Exemplo n.º 1
0
static bool
decoder_file_decode(const struct decoder_plugin *plugin,
		    struct decoder *decoder, const char *path)
{
	assert(plugin != NULL);
	assert(plugin->file_decode != NULL);
	assert(decoder != NULL);
	assert(decoder->stream_tag == NULL);
	assert(decoder->decoder_tag == NULL);
	assert(path != NULL);
	assert(g_path_is_absolute(path));
	assert(decoder->dc->state == DECODE_STATE_START);

	if (decoder->dc->command == DECODE_COMMAND_STOP)
		return true;

	decoder_unlock(decoder->dc);

	decoder_plugin_file_decode(plugin, decoder, path);

	decoder_lock(decoder->dc);

	assert(decoder->dc->state == DECODE_STATE_START ||
	       decoder->dc->state == DECODE_STATE_DECODE);

	return decoder->dc->state != DECODE_STATE_START;
}
Exemplo n.º 2
0
static bool
decoder_stream_decode(const struct decoder_plugin *plugin,
		      struct decoder *decoder,
		      struct input_stream *input_stream)
{
	assert(plugin != NULL);
	assert(plugin->stream_decode != NULL);
	assert(decoder != NULL);
	assert(decoder->stream_tag == NULL);
	assert(decoder->decoder_tag == NULL);
	assert(input_stream != NULL);
	assert(input_stream->ready);
	assert(decoder->dc->state == DECODE_STATE_START);

	if (decoder->dc->command == DECODE_COMMAND_STOP)
		return true;

	decoder_unlock(decoder->dc);

	/* rewind the stream, so each plugin gets a fresh start */
	input_stream_seek(input_stream, 0, SEEK_SET, NULL);

	decoder_plugin_stream_decode(plugin, decoder, input_stream);

	decoder_lock(decoder->dc);

	assert(decoder->dc->state == DECODE_STATE_START ||
	       decoder->dc->state == DECODE_STATE_DECODE);

	return decoder->dc->state != DECODE_STATE_START;
}
Exemplo n.º 3
0
void
decoder_command_finished(struct decoder *decoder)
{
	struct decoder_control *dc = decoder->dc;

	decoder_lock(dc);

	assert(dc->command != DECODE_COMMAND_NONE);
	assert(dc->command != DECODE_COMMAND_SEEK ||
	       dc->seek_error || decoder->seeking);
	assert(dc->pipe != NULL);

	if (decoder->seeking) {
		decoder->seeking = false;

		/* delete frames from the old song position */

		if (decoder->chunk != NULL) {
			music_buffer_return(dc->buffer, decoder->chunk);
			decoder->chunk = NULL;
		}

		music_pipe_clear(dc->pipe, dc->buffer);

		decoder->timestamp = dc->seek_where;
	}

	dc->command = DECODE_COMMAND_NONE;
	decoder_unlock(dc);

	player_lock_signal();
}
struct music_chunk *
decoder_get_chunk(struct decoder *decoder, struct input_stream *is)
{
	struct decoder_control *dc = decoder->dc;
	enum decoder_command cmd;

	assert(decoder != NULL);

	if (decoder->chunk != NULL)
		return decoder->chunk;

	do {
		decoder->chunk = music_buffer_allocate(dc->buffer);
		if (decoder->chunk != NULL) {
			decoder->chunk->replay_gain_serial =
				decoder->replay_gain_serial;
			if (decoder->replay_gain_serial != 0)
				decoder->chunk->replay_gain_info =
					decoder->replay_gain_info;

			return decoder->chunk;
		}

		decoder_lock(dc);
		cmd = need_chunks(dc, is, true);
		decoder_unlock(dc);
	} while (cmd == DECODE_COMMAND_NONE);

	return NULL;
}
Exemplo n.º 5
0
/**
 * Opens the input stream with input_stream_open(), and waits until
 * the stream gets ready.  If a decoder STOP command is received
 * during that, it cancels the operation (but does not close the
 * stream).
 *
 * Unlock the decoder before calling this function.
 *
 * @return an input_stream on success or if #DECODE_COMMAND_STOP is
 * received, NULL on error
 */
static struct input_stream *
decoder_input_stream_open(struct decoder_control *dc, const char *uri)
{
	GError *error = NULL;
	struct input_stream *is;

	is = input_stream_open(uri, dc->mutex, dc->cond, &error);
	if (is == NULL) {
		if (error != NULL) {
			g_warning("%s", error->message);
			g_error_free(error);
		}

		return NULL;
	}

	/* wait for the input stream to become ready; its metadata
	   will be available then */

