Exemplo n.º 1
0
sp<Control> ControlGenerator::createVehicleIcon(GameState &state, sp<Vehicle> vehicle)
{
	auto info = createVehicleInfo(state, vehicle);
	auto icon = createVehicleControl(state, info);
	icon->Name = VEHICLE_ICON_NAME;
	icon->setData(mksp<int>(info.passengers));

	return icon;
}
Exemplo n.º 2
0
void checkVehicleInfo(){
  checkDebugModeSwitch(); 
  if (FileSystem.exists("/mnt/sd/VI.txt"))
    loadVehicleInfo();
  else
    createVehicleInfo();
 
  dataBuffer = (byte*)malloc(BUFFER_SIZE); //2 bytes per data point + 1 for current second
  
}
Exemplo n.º 3
0
sp<Control> ControlGenerator::createVehicleControl(GameState &state, sp<Vehicle> v)
{
	auto info = createVehicleInfo(state, v);
	return createVehicleControl(state, info);
}