Exemplo n.º 1
0
void DarkGDK()

{
	//Set variables
	int centerX = dbScreenWidth() / 2;	
	int centerY = dbScreenHeight() / 2;	
	int leftX = centerX - HALF;			
	int topY = centerY - HALF;			
	int rightX = centerX + HALF;		
	int lowerY = centerY + HALF;		
	
	//Set the window's title
	dbSetWindowTitle("Octagon Pattern");

	//Set colors
	DWORD black = dbRGB(0, 0, 0);
	DWORD red = dbRGB(255, 0, 0);

	//Draw the Octagons using the variables
	dbInk(red, black);
	drawOctagon(leftX, topY);		
	drawOctagon(leftX, lowerY);		
	drawOctagon(rightX, topY);		
	drawOctagon(rightX, lowerY);	

	//Wait for the user to press a key
	dbWaitKey();
}
Exemplo n.º 2
0
void DarkGDK()

{

	//Window title
	dbSetWindowTitle("Color The Box!");

	//Introduction
	dbPrint();
	dbPrint("Please enter a color to view the box.");
	dbPrint();

	//Variables
	int Red, Green, Blue;
	DWORD black = dbRGB(0, 0, 0);

	//Statement/set color
	Red = atoi( dbInput() );
	Green = atoi( dbInput() );
	Blue = atoi( dbInput() );
	DWORD usercolor = dbRGB(Red, Green, Blue);

	//Declare color
	dbInk(usercolor, black);

	//Draw the box
	dbBox(150, 100, 450, 500);

	//Wait for user to press a key
	dbWaitKey();

}
Exemplo n.º 3
0
void DarkGDK ( void )
{
	dbSyncOn   ( );
	dbSyncRate ( 60 );
	dbDisableEscapeKey();
	SetCurrentDirectory("GameContents");
	dbSetWindowTitle("Gaming Level");

	int xCord = 0;
	int yCord = 0;
	int direction = 2; //up = 1, down = 2, left = 3, right = 4;
	int finished = 0; //Used to state whether the game has ended
	
	house.setWorld("stage1",xCord,yCord);	
	dbColorBackdrop(dbRGB(0,0,0));
	house.finishedPntr = &finished;

	while ( LoopGDK ( ) && !finished)
	{
		movePersonOrWorld(xCord, yCord, direction);
		//dbCenterText(510,80,dbStr(dbMouseX()));
		//dbCenterText(550,80,dbStr(dbMouseY()));
		// update the screen
		dbSync ( );
	}

	return;
}
Exemplo n.º 4
0
void DarkGDK()

{

	//Set variables
	int X;
	int Y;

	//Window title
	dbSetWindowTitle("Treasure Map");

	//Set key color
	dbSetImageColorKey(0, 255, 0);

	//Load image
	dbLoadImage("treasure map.bmp", 1);

	//Display image
	dbPasteImage(1, 0, 0);

	//Enter X coordinate
	dbPrint("Please enter the X coordinate for treasure!");
	X = atoi( dbInput() );

	//Enter Y coordinate
	dbPrint("Please enter the Y coordinate for treasure!");
	Y = atoi( dbInput() );

	DWORD red = dbRGB(255, 0, 0);
	DWORD black = dbRGB(0, 0, 0);

	dbInk(red, black);

	//Draw the X
	dbLine(X-10, Y-10, X+10, Y+10);
	dbLine(X-10, Y+10, X+10, Y-10);


	//Wait for user to press a key
	dbWaitKey();

