Exemplo n.º 1
0
static void initData(ModifierData *md)
{
	UVWarpModifierData *umd = (UVWarpModifierData *) md;
	umd->axis_u = 0;
	umd->axis_v = 1;
	copy_v2_fl(umd->center, 0.5f);
}
Exemplo n.º 2
0
/* reads full rect, converts indices */
uint *ED_view3d_select_id_read(int xmin, int ymin, int xmax, int ymax, uint *r_buf_len)
{
  if (UNLIKELY((xmin > xmax) || (ymin > ymax))) {
    return NULL;
  }

  const rcti rect = {
      .xmin = xmin,
      .xmax = xmax + 1,
      .ymin = ymin,
      .ymax = ymax + 1,
  };

  uint buf_len;
  uint *buf = ED_view3d_select_id_read_rect(&rect, &buf_len);

  if (r_buf_len) {
    *r_buf_len = buf_len;
  }

  return buf;
}

/* ************************************************************* */

static void view3d_stereo_bgpic_setup(Scene *scene, View3D *v3d, Image *ima, ImageUser *iuser)
{
  if (BKE_image_is_stereo(ima)) {
    iuser->flag |= IMA_SHOW_STEREO;

    if ((scene->r.scemode & R_MULTIVIEW) == 0) {
      iuser->multiview_eye = STEREO_LEFT_ID;
    }
    else if (v3d->stereo3d_camera != STEREO_3D_ID) {
      /* show only left or right camera */
      iuser->multiview_eye = v3d->stereo3d_camera;
    }

    BKE_image_multiview_index(ima, iuser);
  }
  else {
    iuser->flag &= ~IMA_SHOW_STEREO;
  }
}

static void view3d_draw_bgpic(Scene *scene,
                              Depsgraph *depsgraph,
                              ARegion *ar,
                              View3D *v3d,
                              const bool do_foreground,
                              const bool do_camera_frame)
{
  RegionView3D *rv3d = ar->regiondata;
  int fg_flag = do_foreground ? CAM_BGIMG_FLAG_FOREGROUND : 0;
  if (v3d->camera == NULL || v3d->camera->type != OB_CAMERA) {
    return;
  }
  Camera *cam = v3d->camera->data;

  for (CameraBGImage *bgpic = cam->bg_images.first; bgpic; bgpic = bgpic->next) {
    if ((bgpic->flag & CAM_BGIMG_FLAG_FOREGROUND) != fg_flag) {
      continue;
    }

    {
      float image_aspect[2];
      float x1, y1, x2, y2, centx, centy;

      void *lock;

      Image *ima = NULL;

      /* disable individual images */
      if ((bgpic->flag & CAM_BGIMG_FLAG_DISABLED)) {
        continue;
      }

      ImBuf *ibuf = NULL;
      ImBuf *freeibuf = NULL;
      ImBuf *releaseibuf = NULL;
      if (bgpic->source == CAM_BGIMG_SOURCE_IMAGE) {
        ima = bgpic->ima;
        if (ima == NULL) {
          continue;
        }

        ImageUser iuser = bgpic->iuser;
        iuser.scene = scene; /* Needed for render results. */
        BKE_image_user_frame_calc(&iuser, (int)DEG_get_ctime(depsgraph));
        if (ima->source == IMA_SRC_SEQUENCE && !(iuser.flag & IMA_USER_FRAME_IN_RANGE)) {
          ibuf = NULL; /* frame is out of range, dont show */
        }
        else {
          view3d_stereo_bgpic_setup(scene, v3d, ima, &iuser);
          ibuf = BKE_image_acquire_ibuf(ima, &iuser, &lock);
          releaseibuf = ibuf;
        }

        image_aspect[0] = ima->aspx;
        image_aspect[1] = ima->aspy;
      }
      else if (bgpic->source == CAM_BGIMG_SOURCE_MOVIE) {
        /* TODO: skip drawing when out of frame range (as image sequences do above) */
        MovieClip *clip = NULL;

        if (bgpic->flag & CAM_BGIMG_FLAG_CAMERACLIP) {
          if (scene->camera) {
            clip = BKE_object_movieclip_get(scene, scene->camera, true);
          }
        }
        else {
          clip = bgpic->clip;
        }

        if (clip == NULL) {
          continue;
        }

        BKE_movieclip_user_set_frame(&bgpic->cuser, (int)DEG_get_ctime(depsgraph));
        ibuf = BKE_movieclip_get_ibuf(clip, &bgpic->cuser);

        image_aspect[0] = clip->aspx;
        image_aspect[1] = clip->aspy;

        /* working with ibuf from image and clip has got different workflow now.
         * ibuf acquired from clip is referenced by cache system and should
         * be dereferenced after usage. */
        freeibuf = ibuf;
      }
      else {
        /* perhaps when loading future files... */
        BLI_assert(0);
        copy_v2_fl(image_aspect, 1.0f);
      }

      if (ibuf == NULL) {
        continue;
      }

      if ((ibuf->rect == NULL && ibuf->rect_float == NULL) || ibuf->channels != 4) {
        /* invalid image format */
        if (freeibuf) {
          IMB_freeImBuf(freeibuf);
        }
        if (releaseibuf) {
          BKE_image_release_ibuf(ima, releaseibuf, lock);
        }

        continue;
      }

      if (ibuf->rect == NULL) {
        IMB_rect_from_float(ibuf);
      }

      BLI_assert(rv3d->persp == RV3D_CAMOB);
      {
        if (do_camera_frame) {
          rctf vb;
          ED_view3d_calc_camera_border(scene, depsgraph, ar, v3d, rv3d, &vb, false);
          x1 = vb.xmin;
          y1 = vb.ymin;
          x2 = vb.xmax;
          y2 = vb.ymax;
        }
        else {
          x1 = ar->winrct.xmin;
          y1 = ar->winrct.ymin;
          x2 = ar->winrct.xmax;
          y2 = ar->winrct.ymax;
        }

