Exemplo n.º 1
0
void SVConditionParam::createCondition()
{
    int nRow = numRows();
    m_pLabel = new WText(m_szLabel, (WContainerWidget*)elementAt(nRow, 0));
    elementAt(nRow, 0)->setContentAlignment(AlignTop | AlignLeft);
    elementAt(nRow, 0)->setStyleClass("cell_10");

    string szValue ("");
    if(!m_szDefaultValue.empty())
        szValue = chLeftBracket + m_szDefaultValue + chRightBracket;

    m_pConditionArea = new WTextArea(szValue, (WContainerWidget*)elementAt(nRow, 1));
    if(m_pConditionArea)
    {
        //if(strcmp(m_szDefaultValue.substr(0, 1).c_str(), &chLeftBracket) == 0 )
        //    m_pConditionArea->setText(m_szDefaultValue);
        m_pConditionArea->setStyleClass(m_szStyle);
    }

    createShowButton(nRow);
    createHelp(nRow);

    m_pOperate = new WTable((WContainerWidget*)elementAt(nRow,1));
    if(m_pOperate)
    {
        m_pOperate->setStyleClass("conditionset");
        createHideButton();
        createAddConidtion();
        createButtonGroup();
        m_pOperate->hide();
    }
}
Exemplo n.º 2
0
PrefPlaylist::PrefPlaylist(QWidget * parent, Qt::WindowFlags f)
	: PrefWidget(parent, f )
{
	setupUi(this);

	createHelp();
}
Exemplo n.º 3
0
/////////////////////////////////////////////////////////////////////////////////////////////////////////////
// 创建条件
/////////////////////////////////////////////////////////////////////////////////////////////////////////////
void SVConditionParam::createCondition()
{
    int nRow = numRows();
    m_pLabel = new WText(m_szLabel, elementAt(nRow, 0));

    elementAt(nRow, 0)->setContentAlignment(AlignTop | AlignLeft);
    elementAt(nRow, 0)->setStyleClass("table_list_data_input_text");
    GetRow(nRow)->setStyleClass("padding_top");

    string szValue ("");
    if(!m_szDefaultValue.empty())
        szValue = chLeftBracket + m_szDefaultValue + chRightBracket;

    m_pConditionArea = new WTextArea(szValue, elementAt(nRow, 1));

    if(m_pConditionArea)
        m_pConditionArea->setStyleClass(m_szStyle);

    elementAt(nRow, 1)->setStyleClass("table_data_text");

    createShowButton(nRow);
    createHelp(nRow);
    m_pOperate = new WTable(elementAt(nRow,1));
    if(m_pOperate)
    {
        m_pOperate->setStyleClass("conditionset");
        createHideButton();
        createAddConidtion();
        createButtonGroup();
        m_pOperate->hide();
    }
}
Exemplo n.º 4
0
MenuState::MenuState(xy::StateStack& stack, xy::State::Context ctx, SharedStateData& sharedData, LoadingScreen& ls)
    : xy::State(stack, ctx),
    m_scene             (ctx.appInstance.getMessageBus()),
    m_helpScene         (ctx.appInstance.getMessageBus()),
    m_resource          (),
    m_menuBGRes         (m_resource.load<sf::Texture>("assets/images/menu_background.png")),
    m_grassRes          (m_resource.load<sf::Texture>("assets/images/grass.png")),
    m_flowerRes         (m_resource.load<sf::Texture>("assets/images/flower.png")),
    m_helpSignRes       (m_resource.load<sf::Texture>("assets/images/help_sign.png")),
    m_caveStoryRes      (m_resource.load<sf::Font>("assets/fonts/Cave-Story.ttf")),
    m_helpRes           (m_resource.load<sf::Texture>("assets/images/help.png")),
    m_keyBindsRes       (m_resource.load<sf::Texture>("assets/images/keybinds.png")),
    m_buttonRes         (m_resource.load<sf::Texture>("assets/images/button.png")),
    m_sharedStateData   (sharedData),
    m_loadingScreen     (ls),
    m_helpShown         (false),
    m_blurEffect        (nullptr)
{
    launchLoadingScreen();
    loadKeybinds();
    createScene();
    createMenu();
    createHelp();
    ctx.appInstance.setClearColour({ 1, 0, 10 });
    xy::App::setMouseCursorVisible(true);
    quitLoadingScreen();
}
Exemplo n.º 5
0
void PrefInterface::retranslateStrings() {
	int mainwindow_resize = mainwindow_resize_combo->currentIndex();
	int timeslider_pos = timeslider_behaviour_combo->currentIndex();

	retranslateUi(this);

	mainwindow_resize_combo->setCurrentIndex(mainwindow_resize);
	timeslider_behaviour_combo->setCurrentIndex(timeslider_pos);

