D3DXVECTOR3 CGameObject::GetLookAt() { //게임 객체를 로컬 z-축 벡터를 반환한다. D3DXVECTOR3 d3dxvLookAt(m_d3dxmtxWorld._31, m_d3dxmtxWorld._32, m_d3dxmtxWorld._33); D3DXVec3Normalize(&d3dxvLookAt, &d3dxvLookAt); return(d3dxvLookAt); }
const D3DXVECTOR3* CObject::GetLookAt() { D3DXVECTOR3 d3dxvLookAt(m_d3dxmtxWorld->_31, m_d3dxmtxWorld->_32, m_d3dxmtxWorld->_33); D3DXVec3Normalize(&d3dxvLookAt, &d3dxvLookAt); return &d3dxvLookAt; }