Exemplo n.º 1
0
Arquivo: physics.c Projeto: dns/CLove
static int l_physics_setBodyCenterOfGravity(lua_State* state)
{
    l_tools_checkUserDataPlusErrMsg(state, 1, "You must provide a body");
    l_physics_Body* body = (l_physics_Body*)lua_touserdata(state, 1);

    cpVect value = cpvzero;
    value.x = l_tools_toNumberOrError(state, 2);
    value.y = l_tools_toNumberOrError(state, 3);

    cpBodySetCenterOfGravity(body->body, value);

    return 0;
}
Exemplo n.º 2
0
	void RigidBody2D::SetMassCenter(const Vector2f& center, CoordSys coordSys)
	{
		cpVect massCenter = cpv(center.x, center.y);

		switch (coordSys)
		{
			case CoordSys_Global:
				massCenter = cpBodyWorldToLocal(m_handle, massCenter);
				break;

			case CoordSys_Local:
				break; // Nothing to do
		}

		cpBodySetCenterOfGravity(m_handle, massCenter);
	}
Exemplo n.º 3
0
	Ship(int vn, cpVect* vl, cpVect pos, Genome* ng = 0)
	{
		float mass = cpAreaForPoly(vn, vl, 0) * ship_density;
		float moi = cpMomentForPoly(mass, vn, vl, cpv(0, 0), 0);
		body = cpBodyNew(mass, moi);
		
		cpshape = cpPolyShapeNew(body, vn, vl, cpTransformIdentity, 0);
		cpShapeSetFriction(cpshape, 0.9);

		cpVect centroid = cpCentroidForPoly(vn, vl);		

		shape.setPointCount(vn);
		for (int i = 0; i < vn; i++)
		{
			shape.setPoint(i, sf::Vector2f(vl[i].x, vl[i].y));
		}
		
		cpBodySetCenterOfGravity(body, centroid);
		cpBodySetPosition(body, pos-centroid);
		cpBodySetVelocity(body, cpv(0, 0));
		
		cpShapeSetCollisionType(cpshape, 1);
		cpShapeSetUserData(cpshape, this);
		
		
		last_fired = 0;
		
		nose_angle = PI/2;
		
		
		player = false;
		target = 0;
		score = 0;
		if (ng == 0)
		{
			Genome* braingenome = mutate(readgenome("shipmind.mind"));
			brain = braingenome->makenetwork();
			delete braingenome;
		}
		else
		{
			brain = ng->makenetwork();
		}
		
		score = 0;
	}	
Exemplo n.º 4
0
	void RigidBody2D::SetMassCenter(const Vector2f& center)
	{
		cpBodySetCenterOfGravity(m_handle, cpv(center.x, center.y));
	}