Exemplo n.º 1
0
void create_house()
{
  int debx = 412, deby = 494, compt = 0;
  while(compt < 3){
    deby -= 44;
    object wall = create_wall(debx,deby);
    w_house = insert(wall, w_house);
    compt ++;
  }
  compt = 0;
  deby -= 44;
  while(compt < 6){
    object wall = create_ceiling(debx,deby);
    w_house = insert(wall, w_house);
    compt ++;
    debx += 60;
  }
  compt = 0;
  debx -= 60;
  deby += 44;
  while(compt < 3){
    object wall = create_wall(debx,deby);
    w_house = insert(wall, w_house);
    deby += 44;
    compt ++;
  }
  debx = 429;
  deby = 494;
  object door = create_door(debx,deby);
  d_house = insert(door, d_house);
  debx += 300;
  door = create_door(debx,deby);
  d_house = insert(door, d_house);
}
Exemplo n.º 2
0
void create() {
  seteuid(getuid());
  set("light", 1);
  set("short", "The entrance hall.");
  set("long", @ENDLONG
This hallway appears to be the only way into or
out of this building.  It's low stone walls make
it even more oppressive.  It's light in here, but
there are no torches on the walls.
ENDLONG
  );
  set("item_desc", ([
    "walls" : "They are made of a dark brown stone.\n",
    "light" : "It seems to be coming from nowhere in particular.\n",
    "floor" : "It is well worn from use.\n",
  ]));
set("smell", (["default" : "It's dusty in here.\n",
]));
  set("listen", (["default" : "You hear the wind from outside.\n",
  ]));
  set("exits", ([
    "north" : "d/Dark/Nest/level1/first_hall",
    "south" : "d/Dark/Nest/level1/main1",
  ]));
::create();
create_door("south", "north", "It's a heavy metal door", "locked", "none", 30);
create_door("north", "south", "It's a banded wooden door", "locked", "none", 20);
}
Exemplo n.º 3
0
void create()
{
	set("short", "钥匙房");
	set("long", @LONG
	// 想要有门, 只要用 create_door() 函数即可, 如下所示
	// 值得注意的有两项, 一是函式格式问题, 请自行参考
	// 另一件就是门一定要在两边同时定义, 请去此房间的另一边参考
	create_door("east", "红漆大门", "west", DOOR_OPENED);

	// 至于想要有钥匙, 则只需如下所示
	// 钥匙则可以有两种不同的模式, 一是特定的, 一是万用的
	// 目前没有防止人家用万用钥匙的功能, 可以自己用 init() 函数
	// 定义自己的 open 命令来使用, 至于钥匙范例, 请去底下目录寻找
	// ~wade/obj/key.c
	set ("need_key/east", 1);
LONG
	);

	set("exits", ([
	    "east"	:	"/u/w/wade/workroom"
	]));
	set ("need_key/east", 1);
	create_door("east", "红漆大门", "west", DOOR_CLOSED);

	set("light", "1");
	setup();
}
Exemplo n.º 4
0
void create()
{
	set("short", "石室");
	set("long", @LONG
这是一条小小的甬道,周围都是石壁,极为坚硬,看来不是什么武
功能打破的。石室里伸手不见无指,顺着石壁你摸索着,好象周围有石
门。
LONG );
	set("exits", ([
		"south" : __DIR__"midao1",
		"north" : __DIR__"midao9",
		"east"  : __DIR__"midao6",
		"west"  : __DIR__"midao8",
	]));
	set("no_clean_up", 0);
	set("no_drop", 1);
	set("coor/x", -52030);
	set("coor/y", 1070);
	set("coor/z", 90);
	setup();
	create_door("south", "石门", "north", DOOR_CLOSED);
	create_door("north", "石门", "south", DOOR_CLOSED);
	create_door("east",  "石门", "west",  DOOR_CLOSED);
	create_door("west",  "石门", "east",  DOOR_CLOSED);
	replace_program(ROOM);
}
Exemplo n.º 5
0
void create()
{
    set("short", "走廊");
    set("long", @LONG
走廊东边木门后连着华山男弟子的休息室,西边门后是女弟子的休息
室。南边是华山掌门的寝室,弟子皆不准进去。北边则是客厅。
LONG
    );

