Exemplo n.º 1
0
static void 
update_textures(struct st_context *st)
{
   struct gl_vertex_program *vprog = st->ctx->VertexProgram._Current;
   struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current;
   const GLbitfield samplersUsed = (vprog->Base.SamplersUsed |
                                    fprog->Base.SamplersUsed);
   GLuint su;

   st->state.num_textures = 0;

   /* loop over sampler units (aka tex image units) */
   for (su = 0; su < st->ctx->Const.MaxTextureImageUnits; su++) {
      struct pipe_texture *pt = NULL;

      if (samplersUsed & (1 << su)) {
         struct gl_texture_object *texObj;
         struct st_texture_object *stObj;
         GLboolean flush, retval;
         GLuint texUnit;

         if (fprog->Base.SamplersUsed & (1 << su))
            texUnit = fprog->Base.SamplerUnits[su];
         else
            texUnit = vprog->Base.SamplerUnits[su];

         texObj = st->ctx->Texture.Unit[texUnit]._Current;

         if (!texObj) {
            texObj = st_get_default_texture(st);
         }
         stObj = st_texture_object(texObj);

         retval = st_finalize_texture(st->ctx, st->pipe, texObj, &flush);
         if (!retval) {
            /* out of mem */
            continue;
         }

         st->state.num_textures = su + 1;

         pt = st_get_stobj_texture(stObj);
      }

      /*
      if (pt) {
         printf("%s su=%u non-null\n", __FUNCTION__, su);
      }
      else {
         printf("%s su=%u null\n", __FUNCTION__, su);
      }
      */

      pipe_texture_reference(&st->state.sampler_texture[su], pt);
   }

   cso_set_sampler_textures(st->cso_context,
                            st->state.num_textures,
                            st->state.sampler_texture);
}
Exemplo n.º 2
0
void renderer_copy_prepare(struct xorg_renderer *r,
                           struct pipe_surface *dst_surface,
                           struct pipe_texture *src_texture)
{
   struct pipe_context *pipe = r->pipe;
   struct pipe_screen *screen = pipe->screen;
   struct xorg_shader shader;

   assert(screen->is_format_supported(screen, dst_surface->format,
                                      PIPE_TEXTURE_2D,
                                      PIPE_TEXTURE_USAGE_RENDER_TARGET,
                                      0));


   /* set misc state we care about */
   {
      struct pipe_blend_state blend;
      memset(&blend, 0, sizeof(blend));
      blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE;
      blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE;
      blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
      blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
      blend.colormask = PIPE_MASK_RGBA;
      cso_set_blend(r->cso, &blend);
   }

   /* sampler */
   {
      struct pipe_sampler_state sampler;
      memset(&sampler, 0, sizeof(sampler));
      sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
      sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
      sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
      sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
      sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
      sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
      sampler.normalized_coords = 1;
      cso_single_sampler(r->cso, 0, &sampler);
      cso_single_sampler_done(r->cso);
   }

   renderer_bind_destination(r, dst_surface, 
                             dst_surface->width,
                             dst_surface->height);

   /* texture */
   cso_set_sampler_textures(r->cso, 1, &src_texture);

   /* shaders */
   shader = xorg_shaders_get(r->shaders,
                             VS_COMPOSITE,
                             FS_COMPOSITE);
   cso_set_vertex_shader_handle(r->cso, shader.vs);
   cso_set_fragment_shader_handle(r->cso, shader.fs);

   r->buffer_size = 0;
   r->attrs_per_vertex = 2;
}
Exemplo n.º 3
0
struct st_context *
st_context_create(struct st_device *st_dev) 
{
   struct st_context *st_ctx;
   
   st_ctx = CALLOC_STRUCT(st_context);
   if(!st_ctx)
      return NULL;
   
   st_device_reference(&st_ctx->st_dev, st_dev);
   
   st_ctx->real_pipe = st_dev->st_ws->context_create(st_dev->real_screen);
   if(!st_ctx->real_pipe) {
      st_context_destroy(st_ctx);
      return NULL;
   }
   
   st_ctx->pipe = trace_context_create(st_dev->screen, st_ctx->real_pipe);
   if(!st_ctx->pipe) {
      st_context_destroy(st_ctx);
      return NULL;
   }

   st_ctx->cso = cso_create_context(st_ctx->pipe);
   if(!st_ctx->cso) {
      st_context_destroy(st_ctx);
      return NULL;
   }
   
   /* disabled blending/masking */
   {
      struct pipe_blend_state blend;
      memset(&blend, 0, sizeof(blend));
      blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE;
      blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE;
      blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
      blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
      blend.colormask = PIPE_MASK_RGBA;
      cso_set_blend(st_ctx->cso, &blend);
   }

