Exemplo n.º 1
0
static
void AllSmeltedBehaviour(LPMATSHAPER MatShaper, WORD In[], WORD Out[])
{

       WORD tmp[3];
       WVEC3 InVect, OutVect;

       if (MatShaper -> dwFlags & MATSHAPER_HASINPSHAPER)
       {
       InVect.n[VX] = cmsLinearInterpFixed(In[0], MatShaper -> L2[0], &MatShaper -> p2_16);
       InVect.n[VY] = cmsLinearInterpFixed(In[1], MatShaper -> L2[1], &MatShaper -> p2_16);
       InVect.n[VZ] = cmsLinearInterpFixed(In[2], MatShaper -> L2[2], &MatShaper -> p2_16);
       }
       else
       {
            InVect.n[VX] = ToFixedDomain(In[0]);
            InVect.n[VY] = ToFixedDomain(In[1]);
            InVect.n[VZ] = ToFixedDomain(In[2]);
       }


       if (MatShaper -> dwFlags & MATSHAPER_HASMATRIX)
       {

             MAT3evalW(&OutVect, &MatShaper -> Matrix, &InVect);
       }
       else {

           OutVect.n[VX] = InVect.n[VX];
           OutVect.n[VY] = InVect.n[VY];
           OutVect.n[VZ] = InVect.n[VZ];
       }


       tmp[0] = _cmsClampWord(FromFixedDomain(OutVect.n[VX]));
       tmp[1] = _cmsClampWord(FromFixedDomain(OutVect.n[VY]));
       tmp[2] = _cmsClampWord(FromFixedDomain(OutVect.n[VZ]));



       if (MatShaper -> dwFlags & MATSHAPER_HASSHAPER)
       {
       Out[0] = cmsLinearInterpLUT16(tmp[0], MatShaper -> L[0], &MatShaper -> p16);
       Out[1] = cmsLinearInterpLUT16(tmp[1], MatShaper -> L[1], &MatShaper -> p16);
       Out[2] = cmsLinearInterpLUT16(tmp[2], MatShaper -> L[2], &MatShaper -> p16);
       }
       else
       {
           Out[0] = tmp[0];
           Out[1] = tmp[1];
           Out[2] = tmp[2];
       }

}
Exemplo n.º 2
0
// Precomputes tables for 8-bit on input devicelink. 
// 
LPLUT _cmsBlessLUT8(LPLUT Lut)
{
   int i, j;
   WORD StageABC[3];
   Fixed32 v1, v2, v3;
   LPL8PARAMS p8; 
   LPL16PARAMS p = &Lut ->CLut16params;

  
   p8 = (LPL8PARAMS) malloc(sizeof(L8PARAMS));
   if (p8 == NULL) return NULL;

  // values comes * 257, so we can safely take first byte (x << 8 + x)
  // if there are prelinearization, is already smelted in tables

   for (i=0; i < 256; i++) {

           StageABC[0] = StageABC[1] = StageABC[2] = RGB_8_TO_16(i);

           if (Lut ->wFlags & LUT_HASTL1) {

              for (j=0; j < 3; j++)
                     StageABC[i] = cmsLinearInterpLUT16(StageABC[i],
                                                        Lut -> L1[i],
                                                       &Lut -> In16params);
              Lut ->wFlags &= ~LUT_HASTL1;
           }
    
               
           v1 = ToFixedDomain(StageABC[0] * p -> Domain);
           v2 = ToFixedDomain(StageABC[1] * p -> Domain);
           v3 = ToFixedDomain(StageABC[2] * p -> Domain);

           p8 ->X0[i] = p->opta3 * FIXED_TO_INT(v1);
           p8 ->Y0[i] = p->opta2 * FIXED_TO_INT(v2);
           p8 ->Z0[i] = p->opta1 * FIXED_TO_INT(v3);

           p8 ->rx[i] = (WORD) FIXED_REST_TO_INT(v1);
           p8 ->ry[i] = (WORD) FIXED_REST_TO_INT(v2);
           p8 ->rz[i] = (WORD) FIXED_REST_TO_INT(v3);
  