    set("exits", ([
	"east" : __DIR__"nanshi",
	"west" : __DIR__"nushi",
	"south" : __DIR__"buwei2",
	"north" : __DIR__"zoulang1",
    ]));

    set("objects", ([
        CLASS_D("huashan") + "/dayou" : 1,
    ]));

    create_door("east", "木门", "west", DOOR_CLOSED);
    create_door("west", "木门", "east", DOOR_CLOSED);	

    set("no_clean_up", 0);

	set("cost", 1);
    setup();
    //replace_program(ROOM);
}
Exemplo n.º 6
0
void create()
{
        set("short","花园");
        set("long",@LONG

	    此处是圣火教总坛的花园,也是收集珍奇
	野兽的地方.虽然教主并没有明令禁止教众进
	来此地,不过为了自身的生命安全,陌生的地
	方还是不要乱闯的好呀!!眼前的这只怪物正张
	牙舞爪的像你撒娇哩!!
 
LONG);
        set("outdoors", "/u/r/rence");
        set("exits", ([ /* sizeof() == 4 */
        "north":"/open/prayer/room/garden7",		//花园
        "south":"/open/prayer/room/garden1",		//  "
        "east":"/open/prayer/room/garden2",		// "
        "west":"/open/prayer/room/garden4",		// "
        ]) );
        set("no_fight", 0);
        set("objects",([ /* sizeof() == 1 */
  "/open/prayer/npc/crab-ox" : 1,		
]));
   create_door("south","木制栅栏","north",DOOR_CLOSED);
   setup();
}
Exemplo n.º 7
0
void create()
{
        set("short", "小径");
        set("long",@LONG
尚书府的小径走到这似乎到了尽头。小径的东边是一间小屋,平
时房门总是关的,每天按时由一名又聋又哑的仆役送饭进去,其他人
一概不让入内。南边不远处就是尚书府庭院了。
LONG
        );

        set("exits", ([
                "east" :        __DIR__"xiaowu",
		"south":	__DIR__"road2",
                ]));

	set("objects", ([
		__DIR__"npc/huyuan":	1,
		]) );

	set("outdoors", "city");
	
	create_door ("east", "小木门", "west", DOOR_CLOSED);

        setup();
        replace_program(ROOM);
}
Exemplo n.º 8
0
Arquivo: caodi.c Projeto: mudchina/fy4
void create()
{
        set("short", "草地");
        set("long", @LONG
庭园深深,夜色如墨,似乎到处都是人影。只觉得风吹树叶,
连大地也在低沉地呻吟。前面厢房木窗的裂缝里,已透出灰蒙蒙的
灯光,门犹在不住摇蔽。林木间左转右转,就来到一座假山,从假
山的中间穿过去,则是一座鬼气森森的楼阁。
LONG
        );
        set("exits", ([ /* sizeof() == 4 */
  "west" : __DIR__"guan",
  "east" : __DIR__"hyuan",

   ]));



        set("objects", ([
       
        __DIR__"npc/bandit1" : 1,
        __DIR__"npc/bandit2" : 1,
        __DIR__"npc/bandit3" : 1,
        __DIR__"npc/bandit4" : 1,
        __DIR__"npc/bandit5" : 1,
                        ]) );

        set("outdoors", "sharen");
        set("no_death_penalty",1);
        set("coor/y",-430);
        set("coor/z",0);
        set("coor/x",-15);
        setup();
        create_door("west", "青铜门", "east", DOOR_CLOSED); 
} 
Exemplo n.º 9
0
Arquivo: beitian.c Projeto: cosin/XYJ
void create ()
{
  set ("short", "北天门");
  set ("long", @LONG

    这里是天宫的北门。玉皇大帝的宝座是坐北朝南的,所以除了有
特殊圣旨或玉帝的亲信之外,没人敢从这里出入。比起南天门来,北
边可就冷清多了。虽然如此,北天门造的可丝毫不含糊。鲜红的大门
上镶着闪闪发光的铜钉,显得威武非凡。护国天王领着大力天丁和众
天兵,一丝不苟的巡逻着。

