Exemplo n.º 1
0
bool GuiInspectorGroup::inspectGroup()
{
   // We can't inspect a group without a target!
   if( !mParent || !mParent->getNumInspectObjects() )
      return false;

   // to prevent crazy resizing, we'll just freeze our stack for a sec..
   mStack->freeze(true);

   bool bNoGroup = false;

   // Un-grouped fields are all sorted into the 'general' group
   if ( dStricmp( mCaption, "General" ) == 0 )
      bNoGroup = true;
      
   // Just delete all fields and recreate them (like the dynamicGroup)
   // because that makes creating controls for array fields a lot easier
   clearFields();
   
   bool bNewItems = false;
   bool bMakingArray = false;
   GuiStackControl *pArrayStack = NULL;
   GuiRolloutCtrl *pArrayRollout = NULL;
   bool bGrabItems = false;

   AbstractClassRep* commonAncestorClass = findCommonAncestorClass();
   AbstractClassRep::FieldList& fieldList = commonAncestorClass->mFieldList;
   for( AbstractClassRep::FieldList::iterator itr = fieldList.begin();
        itr != fieldList.end(); ++ itr )
   {
      AbstractClassRep::Field* field = &( *itr );
      if( field->type == AbstractClassRep::StartGroupFieldType )
      {
         // If we're dealing with general fields, always set grabItems to true (to skip them)
         if( bNoGroup == true )
            bGrabItems = true;
         else if( dStricmp( field->pGroupname, mCaption ) == 0 )
            bGrabItems = true;
         continue;
      }
      else if ( field->type == AbstractClassRep::EndGroupFieldType )
      {
         // If we're dealing with general fields, always set grabItems to false (to grab them)
         if( bNoGroup == true )
            bGrabItems = false;
         else if( dStricmp( field->pGroupname, mCaption ) == 0 )
            bGrabItems = false;
         continue;
      }
      
      // Skip field if it has the HideInInspectors flag set.
      
      if( field->flag.test( AbstractClassRep::FIELD_HideInInspectors ) )
         continue;

      if( ( bGrabItems == true || ( bNoGroup == true && bGrabItems == false ) ) && itr->type != AbstractClassRep::DeprecatedFieldType )
      {
         if( bNoGroup == true && bGrabItems == true )
            continue;

         if ( field->type == AbstractClassRep::StartArrayFieldType )
         {
            #ifdef DEBUG_SPEW
            Platform::outputDebugString( "[GuiInspectorGroup] Beginning array '%s'",
               field->pFieldname );
            #endif
            
            // Starting an array...
            // Create a rollout for the Array, give it the array's name.
            GuiRolloutCtrl *arrayRollout = new GuiRolloutCtrl();            
            GuiControlProfile *arrayRolloutProfile = dynamic_cast<GuiControlProfile*>( Sim::findObject( "GuiInspectorRolloutProfile0" ) );
            
            arrayRollout->setControlProfile(arrayRolloutProfile);
            //arrayRollout->mCaption = StringTable->insert( String::ToString( "%s (%i)", field->pGroupname, field->elementCount ) );
            arrayRollout->setCaption( field->pGroupname );
            //arrayRollout->setMargin( 14, 0, 0, 0 );
            arrayRollout->registerObject();
            
            GuiStackControl *arrayStack = new GuiStackControl();
            arrayStack->registerObject();
            arrayStack->freeze(true);
            arrayRollout->addObject(arrayStack);
            
            // Allocate a rollout for each element-count in the array
            // Give it the element count name.
            for ( U32 i = 0; i < field->elementCount; i++ )
            {
               GuiRolloutCtrl *elementRollout = new GuiRolloutCtrl();            
               GuiControlProfile *elementRolloutProfile = dynamic_cast<GuiControlProfile*>( Sim::findObject( "GuiInspectorRolloutProfile0" ) );
               
               char buf[256];
               dSprintf( buf, 256, "  [%i]", i ); 
               
               elementRollout->setControlProfile(elementRolloutProfile);
               elementRollout->setCaption(buf);
               //elementRollout->setMargin( 14, 0, 0, 0 );
               elementRollout->registerObject();
               
