  /* keys down when the button was pressed */
  state = clutter_event_get_state (event);

  ctrl_pressed = "ctrl not pressed";
  if (state & CLUTTER_CONTROL_MASK)
    ctrl_pressed = "ctrl pressed";

  /* click count */
  click_count = clutter_event_get_click_count (event);

  g_debug ("button %d %s at %.0f,%.0f; %s; click count %d",
           button_pressed,
           event_type,
           x,
           y,
           ctrl_pressed,
           click_count);

  return TRUE;
}
Exemplo n.º 6
0
static gboolean
on_button_press (ClutterActor      *actor,
                 ClutterEvent      *event,
                 ClutterDragAction *action)
{
  ClutterDragActionPrivate *priv = action->priv;

  if (!clutter_actor_meta_get_enabled (CLUTTER_ACTOR_META (action)))
    return FALSE;

  if (clutter_event_get_button (event) != 1)
    return FALSE;

  if (priv->stage == NULL)
    priv->stage = CLUTTER_STAGE (clutter_actor_get_stage (actor));

  clutter_event_get_coords (event, &priv->press_x, &priv->press_y);
  priv->press_state = clutter_event_get_state (event);

  priv->last_motion_x = priv->press_x;
  priv->last_motion_y = priv->press_y;

  priv->transformed_press_x = priv->press_x;
  priv->transformed_press_y = priv->press_y;
  clutter_actor_transform_stage_point (actor, priv->press_x, priv->press_y,
                                       &priv->transformed_press_x,
                                       &priv->transformed_press_y);

  priv->motion_events_enabled =
    _clutter_stage_get_motion_events_enabled (priv->stage);

  if (priv->x_drag_threshold == 0 || priv->y_drag_threshold == 0)
    emit_drag_begin (action, actor, event);
  else
    priv->emit_delayed_press = TRUE;

  priv->in_drag = TRUE;
  priv->capture_id = g_signal_connect_after (priv->stage, "captured-event",
                                             G_CALLBACK (on_captured_event),
                                             action);

  return FALSE;
}
Exemplo n.º 7
0
IO_METHOD(IoClutterEvent, getButton) {
  return IONUMBER(clutter_event_get_button(IOCEVENT(self)));
}
Exemplo n.º 8
0
static gboolean
on_captured_event (ClutterActor       *stage,
                   ClutterEvent       *event,
                   ClutterClickAction *action)
{
  ClutterClickActionPrivate *priv = action->priv;
  ClutterActor *actor;
  ClutterModifierType modifier_state;
  gboolean has_button = TRUE;

  actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (action));

  switch (clutter_event_type (event))
    {
    case CLUTTER_TOUCH_END:
      has_button = FALSE;
    case CLUTTER_BUTTON_RELEASE:
      if (!priv->is_held)
        return CLUTTER_EVENT_STOP;

      if ((has_button && clutter_event_get_button (event) != priv->press_button) ||
          (has_button && clutter_event_get_click_count (event) != 1) ||
          clutter_event_get_device_id (event) != priv->press_device_id ||
          clutter_event_get_event_sequence (event) != priv->press_sequence)
        return CLUTTER_EVENT_PROPAGATE;

      click_action_set_held (action, FALSE);
      click_action_cancel_long_press (action);

      /* disconnect the capture */
      if (priv->capture_id != 0)
        {
          g_signal_handler_disconnect (priv->stage, priv->capture_id);
          priv->capture_id = 0;
        }

      if (priv->long_press_id != 0)
        {
          g_source_remove (priv->long_press_id);
          priv->long_press_id = 0;
        }

      if (!clutter_actor_contains (actor, clutter_event_get_source (event)))
        return CLUTTER_EVENT_PROPAGATE;

      /* exclude any button-mask so that we can compare
       * the press and release states properly */
      modifier_state = clutter_event_get_state (event) &
                       ~(CLUTTER_BUTTON1_MASK |
                         CLUTTER_BUTTON2_MASK |
                         CLUTTER_BUTTON3_MASK |
                         CLUTTER_BUTTON4_MASK |
                         CLUTTER_BUTTON5_MASK);