	// Icons
	resize_window_icon->setPixmap( Images::icon("resize_window") );
	/* volume_icon->setPixmap( Images::icon("speaker") ); */

#ifdef SINGLE_INSTANCE
	changeInstanceImages();
#endif

	// Seek widgets
	seek1->setLabel( tr("&Short jump") );
	seek2->setLabel( tr("&Medium jump") );
	seek3->setLabel( tr("&Long jump") );
	seek4->setLabel( tr("Mouse &wheel jump") );

	if (qApp->isLeftToRight()) {
		seek1->setIcon( Images::icon("forward10s") );
		seek2->setIcon( Images::icon("forward1m") );
		seek3->setIcon( Images::icon("forward10m") );
	} else {
		seek1->setIcon( Images::flippedIcon("forward10s") );
		seek2->setIcon( Images::flippedIcon("forward1m") );
		seek3->setIcon( Images::flippedIcon("forward10m") );
	}
	seek4->setIcon( Images::icon("mouse", seek1->icon()->width()) );

	// Language combo
	int language_item = language_combo->currentIndex();
	createLanguageCombo();
	language_combo->setCurrentIndex( language_item );

	// Iconset combo
	iconset_combo->setItemText( 0, tr("Default") );

#if STYLE_SWITCHING
	style_combo->setItemText( 0, tr("Default") );
#endif

	int gui_index = gui_combo->currentIndex();
	gui_combo->clear();
	gui_combo->addItem( tr("Default GUI"), "DefaultGUI");
	gui_combo->addItem( tr("Mini GUI"), "MiniGUI");
	gui_combo->addItem( tr("Mpc GUI"), "MpcGUI");
	gui_combo->setCurrentIndex(gui_index);

	floating_width_label->setNum(floating_width_slider->value());
	floating_margin_label->setNum(floating_margin_slider->value());

	createHelp();
}
Exemplo n.º 6
0
void PrefAdvanced::retranslateStrings() {
	retranslateUi(this);

	monitor_aspect_icon->setPixmap( Images::icon("monitor") );

	monitoraspect_combo->setItemText(0, tr("Auto") );

	createHelp();
}
Exemplo n.º 7
0
void PrefDrives::retranslateStrings() {
    retranslateUi(this);

    cdrom_drive_icon->setPixmap( Images::icon("cdrom_drive") );
    dvd_drive_icon->setPixmap( Images::icon("dvd_drive") );
#ifdef BLURAY_SUPPORT
    bluray_drive_icon->setPixmap( Images::icon("bluray_drive") );
#endif

    createHelp();
}
Exemplo n.º 8
0
void PrefGeneral::retranslateStrings() {
	retranslateUi(this);

    initial_volume_label->setNum( initial_volume_slider->value() );

	channels_combo->setItemText(0, tr("2 (Stereo)") );
	channels_combo->setItemText(1, tr("4 (4.0 Surround)") );
	channels_combo->setItemText(2, tr("6 (5.1 Surround)") );

	int deinterlace_item = deinterlace_combo->currentIndex();
	deinterlace_combo->clear();
	deinterlace_combo->addItem( tr("None"), MediaSettings::NoDeinterlace );
	deinterlace_combo->addItem( tr("Lowpass5"), MediaSettings::L5 );
	deinterlace_combo->addItem( tr("Yadif (normal)"), MediaSettings::Yadif );
	deinterlace_combo->addItem( tr("Yadif (double framerate)"), MediaSettings::Yadif_1 );
	deinterlace_combo->addItem( tr("Linear Blend"), MediaSettings::LB );
	deinterlace_combo->addItem( tr("Kerndeint"), MediaSettings::Kerndeint );
	deinterlace_combo->setCurrentIndex(deinterlace_item);

	int filesettings_method_item = filesettings_method_combo->currentIndex();
	filesettings_method_combo->clear();
	filesettings_method_combo->addItem( tr("one ini file"), "normal");
	filesettings_method_combo->addItem( tr("multiple ini files"), "hash");
	filesettings_method_combo->setCurrentIndex(filesettings_method_item);

	updateDriverCombos();

