Exemplo n.º 1
0
int main() {

   doSysInit();

   menu_init(15);

   create_camera();
   create_hud();

   initPostprocessing(get_camera());

   invoke_game_state(TARGET_GAME_STATE, 0);
	
}
Exemplo n.º 2
0
    void Camera::setup() {
        IncApp::instance().addListener(this);

        cam_ = new ci::MayaCamUI();
        create_camera();

        interface_ = ci::params::InterfaceGl("Camera", ci::Vec2i(100, 200));
        interface_.addParam("Zoom Speed", &zoom_speed_, "min=0.1 max=50.0");
        interface_.addParam("Far Clip", &far_clip_, "min=0.1 max=10000000.0");
        
        bool* temp = new bool(false);
        std::string* temp_str = new std::string("foo");

        interface_.addParam("Test Bool", temp, "");
        interface_.addParam("Test string", temp_str, "");
    }
Exemplo n.º 3
0
void read_spec(char *fname) {
  char buffer[300];
  FILE *fp;

  fp = fopen(fname, "r");
  my_assert(fp, "can't open spec");
  while(!feof(fp)){
    fgets(buffer, 300, fp);
    //printf("read line: %s\n", buffer);
    switch (buffer[0]) {
    case '#':
      break;
    case '1': //cube
   	  //read in the cube
	  parse_obj(buffer);
 	  break;
 	case '3': //sph
 	  parse_obj(buffer);
 	  break;
 	case '4': //cyl
 	  //read in the cyl
 	  parse_obj(buffer);
 	  break;
 	  
 	case '5': //cone
 	  parse_obj(buffer);
 	  break; 
 	case '6': //tor
 	  parse_obj(buffer);
 	  break;
	//etc

    case 'l':
      parse_light(buffer);
      break;

    case 'c':
      parse_camera(buffer);
      create_camera();//read in camera matrix
      break;

    default:
      break;
    }
  }
}
    object_info_ptr create_object( kernel::system* csys, create_msg const& msg)
    {
        if(msg.object_kind & ok_vehicle)
            return create_vehicle(csys, msg);
        else if ( msg.object_kind == ok_flock_of_birds)
            return create_flock_of_birds(csys, msg);
        else if ( msg.object_kind ==ok_human)
            return create_character(csys, msg);
        else if ( msg.object_kind == ok_helicopter)
            return create_helicopter_phl(csys, msg); 
	    else if ( msg.object_kind == ok_rocket_flare)
		    return create_rocket_flare(csys, msg); 
        else if( msg.object_kind == ok_camera)
            return create_camera(csys, msg);
        else
            return create_aircraft(csys, msg); //create_aircraft_phl(csys, msg);  //  FIXME вместо чекера можно создать какой-нибудь более дурной объект

    }
bool application::setup()
{
    root = new Ogre::Root(plugin_cfg);

    setup_resources();

    if (!configure()) return false;

    choose_scene_mgr();
    create_camera();
    create_viewports();

    Ogre::TextureManager::getSingleton().setDefaultNumMipmaps(5);

    create_resource_listener();
    load_resources();

    create_scene();
    create_frame_listener();

    return true;
}
Exemplo n.º 6
0
int
main(void) {
    Camera * camera = create_camera();
    
    Canvas * canvas = new_canvas(CANVAS_W,
                                 CANVAS_H);
    
    int i;
    for(i = 0; i < MAX_SERPINSKY_PYRAMID_LEVEL; i++) {
        Scene * scene = new_scene(MAX_OBJECTS_NUMBER,
                                  MAX_LIGHT_SOURCES_NUMBER,
                                  BACKGROUND_COLOR);
    
        create_serpinsky_pyramid(scene, i);
        
        // Randomness causes unreproducible results
        // But in general - results are similar to Serpinsky pyramid
        //generate_random_spheres(scene, i * 400);

        prepare_scene(scene);
    
        printf("Number of polygons: %i. ", scene->last_object_index + 1);
    
        render_scene(scene,
                     camera,
                     canvas,
                     THREADS_NUM);
    
        release_scene(scene);
    }
    
    release_canvas(canvas);
    release_camera(camera);
    
    return 0;
}
Exemplo n.º 7
0
  int main(int argc, char *argv[])
#endif
{
  /* C90 requires all vars to be declared at top of function */

  CoiHandle entity;
  CoiHandle node;
  CoiHandle light;
  CoiHandle rendersystem;
  CoiHandle renderwindow;
  CoiHandle viewport;

  CoiHandle plane;
  CoiHandle plane_entity;
  CoiHandle plane_node;

  CoiHandle terrain_group;
  CoiHandle terrain_iterator;
  CoiHandle import_data;
  CoiHandle image;

  float direction[3];
  float colour[4];