      /* if press and release states don't match we
       * simply ignore modifier keys. i.e. modifier keys
       * are expected to be pressed throughout the whole
       * click */
      if (modifier_state != priv->modifier_state)
        priv->modifier_state = 0;

      click_action_set_pressed (action, FALSE);
      g_signal_emit (action, click_signals[CLICKED], 0, actor);
      break;

    case CLUTTER_MOTION:
    case CLUTTER_TOUCH_UPDATE:
      {
        gfloat motion_x, motion_y;
        gfloat delta_x, delta_y;

        if (!priv->is_held)
          return CLUTTER_EVENT_PROPAGATE;

        clutter_event_get_coords (event, &motion_x, &motion_y);

        delta_x = ABS (motion_x - priv->press_x);
        delta_y = ABS (motion_y - priv->press_y);

        if (delta_x > priv->drag_threshold ||
            delta_y > priv->drag_threshold)
          click_action_cancel_long_press (action);
      }
      break;

    default:
      break;
    }

  return CLUTTER_EVENT_STOP;
}
Exemplo n.º 9
0
static gboolean
on_event (ClutterActor       *actor,
          ClutterEvent       *event,
          ClutterClickAction *action)
{
  ClutterClickActionPrivate *priv = action->priv;
  gboolean has_button = TRUE;

  if (!clutter_actor_meta_get_enabled (CLUTTER_ACTOR_META (action)))
    return CLUTTER_EVENT_PROPAGATE;

  switch (clutter_event_type (event))
    {
    case CLUTTER_TOUCH_BEGIN:
      has_button = FALSE;
    case CLUTTER_BUTTON_PRESS:
      if (has_button && clutter_event_get_click_count (event) != 1)
        return CLUTTER_EVENT_PROPAGATE;

      if (priv->is_held)
        return CLUTTER_EVENT_STOP;

      if (!clutter_actor_contains (actor, clutter_event_get_source (event)))
        return CLUTTER_EVENT_PROPAGATE;

      priv->press_button = has_button ? clutter_event_get_button (event) : 0;
      priv->press_device_id = clutter_event_get_device_id (event);
      priv->press_sequence = clutter_event_get_event_sequence (event);
      priv->modifier_state = clutter_event_get_state (event);
      clutter_event_get_coords (event, &priv->press_x, &priv->press_y);

      if (priv->long_press_threshold < 0)
        {
          ClutterSettings *settings = clutter_settings_get_default ();

          g_object_get (settings,
                        "dnd-drag-threshold", &priv->drag_threshold,
                        NULL);
        }
      else
        priv->drag_threshold = priv->long_press_threshold;

      if (priv->stage == NULL)
        priv->stage = clutter_actor_get_stage (actor);

      priv->capture_id = g_signal_connect_after (priv->stage, "captured-event",
                                                 G_CALLBACK (on_captured_event),
                                                 action);

      click_action_set_pressed (action, TRUE);
      click_action_set_held (action, TRUE);
      click_action_query_long_press (action);
      break;

    case CLUTTER_ENTER:
      click_action_set_pressed (action, priv->is_held);
      break;

    case CLUTTER_LEAVE:
      click_action_set_pressed (action, priv->is_held);
      click_action_cancel_long_press (action);
      break;

    default:
      break;
    }

  return CLUTTER_EVENT_PROPAGATE;
}
Exemplo n.º 10
0
/* An event was received */
static gboolean _xfdashboard_click_action_on_event(XfdashboardClickAction *self, ClutterEvent *inEvent, gpointer inUserData)
{
    XfdashboardClickActionPrivate	*priv;
    gboolean						hasButton;
    ClutterActor					*actor;

    g_return_val_if_fail(XFDASHBOARD_IS_CLICK_ACTION(self), CLUTTER_EVENT_PROPAGATE);
    g_return_val_if_fail(CLUTTER_IS_ACTOR(inUserData), CLUTTER_EVENT_PROPAGATE);

    priv=self->priv;
    hasButton=TRUE;
    actor=CLUTTER_ACTOR(inUserData);

    /* Check if actor is enabled to handle events */
    if(!clutter_actor_meta_get_enabled(CLUTTER_ACTOR_META(self))) return(CLUTTER_EVENT_PROPAGATE);

    /* Handle event */
    switch(clutter_event_type(inEvent))
    {
    case CLUTTER_TOUCH_BEGIN:
        hasButton=FALSE;

    case CLUTTER_BUTTON_PRESS:
        /* We only handle single clicks if it is pointer device */
        if(hasButton && clutter_event_get_click_count(inEvent)!=1)
        {
            return(CLUTTER_EVENT_PROPAGATE);
        }