    // Icons
	/*
    resize_window_icon->setPixmap( Images::icon("resize_window") );
    volume_icon->setPixmap( Images::icon("speaker") );
	*/

	mplayerbin_edit->setCaption(tr("Select the mplayer executable"));
#ifdef Q_OS_WIN
	mplayerbin_edit->setFilter(tr("Executables") +" (*.exe)");
#else
	mplayerbin_edit->setFilter(tr("All files") +" (*)");
#endif
	screenshot_edit->setCaption(tr("Select a directory"));

	preferred_desc->setText(
		tr("Here you can type your preferred language for the audio "
           "and subtitle streams. When a media with multiple audio or "
           "subtitle streams is found, SMPlayer will try to use your "
           "preferred language. This only will work with media that offer "
           "info about the language of audio and subtitle streams, like DVDs "
           "or mkv files.<br>These fields accept regular expressions. "
           "Example: <b>es|esp|spa</b> will select the track if it matches with "
            "<i>es</i>, <i>esp</i> or <i>spa</i>."));

	createHelp();
}
Exemplo n.º 9
0
void PrefPlaylist::retranslateStrings() {
	retranslateUi(this);

	int index = media_to_add_combo->currentIndex();
	media_to_add_combo->clear();
	media_to_add_combo->addItem(tr("None"), Preferences::NoFiles);
	media_to_add_combo->addItem(tr("Video files"), Preferences::VideoFiles);
	media_to_add_combo->addItem(tr("Audio files"), Preferences::AudioFiles);
	media_to_add_combo->addItem(tr("Video and audio files"), Preferences::MultimediaFiles);
	media_to_add_combo->addItem(tr("Consecutive files"), Preferences::ConsecutiveFiles);
	media_to_add_combo->setCurrentIndex(index);

	createHelp();
}
Exemplo n.º 10
0
Widget::Widget(QWidget *parent) :
    QWidget(parent),
    ui(new Ui::Widget)
{
    ui->setupUi(this);
    scene = new QGraphicsScene(0,0,500,500);
    ui->graphicsView->setScene( scene );
    ui->graphicsView->setDragMode(QGraphicsView::RubberBandDrag);

    createHelp();

    run = 0;
    this->createCards();
    this->giveCards();
}
Exemplo n.º 11
0
void PrefInput::retranslateStrings() {
	int wheel_function = wheel_function_combo->currentIndex();

	retranslateUi(this);

	keyboard_icon->setPixmap( Images::icon("keyboard") );
	mouse_icon->setPixmap( Images::icon("mouse") );

    // Mouse function combos
	int mouse_left = left_click_combo->currentIndex();
	int mouse_right = right_click_combo->currentIndex();
	int mouse_double = double_click_combo->currentIndex();
	int mouse_middle = middle_click_combo->currentIndex();
	int mouse_xclick1 = xbutton1_click_combo->currentIndex();
	int mouse_xclick2 = xbutton2_click_combo->currentIndex();

	createMouseCombos();

	left_click_combo->setCurrentIndex(mouse_left);
	right_click_combo->setCurrentIndex(mouse_right);
	double_click_combo->setCurrentIndex(mouse_double);
	middle_click_combo->setCurrentIndex(mouse_middle);
	xbutton1_click_combo->setCurrentIndex(mouse_xclick1);
	xbutton2_click_combo->setCurrentIndex(mouse_xclick2);

	wheel_function_combo->clear();
	wheel_function_combo->addItem( tr("No function"), Preferences::DoNothing );
	wheel_function_combo->addItem( tr("Media seeking"), Preferences::Seeking );
	wheel_function_combo->addItem( tr("Volume control"), Preferences::Volume );
	wheel_function_combo->addItem( tr("Zoom video"), Preferences::Zoom );
	wheel_function_combo->addItem( tr("Change speed"), Preferences::ChangeSpeed );
	wheel_function_combo->setCurrentIndex(wheel_function);

	wheel_function_seek->setText( tr("Media &seeking") );
	wheel_function_zoom->setText( tr("&Zoom video") );
	wheel_function_volume->setText( tr("&Volume control") );
	wheel_function_speed->setText( tr("&Change speed") );

