Exemplo n.º 1
0
// Check if the matrix 'inverse' operation on 3x3 matrix is constant folded.
TEST_F(ConstantFoldingTest, Fold3x3MatrixInverse)
{
    const std::string &shaderString =
        "#version 300 es\n"
        "precision mediump float;\n"
        "in float i;\n"
        "out vec3 my_Vec;\n"
        "void main() {\n"
        "   const mat3 m3 = inverse(mat3(11.0f, 13.0f, 19.0f,\n"
        "                                23.0f, 29.0f, 31.0f,\n"
        "                                37.0f, 41.0f, 43.0f));\n"
        "   mat3 m = m3 * mat3(i);\n"
        "   my_Vec = m3[0];\n"
        "}\n";
    compile(shaderString);
    float inputElements[] =
    {
        11.0f, 13.0f, 19.0f,
        23.0f, 29.0f, 31.0f,
        37.0f, 41.0f, 43.0f
    };
    std::vector<float> input(inputElements, inputElements + 9);
    ASSERT_FALSE(constantVectorFoundInAST(input));
    float outputElements[] =
    {
        3.0f / 85.0f, -11.0f / 34.0f, 37.0f / 170.0f,
        -79.0f / 340.0f, 23.0f / 68.0f, -12.0f / 85.0f,
        13.0f / 68.0f, -3.0f / 68.0f, -1.0f / 34.0f
    };
    std::vector<float> result(outputElements, outputElements + 9);
    const float floatFaultTolerance = 0.000001f;
    ASSERT_TRUE(constantVectorNearFoundInAST(result, floatFaultTolerance));
}
// Check if the matrix 'inverse' operation on 4x4 matrix is constant folded.
TEST_F(ConstantFoldingTest, Fold4x4MatrixInverse)
{
    const std::string &shaderString =
        "#version 300 es\n"
        "precision mediump float;\n"
        "out mat4 my_Matrix;"
        "void main() {\n"
        "   const mat4 m4 = inverse(mat4(29.0f, 31.0f, 37.0f, 41.0f,\n"
        "                                43.0f, 47.0f, 53.0f, 59.0f,\n"
        "                                61.0f, 67.0f, 71.0f, 73.0f,\n"
        "                                79.0f, 83.0f, 89.0f, 97.0f));\n"
        "   my_Matrix = m4;\n"
        "}\n";
    compile(shaderString);
    float inputElements[] =
    {
        29.0f, 31.0f, 37.0f, 41.0f,
        43.0f, 47.0f, 53.0f, 59.0f,
        61.0f, 67.0f, 71.0f, 73.0f,
        79.0f, 83.0f, 89.0f, 97.0f
    };
    std::vector<float> input(inputElements, inputElements + 16);
    ASSERT_FALSE(constantVectorFoundInAST(input));
    float outputElements[] =
    {
        43.0f / 126.0f, -11.0f / 21.0f, -2.0f / 21.0f, 31.0f / 126.0f,
        -5.0f / 7.0f, 9.0f / 14.0f, 1.0f / 14.0f, -1.0f / 7.0f,
        85.0f / 126.0f, -11.0f / 21.0f, 43.0f / 210.0f, -38.0f / 315.0f,
        -2.0f / 7.0f, 5.0f / 14.0f, -6.0f / 35.0f, 3.0f / 70.0f
    };
    std::vector<float> result(outputElements, outputElements + 16);
    const float floatFaultTolerance = 0.00001f;
    ASSERT_TRUE(constantVectorNearFoundInAST(result, floatFaultTolerance));
}