               GuiStackControl *elementStack = new GuiStackControl();
               elementStack->registerObject();            
               elementRollout->addObject(elementStack);
               elementRollout->instantCollapse();
               
               arrayStack->addObject( elementRollout );
            }
            
            pArrayRollout = arrayRollout;
            pArrayStack = arrayStack;
            arrayStack->freeze(false);
            pArrayRollout->instantCollapse();
            mStack->addObject(arrayRollout);
            
            bMakingArray = true;
            continue;
         }      
         else if ( field->type == AbstractClassRep::EndArrayFieldType )
         {
            #ifdef DEBUG_SPEW
            Platform::outputDebugString( "[GuiInspectorGroup] Ending array '%s'",
               field->pFieldname );
            #endif

            bMakingArray = false;
            continue;
         }
         
         if ( bMakingArray )
         {
            // Add a GuiInspectorField for this field, 
            // for every element in the array...
            for ( U32 i = 0; i < pArrayStack->size(); i++ )
            {
               FrameTemp<char> intToStr( 64 );
               dSprintf( intToStr, 64, "%d", i );
               
               // The array stack should have a rollout for each element
               // as children...
               GuiRolloutCtrl *pRollout = dynamic_cast<GuiRolloutCtrl*>(pArrayStack->at(i));
               // And the each of those rollouts should have a stack for 
               // fields...
               GuiStackControl *pStack = dynamic_cast<GuiStackControl*>(pRollout->at(0));
               
               // And we add a new GuiInspectorField to each of those stacks...            
               GuiInspectorField *fieldGui = constructField( field->type );
               if ( fieldGui == NULL )                
                  fieldGui = new GuiInspectorField();
               
               fieldGui->init( mParent, this );
               StringTableEntry caption = field->pFieldname;
               fieldGui->setInspectorField( field, caption, intToStr );
               
               if( fieldGui->registerObject() )
               {
                  #ifdef DEBUG_SPEW
                  Platform::outputDebugString( "[GuiInspectorGroup] Adding array element '%s[%i]'",
                     field->pFieldname, i );
                  #endif

                  mChildren.push_back( fieldGui );
                  pStack->addObject( fieldGui );
               }
               else
                  delete fieldGui;
            }
            
            continue;
         }
         
         // This is weird, but it should work for now. - JDD
         // We are going to check to see if this item is an array
         // if so, we're going to construct a field for each array element
         if( field->elementCount > 1 )
         {
            // Make a rollout control for this array
            //
            GuiRolloutCtrl *rollout = new GuiRolloutCtrl();  
            rollout->setDataField( StringTable->insert("profile"), NULL, "GuiInspectorRolloutProfile0" );            
            rollout->setCaption(String::ToString( "%s (%i)", field->pFieldname, field->elementCount));
            rollout->setMargin( 14, 0, 0, 0 );
            rollout->registerObject();
            mArrayCtrls.push_back(rollout);
            
            // Put a stack control within the rollout
            //
            GuiStackControl *stack = new GuiStackControl();
            stack->setDataField( StringTable->insert("profile"), NULL, "GuiInspectorStackProfile" );
            stack->registerObject();
            stack->freeze(true);
            rollout->addObject(stack);
            
            mStack->addObject(rollout);
            
            // Create each field and add it to the stack.
            //
            for (S32 nI = 0; nI < field->elementCount; nI++)
            {
               FrameTemp<char> intToStr( 64 );
               dSprintf( intToStr, 64, "%d", nI );
               
               // Construct proper ValueName[nI] format which is "ValueName0" for index 0, etc.
               
