Exemplo n.º 1
0
	FunctionBot::FunctionBot() {
		m_RawBot = new RawControl();
		drive= new RobotDrive(m_RawBot->frontLeft,m_RawBot->backLeft,m_RawBot->frontRight,m_RawBot->backRight);
		arm = new Timer();
		waitTill=0;
		configDrive();
		correct=0;

	}
Exemplo n.º 2
0
    //-----------------------------------------------------------------------------
    Bool ClientNetApplyManager::initialize()
    {
        if ( NetManager::initialize() == false )
            return false;
        
		//mNetDriver = createDriver("Client",1200,false,MG_NET_IOCP_BUFFER_SIZE_CLIENT);
		mNetDriver = createDriver(   
			"Client",
			1200,
			false, 
			MG_NET_CLIENT_TIMEOUT_TOUCH_TIME,
			MG_NET_CLIENT_TIMEOUT_DURATION,
			true, 
			MG_GAME_NET_PACKET_NORMAL_MAX_SIZE, 
			MG_GAME_NET_PACKET_BIG_MAX_SIZE,
			MG_NET_BUFFER_SIZE_CLIENT,
			MG_NET_MAX_CLIENT_SOCKET_SENDBUFF_SIZE,
			MG_NET_MAX_CLIENT_SOCKET_RECVBUFF_SIZE,
			DRIVER_TYPE_CLIENT);

		if ( mNetDriver < 0 )
		{
			return false;
		}

		GameNetDriveConfig config;
		config.OnceHandlePacketCount        = 1;
		config.SendCombinePacketMaxSize     = 1024*10;
		config.ReplaceEnableInSendQueue     = true;
		config.ReplaceEnableInRecvQueue     = true;
		config.DiscardEnableInSendQueue     = true;
		config.DiscardEnableInRecvQueue     = true;
		config.BlockWaitEnableInSendQueue   = true;
		config.BlockWaitEnableInRecvQueue   = true;
		configDrive( mNetDriver, config );

        return true;
    }
Exemplo n.º 3
0
    //-----------------------------------------------------------------------------
    Bool ServerNetApplyManager::initialize()
    {
        if ( GameNetPacketManager::initialize() == false )
            return false;

		SServerSetting& setting = SServerSetting::getInstance();

		if ( setting.isClientLisiten() )
		{
			mClientDriver = createDriver(   "Client",
                                            setting.getClientListenInfo()->maxConnects,
                                            false, 
                                            MG_NET_CLIENT_TIMEOUT_TOUCH_TIME,
                                            MG_NET_CLIENT_TIMEOUT_DURATION,
                                            true, 
                                            MG_GAME_NET_PACKET_NORMAL_MAX_SIZE, 
                                            MG_GAME_NET_PACKET_BIG_MAX_SIZE,
                                            MG_NET_BUFFER_SIZE_CLIENT,
											MG_NET_MAX_CLIENT_SOCKET_SENDBUFF_SIZE,
											MG_NET_MAX_CLIENT_SOCKET_RECVBUFF_SIZE,
											DRIVER_TYPE_CLIENT);
			if ( mClientDriver < 0 )
			{
				return false;
			}
			NetAddress addr(setting.getClientListenInfo()->addr);
			if ( lisiten( mClientDriver, &addr ) == false )
			{
				return false;
			}

            GameNetDriveConfig config;
            config.OnceHandlePacketCount        = 1;
            config.SendCombinePacketMaxSize     = 1024*10;
            config.ReplaceEnableInSendQueue     = true;
            config.ReplaceEnableInRecvQueue     = true;
            config.DiscardEnableInSendQueue     = true;
            config.DiscardEnableInRecvQueue     = true;
            config.BlockWaitEnableInSendQueue   = true;
            config.BlockWaitEnableInRecvQueue   = true;
            configDrive( mClientDriver, config );
		}
		
		if (setting.getServerListenInfo())
		{	
			mServerDriver = createDriver(   "Server",
                                            setting.getServerListenInfo()->maxConnects,
                                            false, 
                                            MG_NET_SERVER_TIMEOUT_TOUCH_TIME,
                                            MG_NET_SERVER_TIMEOUT_DURATION,
                                            false, 
                                            MG_GAME_NET_PACKET_NORMAL_MAX_SIZE, 
                                            MG_GAME_NET_PACKET_BIG_MAX_SIZE,
                                            MG_NET_BUFFER_SIZE_SERVER,
											MG_NET_MAX_SERVER_SOCKET_SENDBUFF_SIZE,
											MG_NET_MAX_SERVER_SOCKET_RECVBUFF_SIZE,
											DRIVER_TYPE_SERVER);
			if (mServerDriver < 0)
			{
				return false;
			}

            GameNetDriveConfig config;
            config.OnceHandlePacketCount        = -1;
            config.SendCombinePacketMaxSize     = 1024*10;
            config.ReplaceEnableInSendQueue     = false;
            config.ReplaceEnableInRecvQueue     = false;
            config.DiscardEnableInSendQueue     = false;
            config.DiscardEnableInRecvQueue     = false;
            config.BlockWaitEnableInSendQueue   = false;
            config.BlockWaitEnableInRecvQueue   = false;
            configDrive( mServerDriver, config );
		}
		else
		{
			return false;
		}
		
		if (!setting.getCoreInfo())
		{
			return false;
		}
		ServerMain::getInstance().addServer(setting.getCoreInfo()->id,-1);

		if ( setting.isServerLisiten())
		{

			if ( lisiten( mServerDriver,&(setting.getServerListenInfo()->addr) ) == false )
			{
				return false;
			}
			mUniqueFlag = setting.getServerListenInfo()->addr.getIP() * ::GetCurrentProcessId();
			if (setting.getConnectServers()->maxConnects > 0)
			{
				SServerSetting::ConnectionIt it = setting.getConnectServers()->connectServers.begin();
				for (; it != setting.getConnectServers()->connectServers.end(); it++)
				{
                    ConnectRemoteInfo* connectInfo = it->second;
					I32 netID = connect( mServerDriver, &(connectInfo->addr),true );
				}
			}
		}

        // 开启重新连接线程
		//Ptr ptr1;
        mReConnectThread.create(reConnectThread, this);
#ifdef _DEBUG
		Thread::SetThreadName(mReConnectThread.getThreadId(),"ServerNetApplyManager::mReConnectThread");
#endif // _DEBUG
		return true;
	}