Exemplo n.º 1
0
static void cxLoadingArrive(cxEvent *event)
{
    cxLoading this = cxActionView(event->sender);
    CX_EVENT_FIRE(this, onLoading);
    cxTimer timer = cxViewAppendTimer(this, 1.0f, 1);
    CX_EVENT_QUICK(timer->onArrive, cxFinishedArrive);
}
Exemplo n.º 2
0
static cxInt cxViewLuaCreateTimer(lua_State *L)
{
    CX_LUA_DEF_THIS(cxView);
    cxFloat time = luaL_checknumber(L, 2);
    cxInt repeat = luaL_checkinteger(L, 3);
    cxAny timer = cxViewAppendTimer(this, time, repeat);
    CX_LUA_PUSH_OBJECT(timer);
    return 1;
}
Exemplo n.º 3
0
void cxLoaingFinished(cxAny pview)
{
    cxLoading this = pview;
    this->isLoading = true;
}

CX_OBJECT_INIT(cxLoading, cxView)
{
    this->isLoading = false;
    CX_EVENT_QUICK(this->super.onUpdate, cxLoadingOnUpdate);
    CX_METHOD_OVERRIDE(this->super.Touch, cxLoadingTouch);
}
CX_OBJECT_FREE(cxLoading, cxView)
{
    CX_EVENT_RELEASE(this->onStart);
    CX_EVENT_RELEASE(this->onFinished);
    CX_EVENT_RELEASE(this->onLoading);
}
CX_OBJECT_TERM(cxLoading, cxView)

void cxLoadingStart(cxLoading this)
{
    cxEngine engine = cxEngineInstance();
    CX_EVENT_FIRE(this, onStart);
    cxTimer timer = cxViewAppendTimer(this, 1.0f, 1);
    CX_EVENT_QUICK(timer->onArrive, cxLoadingArrive);
    cxViewAppend(engine->window, this);
}