               String fieldName = String::ToString( "%s%d", field->pFieldname, nI );
               
               // If the field already exists, just update it
               GuiInspectorField *fieldGui = findField( fieldName );
               if( fieldGui != NULL )
               {
                  fieldGui->updateValue();
                  continue;
               }
               
               bNewItems = true;
               
               fieldGui = constructField( field->type );
               if ( fieldGui == NULL )               
                  fieldGui = new GuiInspectorField();
               
               fieldGui->init( mParent, this );               
               StringTableEntry caption = StringTable->insert( String::ToString("   [%i]",nI) );
               fieldGui->setInspectorField( field, caption, intToStr );
               
               if ( fieldGui->registerObject() )
               {
                  mChildren.push_back( fieldGui );
                  stack->addObject( fieldGui );
               }
               else
                  delete fieldGui;
            }
            
            stack->freeze(false);
            stack->updatePanes();
            rollout->instantCollapse();
         }
         else
         {
            // If the field already exists, just update it
            GuiInspectorField *fieldGui = findField( field->pFieldname );
            if ( fieldGui != NULL )
            {
               fieldGui->updateValue();
               continue;
            }
            
            bNewItems = true;
            
            fieldGui = constructField( field->type );
            if ( fieldGui == NULL )
               fieldGui = new GuiInspectorField();
            
            fieldGui->init( mParent, this );            
            fieldGui->setInspectorField( field );
                     
            if( fieldGui->registerObject() )
            {
               #ifdef DEBUG_SPEW
               Platform::outputDebugString( "[GuiInspectorGroup] Adding field '%s'",
                  field->pFieldname );
               #endif

               mChildren.push_back( fieldGui );
               mStack->addObject( fieldGui );
            }
            else
            {
               SAFE_DELETE( fieldGui );
            }
         }
      }
   }
   mStack->freeze(false);
   mStack->updatePanes();

   // If we've no new items, there's no need to resize anything!
   if( bNewItems == false && !mChildren.empty() )
      return true;

   sizeToContents();

   setUpdate();

   return true;
}
Exemplo n.º 2
0
int FlickrPrivate::upload(const FlickrPhoto &photo,
                          const FlickrRequest &request,
                          void* userData) {
    QByteArray boundary = generateBoundary();
    QByteArray payload;
    QDataStream dataStream(&payload, QIODevice::WriteOnly);

    QMap<QString,QString> map = photo.args;

    map.insert("api_key", _apiKey);
    if(!_token.isEmpty()) {
        map.insert("auth_token", _token);
    }

    bool uploading = photo.photoId.isEmpty();
    if(!uploading){
        map.insert("photo_id", photo.photoId);
    }

    QMapIterator<QString, QString> i(map);
    QStringList keyList;
    while(i.hasNext())
    {
        i.next();
        keyList << i.key();
    }
    qSort(keyList.begin(), keyList.end());

    QString apiSig(_apiSecret);
    for(int i = 0; i < keyList.size(); ++i) {
        apiSig.append(keyList.at(i) + map.value(keyList.at(i)));

        QByteArray field = constructField(keyList.at(i),map.value(keyList.at(i)),boundary);
        dataStream.writeRawData(field.data(), field.length());

    }

    apiSig = md5(apiSig);

    QByteArray sigField = constructField("api_sig", apiSig, boundary);
    dataStream.writeRawData(sigField.data(), sigField.length());

    QByteArray fileField = constructField("photo", "", boundary, photo.file);
    dataStream.writeRawData(fileField.data(), fileField.length());

    QFile file(photo.file);
    file.open(QIODevice::ReadOnly);
    while(!file.atEnd()) {
        QByteArray line = file.readLine();
        dataStream.writeRawData(line.data(),line.length());
    }

    file.close();

    QByteArray endField;
    endField.append("\r\n--");
    endField.append(boundary);
    endField.append("--\r\n\r\n");
    dataStream.writeRawData(endField.data(), endField.length());

    QString urlTmp("http://api.flickr.com/services/");
    urlTmp.append((uploading)?"upload/":"replace/");

    QNetworkRequest uploadRequest(urlTmp);
    uploadRequest.setRawHeader("Content-Type","multipart/form-data; boundary="+boundary);
    uploadRequest.setRawHeader("Host","ww.api.flickr.com");

    _requestCounter++;
    RequestData requestData;
    requestData.request = request.requests;
    requestData.userData = userData;
    requestData.requestId = _requestCounter;