   /* no-op depth/stencil/alpha */
   {
      struct pipe_depth_stencil_alpha_state depthstencil;
      memset(&depthstencil, 0, sizeof(depthstencil));
      cso_set_depth_stencil_alpha(st_ctx->cso, &depthstencil);
   }

   /* rasterizer */
   {
      struct pipe_rasterizer_state rasterizer;
      memset(&rasterizer, 0, sizeof(rasterizer));
      rasterizer.front_winding = PIPE_WINDING_CW;
      rasterizer.cull_mode = PIPE_WINDING_NONE;
      cso_set_rasterizer(st_ctx->cso, &rasterizer);
   }

   /* clip */
   {
      struct pipe_clip_state clip;
      memset(&clip, 0, sizeof(clip));
      st_ctx->pipe->set_clip_state(st_ctx->pipe, &clip);
   }

   /* identity viewport */
   {
      struct pipe_viewport_state viewport;
      viewport.scale[0] = 1.0;
      viewport.scale[1] = 1.0;
      viewport.scale[2] = 1.0;
      viewport.scale[3] = 1.0;
      viewport.translate[0] = 0.0;
      viewport.translate[1] = 0.0;
      viewport.translate[2] = 0.0;
      viewport.translate[3] = 0.0;
      cso_set_viewport(st_ctx->cso, &viewport);
   }

   /* samplers */
   {
      struct pipe_sampler_state sampler;
      unsigned i;
      memset(&sampler, 0, sizeof(sampler));
      sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
      sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
      sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
      sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST;
      sampler.min_img_filter = PIPE_TEX_MIPFILTER_NEAREST;
      sampler.mag_img_filter = PIPE_TEX_MIPFILTER_NEAREST;
      sampler.normalized_coords = 1;
      for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
         cso_single_sampler(st_ctx->cso, i, &sampler);
      cso_single_sampler_done(st_ctx->cso);
   }

   /* default textures */
   {
      struct pipe_screen *screen = st_dev->screen;
      struct pipe_texture templat;
      struct pipe_transfer *transfer;
      unsigned i;

      memset( &templat, 0, sizeof( templat ) );
      templat.target = PIPE_TEXTURE_2D;
      templat.format = PIPE_FORMAT_A8R8G8B8_UNORM;
      templat.block.size = 4;
      templat.block.width = 1;
      templat.block.height = 1;
      templat.width[0] = 1;
      templat.height[0] = 1;
      templat.depth[0] = 1;
      templat.last_level = 0;
   
      st_ctx->default_texture = screen->texture_create( screen, &templat );
      if(st_ctx->default_texture) {
         transfer = screen->get_tex_transfer(screen,
                                             st_ctx->default_texture,
                                             0, 0, 0,
                                             PIPE_TRANSFER_WRITE,
                                             0, 0,
                                             st_ctx->default_texture->width[0],
                                             st_ctx->default_texture->height[0]);
         if (transfer) {
            uint32_t *map;
            map = (uint32_t *) screen->transfer_map(screen, transfer);
            if(map) {
               *map = 0x00000000;
               screen->transfer_unmap(screen, transfer);
            }
            screen->tex_transfer_destroy(transfer);
         }
      }
   
      for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
         pipe_texture_reference(&st_ctx->sampler_textures[i], st_ctx->default_texture);
      
      cso_set_sampler_textures(st_ctx->cso, PIPE_MAX_SAMPLERS, st_ctx->sampler_textures);
   }
   
   /* vertex shader */
   {
      const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
                                      TGSI_SEMANTIC_GENERIC };
      const uint semantic_indexes[] = { 0, 0 };
      st_ctx->vs = util_make_vertex_passthrough_shader(st_ctx->pipe, 
                                                       2, 
                                                       semantic_names,
                                                       semantic_indexes);
      cso_set_vertex_shader_handle(st_ctx->cso, st_ctx->vs);
   }

   /* fragment shader */
   {
      st_ctx->fs = util_make_fragment_passthrough_shader(st_ctx->pipe);
      cso_set_fragment_shader_handle(st_ctx->cso, st_ctx->fs);
   }

   return st_ctx;
}
Exemplo n.º 4
0
void renderer_copy_surface(struct renderer *ctx,
                           struct pipe_surface *src,
                           int srcX0, int srcY0,
                           int srcX1, int srcY1,
                           struct pipe_surface *dst,
                           int dstX0, int dstY0,
                           int dstX1, int dstY1,
                           float z, unsigned filter)
{
   struct pipe_context *pipe = ctx->pipe;
   struct pipe_screen *screen = pipe->screen;
   struct pipe_buffer *buf;
   struct pipe_texture texTemp, *tex;
   struct pipe_surface *texSurf;
   struct pipe_framebuffer_state fb;
   struct st_framebuffer *stfb = ctx->owner->draw_buffer;
   const int srcW = abs(srcX1 - srcX0);
   const int srcH = abs(srcY1 - srcY0);
   const int srcLeft = MIN2(srcX0, srcX1);
   const int srcTop = MIN2(srcY0, srcY1);