	decoder_lock(dc);

	input_stream_update(is);
	while (!is->ready &&
	       dc->command != DECODE_COMMAND_STOP) {
		decoder_wait(dc);

		input_stream_update(is);
	}

	if (!input_stream_check(is, &error)) {
		decoder_unlock(dc);

		g_warning("%s", error->message);
		g_error_free(error);

		return NULL;
	}

	decoder_unlock(dc);

	return is;
}
Exemplo n.º 6
0
static enum decoder_command
decoder_lock_get_command(struct decoder_control *dc)
{
	enum decoder_command command;

	decoder_lock(dc);
	command = dc->command;
	decoder_unlock(dc);

	return command;
}
Exemplo n.º 7
0
/**
 * Try decoding a stream.
 */
static bool
decoder_run_stream(struct decoder *decoder, const char *uri)
{
	struct decoder_control *dc = decoder->dc;
	struct input_stream *input_stream;
	bool success;

	decoder_unlock(dc);

	input_stream = decoder_input_stream_open(dc, uri);
	if (input_stream == NULL) {
		decoder_lock(dc);
		return false;
	}

	decoder_lock(dc);

	GSList *tried = NULL;

	success = dc->command == DECODE_COMMAND_STOP ||
		/* first we try mime types: */
		decoder_run_stream_mime_type(decoder, input_stream, &tried) ||
		/* if that fails, try suffix matching the URL: */
		decoder_run_stream_suffix(decoder, input_stream, uri,
					  &tried) ||
		/* fallback to mp3: this is needed for bastard streams
		   that don't have a suffix or set the mimeType */
		(tried == NULL &&
		 decoder_run_stream_fallback(decoder, input_stream));

	g_slist_free(tried);

	decoder_unlock(dc);
	input_stream_close(input_stream);
	decoder_lock(dc);

	return success;
}
Exemplo n.º 8
0
static void
decoder_run_song(struct decoder_control *dc,
		 const struct song *song, const char *uri)
{
	struct decoder decoder = {
		.dc = dc,
	};
	int ret;

	decoder.timestamp = 0.0;
	decoder.seeking = false;
	decoder.song_tag = song->tag != NULL && song_is_file(song)
		? tag_dup(song->tag) : NULL;
	decoder.stream_tag = NULL;
	decoder.decoder_tag = NULL;
	decoder.chunk = NULL;

	dc->state = DECODE_STATE_START;

	decoder_command_finished_locked(dc);

	pcm_convert_init(&decoder.conv_state);

	ret = song_is_file(song)
		? decoder_run_file(&decoder, uri)
		: decoder_run_stream(&decoder, uri);

	decoder_unlock(dc);

	pcm_convert_deinit(&decoder.conv_state);

	/* flush the last chunk */

	if (decoder.chunk != NULL)
		decoder_flush_chunk(&decoder);

	if (decoder.song_tag != NULL)
		tag_free(decoder.song_tag);

	if (decoder.stream_tag != NULL)
		tag_free(decoder.stream_tag);

	if (decoder.decoder_tag != NULL)
		tag_free(decoder.decoder_tag);

	decoder_lock(dc);

	dc->state = ret ? DECODE_STATE_STOP : DECODE_STATE_ERROR;
}
/**
 * This is a wrapper for input_stream_buffer().  It assumes that the
 * decoder is currently locked, and temporarily unlocks it while
 * calling input_stream_buffer().  We shouldn't hold the lock during a
 * potentially blocking operation.
 */
static bool
decoder_input_buffer(struct decoder_control *dc, struct input_stream *is)
{
	GError *error = NULL;
	int ret;

	decoder_unlock(dc);
	ret = input_stream_buffer(is, &error);
	if (ret < 0) {
		g_warning("%s", error->message);
		g_error_free(error);
	}

	decoder_lock(dc);

	return ret > 0;
}
Exemplo n.º 10
0
static gpointer
decoder_task(gpointer arg)
{
	struct decoder_control *dc = arg;

	decoder_lock(dc);

	do {
		assert(dc->state == DECODE_STATE_STOP ||
		       dc->state == DECODE_STATE_ERROR);

		switch (dc->command) {
		case DECODE_COMMAND_START:
			g_debug("clearing mixramp tags");
			dc_mixramp_start(dc, NULL);
			dc_mixramp_prev_end(dc, dc->mixramp_end);
			dc->mixramp_end = NULL; /* Don't free, it's copied above. */
			dc->replay_gain_prev_db = dc->replay_gain_db;
			dc->replay_gain_db = 0;