#if defined(LLCOI_TEST_USE_OPENINPUT)
  // Openinput
  oi_event evt;
  char openinput_window_params[100];
  unsigned int windowHnd = 0;

#if defined(PLATFORM_LINUX)
  Display *disp;
  Window win;
  unsigned int scrn;
#endif
#endif //LLCOI_TEST_USE_OPENINPUT

  keep_going = 1;
  long loop_x = 0;
  long loop_y = 0;

  // setup
  create_root("plugins.cfg", "ogre.cfg", "ogre.log");

  if (!(restore_config() || show_config_dialog()))
    {
      return 1;
    }

	setup_resources("resources.cfg");

  renderwindow = root_initialise(1, "Ogre Renderwindow");

  set_default_num_mipmaps(5);

  initialise_all_resource_groups();

  create_scene_manager("OctreeSceneManager", "The SceneManager");

  myCamera = create_camera(get_scene_manager(), "mycam");

  camera_set_position(myCamera, 1683, 50, 2116);

  camera_lookat(myCamera, 1963, -50, 1660);

  camera_set_near_clip_distance(myCamera, 1);
  camera_set_far_clip_distance(myCamera, 50000);

  viewport = add_viewport(myCamera);

  viewport_set_background_colour(viewport, 0, 0, 0);

  camera_set_aspect_ratio(myCamera, 800, 600);


  // entities

  plane = create_plane_from_normal(0, 1, 0, 0);
  mesh_manager_create_plane("ground", "General", plane, 1500, 1500, 20, 20, 1, 1, 5, 5, 0, 0, 1);
  plane_entity = create_entity(get_scene_manager(), "plane", "ground");
  entity_set_material_name(plane_entity, "Dev/Red");
  plane_node = create_child_scene_node(get_scene_manager(), "planenode");
  scene_node_attach_entity(plane_node, plane_entity);

  entity = create_entity(get_scene_manager(), "OgreHead", "ogrehead.mesh");

  node = create_child_scene_node(get_scene_manager(), "headNode");

  scene_node_attach_entity(node, entity);

  scene_manager_set_ambient_light_rgb(get_scene_manager(), 0.5f, 0.5f, 0.5f);

  light = create_light(get_scene_manager(), "mainLight");

  light_set_position(light, 20, 80, 50);


  // terrain
  create_terrain_global_options();
  terrain_group = create_terrain_group(get_scene_manager(), ALIGN_X_Z, 513, 12000.0f);
  terrain_group_set_filename_convention(terrain_group, "BasicTutorial3Terrain", "dat");
  terrain_group_set_origin(terrain_group, 0, 0, 0);

  // terrain defaults
  terrain_global_options_set_max_pixel_error(8);
  terrain_global_options_set_composite_map_distance(3000);

  terrain_global_options_set_light_map_direction_vector3(light_get_derived_direction(light));

  terrain_global_options_set_composite_map_ambient_colour(scene_manager_get_ambient_light(get_scene_manager()));// sm

  terrain_global_options_set_composite_map_diffuse_colour(light_get_diffuse_colour(light));// light

  import_data = terrain_group_get_default_import_settings(terrain_group);
  terrain_group_import_data_set_terrain_size(import_data, 513);
  terrain_group_import_data_set_world_size(import_data, 12000.0f);
  terrain_group_import_data_set_input_scale(import_data, 600);
  terrain_group_import_data_set_min_batch_size(import_data, 33);
  terrain_group_import_data_set_max_batch_size(import_data, 65);

  terrain_group_import_data_resize_layers(import_data, 3);
  terrain_group_import_data_set_layer(import_data, 0, 100, "nvidia/dirt_grayrocky_diffusespecular.dds", "nvidia/dirt_grayrocky_normalheight.dds");
  terrain_group_import_data_set_layer(import_data, 1, 30, "nvidia/grass_green-01_diffusespecular.dds", "nvidia/grass_green-01_normalheight.dds");
  terrain_group_import_data_set_layer(import_data, 2, 200, "nvidia/growth_weirdfungus-03_diffusespecular.dds", "nvidia/growth_weirdfungus-03_normalheight.dds");


  // define terrains
  for (loop_x; loop_x <= 0; ++loop_x)
    {
      for (loop_y; loop_y <= 0; ++loop_y)
        {
          if (resource_exists(terrain_group_get_resource_group(terrain_group), terrain_group_generate_filename(terrain_group, loop_x, loop_y)))
            {
              terrain_group_define_terrain(terrain_group, loop_x, loop_y);
            }
          else
            {
              image = create_image();
              image_load(image, "terrain.png");
              if (loop_x % 2 != 0)
                {
                  image_flip_around_y(image);
                }
              if (loop_y % 2 != 0)
                {
                  image_flip_around_x(image);
                }

              terrain_group_define_terrain_image(terrain_group, loop_x, loop_y, image);
              image_delete(image);
              image = NULL;
            }

