void * link_update(void * arg){ int err; link_data_t data; data.op.cmd = 0; err = 0; dstr("Enter update loop\n"); while(1){ //Wait for data to arrive on the USB while( 1 ){ if ( (err = link_protocol_slaveread(phy_handle, &data.op, sizeof(link_op_t), NULL, NULL)) < 0 ){ continue; core_reset(0); } if( err > 0 ){ break; } } dstr("EXEC CMD: "); dint(data.op.cmd); dstr("\n"); if ( data.op.cmd < LINK_BOOTLOADER_CMD_TOTAL ){ link_cmd_func_table[data.op.cmd](&data); } else { data.reply.err = -1; data.reply.err_number = EINVAL; } //send the reply if( data.op.cmd != 0 ){ link_protocol_slavewrite(phy_handle, &data.reply, sizeof(data.reply), NULL, NULL); data.op.cmd = 0; } } return NULL; }
/** * netplay_sync_post_frame * @netplay : pointer to netplay object * * Post-frame for Netplay synchronization. * We check if we have new input and replay from recorded input. */ void netplay_sync_post_frame(netplay_t *netplay, bool stalled) { uint32_t lo_frame_count, hi_frame_count; /* Unless we're stalling, we've just finished running a frame */ if (!stalled) { netplay->run_ptr = NEXT_PTR(netplay->run_ptr); netplay->run_frame_count++; } /* We've finished an input frame even if we're stalling */ if ((!stalled || netplay->stall == NETPLAY_STALL_INPUT_LATENCY) && netplay->self_frame_count < netplay->run_frame_count + netplay->input_latency_frames) { netplay->self_ptr = NEXT_PTR(netplay->self_ptr); netplay->self_frame_count++; } /* Only relevant if we're connected and not in a desynching operation */ if ((netplay->is_server && !netplay->connected_players) || (netplay->self_mode < NETPLAY_CONNECTION_CONNECTED) || (netplay->desync)) { netplay->other_frame_count = netplay->self_frame_count; netplay->other_ptr = netplay->self_ptr; /* FIXME: Duplication */ if (netplay->catch_up) { netplay->catch_up = false; input_driver_unset_nonblock_state(); driver_set_nonblock_state(); } return; } /* Reset if it was requested */ if (netplay->force_reset) { core_reset(); netplay->force_reset = false; } #ifndef DEBUG_NONDETERMINISTIC_CORES if (!netplay->force_rewind) { /* Skip ahead if we predicted correctly. * Skip until our simulation failed. */ while (netplay->other_frame_count < netplay->unread_frame_count && netplay->other_frame_count < netplay->run_frame_count) { struct delta_frame *ptr = &netplay->buffer[netplay->other_ptr]; size_t i; for (i = 0; i < MAX_USERS; i++) { if (memcmp(ptr->simulated_input_state[i], ptr->real_input_state[i], sizeof(ptr->real_input_state[i])) != 0 && !ptr->used_real[i]) break; } if (i != MAX_USERS) break; netplay_handle_frame_hash(netplay, ptr); netplay->other_ptr = NEXT_PTR(netplay->other_ptr); netplay->other_frame_count++; } } #endif /* Now replay the real input if we've gotten ahead of it */ if (netplay->force_rewind || (netplay->other_frame_count < netplay->unread_frame_count && netplay->other_frame_count < netplay->run_frame_count)) { retro_ctx_serialize_info_t serial_info; /* Replay frames. */ netplay->is_replay = true; netplay->replay_ptr = netplay->other_ptr; netplay->replay_frame_count = netplay->other_frame_count; if (netplay->quirks & NETPLAY_QUIRK_INITIALIZATION) /* Make sure we're initialized before we start loading things */ netplay_wait_and_init_serialization(netplay); serial_info.data = NULL; serial_info.data_const = netplay->buffer[netplay->replay_ptr].state; serial_info.size = netplay->state_size; if (!core_unserialize(&serial_info)) { RARCH_ERR("Netplay savestate loading failed: Prepare for desync!\n"); } while (netplay->replay_frame_count < netplay->run_frame_count) { retro_time_t start, tm; struct delta_frame *ptr = &netplay->buffer[netplay->replay_ptr]; serial_info.data = ptr->state; serial_info.size = netplay->state_size; serial_info.data_const = NULL; start = cpu_features_get_time_usec(); /* Remember the current state */ memset(serial_info.data, 0, serial_info.size); core_serialize(&serial_info); if (netplay->replay_frame_count < netplay->unread_frame_count) netplay_handle_frame_hash(netplay, ptr); /* Re-simulate this frame's input */ netplay_simulate_input(netplay, netplay->replay_ptr, true); autosave_lock(); core_run(); autosave_unlock(); netplay->replay_ptr = NEXT_PTR(netplay->replay_ptr); netplay->replay_frame_count++; #ifdef DEBUG_NONDETERMINISTIC_CORES if (ptr->have_remote && netplay_delta_frame_ready(netplay, &netplay->buffer[netplay->replay_ptr], netplay->replay_frame_count)) { RARCH_LOG("PRE %u: %X\n", netplay->replay_frame_count-1, netplay_delta_frame_crc(netplay, ptr)); if (netplay->is_server) RARCH_LOG("INP %X %X\n", ptr->real_input_state[0], ptr->self_state[0]); else RARCH_LOG("INP %X %X\n", ptr->self_state[0], ptr->real_input_state[0]); ptr = &netplay->buffer[netplay->replay_ptr]; serial_info.data = ptr->state; memset(serial_info.data, 0, serial_info.size); core_serialize(&serial_info); RARCH_LOG("POST %u: %X\n", netplay->replay_frame_count-1, netplay_delta_frame_crc(netplay, ptr)); } #endif /* Get our time window */ tm = cpu_features_get_time_usec() - start; netplay->frame_run_time_sum -= netplay->frame_run_time[netplay->frame_run_time_ptr]; netplay->frame_run_time[netplay->frame_run_time_ptr] = tm; netplay->frame_run_time_sum += tm; netplay->frame_run_time_ptr++; if (netplay->frame_run_time_ptr >= NETPLAY_FRAME_RUN_TIME_WINDOW) netplay->frame_run_time_ptr = 0; } /* Average our time */ netplay->frame_run_time_avg = netplay->frame_run_time_sum / NETPLAY_FRAME_RUN_TIME_WINDOW; if (netplay->unread_frame_count < netplay->run_frame_count) { netplay->other_ptr = netplay->unread_ptr; netplay->other_frame_count = netplay->unread_frame_count; } else { netplay->other_ptr = netplay->run_ptr; netplay->other_frame_count = netplay->run_frame_count; } netplay->is_replay = false; netplay->force_rewind = false; } if (netplay->is_server) { uint32_t player; lo_frame_count = hi_frame_count = netplay->unread_frame_count; /* Look for players that are ahead of us */ for (player = 0; player < MAX_USERS; player++) { if (!(netplay->connected_players & (1<<player))) continue; if (netplay->read_frame_count[player] > hi_frame_count) hi_frame_count = netplay->read_frame_count[player]; } } else { lo_frame_count = hi_frame_count = netplay->server_frame_count; } /* If we're behind, try to catch up */ if (netplay->catch_up) { /* Are we caught up? */ if (netplay->self_frame_count + 1 >= lo_frame_count) { netplay->catch_up = false; input_driver_unset_nonblock_state(); driver_set_nonblock_state(); } } else if (!stalled) { if (netplay->self_frame_count + 3 < lo_frame_count) { retro_time_t cur_time = cpu_features_get_time_usec(); uint32_t cur_behind = lo_frame_count - netplay->self_frame_count; /* We're behind, but we'll only try to catch up if we're actually * falling behind, i.e. if we're more behind after some time */ if (netplay->catch_up_time == 0) { /* Record our current time to check for catch-up later */ netplay->catch_up_time = cur_time; netplay->catch_up_behind = cur_behind; } else if (cur_time - netplay->catch_up_time > CATCH_UP_CHECK_TIME_USEC) { /* Time to check how far behind we are */ if (netplay->catch_up_behind <= cur_behind) { /* We're definitely falling behind! */ netplay->catch_up = true; netplay->catch_up_time = 0; input_driver_set_nonblock_state(); driver_set_nonblock_state(); } else { /* Check again in another period */ netplay->catch_up_time = cur_time; netplay->catch_up_behind = cur_behind; } } } else if (netplay->self_frame_count + 3 < hi_frame_count) { size_t i; netplay->catch_up_time = 0; /* We're falling behind some clients but not others, so request that * clients ahead of us stall */ for (i = 0; i < netplay->connections_size; i++) { struct netplay_connection *connection = &netplay->connections[i]; int player; if (!connection->active || connection->mode != NETPLAY_CONNECTION_PLAYING) continue; player = connection->player; /* Are they ahead? */ if (netplay->self_frame_count + 3 < netplay->read_frame_count[player]) { /* Tell them to stall */ if (connection->stall_frame + NETPLAY_MAX_REQ_STALL_FREQUENCY < netplay->self_frame_count) { connection->stall_frame = netplay->self_frame_count; netplay_cmd_stall(netplay, connection, netplay->read_frame_count[player] - netplay->self_frame_count + 1); } } } } else netplay->catch_up_time = 0; } else netplay->catch_up_time = 0; }