LONG);

  set("item_desc", ([ /* sizeof() == 1 */
  "south" : (: look_door,     "south" :),
]));
  set("objects", ([ /* sizeof() == 4 */
//  __DIR__"npc/tian-ding2" : 1,
//  __DIR__"npc/tian-ding1" : 1,
  __DIR__"npc/hg-tianwang" : 1,
  __DIR__"npc/tian-bing" : 4,
]));
  set("outdoors", 1);
  set("exits", ([ /* sizeof() == 3 */
  "west" : __DIR__"nw1",
  "south" : __DIR__"beimenting",
  "north" : __DIR__"yun",
  "east" : __DIR__"ne1",
]));
create_door("south", "北天门", "north", DOOR_CLOSED);

  setup();
}
Exemplo n.º 10
0
Arquivo: mars2.c Projeto: mudchina/fy4
void create()
{
set("short", WHT"怡然厅"NOR);
set("long", @LONG
大厅布置的简单别致,大厅两旁各安置着两张红木椅子和茶几
正前方挂着此居主人当年纵横天下所用的刀剑,刀剑下方安置着
香坛,里面燃放着香料,幽幽的香味让大厅显得格外的宁静和舒
适。
LONG
);
        set("exits", ([
"west" : __DIR__"mars3",
"east" : __DIR__"mars4",
"south" : __DIR__"mars1",

]));
set("objects", ([

       ]) );
           set("item_desc", ([
                "door": "一扇清雅的木门,造型别致,似乎可以打开(open)。\n",
                "木门": "一扇清雅的木门,造型别致,似乎可以打开(open)。\n",
        ]) );
        create_door("south", "木门", "north", DOOR_CLOSED);
        set("coor/x",X_COOR);
   	set("coor/y",Y_COOR);
        set("coor/z",Z_COOR);
/*        set("room_flag",R_FLAG);
        set("owner", OWNER);
        set("class", CLASS); */
        set("indoors","residence");
        setup();
}
Exemplo n.º 11
0
void create()
{
        set("short", "琴室");
        set("long", @LONG
房中一阵檀香,一床(bed)一几,陈设简单,床上挂了纱帐,甚
是陈旧,已呈黄色。几上放着一张瑶琴。东面是一个月洞门(door),
通向梅庄的後回廊。
LONG
        );
        set("exits", ([
		"east" : __DIR__"huilang",
	]));

	set("objects", ([
		__DIR__"npc/huang" : 1,
		__DIR__"npc/obj/yaoqin" : 1,
	]));
        set("item_desc", ([
                "bed" : "普普通通的一张床。\n",
		"door" : "门上似乎并未上锁。\n",
        ]));
        create_door("east","月洞门","west", DOOR_CLOSED);

        set("no_clean_up", 0);

	set("cost", 0);
	setup();
//        replace_program(ROOM);
}
Exemplo n.º 12
0
void create ()
{
  set ("short", "南天门");
  set ("long", @LONG

这里就是天宫的南门,只见金光万道,瑞气千条。你一时间觉
得有些不知所措,定了定神,才发现门是琉璃造就,宝玉妆成。
气派非凡。进了这一道门,就是天宫了。往门内望去,只见云
遮雾绕,一座座宫殿隐隐约约地看不大清晰。增长天王手持长
枪,正带着几个天兵天将在这里巡逻。

LONG);

  set("item_desc", ([ /* sizeof() == 1 */
  "north" : (: look_door,     "north" :),
]));
  set("objects", ([ /* sizeof() == 4 */
  __DIR__"npc/zz-tianwang" : 1,
//  __DIR__"npc/tian-ding2" : 1,
//  __DIR__"npc/tian-ding1" : 1,
  __DIR__"npc/tian-bing" : 4,
]));
  set("outdoors", 1);

  set("exits", ([ /* sizeof() == 3 */
  "west" : __DIR__"sw1",
  "north" : __DIR__"nanmenting",
  "east" : __DIR__"se1",
]));
create_door("north", "南天门", "south", DOOR_CLOSED);

  setup();
}
Exemplo n.º 13
0
void create ()
{
  set ("short", "卧房");
  set ("long", @LONG

