Exemplo n.º 1
0
void
_cogl_pango_display_list_add_trapezoid (CoglPangoDisplayList *dl,
                                        float y_1,
                                        float x_11,
                                        float x_21,
                                        float y_2,
                                        float x_12,
                                        float x_22)
{
  CoglContext *ctx = dl->pipeline_cache->ctx;
  CoglPangoDisplayListNode *node = g_slice_new (CoglPangoDisplayListNode);
  CoglVertexP2 vertices[4] = {
        { x_11, y_1 },
        { x_12, y_2 },
        { x_22, y_2 },
        { x_21, y_1 }
  };

  node->type = COGL_PANGO_DISPLAY_LIST_TRAPEZOID;
  node->color_override = dl->color_override;
  node->color = dl->color;
  node->pipeline = NULL;

  node->d.trapezoid.primitive =
    cogl_primitive_new_p2 (ctx,
                           COGL_VERTICES_MODE_TRIANGLE_FAN,
                           4,
                           vertices);

  _cogl_pango_display_list_append_node (dl, node);
}
Exemplo n.º 2
0
void
test_point_size (void)
{
    int fb_width = cogl_framebuffer_get_width (test_fb);
    int fb_height = cogl_framebuffer_get_height (test_fb);
    int point_size;
    int x_pos;

    cogl_framebuffer_orthographic (test_fb,
                                   0, 0, /* x_1, y_1 */
                                   fb_width, /* x_2 */
                                   fb_height /* y_2 */,
                                   -1, 100 /* near/far */);

    cogl_framebuffer_clear4f (test_fb,
                              COGL_BUFFER_BIT_COLOR,
                              1.0f, 0.0f, 0.0f, 1.0f);

    /* Try a rendering a single point with a few different point
       sizes */
    for (x_pos = 0, point_size = MAX_POINT_SIZE;
            point_size >= 4;
            x_pos += POINT_BOX_SIZE, point_size /= 2)
    {
        CoglPipeline *pipeline = cogl_pipeline_new (test_ctx);
        CoglVertexP2 point = { x_pos + POINT_BOX_SIZE / 2,
                               POINT_BOX_SIZE / 2
                             };
        CoglPrimitive *prim =
            cogl_primitive_new_p2 (test_ctx,
                                   COGL_VERTICES_MODE_POINTS,
                                   1, /* n_vertices */
                                   &point);

        cogl_pipeline_set_point_size (pipeline, point_size);
        cogl_pipeline_set_color4ub (pipeline, 0, 255, 0, 255);
        cogl_framebuffer_draw_primitive (test_fb,
                                         pipeline,
                                         prim);

        cogl_object_unref (prim);
        cogl_object_unref (pipeline);
    }

    /* Verify all of the points where drawn at the right size */
    for (x_pos = 0, point_size = MAX_POINT_SIZE;
            point_size >= 4;
            x_pos += POINT_BOX_SIZE, point_size /= 2)
        verify_point_size (test_fb,
                           x_pos + POINT_BOX_SIZE / 2,
                           POINT_BOX_SIZE / 2,
                           point_size);

    if (cogl_test_verbose ())
        g_print ("OK\n");
}
Exemplo n.º 3
0
static void
paint (void)
{
  CoglPipeline *pipeline = cogl_pipeline_new (test_ctx);
  int width = cogl_framebuffer_get_width (test_fb);
  int half_width = width / 2;
  int height = cogl_framebuffer_get_height (test_fb);
  CoglVertexP2 tri0_vertices[] = {
        { 0, 0 },
        { 0, height },
        { half_width, height },
  };
  CoglVertexP2C4 tri1_vertices[] = {
        { half_width, 0, 0x80, 0x80, 0x80, 0x80 },
        { half_width, height, 0x80, 0x80, 0x80, 0x80 },
        { width, height, 0x80, 0x80, 0x80, 0x80 },
  };
  CoglPrimitive *tri0;
  CoglPrimitive *tri1;

  cogl_framebuffer_clear4f (test_fb, COGL_BUFFER_BIT_COLOR, 0, 0, 0, 0);

  tri0 = cogl_primitive_new_p2 (test_ctx, COGL_VERTICES_MODE_TRIANGLES,
                                3, tri0_vertices);
  tri1 = cogl_primitive_new_p2c4 (test_ctx, COGL_VERTICES_MODE_TRIANGLES,
                                  3, tri1_vertices);

  /* Check that cogl correctly handles the case where we draw
   * different primitives same pipeline and switch from using the
   * opaque color associated with the pipeline and using a colour
   * attribute with an alpha component which implies blending is
   * required.
   *
   * If Cogl gets this wrong then then in all likelyhood the second
   * primitive will be drawn with blending still disabled.
   */

  cogl_primitive_draw (tri0, test_fb, pipeline);
  cogl_primitive_draw (tri1, test_fb, pipeline);

  test_utils_check_pixel_and_alpha (test_fb,
                                    half_width + 5,
                                    height - 5,
                                    0x80808080);
}