  }

   Lut -> CLut16params.p8 = p8;
   Lut -> CLut16params.Interp3D = cmsTetrahedralInterp8;

   return Lut;

}
Exemplo n.º 3
0
static
void OutputBehaviour(LPMATSHAPER MatShaper, WORD In[], WORD Out[])
{
       WVEC3 InVect, OutVect;
       int i;

       // We need to convert from XYZ to RGB, here we must
       // shift << 1 to pass between 1.15 to 15.16 formats

       InVect.n[VX] = (Fixed32) In[0] << 1;
       InVect.n[VY] = (Fixed32) In[1] << 1;
       InVect.n[VZ] = (Fixed32) In[2] << 1;

       if (MatShaper -> dwFlags & MATSHAPER_HASMATRIX)
       {
              MAT3evalW(&OutVect, &MatShaper -> Matrix, &InVect);
       }
       else
       {
       OutVect = InVect;
       }


       if (MatShaper -> dwFlags & MATSHAPER_HASSHAPER)
       {
              for (i=0; i < 3; i++)
              {

              Out[i] = cmsLinearInterpLUT16(
                     _cmsClampWord(FromFixedDomain(OutVect.n[i])),
                     MatShaper -> L[i],
                     &MatShaper ->p16);
              }
       }
       else
       {
       // Result from fixed domain to RGB

       Out[0] = _cmsClampWord(FromFixedDomain(OutVect.n[VX]));
       Out[1] = _cmsClampWord(FromFixedDomain(OutVect.n[VY]));
       Out[2] = _cmsClampWord(FromFixedDomain(OutVect.n[VZ]));
       }

}
Exemplo n.º 4
0
WORD cmsReverseLinearInterpLUT16(WORD Value, WORD LutTable[], LPL16PARAMS p)
{
        register int l = 1;
        register int r = 0x10000;
        register int x = 0, res;       // 'int' Give spacing for negative values
        int NumZeroes, NumPoles;
        int cell0, cell1;
        double val2;
        double y0, y1, x0, x1;
        double a, b, f;

        // July/27 2001 - Expanded to handle degenerated curves with an arbitrary
        // number of elements containing 0 at the begining of the table (Zeroes)
        // and another arbitrary number of poles (FFFFh) at the end.
        // First the zero and pole extents are computed, then value is compared.

        NumZeroes = 0;
        while (LutTable[NumZeroes] == 0 && NumZeroes < p -> Domain)
                        NumZeroes++;

        // There are no zeros at the beginning and we are trying to find a zero, so
        // return anything. It seems zero would be the less destructive choice

        if (NumZeroes == 0 && Value == 0)
            return 0;

        NumPoles = 0;
        while (LutTable[p -> Domain - NumPoles] == 0xFFFF && NumPoles < p -> Domain)
                        NumPoles++;

        // Does the curve belong to this case?
        if (NumZeroes > 1 || NumPoles > 1)
        {               
                int a, b;

                // Identify if value fall downto 0 or FFFF zone             
                if (Value == 0) return 0;
               // if (Value == 0xFFFF) return 0xFFFF;

                // else restrict to valid zone

                a = ((NumZeroes-1) * 0xFFFF) / p->Domain;               
                b = ((p -> Domain - NumPoles) * 0xFFFF) / p ->Domain;
                                                                
                l = a - 1;
                r = b + 1;
        }


        // Seems not a degenerated case... apply binary search

        while (r > l) {

                x = (l + r) / 2;

                res = (int) cmsLinearInterpLUT16((WORD) (x - 1), LutTable, p);

                if (res == Value) {

                    // Found exact match. 
                    
                    return (WORD) (x - 1);
                }

                if (res > Value) r = x - 1;
                else l = x + 1;
        }

        // Not found, should we interpolate?