                        /* fall through */

		case DECODE_COMMAND_SEEK:
			decoder_run(dc);
			break;

		case DECODE_COMMAND_STOP:
			decoder_command_finished_locked(dc);
			break;

		case DECODE_COMMAND_NONE:
			decoder_wait(dc);
			break;
		}
	} while (dc->command != DECODE_COMMAND_NONE || !dc->quit);

	decoder_unlock(dc);

	return NULL;
}
Exemplo n.º 11
0
void
decoder_initialized(struct decoder *decoder,
		    const struct audio_format *audio_format,
		    bool seekable, float total_time)
{
	struct decoder_control *dc = decoder->dc;
	struct audio_format_string af_string;

	assert(dc->state == DECODE_STATE_START);
	assert(dc->pipe != NULL);
	assert(decoder != NULL);
	assert(decoder->stream_tag == NULL);
	assert(decoder->decoder_tag == NULL);
	assert(!decoder->seeking);
	assert(audio_format != NULL);
	assert(audio_format_defined(audio_format));
	assert(audio_format_valid(audio_format));

	dc->in_audio_format = *audio_format;
	getOutputAudioFormat(audio_format, &dc->out_audio_format);

	dc->seekable = seekable;
	dc->total_time = total_time;

	decoder_lock(dc);
	dc->state = DECODE_STATE_DECODE;
	decoder_unlock(dc);

	player_lock_signal();

	g_debug("audio_format=%s, seekable=%s",
		audio_format_to_string(&dc->in_audio_format, &af_string),
		seekable ? "true" : "false");

	if (!audio_format_equals(&dc->in_audio_format,
				 &dc->out_audio_format))
		g_debug("converting to %s",
			audio_format_to_string(&dc->out_audio_format,
					       &af_string));
}
Exemplo n.º 12
0
static void
decoder_run_song(struct decoder_control *dc,
		 const struct song *song, const char *uri)
{
	struct decoder decoder = {
		.dc = dc,
		.initial_seek_pending = dc->start_ms > 0,
		.initial_seek_running = false,
	};
	int ret;

	decoder.timestamp = 0.0;
	decoder.seeking = false;
	decoder.song_tag = song->tag != NULL && song_is_file(song)
		? tag_dup(song->tag) : NULL;
	decoder.stream_tag = NULL;
	decoder.decoder_tag = NULL;
	decoder.chunk = NULL;

	dc->state = DECODE_STATE_START;

	decoder_command_finished_locked(dc);

	pcm_convert_init(&decoder.conv_state);

	ret = song_is_file(song)
		? decoder_run_file(&decoder, uri)
		: decoder_run_stream(&decoder, uri);

	decoder_unlock(dc);

	pcm_convert_deinit(&decoder.conv_state);

	/* flush the last chunk */

	if (decoder.chunk != NULL)
		decoder_flush_chunk(&decoder);

	if (decoder.song_tag != NULL)
		tag_free(decoder.song_tag);

	if (decoder.stream_tag != NULL)
		tag_free(decoder.stream_tag);

	if (decoder.decoder_tag != NULL)
		tag_free(decoder.decoder_tag);

	decoder_lock(dc);

	dc->state = ret ? DECODE_STATE_STOP : DECODE_STATE_ERROR;
}

static void
decoder_run(struct decoder_control *dc)
{
	const struct song *song = dc->song;
	char *uri;

	assert(song != NULL);

	if (song_is_file(song))
		uri = map_song_fs(song);
	else
		uri = song_get_uri(song);

	if (uri == NULL) {
		dc->state = DECODE_STATE_ERROR;
		decoder_command_finished_locked(dc);
		return;
	}

	decoder_run_song(dc, song, uri);
	g_free(uri);

}

static gpointer
decoder_task(gpointer arg)
{
	struct decoder_control *dc = arg;

	decoder_lock(dc);

	do {
		assert(dc->state == DECODE_STATE_STOP ||
		       dc->state == DECODE_STATE_ERROR);

		switch (dc->command) {
		case DECODE_COMMAND_START:
			dc_mixramp_start(dc, NULL);
			dc_mixramp_prev_end(dc, dc->mixramp_end);
			dc->mixramp_end = NULL; /* Don't free, it's copied above. */
			dc->replay_gain_prev_db = dc->replay_gain_db;
			dc->replay_gain_db = 0;