}
Exemplo n.º 5
0
void world::endingScreen(void *classPointer) { //Like a large version of our printText function
	dbWait(500);
	char messageTotal[1000] = "Player...";
	char messageTemp[100] = "";
	int totalLength = strlen(messageTotal);
	int tempLength = 0;
	int iteration = 0;
	int numberCharsToEnd = 0;
	dbSetTextSize(52);
	for(tempLength; LoopGDK() && tempLength <= totalLength; tempLength++) {
		messageTemp[tempLength] = messageTotal[tempLength];
		dbWait(200);
		dbText(200,80,messageTemp);
		dbSync();
	}
	while(dbKeyState(57) != 1) { //Show the message, with the blinking period controlled by your computer time. Waiting for you to press space.
		if((dbTimer()/1000) % 2 == 1)
		{
			messageTemp[tempLength-2] = '\0';
		}
		else {
			messageTemp[tempLength-2] = '.';
		}
		dbCLS();
		dbWait(40);
		dbText(200,80,messageTemp);
		dbSync();
	}
	dbCLS();
	strcpy(messageTotal,"Thank you very much for playing. This game has been coded in C++, one of my favorite languages, and it has been a blast to program. I hope you have enjoyed it as much as I have. I also wish to congratulate you on finding out the password. Either you're amazing at guessing, or you found the secret note... What an odd place to put it too...");
	totalLength = strlen(messageTotal);
	for(int i = 0; i <= totalLength; i++) { //Loop through our main message
		if(((i+1)+numberCharsToEnd) % 26 == 0) { //So if the next character in the string is going to hit the edge (if it's divisible by 26 with no remainders) (Plus our difference which we'll talk about later.
			if(messageTotal[i+1] == ' ') { //first check if our next character is a space. If so, then just change it out for a \n
				messageTotal[i+1] = '\n';
			}

			else { //I guess it wasn't. Now let's check to see if there's a space behind us, at most 26 characters away. Let's also make sure that we stop if we reach 0. (Then no spaces behind us)
				for(int j = i; j >= 0 && iteration < 26; j--) {
					if(messageTotal[j] == ' ') { //We found a character that's both a space and within our limits! Now we make it \n, tell the program that we found one by setting iteration to 0,
												 //And add the difference between our previous end of line, to our numberCharsToEnd variable.
						messageTotal[j] = '\n';
						iteration = 0;
						numberCharsToEnd = ((i+1)+numberCharsToEnd)-(j+1); //The j-1 makes it so our lines align properly.
						break;
					}
					
					iteration++; //we didn't find any spaces this round, so let's keep looking. Since I'm looking further, I increment my variable to say how far back I'm looking. (remember 26)
				}
			}

			if(iteration != 0) { //It looks like we didn't find any spaces. I guess we'll have to chop the word in half so it doesn't run off of the page (our only option)

				for(int j = totalLength; j >= i; j--) { //Move everything over to the right by 1.
					messageTotal[j+1] = messageTotal[j];					
				}
				totalLength++; //Remember: by moving everything over by 1, we made the string size 1 larger.
				messageTotal[i] = '\n'; //now insert our \n where we have our emprty space from moving everything over. (Technically our first duplicated space)
				iteration = 0; //Now, make sure to reset our iteration variable
			}
		}
	}//End for i
	for(int i = 500; i > -720 && LoopGDK(); i-=2) { //Move our text up the screen.
		dbCLS();
		dbWait(40);
		dbText(0,i,messageTotal);
		dbSync();
	}
	strcpy(messageTotal,"Thank you for playing");
	for(int i = 0; i <= 255 && LoopGDK(); i+=5){ //Fade our message in
		dbInk(dbRGB(i,i,i),dbRGB(0,0,0));
		dbCLS();
		dbWait(40);
		dbCenterText(310,150,messageTotal);
		dbSync();
	}
	for(int i = 255; i >= 0 && LoopGDK(); i-=5){ //Fade our message out
		dbInk(dbRGB(i,i,i),dbRGB(0,0,0));
		dbCLS();
		dbWait(40);
		dbCenterText(310,150,messageTotal);
		dbSync();
	}
	*(static_cast<world*>(classPointer)->finishedPntr) = 1; //You WON!!! YAY! Now let's tell the main darkGDK function that you won.