刚至房中,便有一股细细的甜香,房中如雪洞一般,一色的玩器全无;案
上只有一个土定瓶,瓶中供着数枝菊,并两部书,茶壶,茶杯而已;床上
只吊着青纱帐幔,衾褥也十分朴素。传闻王家大小姐喜好素净,看这里的
摆饰,传闻并不假。

LONG);

  set("item_desc", ([ /* sizeof() == 1 */
  "east" : (: look_door,     "east" :),
]));
  set("exits", ([ /* sizeof() == 1 */
  "east" : __DIR__"g3-5",
]));
  set("objects", ([ /* sizeof() == 1 */
  "/open/gblade/npc/leing.c" : 1,
]));
  set("light_up", 1);

	create_door("east","雕花紫檀木门","west",DOOR_CLOSED);
  setup();
}
Exemplo n.º 14
0
void create()
{
        set("short","木人场");
        set("long", @LONG

    墙壁上贴满了人体的穴道图和解说,以便弟子门熟记,想正式成
为银针门入意门弟子,必须先熟记这些穴位,看!那不是有两三个弟
子在那儿喃喃自语,好像背的挺认真的嘛!

LONG
        );

        set("outdoors", 1);
        set("exits", ([ /* sizeof() == 4 */
        "north":__DIR__"20",            
        "south":__DIR__"2-door",       
        "west":__DIR__"27",            
        "east":__DIR__"25",         

        ]) );
        set("no_fight", 0);
        set("objects",([ /* sizeof() == 2 */
        "/open/doctor/npc/trainee2" : 1,             
        "/open/doctor/npc/trainee1" : 1,                

]));
        create_door("south","红木刻纹大门", "north",DOOR_CLOSED);

  setup();
}
Exemplo n.º 15
0
void create()
{
        set("short", "金狮镖局大厅");
        set("long", @LONG
大红地毯,珍奇古玩,高悬字画,表明这里的主人不但性情豪爽,广交朋友,
且非大字不识,目中无人之辈。上首一狮皮交椅,左右各明烛闪烁。一古木书案
横于椅前,上面整齐的堆着一卷卷镖局压镖的货票。
LONG
        );
        set("exits", ([ /* sizeof() == 4 */
  "west" : __DIR__"goldlion",
  "east" : __DIR__"ginhall",
  "north" : __DIR__"gmoney",
]));
        set("objects", ([
        __DIR__"npc/" : 1,
                        ]) );

        set("coor/x",20);
        set("coor/y",40);
        set("coor/z",-300);
        setup();
        create_door("north", "铁门", "south", DOOR_CLOSED);

}
Exemplo n.º 16
0
void create ()
{
   set ("short", "西偏殿");
   set ("long", @LONG

西偏殿主要用来堆放一些布道上香的常用物品。殿北楠木桌上有
一对青铜的烛台,上有红烛轻燃。隔着西边的雕花木门是西廊,
隐约可听到竹林中的风声。东边就回到宝殿。
LONG);

   set("exits", 
   ([ //sizeof() == 4
     "north" : __DIR__"jiangjing",
     "east" : __DIR__"zhengdian",
     "west" : __DIR__"westway2",
   ]));
   
   set("objects", 
   ([ //sizeof() == 1
     //__DIR__"npc/qingfeng" : 1,
   ]));

create_door("west", "雕花木门", "east", DOOR_CLOSED);

   //set("outdoors", "wuzhuang");

   setup();
}
Exemplo n.º 17
0
void create ()
{
  set ("short", "浴室");
  set ("long", @LONG