                
        // Get surrounding nodes
        
        val2 = p -> Domain * ((double) (x - 1) / 65535.0);

        cell0 = (int) floor(val2);
        cell1 = (int) ceil(val2);
           
        if (cell0 == cell1) return (WORD) x;

        y0 = LutTable[cell0] ;
        x0 = (65535.0 * cell0) / p ->Domain; 

        y1 = LutTable[cell1] ;
        x1 = (65535.0 * cell1) / p ->Domain;

        a = (y1 - y0) / (x1 - x0);
        b = y0 - a * x0;

        if (fabs(a) < 0.01) return (WORD) x;

        f = ((Value - b) / a);

        if (f < 0.0) return (WORD) 0;
        if (f >= 65535.0) return (WORD) 0xFFFF;

        return (WORD) floor(f + 0.5);                        
        
}
Exemplo n.º 5
0
void LCMSEXPORT cmsEvalLUT(LPLUT Lut, WORD In[], WORD Out[])
{
       register unsigned int i;
       WORD StageABC[MAXCHANNELS], StageLMN[MAXCHANNELS];

        
       // Try to speedup things on plain devicelinks       
       if (Lut ->wFlags == LUT_HAS3DGRID) {

            Lut ->CLut16params.Interp3D(In, Out, Lut -> T, &Lut -> CLut16params);
            return;
       }
       

       // Nope, evaluate whole LUT

       for (i=0; i < Lut -> InputChan; i++)
                            StageABC[i] = In[i];

       
       if (Lut ->wFlags & LUT_V4_OUTPUT_EMULATE_V2) {
           
           // Clamp Lab to avoid overflow
           if (StageABC[0] > 0xFF00)
               StageABC[0] = 0xFF00;

           StageABC[0] = (WORD) FROM_V2_TO_V4(StageABC[0]);
           StageABC[1] = (WORD) FROM_V2_TO_V4(StageABC[1]);
           StageABC[2] = (WORD) FROM_V2_TO_V4(StageABC[2]);
           
       }

       if (Lut ->wFlags & LUT_V2_OUTPUT_EMULATE_V4) {
           
           StageABC[0] = (WORD) FROM_V4_TO_V2(StageABC[0]);
           StageABC[1] = (WORD) FROM_V4_TO_V2(StageABC[1]);
           StageABC[2] = (WORD) FROM_V4_TO_V2(StageABC[2]);           
       }


       // Matrix handling. 

       if (Lut -> wFlags & LUT_HASMATRIX) {

              WVEC3 InVect, OutVect;
              
              // In LUT8 here comes the special gray axis fixup

              if (Lut ->FixGrayAxes) {

                  StageABC[1] = _cmsClampWord(StageABC[1] - 128);
                  StageABC[2] = _cmsClampWord(StageABC[2] - 128);
              }

              // Matrix 

              InVect.n[VX] = ToFixedDomain(StageABC[0]);
              InVect.n[VY] = ToFixedDomain(StageABC[1]);
              InVect.n[VZ] = ToFixedDomain(StageABC[2]);
              

              MAT3evalW(&OutVect, &Lut -> Matrix, &InVect);

              // PCS in 1Fixed15 format, adjusting

              StageABC[0] = _cmsClampWord(FromFixedDomain(OutVect.n[VX]));
              StageABC[1] = _cmsClampWord(FromFixedDomain(OutVect.n[VY]));
              StageABC[2] = _cmsClampWord(FromFixedDomain(OutVect.n[VZ]));
       }
       

       // First linearization

       if (Lut -> wFlags & LUT_HASTL1)
       {
              for (i=0; i < Lut -> InputChan; i++)
                     StageABC[i] = cmsLinearInterpLUT16(StageABC[i],
                                                   Lut -> L1[i],
                                                   &Lut -> In16params);
       }


       //  Mat3, Ofs3, L3 processing
             
       if (Lut ->wFlags & LUT_HASMATRIX3) {

              WVEC3 InVect, OutVect;