}
Exemplo n.º 6
0
void world::passGuess(char triggerName[], void *classPointer) { 

	int *currentXCord = static_cast<world*>(classPointer)->currentX;
	int *currentYCord = static_cast<world*>(classPointer)->currentY;
	int numbers = 0;
	char messageTotal[150] = "Well you seem to have the\nurge to leave. Why not stay\nfor a bit though? If you\ntruly want to go, then\nsimply guess the password:"******"";
	int spaceBar = 0;
	int correctPassword = 0;

	dbSyncOn   ( );
	dbSyncRate ( 60 );

	dbLoadImage("textBackground.png",numberOfImages+1);
	dbLoadImage("passwordBackground.png",numberOfImages+2);

	while(LoopGDK() && numbers <= 6){ //Now we have to sustain our environment again.
		dbWait(10); //How quick the message is typed
		//dbCenterText(30,90,dbStr(dbMouseX()));
		//dbCenterText(30,120,dbStr(dbMouseY()));

		static_cast<world*>(classPointer)->updateWorld(*currentXCord,*currentYCord); //Let's send our xCord and yCord that we got to our class.
		dbPasteImage((numberOfImages+1),385,0);
		dbPasteImage((numberOfImages+2),405,200);


		if(messageCharLength < totalLength) { //Just like in our printText function
			messageTemp[messageCharLength] = messageTotal[messageCharLength];
			messageTemp[messageCharLength+1] = '\0';
			messageCharLength++;
		}

		if(dbMouseClick() == 1) {
			if((dbMouseX() >= 449) && (dbMouseX() <= 472) && (dbMouseY() >= 273) && (dbMouseY() <= 297)) { //If our mouse is over the 1 button
				strncat(passwordInput,"1",1);
				numbers++;
				dbPlaySound(12);
			}

			else if((dbMouseX() >= 500) && (dbMouseX() <= 523) && (dbMouseY() >= 273) && (dbMouseY() <= 297)) { //If our mouse is over the 2 button
				strncat(passwordInput,"2",1);
				numbers++;
				dbPlaySound(12);
			}

			else if((dbMouseX() >= 552) && (dbMouseX() <= 575) && (dbMouseY() >= 273) && (dbMouseY() <= 297)) { //If our mouse is over the 3 button
				strncat(passwordInput,"3",1);
				numbers++;
				dbPlaySound(12);
			}

			else if((dbMouseX() >= 449) && (dbMouseX() <= 472) && (dbMouseY() >= 306) && (dbMouseY() <= 330)) { //If our mouse is over the 4 button
				strncat(passwordInput,"4",1);
				numbers++;
				dbPlaySound(12);
			}

			else if((dbMouseX() >= 500) && (dbMouseX() <= 523) && (dbMouseY() >= 306) && (dbMouseY() <= 330)) { //If our mouse is over the 5 button
				strncat(passwordInput,"5",1);
				numbers++;
				dbPlaySound(12);
			}

			else if((dbMouseX() >= 552) && (dbMouseX() <= 575) && (dbMouseY() >= 306) && (dbMouseY() <= 330)) { //If our mouse is over the 6 button
				strncat(passwordInput,"6",1);
				numbers++;
				dbPlaySound(12);
			}

			else if((dbMouseX() >= 449) && (dbMouseX() <= 472) && (dbMouseY() >= 339) && (dbMouseY() <= 363)) { //If our mouse is over the 7 button
				strncat(passwordInput,"7",1);
				numbers++;
				dbPlaySound(12);
			}

			else if((dbMouseX() >= 500) && (dbMouseX() <= 523) && (dbMouseY() >= 339) && (dbMouseY() <= 363)) { //If our mouse is over the 8 button
				strncat(passwordInput,"8",1);
				numbers++;
				dbPlaySound(12);
			}

			else if((dbMouseX() >= 552) && (dbMouseX() <= 575) && (dbMouseY() >= 339) && (dbMouseY() <= 363)) { //If our mouse is over the 9 button
				strncat(passwordInput,"9",1);
				numbers++;
				dbPlaySound(12);
			}

			else if((dbMouseX() >= 500) && (dbMouseX() <= 523) && (dbMouseY() >= 372) && (dbMouseY() <= 396)) { //If our mouse is over the 0 button
				strncat(passwordInput,"0",1);
				numbers++;
				dbPlaySound(12);
			}
			dbWait(300);
		}

