Exemplo n.º 1
0
static int basic_damage_formula(const EffectiveAttackStats& attacker,
		const DerivedStats& defender) {
	float mult = damage_multiplier(attacker.power, defender.resistance);
	float base = attacker.damage
			- defender.reduction * attacker.resist_modifier;
	if (base < 0)
		return 0;
	return round(mult * base);
}
Exemplo n.º 2
0
float techtree_t::damage_multiplier(const std::string& armour,const std::string& attack) const {
	return damage_multiplier(armour_ID(armour),attack_ID(attack));
}