Exemplo n.º 1
0
bool SkOSWindow::attachANGLE(int msaaSampleCount, AttachmentInfo* info) {
    if (EGL_NO_DISPLAY == fDisplay) {
        bool bResult = create_ANGLE((HWND)fHWND,
                                    msaaSampleCount,
                                    &fDisplay,
                                    &fContext,
                                    &fSurface,
                                    &fConfig);
        if (false == bResult) {
            return false;
        }
        SkAutoTUnref<const GrGLInterface> intf(GrGLCreateANGLEInterface());

        if (intf) {
            ANGLE_GL_CALL(intf, ClearStencil(0));
            ANGLE_GL_CALL(intf, ClearColor(0, 0, 0, 0));
            ANGLE_GL_CALL(intf, StencilMask(0xffffffff));
            ANGLE_GL_CALL(intf, Clear(GL_STENCIL_BUFFER_BIT |GL_COLOR_BUFFER_BIT));
        }
    }
    if (eglMakeCurrent(fDisplay, fSurface, fSurface, fContext)) {
        eglGetConfigAttrib(fDisplay, fConfig, EGL_STENCIL_SIZE, &info->fStencilBits);
        eglGetConfigAttrib(fDisplay, fConfig, EGL_SAMPLES, &info->fSampleCount);

        SkAutoTUnref<const GrGLInterface> intf(GrGLCreateANGLEInterface());

        if (intf ) {
            ANGLE_GL_CALL(intf, Viewport(0, 0,
                                         SkScalarRoundToInt(this->width()),
                                         SkScalarRoundToInt(this->height())));
        }
        return true;
    }
    return false;
}
Exemplo n.º 2
0
bool SkOSWindow::attachANGLE(int msaaSampleCount, AttachmentInfo* info) {
    if (EGL_NO_DISPLAY == fDisplay) {
        bool bResult = create_ANGLE((HWND)fHWND,
                                    msaaSampleCount,
                                    &fDisplay,
                                    &fContext,
                                    &fSurface,
                                    &fConfig);
        if (false == bResult) {
            return false;
        }
        fANGLEInterface.reset(get_angle_gl_interface());
        if (!fANGLEInterface) {
            this->detachANGLE();
            return false;
        }
        GL_CALL(fANGLEInterface, ClearStencil(0));
        GL_CALL(fANGLEInterface, ClearColor(0, 0, 0, 0));
        GL_CALL(fANGLEInterface, StencilMask(0xffffffff));
        GL_CALL(fANGLEInterface, Clear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT));
    }
    if (!eglMakeCurrent(fDisplay, fSurface, fSurface, fContext)) {
        this->detachANGLE();
        return false;
    }
    eglGetConfigAttrib(fDisplay, fConfig, EGL_STENCIL_SIZE, &info->fStencilBits);
    eglGetConfigAttrib(fDisplay, fConfig, EGL_SAMPLES, &info->fSampleCount);

    GL_CALL(fANGLEInterface, Viewport(0, 0, SkScalarRoundToInt(this->width()),
                                      SkScalarRoundToInt(this->height())));
    return true;
}
Exemplo n.º 3
0
	bool AngleContext::attachANGLE(int msaaSampleCount) {
		if (EGL_NO_DISPLAY == fDisplay) {
			bool bResult = create_ANGLE((HWND)fHWND,
				msaaSampleCount,
				&fDisplay,
				&fContext,
				&fSurface,
				&fConfig);
			if (false == bResult) {
				return false;
			}
			
				glClearStencil(0);
				glClearColor(0, 0, 0, 0);
				glViewport(0, 0, fWidth, fHeight);
			
			return true;
		}
		return false;
	}