这里是卧房内的浴室,青瓷铺成的地板上沾满了水迹,一个约水池大小
的浴池占满了整个房间,轻纱笼罩在一旁令你有一种蒙胧之感,水气氲
绕四周,百花飘落在浴池内。

LONG);

set("exits", ([ /* sizeof() == 1 */
"west":__DIR__"r1.c",
]));
  set("item_desc", ([ /* sizeof() == 1 */
  "west" : (: look_door,     "west" :),
]));
  set("objects", ([ /* sizeof() == 2 */
 "/daemon/class/blademan/npc/maid1.c" :2,
 "/daemon/class/blademan/npc/haing.c" :1,
]));
  set("light_up", 1);
create_door("west","萤珀石屏风","east",DOOR_CLOSED);
  setup();
}
Exemplo n.º 18
0
void create()
{
  set("short", "菠萝面包的工作室");
  set("long", @LONG



                 菠萝面包的工作室




LONG);

  set("exits", ([ /* sizeof() == 4 */
      "down" : "/open/wiz/entrance",
      "west" : __DIR__"workroom",
  ]));

  set("no_clean_up", 0);
  set("valid_startroom", 1);
  set("objects", ([
  // __DIR__"npc/test"	:	1,
  ]) );

  // 也可以设成 set ("need_key/door", 1)
  create_door ("east", "小黄门", "west");
  set ("need_key/east", 1);

  setup();
  call_other("/obj/board/wade_b", "???");
}
Exemplo n.º 19
0
void create()

{
        set("short", "林间空地");
        set("long", @LONG
往前走仍然是无边无际的林子,并不浓密,偶尔可以见到伐木人留下的篝火,
或是一块块只留下树根的空地。面前就是这么块空地,奇怪的是,空地中央竟然摆
着张小桌子。桌子上摆着些纸人纸马,还有一柄纸刀。用白纸糊成的刀,但刀柄却
涂成了黑色。没有人声,只有箫杀之意。空地旁有一间小屋。
LONG
        );
        set("exits", ([ 
		"north" : __DIR__"woods2",
		"south" : __DIR__"woodcabin",
	]));
        set("item_desc", ([
        	"table": "一张桌子上摆着些纸人纸马,还有一柄纸刀。用白纸糊成的刀,但刀柄却涂
成了黑色。\n",
        	"桌子" : "一张桌子上摆着些纸人纸马,还有一柄纸刀。用白纸糊成的刀,但刀柄却涂
成了黑色。\n",
        
	]) );
	set("outdoors", "zangbei");
        set("coor/x",-1620);
        set("coor/y",670);
        set("coor/z",0);
	set("map","zbwest");
	setup();
	create_door("south","door","木门","north",DOOR_CLOSED);
}
Exemplo n.º 20
0
void create ()
{
   set ("short", "西小廊");
   set ("long", @LONG

这是大殿西厢的一条长廊,向北连到后院。小廊上是木板铺地,
打扫的极为干净,走在上面发出吱吱的响声。走廊两面的木格内
雕着一些山水人物。东面有一道小门通向西偏店。
LONG);

   set("exits", 
   ([ //sizeof() == 4
     "south" : __DIR__"westway1",
     "north" : __DIR__"westway3",
     "east" : __DIR__"wpiandian",
   ]));
   
   set("objects", 
   ([ //sizeof() == 1
     //__DIR__"npc/qingfeng" : 1,
     //__DIR__"npc/mingyue" : 1,
   ]));
create_door("east", "雕花木门", "west", DOOR_CLOSED);


//   set("outdoors", "wuzhuang");

   setup();
}
Exemplo n.º 21
0
void create ()
{
	set ("short", "东偏殿");
	set ("long", @LONG