        /* Do we already held the press? */
        if(priv->isHeld) return(CLUTTER_EVENT_STOP);

        /* Is the source of event a child of this actor. If not do
         * not handle this event but any other.
         */
        if(!clutter_actor_contains(actor, clutter_event_get_source(inEvent)))
        {
            return(CLUTTER_EVENT_PROPAGATE);
        }

        /* Remember event data */
        priv->pressButton=hasButton ? clutter_event_get_button(inEvent) : 0;
        priv->pressDeviceID=clutter_event_get_device_id(inEvent);
        priv->pressSequence=clutter_event_get_event_sequence(inEvent);
        priv->modifierState=clutter_event_get_state(inEvent);
        clutter_event_get_coords(inEvent, &priv->pressX, &priv->pressY);

        if(priv->longPressThreshold<0)
        {
            ClutterSettings		*settings=clutter_settings_get_default();

            g_object_get(settings, "dnd-drag-threshold", &priv->dragThreshold, NULL);
        }
        else priv->dragThreshold=priv->longPressThreshold;

        if(priv->stage==NULL) priv->stage=clutter_actor_get_stage(actor);

        /* Connect signals */
        priv->captureID=g_signal_connect_object(priv->stage,
                                                "captured-event",
                                                G_CALLBACK(_xfdashboard_click_action_on_captured_event),
                                                self,
                                                G_CONNECT_AFTER | G_CONNECT_SWAPPED);

        /* Set state of this action */
        _xfdashboard_click_action_set_pressed(self, TRUE);
        _xfdashboard_click_action_set_held(self, TRUE);
        _xfdashboard_click_action_query_long_press(self);
        break;

    case CLUTTER_ENTER:
        _xfdashboard_click_action_set_pressed(self, priv->isHeld);
        break;

    case CLUTTER_LEAVE:
        _xfdashboard_click_action_set_pressed(self, priv->isHeld);
        _xfdashboard_click_action_cancel_long_press(self);
        break;

    default:
        break;
    }

    return(CLUTTER_EVENT_PROPAGATE);
}
Exemplo n.º 11
0
/* An event was captured */
static gboolean _xfdashboard_click_action_on_captured_event(XfdashboardClickAction *self,
        ClutterEvent *inEvent,
        gpointer inUserData)
{
    XfdashboardClickActionPrivate	*priv;
    ClutterActor					*stage G_GNUC_UNUSED;
    ClutterActor					*actor;
    ClutterModifierType				modifierState;
    gboolean						hasButton;

    g_return_val_if_fail(XFDASHBOARD_IS_CLICK_ACTION(self), CLUTTER_EVENT_PROPAGATE);
    g_return_val_if_fail(CLUTTER_IS_ACTOR(inUserData), CLUTTER_EVENT_PROPAGATE);

    priv=self->priv;
    stage=CLUTTER_ACTOR(inUserData);
    hasButton=TRUE;

    /* Handle captured event */
    actor=clutter_actor_meta_get_actor(CLUTTER_ACTOR_META(self));
    switch(clutter_event_type(inEvent))
    {
    case CLUTTER_TOUCH_END:
        hasButton=FALSE;

    case CLUTTER_BUTTON_RELEASE:
        if(!priv->isHeld) return(CLUTTER_EVENT_STOP);

        if((hasButton && clutter_event_get_button(inEvent)!=priv->pressButton) ||
                (hasButton && clutter_event_get_click_count(inEvent)!=1) ||
                clutter_event_get_device_id(inEvent)!=priv->pressDeviceID ||
                clutter_event_get_event_sequence(inEvent)!=priv->pressSequence)
        {
            return(CLUTTER_EVENT_PROPAGATE);
        }

        _xfdashboard_click_action_set_held(self, FALSE);
        _xfdashboard_click_action_cancel_long_press(self);

        /* Disconnect the capture */
        if(priv->captureID!=0)
        {
            g_signal_handler_disconnect(priv->stage, priv->captureID);
            priv->captureID = 0;
        }

        if(priv->longPressID!=0)
        {
            g_source_remove(priv->longPressID);
            priv->longPressID=0;
        }

        if(!clutter_actor_contains(actor, clutter_event_get_source(inEvent)))
        {
            return(CLUTTER_EVENT_PROPAGATE);
        }