                        /* fall through */

		case DECODE_COMMAND_SEEK:
			decoder_run(dc);
			break;

		case DECODE_COMMAND_STOP:
			decoder_command_finished_locked(dc);
			break;

		case DECODE_COMMAND_NONE:
			decoder_wait(dc);
			break;
		}
	} while (dc->command != DECODE_COMMAND_NONE || !dc->quit);

	decoder_unlock(dc);

	return NULL;
}

void
decoder_thread_start(struct decoder_control *dc)
{
	GError *e = NULL;

	assert(dc->thread == NULL);

	dc->quit = false;

	dc->thread = g_thread_create(decoder_task, dc, true, &e);
	if (dc->thread == NULL)
		MPD_ERROR("Failed to spawn decoder task: %s", e->message);
}
Exemplo n.º 13
0
static void
decoder_run_song(struct decoder_control *dc,
		 const struct song *song, const char *uri)
{
	struct decoder decoder = {
		.dc = dc,
		.initial_seek_pending = dc->start_ms > 0,
		.initial_seek_running = false,
	};
	int ret;

	decoder.timestamp = 0.0;
	decoder.seeking = false;
	decoder.song_tag = song->tag != NULL && song_is_file(song)
		? tag_dup(song->tag) : NULL;
	decoder.stream_tag = NULL;
	decoder.decoder_tag = NULL;
	decoder.chunk = NULL;

	dc->state = DECODE_STATE_START;

	decoder_command_finished_locked(dc);

	pcm_convert_init(&decoder.conv_state);

	ret = song_is_file(song)
		? decoder_run_file(&decoder, uri)
		: decoder_run_stream(&decoder, uri);

	decoder_unlock(dc);

	pcm_convert_deinit(&decoder.conv_state);

	/* flush the last chunk */

	if (decoder.chunk != NULL)
		decoder_flush_chunk(&decoder);

	if (decoder.song_tag != NULL)
		tag_free(decoder.song_tag);

	if (decoder.stream_tag != NULL)
		tag_free(decoder.stream_tag);

	if (decoder.decoder_tag != NULL)
		tag_free(decoder.decoder_tag);

	decoder_lock(dc);

	if (ret)
		dc->state = DECODE_STATE_STOP;
	else {
		dc->state = DECODE_STATE_ERROR;

		const char *error_uri = song->uri;
		char *allocated = uri_remove_auth(error_uri);
		if (allocated != NULL)
			error_uri = allocated;

		dc->error = g_error_new(decoder_quark(), 0,
					"Failed to decode %s", error_uri);
		g_free(allocated);
	}
}

static void
decoder_run(struct decoder_control *dc)
{
	dc_clear_error(dc);

	const struct song *song = dc->song;
	char *uri;

	assert(song != NULL);

	if (song_is_file(song))
		uri = map_song_fs(song);
	else
		uri = song_get_uri(song);

	if (uri == NULL) {
		dc->state = DECODE_STATE_ERROR;
		dc->error = g_error_new(decoder_quark(), 0,
					"Failed to map song");

		decoder_command_finished_locked(dc);
		return;
	}

	decoder_run_song(dc, song, uri);
	g_free(uri);

}
Exemplo n.º 14
0
enum decoder_command
decoder_data(struct decoder *decoder,
	     struct input_stream *is,
	     const void *_data, size_t length,
	     uint16_t kbit_rate)
{
	struct decoder_control *dc = decoder->dc;
	const char *data = _data;
	GError *error = NULL;
	enum decoder_command cmd;

	assert(dc->state == DECODE_STATE_DECODE);
	assert(dc->pipe != NULL);
	assert(length % audio_format_frame_size(&dc->in_audio_format) == 0);

	decoder_lock(dc);
	cmd = decoder_get_virtual_command(decoder);
	decoder_unlock(dc);

	if (cmd == DECODE_COMMAND_STOP || cmd == DECODE_COMMAND_SEEK ||
	    length == 0)
		return cmd;

	/* send stream tags */

	if (update_stream_tag(decoder, is)) {
		if (decoder->decoder_tag != NULL) {
			/* merge with tag from decoder plugin */
			struct tag *tag;

			tag = tag_merge(decoder->decoder_tag,
					decoder->stream_tag);
			cmd = do_send_tag(decoder, is, tag);
			tag_free(tag);
		} else
			/* send only the stream tag */
			cmd = do_send_tag(decoder, is, decoder->stream_tag);

		if (cmd != DECODE_COMMAND_NONE)
			return cmd;
	}

	if (!audio_format_equals(&dc->in_audio_format, &dc->out_audio_format)) {
		data = pcm_convert(&decoder->conv_state,
				   &dc->in_audio_format, data, length,
				   &dc->out_audio_format, &length,
				   &error);
		if (data == NULL) {
			/* the PCM conversion has failed - stop
			   playback, since we have no better way to
			   bail out */
			g_warning("%s", error->message);
			return DECODE_COMMAND_STOP;
		}
	}