        }
    }


  terrain_group_load_all_terrains(terrain_group, 1);

  // blend maps
  /*
  terrain_iterator = terrain_group_get_terrain_iterator(terrain_group);
  while(terrain_iterator_has_more_elements(terrain_iterator))
    {
      CoiHandle terrain = terrain_iterator_get_next(terrain_iterator);

      int blend_map_size = terrain_get_layer_blend_map_size(terrain);
      CoiHandle blend_map_0 = terrain_get_layer_blend_map(terrain, 1);
      CoiHandle blend_map_1 = terrain_get_layer_blend_map(terrain, 2);

      float min_height_0 = 70;
      float fade_dist_0 = 40;
      float min_height_1 = 70;
      float fade_dist_1 = 15;

      float* blend_1 = terrain_layer_blend_map_get_blend_pointer(blend_map_1);

      for(unsigned int y = 0; y < blend_map_size; ++y)
        {
          for(unsigned int x = 0; x < blend_map_size; ++x)
            {
              float tx, ty;
              terrain_layer_blend_map_convert_image_to_terrain_space(x, y, &tx, &ty);
              float height = terrain_get_height_at_terrain_position(tx, ty);
              float val = (height - min_height_0) / fade_dist_0;
              val = math_clamp_f(val, 0.0f, 1.0f);
              val = (height - min_height_1) / fade_dist_1;
              val = math_clamp_f(val, 0.0f, 1.0f);

              *blend_1++ = val;
            }
        }

      terrain_layer_blend_map_dirty(blend_map_0);
      terrain_layer_blend_map_dirty(blend_map_1);
      terrain_layer_blend_map_update(blend_map_0);
      terrain_layer_blend_map_update(blend_map_1);
    }
  */

  terrain_group_free_temporary_resources(terrain_group);
  // listeners

  add_frame_listener(frame_listener_test,EVENT_FRAME_RENDERING_QUEUED|EVENT_FRAME_STARTED);

	add_window_listener(renderwindow, window_event_listener_test);

  input_manager = create_input_system(render_window_get_hwnd(renderwindow));
  input_listener = create_input_listener();

  keyboard = create_keyboard_object(input_manager, 1);
  mouse = create_mouse_object(input_manager, 1);

  attach_keyboard_listener(keyboard, input_listener);
  attach_mouse_listener(mouse, input_listener);
  add_key_pressed_listener(input_listener, key_pressed_test);

  while(keep_going)
    {
      keyboard_capture(keyboard);
      mouse_capture(mouse);

      // Pump window messages for nice behaviour
      pump_messages();
      // Render a frame
      render_one_frame();

      if (render_window_closed(renderwindow))
        {
          keep_going = 0;
        }

    }

#if defined(LLCOI_TEST_USE_OPENINPUT)
  windowHnd = render_window_get_hwnd(renderwindow);

#if defined(PLATFORM_LINUX)
  disp = XOpenDisplay( NULL );
  scrn = DefaultScreen(disp);
  sprintf(openinput_window_params, "c:%u s:%u w:%u", (unsigned int)disp, (unsigned int)scrn, windowHnd);
#else
  sprintf(openinput_window_params, "c:%u s:%u w:%u", 0, 0, windowHnd);
#endif

  oi_init(openinput_window_params, 0);

  log_message("***************************");
  log_message("*** All Systems online! ***");
  log_message("***************************");

  //render_loop();
  while (keep_going)
    {
      // ask oi to wait for events
      oi_events_poll(&evt);
      switch(evt.type)
        {
        case OI_QUIT:
          // Quit
          keep_going = 0;
          break;

        case OI_KEYDOWN:
          // Keyboard button down
          //WTF?? Better way to check this, please..
          if(evt.key.keysym.sym == OIK_ESC)
            keep_going = 0;
          break;

        default:
          break;
        }
      // Pump window messages for nice behaviour
      pump_messages();
      // Render a frame
      render_one_frame();

      if (render_window_closed())
        {
          keep_going = 0;
        }
    }

  oi_close();
#endif //LLCOI_TEST_USE_OPENINPUT

	remove_window_listener(renderwindow);

  destroy_keyboard_object(input_manager, keyboard);
  destroy_mouse_object(input_manager, mouse);
  destroy_input_system(input_manager);
  release_engine();

  return 0;
}
Exemplo n.º 8
0
 bool Camera::resize(int, int) {
     create_camera();
     return false;
 }