        /* Exclude any button-mask so that we can compare
         * the press and release states properly
         */
        modifierState=clutter_event_get_state(inEvent) &
                      ~(CLUTTER_BUTTON1_MASK |
                        CLUTTER_BUTTON2_MASK |
                        CLUTTER_BUTTON3_MASK |
                        CLUTTER_BUTTON4_MASK |
                        CLUTTER_BUTTON5_MASK);

        /* If press and release states don't match we simply ignore
         * modifier keys. i.e. modifier keys are expected to be pressed
         * throughout the whole click
         */
        if(modifierState!=priv->modifierState) priv->modifierState=0;

        _xfdashboard_click_action_set_pressed(self, FALSE);
        g_signal_emit(self, XfdashboardClickActionSignals[SIGNAL_CLICKED], 0, actor);
        break;

    case CLUTTER_MOTION:
    case CLUTTER_TOUCH_UPDATE:
    {
        gfloat				motionX, motionY;
        gfloat				deltaX, deltaY;

        if(!priv->isHeld) return(CLUTTER_EVENT_PROPAGATE);

        clutter_event_get_coords (inEvent, &motionX, &motionY);

        deltaX=ABS(motionX-priv->pressX);
        deltaY=ABS(motionY-priv->pressY);

        if(deltaX>priv->dragThreshold || deltaY>priv->dragThreshold)
        {
            _xfdashboard_click_action_cancel_long_press(self);
        }
    }
    break;

    default:
        break;
    }

    /* This is line changed in returning CLUTTER_EVENT_PROPAGATE
     * instead of CLUTTER_EVENT_STOP
     */
    return(CLUTTER_EVENT_PROPAGATE);
}
Exemplo n.º 12
0
/**
 * shell_tray_icon_click:
 * @icon: a #ShellTrayIcon
 * @event: the #ClutterEvent triggering the fake click
 *
 * Fakes a press and release on @icon. @event must be a
 * %CLUTTER_BUTTON_RELEASE, %CLUTTER_KEY_PRESS or %CLUTTER_KEY_RELEASE event.
 * Its relevant details will be passed on to the icon, but its
 * coordinates will be ignored; the click is
 * always made on the center of @icon.
 */
void
shell_tray_icon_click (ShellTrayIcon *icon,
                       ClutterEvent  *event)
{
  XKeyEvent xkevent;
  XButtonEvent xbevent;
  XCrossingEvent xcevent;
  GdkWindow *remote_window;
  GdkScreen *screen;
  int x_root, y_root;
  Display *xdisplay;
  Window xwindow, xrootwindow;
  ClutterEventType event_type = clutter_event_type (event);

  g_return_if_fail (event_type == CLUTTER_BUTTON_RELEASE ||
                    event_type == CLUTTER_KEY_PRESS ||
                    event_type == CLUTTER_KEY_RELEASE);

  gdk_error_trap_push ();

  remote_window = gtk_socket_get_plug_window (GTK_SOCKET (icon->priv->socket));
  xwindow = GDK_WINDOW_XID (remote_window);
  xdisplay = GDK_WINDOW_XDISPLAY (remote_window);
  screen = gdk_window_get_screen (remote_window);
  xrootwindow = GDK_WINDOW_XID (gdk_screen_get_root_window (screen));
  gdk_window_get_origin (remote_window, &x_root, &y_root);

  /* First make the icon believe the pointer is inside it */
  xcevent.type = EnterNotify;
  xcevent.window = xwindow;
  xcevent.root = xrootwindow;
  xcevent.subwindow = None;
  xcevent.time = clutter_event_get_time (event);
  xcevent.x = gdk_window_get_width (remote_window) / 2;
  xcevent.y = gdk_window_get_height (remote_window) / 2;
  xcevent.x_root = x_root + xcevent.x;
  xcevent.y_root = y_root + xcevent.y;
  xcevent.mode = NotifyNormal;
  xcevent.detail = NotifyNonlinear;
  xcevent.same_screen = True;
  XSendEvent (xdisplay, xwindow, False, 0, (XEvent *)&xcevent);

