Exemplo n.º 1
0
double
move(int ramflag, int course, double p_time, double speed)
{
	double			angle;
	double			x, y, dx, dy;
	int		ix, iy;
	double			bigger;
	int			n;
	int		i;
	double			dist;
	double			sectsize;
	double			xn;
	double			evtime;

	ix = iy = 0;
#ifdef xTRACE
	if (Trace)
		printf("move: ramflag %d course %d time %.2f speed %.2f\n",
			ramflag, course, p_time, speed);
#endif
	sectsize = NSECTS;
	/* initialize delta factors for move */
	angle = course * 0.0174532925;
	if (damaged(SINS))
		angle += Param.navigcrud[1] * (franf() - 0.5);
	else
		if (Ship.sinsbad)
			angle += Param.navigcrud[0] * (franf() - 0.5);
	dx = -cos(angle);
	dy = sin(angle);
	bigger = fabs(dx);
	dist = fabs(dy);
	if (dist > bigger)
		bigger = dist;
	dx /= bigger;
	dy /= bigger;

	/* check for long range tractor beams */
	/****  TEMPORARY CODE == DEBUGGING  ****/
	evtime = Now.eventptr[E_LRTB]->date - Now.date;
#ifdef xTRACE
	if (Trace)
		printf("E.ep = %p, ->evcode = %d, ->date = %.2f, evtime = %.2f\n",
			(void *)Now.eventptr[E_LRTB],
			Now.eventptr[E_LRTB]->evcode,
			Now.eventptr[E_LRTB]->date, evtime);
#endif
	if (p_time > evtime && Etc.nkling < 3) {
		/* then we got a LRTB */
		evtime += 0.005;
		p_time = evtime;
	} else
		evtime = -1.0e50;
	dist = p_time * speed;

	/* move within quadrant */
	Sect[Ship.sectx][Ship.secty] = EMPTY;
	x = Ship.sectx + 0.5;
	y = Ship.secty + 0.5;
	xn = NSECTS * dist * bigger;
	n = xn + 0.5;
#ifdef xTRACE
	if (Trace)
		printf("dx = %.2f, dy = %.2f, xn = %.2f, n = %d\n", dx, dy, xn, n);
#endif
	Move.free = 0;

	for (i = 0; i < n; i++) {
		ix = (x += dx);
		iy = (y += dy);
#ifdef xTRACE
		if (Trace)
			printf("ix = %d, x = %.2f, iy = %d, y = %.2f\n", ix, x, iy, y);
#endif
		if (x < 0.0 || y < 0.0 || x >= sectsize || y >= sectsize) {
			/* enter new quadrant */
			dx = Ship.quadx * NSECTS + Ship.sectx + dx * xn;
			dy = Ship.quady * NSECTS + Ship.secty + dy * xn;
			if (dx < 0.0)
				ix = -1;
			else
				ix = dx + 0.5;
			if (dy < 0.0)
				iy = -1;
			else
				iy = dy + 0.5;
#ifdef xTRACE
			if (Trace)
				printf("New quad: ix = %d, iy = %d\n", ix, iy);
#endif
			Ship.sectx = x;
			Ship.secty = y;
			compkldist(0);
			Move.newquad = 2;
			attack(0);
			checkcond();
			Ship.quadx = ix / NSECTS;
			Ship.quady = iy / NSECTS;
			Ship.sectx = ix % NSECTS;
			Ship.secty = iy % NSECTS;
			if (ix < 0 || Ship.quadx >= NQUADS || iy < 0 ||
			    Ship.quady >= NQUADS) {
				if (!damaged(COMPUTER)) {
					dumpme(0);
				} else
					lose(L_NEGENB);
			}
			initquad(0);
			n = 0;
			break;
		}
		if (Sect[ix][iy] != EMPTY) {
			/* we just hit something */
			if (!damaged(COMPUTER) && ramflag <= 0) {
				ix = x - dx;
				iy = y - dy;
				printf("Computer reports navigation error; %s stopped at %d,%d\n",
					Ship.shipname, ix, iy);
				Ship.energy -= Param.stopengy * speed;
				break;
			}
			/* test for a black hole */
			if (Sect[ix][iy] == HOLE) {
				/* get dumped elsewhere in the galaxy */
				dumpme(1);
				initquad(0);
				n = 0;
				break;
			}
			ram(ix, iy);
			break;
		}
	}
	if (n > 0) {
		dx = Ship.sectx - ix;
		dy = Ship.secty - iy;
		dist = sqrt(dx * dx + dy * dy) / NSECTS;
		p_time = dist / speed;
		if (evtime > p_time)
			p_time = evtime;		/* spring the LRTB trap */
		Ship.sectx = ix;
		Ship.secty = iy;
	}
	Sect[Ship.sectx][Ship.secty] = Ship.ship;
	compkldist(0);
	return (p_time);
}
Exemplo n.º 2
0
void
abandon(int v __unused)
{
	struct quad	*q;
	int		i;
	int		j;
	struct event	*e;