#if !USE_SHORTCUTGETTER
	actioneditor_desc->setText( 
		tr("Here you can change any key shortcut. To do it double click or "
           "start typing over a shortcut cell. Optionally you can also save "
           "the list to share it with other people or load it in another "
           "computer.") );
#endif

	createHelp();
}
Exemplo n.º 12
0
Widget::Widget(QWidget *parent) :
    QWidget(parent),
    ui(new Ui::Widget)
{
    ui->setupUi(this);
//menu
    QPushButton *quit = new QPushButton(tr("Quit"));
    quit->setFont(QFont("Times", 18, QFont::Bold));
    connect(quit, SIGNAL(clicked()), qApp, SLOT(quit()));
    ui->menu->addWidget(quit, 0, 0);
//scene tapis
    scene = new QGraphicsScene(0,0,700,450);
     connect(scene, SIGNAL(selectionChanged()), this, SLOT(selection()));
    ui->graphicsView->setScene( scene );
    ui->graphicsView->setDragMode(QGraphicsView::RubberBandDrag);
//menu jeu playgame
    QPushButton *Cancel = new QPushButton(tr("Cancel"));
    Cancel->setFont(QFont("Times", 18, QFont::Bold));
    connect(Cancel, SIGNAL(clicked()), this, SLOT(recup_cards()));
    ui->playgame->addWidget(Cancel, 0, 0);

    LCDRange *mise = new LCDRange;
    ui->playgame->addWidget(mise, 0, 1);

    QPushButton *OK = new QPushButton(tr("OK"));
    OK->setFont(QFont("Times", 18, QFont::Bold));
    connect(OK, SIGNAL(clicked()), this, SLOT(change_cards()));
    ui->playgame->addWidget(OK, 0, 2);

// compte du joueur
    initJoueur(&joueur);

//lancement
    createHelp();
 
    initPaquet(&jeu);
    this->createCards();
    creerJeu(&jeu);  /* cree un jeu de 52 carte (complet) */
    melangerPaquet(&jeu);
    restartGame();

}
Exemplo n.º 13
0
void PrefInput::retranslateStrings() {
	int wheel_function = wheel_function_combo->currentIndex();

	retranslateUi(this);

	wheel_function_combo->setCurrentIndex(wheel_function);

	keyboard_icon->setPixmap( Images::icon("keyboard") );
	mouse_icon->setPixmap( Images::icon("mouse") );

    // Mouse function combos
	left_click_combo->setItemText( 0, tr("None") );
	double_click_combo->setItemText( 0, tr("None") );

#if !USE_SHORTCUTGETTER
	actioneditor_desc->setText( 
		tr("Here you can change any key shortcut. To do it double click or "
           "start typing over a shortcut cell. Optionally you can also save "
           "the list to share it with other people or load it in another "
           "computer.") );
#endif

	createHelp();
}
Exemplo n.º 14
0
void PrefPlaylist::retranslateStrings() {
	retranslateUi(this);
	createHelp();
}
Exemplo n.º 15
0
void TAdvanced::retranslateStrings() {

    retranslateUi(this);
    icon_label->setPixmap(Images::icon("pref_advanced"));
    createHelp();
}
Exemplo n.º 16
0
bool Game::update() {
	frect tempRec;
	char buffer[256];
	if(curState != gplay) {
		if(curState != cselect) {
			menu.update();
			menu.render();
			tempInfo.type = screenSprite;
			tempInfo.asset = &backGround;
			D3DXMatrixIdentity(&tempInfo.matrix);
			if(curState != finish) {
				D3DXMatrixTranslation(&tempInfo.matrix,Engine::instance()->width()/2,Engine::instance()->height()/4,0);
			} else {
				D3DXMatrixTranslation(&tempInfo.matrix,Engine::instance()->width()/2,Engine::instance()->height()/2,0);
			}
			Engine::instance()->addRender(tempInfo);
			if(curState == finish) {
				tempInfo.type = text;
				tempRec.top = 0.1f;
				tempRec.bottom = 0.2f;
				tempRec.left = 0.0f;
				tempRec.right = 1.0f;
				if(p1Won) {
					sprintf(buffer,"%s WINS!",charList[p1Select].name.c_str());
					p1Name.text = buffer;
					p1Name.rect = tempRec;
					tempInfo.asset = &p1Name;
				} else {
					sprintf(buffer,"%s WINS!",charList[p2Select].name.c_str());
					p2Name.text = buffer;
					p2Name.rect = tempRec;
					tempInfo.asset = &p2Name;
				}
				Engine::instance()->addRender(tempInfo);
			}