  /* Now do the click */
  if (event_type == CLUTTER_BUTTON_RELEASE)
    {
      xbevent.window = xwindow;
      xbevent.root = xrootwindow;
      xbevent.subwindow = None;
      xbevent.time = xcevent.time;
      xbevent.x = xcevent.x;
      xbevent.y = xcevent.y;
      xbevent.x_root = xcevent.x_root;
      xbevent.y_root = xcevent.y_root;
      xbevent.state = clutter_event_get_state (event);
      xbevent.same_screen = True;
      xbevent.type = ButtonPress;
      xbevent.button = clutter_event_get_button (event);
      XSendEvent (xdisplay, xwindow, False, 0, (XEvent *)&xbevent);

      xbevent.type = ButtonRelease;
      XSendEvent (xdisplay, xwindow, False, 0, (XEvent *)&xbevent);
    }
  else
    {
      xkevent.window = xwindow;
      xkevent.root = xrootwindow;
      xkevent.subwindow = None;
      xkevent.time = xcevent.time;
      xkevent.x = xcevent.x;
      xkevent.y = xcevent.y;
      xkevent.x_root = xcevent.x_root;
      xkevent.y_root = xcevent.y_root;
      xkevent.state = clutter_event_get_state (event);
      xkevent.same_screen = True;
      xkevent.keycode = clutter_event_get_key_code (event);

      xkevent.type = KeyPress;
      XSendEvent (xdisplay, xwindow, False, 0, (XEvent *)&xkevent);

      if (event_type == CLUTTER_KEY_RELEASE)
        {
          /* If the application takes a grab on KeyPress, we don't
           * want to send it a KeyRelease. There's no good way of
           * knowing whether a tray icon will take a grab, so just
           * assume it does, and don't send the KeyRelease. That might
           * make the tracking for key events messed up if it doesn't take
           * a grab, but the tray icon won't get key focus in normal cases,
           * so let's hope this isn't too damaging...
           */
          xkevent.type = KeyRelease;
          XSendEvent (xdisplay, xwindow, False, 0, (XEvent *)&xkevent);
        }
    }

  /* And move the pointer back out */
  xcevent.type = LeaveNotify;
  XSendEvent (xdisplay, xwindow, False, 0, (XEvent *)&xcevent);

  gdk_error_trap_pop_ignored ();
}
Exemplo n.º 13
0
/**
 * cinnamon_tray_icon_click:
 * @icon: a #CinnamonTrayIcon
 * @event: the #ClutterEvent triggering the fake click
 *
 * Fakes a press and release on @icon. @event must be a
 * %CLUTTER_BUTTON_RELEASE event. Its relevant details will be passed
 * on to the icon, but its coordinates will be ignored; the click is
 * always made on the center of @icon.
 */
void
cinnamon_tray_icon_click (CinnamonTrayIcon *icon,
                       ClutterEvent  *event)
{
  XButtonEvent xbevent;
  XCrossingEvent xcevent;
  GdkWindow *remote_window;
  GdkScreen *screen;
  int x_root, y_root;
  Display *xdisplay;
  Window xwindow, xrootwindow;

  g_return_if_fail (clutter_event_type (event) == CLUTTER_BUTTON_RELEASE);

  gdk_error_trap_push ();

  remote_window = gtk_socket_get_plug_window (GTK_SOCKET (icon->priv->socket));
  if (remote_window == NULL)
    {
      g_warning ("cinnamon tray: plug window is gone");
      gdk_error_trap_pop_ignored ();
      return;
    }
  xwindow = GDK_WINDOW_XID (remote_window);
  xdisplay = GDK_WINDOW_XDISPLAY (remote_window);
  screen = gdk_window_get_screen (remote_window);
  xrootwindow = GDK_WINDOW_XID (gdk_screen_get_root_window (screen));
  gdk_window_get_origin (remote_window, &x_root, &y_root);

  /* First make the icon believe the pointer is inside it */
  xcevent.type = EnterNotify;
  xcevent.window = xwindow;
  xcevent.root = xrootwindow;
  xcevent.subwindow = None;
  xcevent.time = clutter_event_get_time (event);
  xcevent.x = gdk_window_get_width (remote_window) / 2;
  xcevent.y = gdk_window_get_height (remote_window) / 2;
  xcevent.x_root = x_root + xcevent.x;
  xcevent.y_root = y_root + xcevent.y;
  xcevent.mode = NotifyNormal;
  xcevent.detail = NotifyNonlinear;
  xcevent.same_screen = True;
  XSendEvent (xdisplay, xwindow, False, 0, (XEvent *)&xcevent);