		if(numbers == 7) { //Now let's create a local instance of our world for the new mesage
			strcpy(messageTemp,"");
			if(strcmp(passwordInput,"1433434") == 0) {//Now let's check to see if they got the password correct
				strcpy(messageTotal,"Congratulations! That's\nthe right password!");
				correctPassword++;
				dbInk(dbRGB(0,255,0),dbRGB(0,0,0));
				dbPlaySound(14);
			}
			else {
				strcpy(messageTotal,"Sorry, but that's not the\npassword. Please try again.");
				dbInk(dbRGB(255,0,0),dbRGB(0,0,0));
				dbPlaySound(13);
			}
			totalLength = strlen(messageTotal);
			messageCharLength = 0;
			while(LoopGDK() && spaceBar == 0) {
				dbWait(10);
				static_cast<world*>(classPointer)->updateWorld(*currentXCord,*currentYCord); //Let's send our xCord and yCord that we got to our class.
				dbPasteImage((numberOfImages+1),385,0);
				dbPasteImage((numberOfImages+2),405,200);
				
				if(messageCharLength < totalLength) { //Lets loop through our message again.
					messageTemp[messageCharLength] = messageTotal[messageCharLength];
					messageTemp[messageCharLength+1] = '\0'; 
					messageCharLength++;
				}
				if(dbKeyState(57) == 1) {
					spaceBar++;
				}

				dbSetTextSize(36);
				if(correctPassword == 1) {
					dbCenterText(512,12,"Correct");
					dbCenterText(512,42,"Password!:");

				}
				else {
					dbCenterText(512,12,"Incorrect");
					dbCenterText(512,42,"Password:"******"Guess The");
			dbCenterText(512,42,"Password:");
			dbSetTextSize(12);
			dbText(395,85,messageTemp);
			dbSetTextSize(36);
			dbText(455,220,passwordInput);
			dbSync();
		}
	}
	if(correctPassword == 1){
		for(int i = 0; i <= 100; i++) {
			dbDeleteSprite(i);
			dbSync();
		}
		endingScreen(classPointer); //Go to the ending screen, since you won!

	}
	dbWait(300);	
}
Exemplo n.º 7
0
//************************************************
// DarkGDK function                              *
//************************************************
void DarkGDK()
{
	const int BOX_SIZE = dbScreenWidth() / 10;

	DWORD red = dbRGB(255, 0, 0);
	DWORD white = dbRGB(255,255,255);

	int left = 0, top=0, right = left + BOX_SIZE, bottom = top + BOX_SIZE;
	bool odd = true;

	for (int i = 0; i < dbScreenWidth(); i += BOX_SIZE)
	{
		for (int j = 0; j < dbScreenWidth(); j += BOX_SIZE)
		{
			if (odd)
			{
				dbInk(red, white); // set drawing color to red (2nd parm is ignored)
				dbBox(left, top, right, bottom); // draw box at indicated position
			
				left += BOX_SIZE;
				right += BOX_SIZE;
		
				dbInk(white, red); // set drawing color to white (2nd parm is ignored)
				dbBox(left, top, right, bottom); // draw box at indicated position

				left += BOX_SIZE;
				right += BOX_SIZE;
			}
			else
			{
				dbInk(white, red); // set drawing color to white (2nd parm is ignored)
				dbBox(left, top, right, bottom); // draw box at indicated position

				left += BOX_SIZE;
				right += BOX_SIZE;

				dbInk(red, white); // set drawing color to red (2nd parm is ignored)
				dbBox(left, top, right, bottom); // draw box at indicated position
			
				left += BOX_SIZE;
				right += BOX_SIZE;
			}

		}

		if (odd)
		{
			odd = false;
		}
		else
		{
			odd = true;
		}

		left = 0, top += BOX_SIZE, right = left + BOX_SIZE, bottom = top + BOX_SIZE;
		

	}
	

    // Wait for the user to press a key.
    dbWaitKey();
}