			if(Engine::instance()->getMessage("CharSelect")) {
				menu.resetSelection();
				p1Lock = false;
				p2Lock = false;
				p1Select = 0;
				p2Select = 0;
				startDelay = 3.0f;
				curState = cselect;
			}
			if(Engine::instance()->getMessage("MainMenu")) {
				menu.resetSelection();
				createMenu();
			}
			if(Engine::instance()->getMessage("Options")) {
				menu.resetSelection();
				createOptions();
			}
			if(Engine::instance()->getMessage("Help")) {
				menu.resetSelection();
				createHelp();
			}
			if(Engine::instance()->getMessage("Quit")) {
				play = false;
			}
			if(Engine::instance()->getMessage("ToggleRensa")) {
				_rensa = !_rensa;
				createOptions();
			}
			if(Engine::instance()->getMessage("ToggleMagic")) {
				_magic = !_magic;
				createOptions();
			}
			if(Engine::instance()->getMessage("replay")) {
				startTetris();
			}
			//if (Engine::instance()->getMessage("BindControllers")) {
			//	thought about it, and this is actually not necessary since it's only two controllers that are loaded kinda. fuckit man. fuckit.
			//}
		} else {
			//character select menu
			if(!p1Lock) {
				if (Engine::instance()->getFlags("SelectionUp")&buttonFlags::_repeat || Engine::instance()->getFlags("SelectionUpDpad")&buttonFlags::_repeat) {
					--p1Select;
					Engine::instance()->playSound(rollover, soundvec, soundvec);
				}
				else if (Engine::instance()->getFlags("SelectionDown")&buttonFlags::_repeat || Engine::instance()->getFlags("SelectionDownDpad")&buttonFlags::_repeat) {
					++p1Select;
					Engine::instance()->playSound(rollover, soundvec, soundvec);
				} else if(Engine::instance()->getFlags("Accept")&buttonFlags::_pushed) {
					p1Lock = true;
					Engine::instance()->playSound(click, soundvec, soundvec);
				}

				if(p1Select < 0) {
					p1Select = charList.size()-1;
				} else if(p1Select >= charList.size()) {
					p1Select = 0;
				}
			}

			if(!p2Lock) {
				if (Engine::instance()->getFlags("SelectionUp2")&buttonFlags::_repeat || Engine::instance()->getFlags("SelectionUp2Dpad")&buttonFlags::_repeat) {
					--p2Select;
					Engine::instance()->playSound(rollover, soundvec, soundvec);
				}
				else if (Engine::instance()->getFlags("SelectionDown2")&buttonFlags::_repeat || Engine::instance()->getFlags("SelectionDown2Dpad")&buttonFlags::_repeat) {
					++p2Select;
					Engine::instance()->playSound(rollover, soundvec, soundvec);
				} else if(Engine::instance()->getFlags("Accept2")&buttonFlags::_pushed) {
					p2Lock = true;
					Engine::instance()->playSound(click, soundvec, soundvec);
				}

				if(p2Select < 0) {
					p2Select = charList.size() - 1;
				} else if(p2Select >= charList.size()) {
					p2Select = 0;
				}
			}

			//draw character select
			tempInfo.type = text;

			if(p1Lock) {
				tempRec.top = 0.1f;
				tempRec.bottom = 0.2f;
				tempRec.left = 0.0f;
				tempRec.right = 0.5f;
				p1Name.text = charList[p1Select].name;
			} else {
				tempRec.top = (p1Select*(1.0f/charList.size()));
				tempRec.bottom = tempRec.top + 0.1;
				tempRec.left = 0.4f;
				tempRec.right = 0.6f;
				p1Name.text = "P1";
			}
			p1Name.rect = tempRec;
			tempInfo.asset = &p1Name;
			Engine::instance()->addRender(tempInfo);
			//p1 magic
			tempRec.left = 0.0f;
			tempRec.right = 0.5f;

			for(int i = 0; i < 4; ++i) {
				tempRec.top = 0.6f+(i*0.1f);
				tempRec.bottom = 0.7f+(i*0.1f);
				p1Power[i].text = charList[p1Select].aName[i];
				p1Power[i].rect = tempRec;
				tempInfo.asset = &p1Power[i];
				Engine::instance()->addRender(tempInfo);
			}

			if(p2Lock) {
				tempRec.top = 0.1f;
				tempRec.bottom = 0.2f;
				tempRec.left = 0.5f;
				tempRec.right = 1.0f;
				p2Name.text = charList[p2Select].name;
			} else {
				tempRec.top = 0.2+(p2Select*(1.0f/charList.size()));
				tempRec.bottom = tempRec.top + 0.1;
				tempRec.left = 0.4f;
				tempRec.right = 0.6f;
				p2Name.text = "P2";
			}
			p2Name.rect = tempRec;
			tempInfo.asset = &p2Name;
			Engine::instance()->addRender(tempInfo);