	if (Ship.ship == QUEENE) {
		printf("You may not abandon ye Faire Queene\n");
		return;
	}
	if (Ship.cond != DOCKED) {
		if (damaged(SHUTTLE)) {
			out(SHUTTLE);
			return;
		}
		printf("Officers escape in shuttlecraft\n");
		/* decide on fate of crew */
		q = &Quad[Ship.quadx][Ship.quady];
		if (q->qsystemname == 0 || damaged(XPORTER)) {
			printf("Entire crew of %d left to die in outer space\n",
				Ship.crew);
			Game.deaths += Ship.crew;
		} else {
			printf("Crew beams down to planet %s\n", systemname(q));
		}
	}
	/* see if you can be exchanged */
	if (Now.bases == 0 || Game.captives < 20 * Game.skill)
		lose(L_CAPTURED);
	/* re-outfit new ship */
	printf("You are hereby put in charge of an antiquated but still\n");
	printf("  functional ship, the Fairie Queene.\n");
	Ship.ship = QUEENE;
	Ship.shipname = "Fairie Queene";
	Param.energy = Ship.energy = 3000;
	Param.torped = Ship.torped = 6;
	Param.shield = Ship.shield = 1250;
	Ship.shldup = 0;
	Ship.cloaked = 0;
	Ship.warp = 5.0;
	Ship.warp2 = 25.0;
	Ship.warp3 = 125.0;
	Ship.cond = GREEN;
	/* clear out damages on old ship */
	for (i = 0; i < MAXEVENTS; i++) {
		e = &Event[i];
		if (e->evcode != E_FIXDV)
			continue;
		unschedule(e);
	}
	/* get rid of some devices and redistribute probabilities */
	i = Param.damprob[SHUTTLE] + Param.damprob[CLOAK];
	Param.damprob[SHUTTLE] = Param.damprob[CLOAK] = 0;
	while (i > 0)
		for (j = 0; j < NDEV; j++) {
			if (Param.damprob[j] != 0) {
				Param.damprob[j] += 1;
				i--;
				if (i <= 0)
					break;
			}
		}
	/* pick a starbase to restart at */
	i = ranf(Now.bases);
	Ship.quadx = Now.base[i].x;
	Ship.quady = Now.base[i].y;
	/* setup that quadrant */
	while (1) {
		initquad(1);
		Sect[Ship.sectx][Ship.secty] = EMPTY;
		for (i = 0; i < 5; i++) {
			Ship.sectx = Etc.starbase.x + ranf(3) - 1;
			if (Ship.sectx < 0 || Ship.sectx >= NSECTS)
				continue;
			Ship.secty = Etc.starbase.y + ranf(3) - 1;
			if (Ship.secty < 0 || Ship.secty >= NSECTS)
				continue;
			if (Sect[Ship.sectx][Ship.secty] == EMPTY) {
				Sect[Ship.sectx][Ship.secty] = QUEENE;
				dock(0);
				compkldist(0);
				return;
			}
		}
	}
}
Exemplo n.º 3
0
void
klmove(int fl)
{
	int		n;
	struct kling	*k;
	double		dx, dy;
	int		nextx, nexty;
	int		lookx, looky;
	int		motion;
	int		fudgex, fudgey;
	int		qx, qy;
	double		bigger;
	int		i;