东偏殿主要是待客奉茶之用。殿内摆着几对檀木椅。木壁之上挂
了几幅字画。中有一幅大书:“清虚人事少,寂静道心生”,写
得是灵妙非常,落款袁天罡。
LONG);

	set("exits", 
	([ //sizeof() == 4
		"east" : __DIR__"eastway2",
		"west" : __DIR__"zhengdian",
		"north" : __DIR__"shuofa",
	]));
	
	set("objects", 
	([ //sizeof() == 1
		//__DIR__"npc/qingfeng" : 1,
		__DIR__"npc/mingyue" : 1,
	]));

create_door("east", "雕花木门", "west", DOOR_CLOSED);
	//set("outdoors", "wuzhuang");

	setup();
}
Exemplo n.º 22
0
void create()
{
    set("short","耶丈室");
    set("long",@LONG
        簇拥在禅房之间的为历代方丈的居所,兴国禅寺是南宗的嫡传寺庙,始祖神会
        是六祖慧能晚年的得意弟子,此后人才辈出,向北有一个小门,没有方丈的允许任
        何人不得擅入。
        LONG
       );
    set("exits",([
                     "south":__DIR__"houyuan.c",
                     "north":__DIR__"mishi1.c",
                     "east" :__DIR__"chanfang2.c",
                     "west" :__DIR__"chanfang.c"
                 ]));
    set("objects", ([
                        __DIR__"npc/master" : 1,
                    ]) );
    set("valid_startroom", 1);
    set("coor/x",0);
    set("coor/y",0);
    set("coor/z",0);
    setup();
    create_door("north","door","石门","south",DOOR_CLOSED);
}
Exemplo n.º 23
0
void create ()
{
  set ("short", "走廊");
  set ("long", @LONG

这里是通往斋房的走廊,普陀山门人弟子们用斋前往往在此
小憩片刻,有人乘机寻得一些药品灵丹来疗伤养精。角落上
似乎有一扇小门通往里屋。
LONG);

  set("item_desc", ([ /* sizeof() == 1 */
  "south" : (: look_door,     "south" :),
]));
  set("exits", ([ /* sizeof() == 3 */
  "west" : __DIR__"xiaoyuan",
  "south" : __DIR__"chucangshi",
  "east" : __DIR__"zhaifang",
]));
  set("light_up", 1);
  set("objects", ([ /* sizeof() == 1 */
  __DIR__"npc/zhangchu" : 1,
]));
create_door("south", "小门", "north", DOOR_CLOSED);

  setup();
}
Exemplo n.º 24
0
void create()
{
    set("short", "雪阶下");
    set("long", @LONG

这里是一片小平台,雪山弟子平日起居的处所基本都在这里,西边
就是休息室,东边则是厨房。地上积了厚厚的雪,往来的雪山弟子
却从不感到严寒。
LONG);

    set("exits", ([ //sizeof() == 4
        "north" : __DIR__"xuejie-2",
        "sorth" : __DIR__"xuelu",
        "west" : __DIR__"restroom",
        "east" : __DIR__"chufang",
    ]));
    
    set("objects", ([
        __DIR__"obj/rack" : 1,
    ]));

    set("outdoors", "xueshan");

    create_door("east", "厨房门", "west", DOOR_CLOSED);
    set("no_clean_up", 0);

    setup();
}
Exemplo n.º 25
0
void create ()
{
   set ("short", "后院");
   set ("long", @LONG

来到后院,不觉心情为之一松。好一派鸟语花香。院子虽不大,
看得出有一番精心布置。北面一道小门以梨树枝结成,而雪白的
梨花居然依旧盛开。
LONG);

   set("exits", 
   ([ //sizeof() == 4
     "north" : __DIR__"juyuan",
     "south" : __DIR__"houdian",
     //"west" : __DIR__"westway6",
   ]));
   
   set("objects", 
   ([ //sizeof() == 1
     //__DIR__"npc/qingfeng" : 1,
     //__DIR__"npc/mingyue" : 1,
   ]));

   create_door("north", "梨花门", "south", DOOR_CLOSED);
   set("outdoors", "wuzhuang");