              InVect.n[VX] = ToFixedDomain(StageABC[0]);
              InVect.n[VY] = ToFixedDomain(StageABC[1]);
              InVect.n[VZ] = ToFixedDomain(StageABC[2]);

              MAT3evalW(&OutVect, &Lut -> Mat3, &InVect);              

              OutVect.n[VX] += Lut ->Ofs3.n[VX];
              OutVect.n[VY] += Lut ->Ofs3.n[VY];
              OutVect.n[VZ] += Lut ->Ofs3.n[VZ];

              StageABC[0] = _cmsClampWord(FromFixedDomain(OutVect.n[VX]));
              StageABC[1] = _cmsClampWord(FromFixedDomain(OutVect.n[VY]));
              StageABC[2] = _cmsClampWord(FromFixedDomain(OutVect.n[VZ]));

       }
       
       if (Lut ->wFlags & LUT_HASTL3) {

             for (i=0; i < Lut -> InputChan; i++)
                     StageABC[i] = cmsLinearInterpLUT16(StageABC[i],
                                                   Lut -> L3[i],
                                                   &Lut -> L3params);

       }



       if (Lut -> wFlags & LUT_HAS3DGRID) {

            Lut ->CLut16params.Interp3D(StageABC, StageLMN, Lut -> T, &Lut -> CLut16params);

       }
       else
       {              

              for (i=0; i < Lut -> InputChan; i++)
                            StageLMN[i] = StageABC[i];

       }


       // Mat4, Ofs4, L4 processing
     
       if (Lut ->wFlags & LUT_HASTL4) {

            for (i=0; i < Lut -> OutputChan; i++)
                     StageLMN[i] = cmsLinearInterpLUT16(StageLMN[i],
                                                   Lut -> L4[i],
                                                   &Lut -> L4params);
       }
        
       if (Lut ->wFlags & LUT_HASMATRIX4) {

              WVEC3 InVect, OutVect;

              InVect.n[VX] = ToFixedDomain(StageLMN[0]);
              InVect.n[VY] = ToFixedDomain(StageLMN[1]);
              InVect.n[VZ] = ToFixedDomain(StageLMN[2]);

              MAT3evalW(&OutVect, &Lut -> Mat4, &InVect);              

              OutVect.n[VX] += Lut ->Ofs4.n[VX];
              OutVect.n[VY] += Lut ->Ofs4.n[VY];
              OutVect.n[VZ] += Lut ->Ofs4.n[VZ];

              StageLMN[0] = _cmsClampWord(FromFixedDomain(OutVect.n[VX]));
              StageLMN[1] = _cmsClampWord(FromFixedDomain(OutVect.n[VY]));
              StageLMN[2] = _cmsClampWord(FromFixedDomain(OutVect.n[VZ]));

       }

       // Last linearitzation

       if (Lut -> wFlags & LUT_HASTL2)
       {
              for (i=0; i < Lut -> OutputChan; i++)
                     Out[i] = cmsLinearInterpLUT16(StageLMN[i],
                                                   Lut -> L2[i],
                                                   &Lut -> Out16params);
       }
       else
       {
       for (i=0; i < Lut -> OutputChan; i++)
              Out[i] = StageLMN[i];
       }

       

       if (Lut ->wFlags & LUT_V4_INPUT_EMULATE_V2) {
           
           Out[0] = (WORD) FROM_V4_TO_V2(Out[0]);
           Out[1] = (WORD) FROM_V4_TO_V2(Out[1]);
           Out[2] = (WORD) FROM_V4_TO_V2(Out[2]);
           
       }

       if (Lut ->wFlags & LUT_V2_INPUT_EMULATE_V4) {
           
           Out[0] = (WORD) FROM_V2_TO_V4(Out[0]);
           Out[1] = (WORD) FROM_V2_TO_V4(Out[1]);
           Out[2] = (WORD) FROM_V2_TO_V4(Out[2]);           
       }
}