   assert(filter == PIPE_TEX_MIPFILTER_NEAREST ||
          filter == PIPE_TEX_MIPFILTER_LINEAR);

   if (srcLeft != srcX0) {
      /* left-right flip */
      int tmp = dstX0;
      dstX0 = dstX1;
      dstX1 = tmp;
   }

   if (srcTop != srcY0) {
      /* up-down flip */
      int tmp = dstY0;
      dstY0 = dstY1;
      dstY1 = tmp;
   }

   assert(screen->is_format_supported(screen, src->format, PIPE_TEXTURE_2D,
                                      PIPE_TEXTURE_USAGE_SAMPLER, 0));
   assert(screen->is_format_supported(screen, dst->format, PIPE_TEXTURE_2D,
                                      PIPE_TEXTURE_USAGE_SAMPLER, 0));
   assert(screen->is_format_supported(screen, dst->format, PIPE_TEXTURE_2D,
                                      PIPE_TEXTURE_USAGE_RENDER_TARGET, 0));

   /*
    * XXX for now we're always creating a temporary texture.
    * Strictly speaking that's not always needed.
    */

   /* create temp texture */
   memset(&texTemp, 0, sizeof(texTemp));
   texTemp.target = PIPE_TEXTURE_2D;
   texTemp.format = src->format;
   texTemp.last_level = 0;
   texTemp.width0 = srcW;
   texTemp.height0 = srcH;
   texTemp.depth0 = 1;

   tex = screen->texture_create(screen, &texTemp);
   if (!tex)
      return;

   texSurf = screen->get_tex_surface(screen, tex, 0, 0, 0,
                                     PIPE_BUFFER_USAGE_GPU_WRITE);

   /* load temp texture */
   if (pipe->surface_copy) {
      pipe->surface_copy(pipe,
                         texSurf, 0, 0,   /* dest */
                         src, srcLeft, srcTop, /* src */
                         srcW, srcH);     /* size */
   } else {
      util_surface_copy(pipe, FALSE,
                        texSurf, 0, 0,   /* dest */
                        src, srcLeft, srcTop, /* src */
                        srcW, srcH);     /* size */
   }

   /* free the surface, update the texture if necessary.*/
   screen->tex_surface_destroy(texSurf);

   /* save state (restored below) */
   cso_save_blend(ctx->cso);
   cso_save_samplers(ctx->cso);
   cso_save_sampler_textures(ctx->cso);
   cso_save_framebuffer(ctx->cso);
   cso_save_fragment_shader(ctx->cso);
   cso_save_vertex_shader(ctx->cso);
   cso_save_viewport(ctx->cso);

   /* set misc state we care about */
   {
      struct pipe_blend_state blend;
      memset(&blend, 0, sizeof(blend));
      blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
      blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
      blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
      blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
      blend.rt[0].colormask = PIPE_MASK_RGBA;
      cso_set_blend(ctx->cso, &blend);
   }

   vg_set_viewport(ctx->owner, VEGA_Y0_TOP);

   /* sampler */
   {
      struct pipe_sampler_state sampler;
      memset(&sampler, 0, sizeof(sampler));
      sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
      sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
      sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
      sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
      sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
      sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
      sampler.normalized_coords = 1;
      cso_single_sampler(ctx->cso, 0, &sampler);
      cso_single_sampler_done(ctx->cso);
   }

   /* texture */
   cso_set_sampler_textures(ctx->cso, 1, &tex);

   /* shaders */
   cso_set_fragment_shader_handle(ctx->cso, ctx->fs);
   cso_set_vertex_shader_handle(ctx->cso, vg_texture_vs(ctx->owner));

   /* drawing dest */
   if (stfb->strb->surface != dst) {
      memset(&fb, 0, sizeof(fb));
      fb.width = dst->width;
      fb.height = dst->height;
      fb.nr_cbufs = 1;
      fb.cbufs[0] = dst;
      fb.zsbuf = stfb->dsrb->surface;
      cso_set_framebuffer(ctx->cso, &fb);
   }