   setup();
}
Exemplo n.º 26
0
Arquivo: cj4.c Projeto: mudchina/fy4
void create()
{
        set("short", "藏经楼");
        set("long", @LONG
专门研究天下邪派武功,尤其是毒,定力不强者往往会因为邪派武
功易于速成而修练,结果走上魔道,所以这层一般不允许轻易上来,更
别说研究邪派武功了,倒是几本解毒方面的书籍可以稍做研究。当然武
学之道,存乎一心,若内力惊人,定力深厚,那么研究邪派武功有益无
害。
LONG
        );
        set("exits", ([ 
  "up" : __DIR__"cj5",
  "down": __DIR__"cj3",
]));
        set("objects", ([
                __DIR__"obj/slayedman1" : 1,
                __DIR__"obj/slayedman2" : 2,
                __DIR__"obj/slayedman1" : 1,
                "/obj/weapon/sword":    2,
       ]) );
        set("no_fly",1);
        set("coor/x",-210);
        set("coor/y",360);
        set("coor/z",100);
        setup();
        create_door("down", "木门", "up", DOOR_CLOSED); 
}
Exemplo n.º 27
0
void create ()
{
  set ("short", "聚仙庵");
  set ("long", @LONG

聚仙庵依山而建,布设甚是精巧。所谓“小桥通活水,茅舍
倚青山”,在风水上可称之为宝地。此刻庵门紧闭。有一道
士懒洋洋地盘坐在庵前绿茵之上,不知是在打坐修炼还是在
晒太阳。
LONG);

  set("exits", ([ /* sizeof() == 2 */
  "enter" : __DIR__"annei",
  "northdown" : __DIR__"jieyang",
]));

  create_door("enter","庵门","out",DOOR_CLOSED); 

  set("objects", ([
         __DIR__"npc/daoshi" : 1,
      ]));
  set("outdoors", __DIR__"");

  setup();
}
Exemplo n.º 28
0
Arquivo: juyuan.c Projeto: cosin/XYJ
void create ()
{
	set ("short", "菊园");
	set ("long", @LONG

梨花门外却不是梨园。这里各种各色的菊花争奇斗艳。你不由得
放轻了脚步,唯恐一个不小心,惊落了娇艳欲滴的花瓣。东北一
亭俏立,隐约可见“牡丹亭”几字。
LONG);

	set("exits", 
	([ //sizeof() == 4
		"northeast" : __DIR__"mudanting",
		"northwest" : __DIR__"shuoyaopu",
		"south" : __DIR__"houyuan",
		//"west" : __DIR__"westway6",
	]));
	
	set("objects", 
	([ //sizeof() == 1
		//__DIR__"npc/qingfeng" : 1,
		//__DIR__"npc/mingyue" : 1,
	]));

	create_door("south", "梨花门", "north", DOOR_CLOSED);
	set("outdoors", "wuzhuang");

	setup();
}
Exemplo n.º 29
0
void create ()
{
  set ("short", "山门");
  set ("long", @LONG

这里是南海普陀山的山门,山门上写着:

     净瓶甘露年年盛,斜插垂杨岁岁青。
     落伽山上慈悲主,潮音洞里活观音。

真个仙山宝地,福岛洞天!

LONG);

  set("objects", ([ /* sizeof() == 1 */
  __DIR__"npc/zhike" : 1,
]));
  set("outdoors", __DIR__"");
  set("exits", ([ /* sizeof() == 2 */
  "north" : __DIR__"xiaoyuan",
  "southdown" : __DIR__"shanglu",
]));

  create_door("north", "石门", "south", DOOR_CLOSED);
set("valid_startroom", 1);
setup();

"/obj/board/wall_b"->foo();
}
Exemplo n.º 30
0
void create ()
{
  set ("short", "接引殿");
  set ("long", @LONG

进了南天门,已经可以看到一座座天宫放着七彩霞光,忽隐忽现
于云遮雾绕之中。里壁厢有几根大柱,柱上缠绕着金鳞耀日赤须
龙;一座白玉桥弯弯曲曲地向北延伸,东西两边各有一座大殿,
也不知是干什么用的,你可以隐约听到东边殿中有喧哗之声,似
乎人不少。

LONG);

  set("exits", ([ /* sizeof() == 3 */
  "south" : __DIR__"nantian",
  "north" : __DIR__"caihongqiao",
  "west" : __DIR__"caifengdian",
  "east" : __DIR__"jinlongdian",
]));

  create_door("south", "南天门", "north", DOOR_CLOSED);
        set("no_clean_up", 0);

  setup();
}