    QNetworkReply *reply = _networkAccessManager->post(uploadRequest,payload);
    connect(reply,SIGNAL(uploadProgress(qint64, qint64)),
            this, SLOT(uploadProgress(qint64, qint64)));

    requestDataMap.insert(reply,requestData);
    return requestData.requestId;
}
Exemplo n.º 3
0
//-----------------------------------------------------------------------------
// GuiInspectorMountingGroup - inspectGroup override
//-----------------------------------------------------------------------------
bool GuiInspectorMountingGroup::inspectGroup()
{
   // We can't inspect a group without a target!
   if( !mParent->getNumInspectObjects() )
      return false;

   // to prevent crazy resizing, we'll just freeze our stack for a sec..
   mStack->freeze(true);

   bool bNoGroup = false;

   // Un-grouped fields are all sorted into the 'general' group
   if ( dStricmp( mCaption, "General" ) == 0 )
      bNoGroup = true;
      
   // Just delete all fields and recreate them (like the dynamicGroup)
   // because that makes creating controls for array fields a lot easier
   clearFields();
   
   bool bNewItems = false;
   bool bMakingArray = false;
   GuiStackControl *pArrayStack = NULL;
   GuiRolloutCtrl *pArrayRollout = NULL;
   bool bGrabItems = false;

   AbstractClassRep* commonAncestorClass = findCommonAncestorClass();
   AbstractClassRep::FieldList& fieldList = commonAncestorClass->mFieldList;
   for( AbstractClassRep::FieldList::iterator itr = fieldList.begin();
        itr != fieldList.end(); ++ itr )
   {
      AbstractClassRep::Field* field = &( *itr );
      if( field->type == AbstractClassRep::StartGroupFieldType )
      {
         // If we're dealing with general fields, always set grabItems to true (to skip them)
         if( bNoGroup == true )
            bGrabItems = true;
         else if( dStricmp( field->pGroupname, mCaption ) == 0 )
            bGrabItems = true;
         continue;
      }
      else if ( field->type == AbstractClassRep::EndGroupFieldType )
      {
         // If we're dealing with general fields, always set grabItems to false (to grab them)
         if( bNoGroup == true )
            bGrabItems = false;
         else if( dStricmp( field->pGroupname, mCaption ) == 0 )
            bGrabItems = false;
         continue;
      }
      
      // Skip field if it has the HideInInspectors flag set.
      
      if( field->flag.test( AbstractClassRep::FIELD_HideInInspectors ) )
         continue;

      if( ( bGrabItems == true || ( bNoGroup == true && bGrabItems == false ) ) && itr->type != AbstractClassRep::DeprecatedFieldType )
      {
         if( bNoGroup == true && bGrabItems == true )
            continue;

         // If the field already exists, just update it
			GuiInspectorField *fieldGui = findField( field->pFieldname );
			if ( fieldGui != NULL )
			{
				fieldGui->updateValue();
				continue;
			}
            
			bNewItems = true;
            
			if(field->pFieldname == StringTable->insert("mountNode"))
			{
				fieldGui = new GuiInspectorNodeListField();

				Entity* e = dynamic_cast<Entity*>(mParent->getInspectObject(0));
				if(e)
					(dynamic_cast<GuiInspectorNodeListField*>(fieldGui))->setTargetEntity(e);
			}
			else
			{
				fieldGui = constructField( field->type );
				if ( fieldGui == NULL )
					fieldGui = new GuiInspectorField();
			}

			fieldGui->init( mParent, this );            
			fieldGui->setInspectorField( field );
                     
			if( fieldGui->registerObject() )
			{
				#ifdef DEBUG_SPEW
				Platform::outputDebugString( "[GuiInspectorGroup] Adding field '%s'",
					field->pFieldname );
				#endif

				mChildren.push_back( fieldGui );
				mStack->addObject( fieldGui );
			}
			else
			{
				SAFE_DELETE( fieldGui );
			}
      }
   }
   mStack->freeze(false);
   mStack->updatePanes();

   // If we've no new items, there's no need to resize anything!
   if( bNewItems == false && !mChildren.empty() )
      return true;

   sizeToContents();

   setUpdate();

   return true;
}