  /* Now do the click */
  xbevent.type = ButtonPress;
  xbevent.window = xwindow;
  xbevent.root = xrootwindow;
  xbevent.subwindow = None;
  xbevent.time = xcevent.time;
  xbevent.x = xcevent.x;
  xbevent.y = xcevent.y;
  xbevent.x_root = xcevent.x_root;
  xbevent.y_root = xcevent.y_root;
  xbevent.state = clutter_event_get_state (event);
  xbevent.button = clutter_event_get_button (event);
  xbevent.same_screen = True;
  XSendEvent (xdisplay, xwindow, False, 0, (XEvent *)&xbevent);

  xbevent.type = ButtonRelease;
  XSendEvent (xdisplay, xwindow, False, 0, (XEvent *)&xbevent);

  /* And move the pointer back out */
  xcevent.type = LeaveNotify;
  XSendEvent (xdisplay, xwindow, False, 0, (XEvent *)&xcevent);

  gdk_error_trap_pop_ignored ();
}
Exemplo n.º 14
0
static gboolean
input_cb (ClutterActor *actor,
	  ClutterEvent *event,
	  gpointer      data)
{
  ClutterActor *stage = clutter_actor_get_stage (actor); 
  ClutterActor *source_actor = clutter_event_get_source (event);
  gchar keybuf[128];

  switch (event->type)
    {
    case CLUTTER_KEY_PRESS:
      fill_keybuf (keybuf, &event->key);
      printf ("[%s] KEY PRESS %s",
              clutter_actor_get_name (source_actor),
              keybuf);
      break;
    case CLUTTER_KEY_RELEASE:
      fill_keybuf (keybuf, &event->key);
      printf ("[%s] KEY RELEASE %s",
              clutter_actor_get_name (source_actor),
              keybuf);
      break;
    case CLUTTER_MOTION:
      {
        ClutterMotionEvent *motion = (ClutterMotionEvent *) event;

        g_print ("[%s] MOTION (%.02f,%.02f)",
                 clutter_actor_get_name (source_actor), motion->x, motion->y);
      }
      break;
    case CLUTTER_ENTER:
      g_print ("[%s] ENTER (from:%s)",
               clutter_actor_get_name (source_actor),
               clutter_event_get_related (event) != NULL
                 ? clutter_actor_get_name (clutter_event_get_related (event))
                 : "<out of stage>");
      break;
    case CLUTTER_LEAVE:
      g_print ("[%s] LEAVE (to:%s)",
               clutter_actor_get_name (source_actor),
               clutter_event_get_related (event) != NULL
                 ? clutter_actor_get_name (clutter_event_get_related (event))
                 : "<out of stage>");
      break;
    case CLUTTER_BUTTON_PRESS:
      g_print ("[%s] BUTTON PRESS (button:%i, click count:%i)",
	       clutter_actor_get_name (source_actor),
               clutter_event_get_button (event),
               clutter_event_get_click_count (event));
      break;
    case CLUTTER_BUTTON_RELEASE:
      g_print ("[%s] BUTTON RELEASE (button:%i, click count:%i)",
	       clutter_actor_get_name (source_actor),
               clutter_event_get_button (event),
               clutter_event_get_click_count (event));

      if (source_actor == stage)
        clutter_stage_set_key_focus (CLUTTER_STAGE (stage), NULL);
      else if (source_actor == actor &&
               clutter_actor_get_parent (actor) == stage)
	clutter_stage_set_key_focus (CLUTTER_STAGE (stage), actor);
      break;
    case CLUTTER_SCROLL:
      g_print ("[%s] BUTTON SCROLL (direction:%s)",
	       clutter_actor_get_name (source_actor),
               clutter_event_get_scroll_direction (event) == CLUTTER_SCROLL_UP
                 ? "up"
                 : "down");
      break;
    case CLUTTER_STAGE_STATE:
      g_print ("[%s] STAGE STATE", clutter_actor_get_name (source_actor));
      break;
    case CLUTTER_DESTROY_NOTIFY:
      g_print ("[%s] DESTROY NOTIFY", clutter_actor_get_name (source_actor));
      break;
    case CLUTTER_CLIENT_MESSAGE:
      g_print ("[%s] CLIENT MESSAGE", clutter_actor_get_name (source_actor));
      break;
    case CLUTTER_DELETE:
      g_print ("[%s] DELETE", clutter_actor_get_name (source_actor));
      break;
    case CLUTTER_NOTHING:
      return FALSE;
    }

  if (source_actor == actor)
    g_print (" *source*");
  
  g_print ("\n");

  return FALSE;
}