   /* draw quad */
   buf = setup_vertex_data(ctx,
                           (float) dstX0, (float) dstY0,
                           (float) dstX1, (float) dstY1, z);

   if (buf) {
      util_draw_vertex_buffer(ctx->pipe, buf, 0,
                              PIPE_PRIM_TRIANGLE_FAN,
                              4,  /* verts */
                              2); /* attribs/vert */

      pipe_buffer_reference( &buf,
                             NULL );
   }


   /* restore state we changed */
   cso_restore_blend(ctx->cso);
   cso_restore_samplers(ctx->cso);
   cso_restore_sampler_textures(ctx->cso);
   cso_restore_framebuffer(ctx->cso);
   cso_restore_fragment_shader(ctx->cso);
   cso_restore_vertex_shader(ctx->cso);
   cso_restore_viewport(ctx->cso);

   pipe_texture_reference(&tex, NULL);
}
Exemplo n.º 5
0
void renderer_copy_texture(struct renderer *ctx,
                           struct pipe_texture *src,
                           VGfloat sx1, VGfloat sy1,
                           VGfloat sx2, VGfloat sy2,
                           struct pipe_texture *dst,
                           VGfloat dx1, VGfloat dy1,
                           VGfloat dx2, VGfloat dy2)
{
   struct pipe_context *pipe = ctx->pipe;
   struct pipe_screen *screen = pipe->screen;
   struct pipe_buffer *buf;
   struct pipe_surface *dst_surf = screen->get_tex_surface(
      screen, dst, 0, 0, 0,
      PIPE_BUFFER_USAGE_GPU_WRITE);
   struct pipe_framebuffer_state fb;
   float s0, t0, s1, t1;

   assert(src->width0 != 0);
   assert(src->height0 != 0);
   assert(dst->width0 != 0);
   assert(dst->height0 != 0);

#if 0
   debug_printf("copy texture [%f, %f, %f, %f], [%f, %f, %f, %f]\n",
                sx1, sy1, sx2, sy2, dx1, dy1, dx2, dy2);
#endif

#if 1
   s0 = sx1 / src->width0;
   s1 = sx2 / src->width0;
   t0 = sy1 / src->height0;
   t1 = sy2 / src->height0;
#else
   s0 = 0;
   s1 = 1;
   t0 = 0;
   t1 = 1;
#endif

   assert(screen->is_format_supported(screen, dst_surf->format, PIPE_TEXTURE_2D,
                                      PIPE_TEXTURE_USAGE_RENDER_TARGET, 0));

   /* save state (restored below) */
   cso_save_blend(ctx->cso);
   cso_save_samplers(ctx->cso);
   cso_save_sampler_textures(ctx->cso);
   cso_save_framebuffer(ctx->cso);
   cso_save_fragment_shader(ctx->cso);
   cso_save_vertex_shader(ctx->cso);

   cso_save_viewport(ctx->cso);


   /* set misc state we care about */
   {
      struct pipe_blend_state blend;
      memset(&blend, 0, sizeof(blend));
      blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
      blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
      blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
      blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
      blend.rt[0].colormask = PIPE_MASK_RGBA;
      cso_set_blend(ctx->cso, &blend);
   }

   /* sampler */
   {
      struct pipe_sampler_state sampler;
      memset(&sampler, 0, sizeof(sampler));
      sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
      sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
      sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
      sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
      sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
      sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
      sampler.normalized_coords = 1;
      cso_single_sampler(ctx->cso, 0, &sampler);
      cso_single_sampler_done(ctx->cso);
   }

   vg_set_viewport(ctx->owner, VEGA_Y0_TOP);

   /* texture */
   cso_set_sampler_textures(ctx->cso, 1, &src);

   /* shaders */
   cso_set_vertex_shader_handle(ctx->cso, vg_texture_vs(ctx->owner));
   cso_set_fragment_shader_handle(ctx->cso, ctx->fs);

   /* drawing dest */
   memset(&fb, 0, sizeof(fb));
   fb.width = dst_surf->width;
   fb.height = dst_surf->height;
   fb.nr_cbufs = 1;
   fb.cbufs[0] = dst_surf;
   {
      VGint i;
      for (i = 1; i < PIPE_MAX_COLOR_BUFS; ++i)
         fb.cbufs[i] = 0;
   }
   cso_set_framebuffer(ctx->cso, &fb);

   /* draw quad */
   buf = setup_vertex_data_tex(ctx,
                         dx1, dy1,
                         dx2, dy2,
                         s0, t0, s1, t1,
                         0.0f);

   if (buf) {
      util_draw_vertex_buffer(ctx->pipe, buf, 0,
                              PIPE_PRIM_TRIANGLE_FAN,
                              4,  /* verts */
                              2); /* attribs/vert */

      pipe_buffer_reference( &buf,
                             NULL );
   }

   /* restore state we changed */
   cso_restore_blend(ctx->cso);
   cso_restore_samplers(ctx->cso);
   cso_restore_sampler_textures(ctx->cso);
   cso_restore_framebuffer(ctx->cso);
   cso_restore_vertex_shader(ctx->cso);
   cso_restore_fragment_shader(ctx->cso);
   cso_restore_viewport(ctx->cso);

   pipe_surface_reference(&dst_surf, NULL);
}