Exemplo n.º 1
0
/**
 * drm_atomic_helper_commit - commit validated state object
 * @dev: DRM device
 * @state: the driver state object
 * @async: asynchronous commit
 *
 * This function commits a with drm_atomic_helper_check() pre-validated state
 * object. This can still fail when e.g. the framebuffer reservation fails. For
 * now this doesn't implement asynchronous commits.
 *
 * RETURNS
 * Zero for success or -errno.
 */
int msm_atomic_commit(struct drm_device *dev,
		struct drm_atomic_state *state, bool async)
{
	int nplanes = dev->mode_config.num_total_plane;
	int ncrtcs = dev->mode_config.num_crtc;
	struct msm_commit *c;
	int i, ret;

	ret = drm_atomic_helper_prepare_planes(dev, state);
	if (ret)
		return ret;

	c = new_commit(state);
	if (!c)
		return -ENOMEM;

	/*
	 * Figure out what crtcs we have:
	 */
	for (i = 0; i < ncrtcs; i++) {
		struct drm_crtc *crtc = state->crtcs[i];
		if (!crtc)
			continue;
		c->crtc_mask |= (1 << drm_crtc_index(crtc));
	}

	/*
	 * Figure out what fence to wait for:
	 */
	for (i = 0; i < nplanes; i++) {
		struct drm_plane *plane = state->planes[i];
		struct drm_plane_state *new_state = state->plane_states[i];

		if (!plane)
			continue;

		if ((plane->state->fb != new_state->fb) && new_state->fb)
			add_fb(c, new_state->fb);
	}

	/*
	 * Wait for pending updates on any of the same crtc's and then
	 * mark our set of crtc's as busy:
	 */
	ret = start_atomic(dev->dev_private, c->crtc_mask);
	if (ret)
		return ret;

	/*
	 * This is the point of no return - everything below never fails except
	 * when the hw goes bonghits. Which means we can commit the new state on
	 * the software side now.
	 */

	drm_atomic_helper_swap_state(dev, state);

	/*
	 * Everything below can be run asynchronously without the need to grab
	 * any modeset locks at all under one conditions: It must be guaranteed
	 * that the asynchronous work has either been cancelled (if the driver
	 * supports it, which at least requires that the framebuffers get
	 * cleaned up with drm_atomic_helper_cleanup_planes()) or completed
	 * before the new state gets committed on the software side with
	 * drm_atomic_helper_swap_state().
	 *
	 * This scheme allows new atomic state updates to be prepared and
	 * checked in parallel to the asynchronous completion of the previous
	 * update. Which is important since compositors need to figure out the
	 * composition of the next frame right after having submitted the
	 * current layout.
	 */

	if (async) {
		msm_queue_fence_cb(dev, &c->fence_cb, c->fence);
		return 0;
	}

	ret = msm_wait_fence_interruptable(dev, c->fence, NULL);
	if (ret) {
		WARN_ON(ret);  // TODO unswap state back?  or??
		kfree(c);
		return ret;
	}

	complete_commit(c);

	return 0;
}
Exemplo n.º 2
0
/**
 * drm_atomic_helper_commit - commit validated state object
 * @dev: DRM device
 * @state: the driver state object
 * @nonblock: nonblocking commit
 *
 * This function commits a with drm_atomic_helper_check() pre-validated state
 * object. This can still fail when e.g. the framebuffer reservation fails.
 *
 * RETURNS
 * Zero for success or -errno.
 */
int msm_atomic_commit(struct drm_device *dev,
		struct drm_atomic_state *state, bool nonblock)
{
	struct msm_drm_private *priv = dev->dev_private;
	int nplanes = dev->mode_config.num_total_plane;
	int ncrtcs = dev->mode_config.num_crtc;
	struct msm_commit *c;
	int i, ret;

	ret = drm_atomic_helper_prepare_planes(dev, state);
	if (ret)
		return ret;

	c = commit_init(state);
	if (!c) {
		ret = -ENOMEM;
		goto error;
	}

	/*
	 * Figure out what crtcs we have:
	 */
	for (i = 0; i < ncrtcs; i++) {
		struct drm_crtc *crtc = state->crtcs[i];
		if (!crtc)
			continue;
		c->crtc_mask |= (1 << drm_crtc_index(crtc));
	}

	/*
	 * Figure out what fence to wait for:
	 */
	for (i = 0; i < nplanes; i++) {
		struct drm_plane *plane = state->planes[i];
		struct drm_plane_state *new_state = state->plane_states[i];

		if (!plane)
			continue;

		if ((plane->state->fb != new_state->fb) && new_state->fb) {
			struct drm_gem_object *obj = msm_framebuffer_bo(new_state->fb, 0);
			struct msm_gem_object *msm_obj = to_msm_bo(obj);

			new_state->fence = reservation_object_get_excl_rcu(msm_obj->resv);
		}
	}

	/*
	 * Wait for pending updates on any of the same crtc's and then
	 * mark our set of crtc's as busy:
	 */
	ret = start_atomic(dev->dev_private, c->crtc_mask);
	if (ret) {
		kfree(c);
		goto error;
	}

	/*
	 * This is the point of no return - everything below never fails except
	 * when the hw goes bonghits. Which means we can commit the new state on
	 * the software side now.
	 */

	drm_atomic_helper_swap_state(dev, state);

	/*
	 * Everything below can be run asynchronously without the need to grab
	 * any modeset locks at all under one conditions: It must be guaranteed
	 * that the asynchronous work has either been cancelled (if the driver
	 * supports it, which at least requires that the framebuffers get
	 * cleaned up with drm_atomic_helper_cleanup_planes()) or completed
	 * before the new state gets committed on the software side with
	 * drm_atomic_helper_swap_state().
	 *
	 * This scheme allows new atomic state updates to be prepared and
	 * checked in parallel to the asynchronous completion of the previous
	 * update. Which is important since compositors need to figure out the
	 * composition of the next frame right after having submitted the
	 * current layout.
	 */

	if (nonblock) {
		queue_work(priv->atomic_wq, &c->work);
		return 0;
	}

	complete_commit(c, false);

	return 0;

error:
	drm_atomic_helper_cleanup_planes(dev, state);
	return ret;
}
Exemplo n.º 3
0
static void fence_cb(struct msm_fence_cb *cb)
{
	struct msm_commit *c =
			container_of(cb, struct msm_commit, fence_cb);
	complete_commit(c);
}