Exemplo n.º 1
0
HRESULT d3d_buffer_create(struct d3d_device *device, const D3D11_BUFFER_DESC *desc,
        const D3D11_SUBRESOURCE_DATA *data, struct d3d_buffer **buffer)
{
    struct d3d_buffer *object;
    HRESULT hr;

    if (!(object = heap_alloc_zero(sizeof(*object))))
        return E_OUTOFMEMORY;

    if (FAILED(hr = d3d_buffer_init(object, device, desc, data)))
    {
        WARN("Failed to initialize buffer, hr %#x.\n", hr);
        heap_free(object);
        return hr;
    }

    TRACE("Created buffer %p.\n", object);
    *buffer = object;

    return S_OK;
}
Exemplo n.º 2
0
HRESULT d3d_buffer_create(struct d3d_device *device, const D3D11_BUFFER_DESC *desc,
                          const D3D11_SUBRESOURCE_DATA *data, struct d3d_buffer **buffer)
{
    struct d3d_buffer *object;
    HRESULT hr;

    if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
        return E_OUTOFMEMORY;

    if (FAILED(hr = d3d_buffer_init(object, device, desc, data)))
    {
        WARN("Failed to initialize buffer, hr %#x.\n", hr);
        HeapFree(GetProcessHeap(), 0, object);
        return hr;
    }

    TRACE("Created buffer %p.\n", object);
    *buffer = object;

    return S_OK;
}