        /* apply offset last - camera offset is different to offset in blender units */
        /* so this has some sane way of working - this matches camera's shift _exactly_ */
        {
          const float max_dim = max_ff(x2 - x1, y2 - y1);
          const float xof_scale = bgpic->offset[0] * max_dim;
          const float yof_scale = bgpic->offset[1] * max_dim;

          x1 += xof_scale;
          y1 += yof_scale;
          x2 += xof_scale;
          y2 += yof_scale;
        }

        centx = (x1 + x2) * 0.5f;
        centy = (y1 + y2) * 0.5f;

        /* aspect correction */
        if (bgpic->flag & CAM_BGIMG_FLAG_CAMERA_ASPECT) {
          /* apply aspect from clip */
          const float w_src = ibuf->x * image_aspect[0];
          const float h_src = ibuf->y * image_aspect[1];

          /* destination aspect is already applied from the camera frame */
          const float w_dst = x1 - x2;
          const float h_dst = y1 - y2;

          const float asp_src = w_src / h_src;
          const float asp_dst = w_dst / h_dst;

          if (fabsf(asp_src - asp_dst) >= FLT_EPSILON) {
            if ((asp_src > asp_dst) == ((bgpic->flag & CAM_BGIMG_FLAG_CAMERA_CROP) != 0)) {
              /* fit X */
              const float div = asp_src / asp_dst;
              x1 = ((x1 - centx) * div) + centx;
              x2 = ((x2 - centx) * div) + centx;
            }
            else {
              /* fit Y */
              const float div = asp_dst / asp_src;
              y1 = ((y1 - centy) * div) + centy;
              y2 = ((y2 - centy) * div) + centy;
            }
          }
        }
      }

      /* complete clip? */
      rctf clip_rect;
      BLI_rctf_init(&clip_rect, x1, x2, y1, y2);
      if (bgpic->rotation) {
        BLI_rctf_rotate_expand(&clip_rect, &clip_rect, bgpic->rotation);
      }

      if (clip_rect.xmax < 0 || clip_rect.ymax < 0 || clip_rect.xmin > ar->winx ||
          clip_rect.ymin > ar->winy) {
        if (freeibuf) {
          IMB_freeImBuf(freeibuf);
        }
        if (releaseibuf) {
          BKE_image_release_ibuf(ima, releaseibuf, lock);
        }

        continue;
      }

      float zoomx = (x2 - x1) / ibuf->x;
      float zoomy = (y2 - y1) / ibuf->y;

      /* For some reason; zoom-levels down refuses to use GL_ALPHA_SCALE. */
      if (zoomx < 1.0f || zoomy < 1.0f) {
        float tzoom = min_ff(zoomx, zoomy);
        int mip = 0;

        if ((ibuf->userflags & IB_MIPMAP_INVALID) != 0) {
          IMB_remakemipmap(ibuf, 0);
          ibuf->userflags &= ~IB_MIPMAP_INVALID;
        }
        else if (ibuf->mipmap[0] == NULL) {
          IMB_makemipmap(ibuf, 0);
        }

        while (tzoom < 1.0f && mip < 8 && ibuf->mipmap[mip]) {
          tzoom *= 2.0f;
          zoomx *= 2.0f;
          zoomy *= 2.0f;
          mip++;
        }
        if (mip > 0) {
          ibuf = ibuf->mipmap[mip - 1];
        }
      }

      GPU_depth_test(!do_foreground);
      glDepthMask(GL_FALSE);

      GPU_blend(true);
      GPU_blend_set_func_separate(
          GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);

      GPU_matrix_push_projection();
      GPU_matrix_push();
      ED_region_pixelspace(ar);

      GPU_matrix_translate_2f(centx, centy);
      GPU_matrix_scale_1f(bgpic->scale);
      GPU_matrix_rotate_2d(RAD2DEGF(-bgpic->rotation));

      if (bgpic->flag & CAM_BGIMG_FLAG_FLIP_X) {
        zoomx *= -1.0f;
        x1 = x2;
      }
      if (bgpic->flag & CAM_BGIMG_FLAG_FLIP_Y) {
        zoomy *= -1.0f;
        y1 = y2;
      }

      float col[4] = {1.0f, 1.0f, 1.0f, bgpic->alpha};
      IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_COLOR);
      immDrawPixelsTex(&state,
                       x1 - centx,
                       y1 - centy,
                       ibuf->x,
                       ibuf->y,
                       GL_RGBA,
                       GL_UNSIGNED_BYTE,
                       GL_LINEAR,
                       ibuf->rect,
                       zoomx,
                       zoomy,
                       col);

      GPU_matrix_pop_projection();
      GPU_matrix_pop();

      GPU_blend(false);

      glDepthMask(GL_TRUE);
      GPU_depth_test(true);

      if (freeibuf) {
        IMB_freeImBuf(freeibuf);
      }
      if (releaseibuf) {
        BKE_image_release_ibuf(ima, releaseibuf, lock);
      }
    }
  }
}