//更新技能冷却时间 void magRestChange(short pl_id) { if (player[pl_id].magRest == 1) { //删除技能 cutBox(dMakeSpriteName("ob_magic", pl_id)); //技能图标点亮 dSetSpriteColorAlpha(dMakeSpriteName("magIcon", pl_id), 255); } player[pl_id].magRest+=0.2f; }
void divideMeshBox(MeshBoxes & meshb) { meshb.boundingBox.mesh = &(meshb.mesh); cutBox(meshb.boundingBox); }