#	ifdef xTRACE
	if (Trace)
		printf("klmove: fl = %d, Etc.nkling = %d\n", fl, Etc.nkling);
#	endif
	for (n = 0; n < Etc.nkling; n++)
	{
		k = &Etc.klingon[n];
		i = 100;
		if (fl)
			i = 100.0 * k->power / Param.klingpwr;
		if (ranf(i) >= Param.moveprob[2 * Move.newquad + fl])
			continue;
		/* compute distance to move */
		motion = ranf(75) - 25;
		motion *= k->avgdist * Param.movefac[2 * Move.newquad + fl];
		/* compute direction */
		dx = Ship.sectx - k->x + ranf(3) - 1;
		dy = Ship.secty - k->y + ranf(3) - 1;
		bigger = dx;
		if (dy > bigger)
			bigger = dy;
		if (bigger == 0.0)
			bigger = 1.0;
		dx = dx / bigger + 0.5;
		dy = dy / bigger + 0.5;
		if (motion < 0)
		{
			motion = -motion;
			dx = -dx;
			dy = -dy;
		}
		fudgex = fudgey = 1;
		/* try to move the klingon */
		nextx = k->x;
		nexty = k->y;
		for (; motion > 0; motion--)
		{
			lookx = nextx + dx;
			looky = nexty + dy;
			if (lookx < 0 || lookx >= NSECTS || looky < 0 || looky >= NSECTS)
			{
				/* new quadrant */
				qx = Ship.quadx;
				qy = Ship.quady;
				if (lookx < 0)
					qx -= 1;
				else
					if (lookx >= NSECTS)
						qx += 1;
				if (looky < 0)
					qy -= 1;
				else
					if (looky >= NSECTS)
						qy += 1;
				if (qx < 0 || qx >= NQUADS || qy < 0 || qy >= NQUADS ||
						Quad[qx][qy].stars < 0 || Quad[qx][qy].klings > MAXKLQUAD - 1)
					break;
				if (!damaged(SRSCAN))
				{
					printf("Klingon at %d,%d escapes to quadrant %d,%d\n",
						k->x, k->y, qx, qy);
					motion = Quad[qx][qy].scanned;
					if (motion >= 0 && motion < 1000)
						Quad[qx][qy].scanned += 100;
					motion = Quad[Ship.quadx][Ship.quady].scanned;
					if (motion >= 0 && motion < 1000)
						Quad[Ship.quadx][Ship.quady].scanned -= 100;
				}
				Sect[k->x][k->y] = EMPTY;
				Quad[qx][qy].klings += 1;
				Etc.nkling -= 1;
				*k = Etc.klingon[Etc.nkling];
				Quad[Ship.quadx][Ship.quady].klings -= 1;
				k = 0;
				break;
			}
			if (Sect[lookx][looky] != EMPTY)
			{
				lookx = nextx + fudgex;
				if (lookx < 0 || lookx >= NSECTS)
					lookx = nextx + dx;
				if (Sect[lookx][looky] != EMPTY)
				{
					fudgex = -fudgex;
					looky = nexty + fudgey;
					if (looky < 0 || looky >= NSECTS || Sect[lookx][looky] != EMPTY)
					{
						fudgey = -fudgey;
						break;
					}
				}
			}
			nextx = lookx;
			nexty = looky;
		}
		if (k && (k->x != nextx || k->y != nexty))
		{
			if (!damaged(SRSCAN))
				printf("Klingon at %d,%d moves to %d,%d\n",
					k->x, k->y, nextx, nexty);
			Sect[k->x][k->y] = EMPTY;
			Sect[k->x = nextx][k->y = nexty] = KLINGON;
		}
	}
	compkldist(0);
}