			//p2 magic
			tempRec.left = 0.5f;
			tempRec.right = 1.0f;

			for(int i = 0; i < 4; ++i) {
				tempRec.top = 0.6f+(i*0.1f);
				tempRec.bottom = 0.7f+(i*0.1f);
				p2Power[i].text = charList[p2Select].aName[i];
				p2Power[i].rect = tempRec;
				tempInfo.asset = &p2Power[i];
				Engine::instance()->addRender(tempInfo);
			}

			tempInfo.type = screenSprite;
			for(int i = 0; i < charList.size(); ++i) {
				tempInfo.asset = &charList[i].icon;
				D3DXMatrixIdentity(&tempInfo.matrix);
				D3DXMatrixIdentity(&charTrans);
				D3DXMatrixScaling(&tempInfo.matrix,((float)(Engine::instance()->height()/charList.size()))/charList[i].icon.image->texInfo.Width,((float)(Engine::instance()->height()/charList.size()))/charList[i].icon.image->texInfo.Height,0);
				D3DXMatrixTranslation(&charTrans,Engine::instance()->width()/2.0f,((Engine::instance()->height()/charList.size())/2.0f)+(i*(Engine::instance()->height()/charList.size())),0);
				D3DXMatrixMultiply(&tempInfo.matrix,&tempInfo.matrix,&charTrans);
				Engine::instance()->addRender(tempInfo);
			}
			if(p1Lock&&p2Lock) {
				startDelay -= Engine::instance()->dt();
				if(startDelay <= 0) {
					//start game
					startTetris();
				}
			}

		}
	}
	else { // GPLAY!
		tetris.Update();
	//draw background
		tempInfo.type = screenSprite;
		tempInfo.asset = &charList[p2Select].selectBackground;
		D3DXMatrixIdentity(&tempInfo.matrix);
		D3DXMatrixIdentity(&charTrans);
		D3DXMatrixTranslation(&charTrans,Engine::instance()->width()/2.0f,Engine::instance()->height()/2.0f,0);
		D3DXMatrixScaling(&tempInfo.matrix,(Engine::instance()->width()*1.0f)/(charList[p2Select].selectBackground.rec.right*1.0f),(Engine::instance()->height()*1.0f)/(charList[p2Select].selectBackground.rec.bottom*1.0f),1.0f);
		D3DXMatrixMultiply(&tempInfo.matrix,&tempInfo.matrix,&charTrans);
		Engine::instance()->addRender(tempInfo);

		tetris.Draw(); // SAD AUST IT CRASHES BECAUSE OF THIS I'M GOING TO BED WTF IS WRONG AAAAAAAAAAAAHHHHHHHHHHHHHHHHHHH
						// CTRL+F FOR: dammitrender
						// to get to my other comments showing where things are.
						// never mind these comments
		
		if(Engine::instance()->getMessage("P1Wins")) {
			p1Won = true;
			createFinish();
			backGround = charList[p1Select].victoryBackground;
			Engine::instance()->playSound(youwin, soundvec, soundvec);
		} else if(Engine::instance()->getMessage("P2Wins")) {
			p1Won = false;
			createFinish();
			backGround = charList[p2Select].victoryBackground;
			Engine::instance()->playSound(youwin, soundvec, soundvec);
		}
	}

	if(showFPS) {
		fps = 1/Engine::instance()->dt();
		sprintf(buffer,"%d",(int)fps);
		fpsText.text = buffer;
		tempInfo.type = text;
		tempInfo.asset = &fpsText;
		Engine::instance()->addRender(tempInfo);
	}

	Engine::instance()->render();
	Engine::instance()->clearMessages();
	return play;
}
Exemplo n.º 17
0
void PrefAssociations::retranslateStrings() {

	retranslateUi(this);
	createHelp();
}