	while (length > 0) {
		struct music_chunk *chunk;
		char *dest;
		size_t nbytes;
		bool full;

		chunk = decoder_get_chunk(decoder, is);
		if (chunk == NULL) {
			assert(dc->command != DECODE_COMMAND_NONE);
			return dc->command;
		}

		dest = music_chunk_write(chunk, &dc->out_audio_format,
					 decoder->timestamp -
					 dc->song->start_ms / 1000.0,
					 kbit_rate, &nbytes);
		if (dest == NULL) {
			/* the chunk is full, flush it */
			decoder_flush_chunk(decoder);
			player_lock_signal();
			continue;
		}

		assert(nbytes > 0);

		if (nbytes > length)
			nbytes = length;

		/* copy the buffer */

		memcpy(dest, data, nbytes);

		/* expand the music pipe chunk */

		full = music_chunk_expand(chunk, &dc->out_audio_format, nbytes);
		if (full) {
			/* the chunk is full, flush it */
			decoder_flush_chunk(decoder);
			player_lock_signal();
		}

		data += nbytes;
		length -= nbytes;

		decoder->timestamp += (double)nbytes /
			audio_format_time_to_size(&dc->out_audio_format);

		if (dc->end_ms > 0 &&
		    decoder->timestamp >= dc->end_ms / 1000.0)
			/* the end of this range has been reached:
			   stop decoding */
			return DECODE_COMMAND_STOP;
	}

	return DECODE_COMMAND_NONE;
}
/*
 * The main loop of the player thread, during playback.  This is
 * basically a state machine, which multiplexes data between the
 * decoder thread and the output threads.
 */
static void do_play(struct player_control *pc, struct decoder_control *dc)
{
	struct player player = {
		.pc = pc,
		.dc = dc,
		.buffering = true,
		.decoder_starting = false,
		.paused = false,
		.queued = true,
		.song = NULL,
		.xfade = XFADE_UNKNOWN,
		.cross_fading = false,
		.cross_fade_chunks = 0,
		.cross_fade_tag = NULL,
		.elapsed_time = 0.0,
	};

	player_unlock(pc);

	player.pipe = music_pipe_new();

	player_dc_start(&player, player.pipe);
	if (!player_wait_for_decoder(&player)) {
		player_dc_stop(&player);
		player_command_finished(pc);
		music_pipe_free(player.pipe);
		event_pipe_emit(PIPE_EVENT_PLAYLIST);
		player_lock(pc);
		return;
	}

	player_lock(pc);
	pc->state = PLAYER_STATE_PLAY;
	player_command_finished_locked(pc);

	while (true) {
		player_process_command(&player);
		if (pc->command == PLAYER_COMMAND_STOP ||
		    pc->command == PLAYER_COMMAND_EXIT ||
		    pc->command == PLAYER_COMMAND_CLOSE_AUDIO) {
			player_unlock(pc);
			audio_output_all_cancel();
			break;
		}

		player_unlock(pc);

		if (player.buffering) {
			/* buffering at the start of the song - wait
			   until the buffer is large enough, to
			   prevent stuttering on slow machines */

			if (music_pipe_size(player.pipe) < pc->buffered_before_play &&
			    !decoder_lock_is_idle(dc)) {
				/* not enough decoded buffer space yet */

				if (!player.paused &&
				    audio_format_defined(&player.play_audio_format) &&
				    audio_output_all_check() < 4 &&
				    !player_send_silence(&player))
					break;

				decoder_lock(dc);
				/* XXX race condition: check decoder again */
				player_wait_decoder(pc, dc);
				decoder_unlock(dc);
				player_lock(pc);
				continue;
			} else {
				/* buffering is complete */
				player.buffering = false;
			}
		}

		if (player.decoder_starting) {
			/* wait until the decoder is initialized completely */

			if (!player_check_decoder_startup(&player))
				break;

			player_lock(pc);
			continue;
		}

#ifndef NDEBUG
		/*
		music_pipe_check_format(&play_audio_format,
					player.next_song_chunk,
					&dc->out_audio_format);
		*/
#endif

		if (decoder_lock_is_idle(dc) && player.queued &&
		    dc->pipe == player.pipe) {
			/* the decoder has finished the current song;
			   make it decode the next song */

			assert(dc->pipe == NULL || dc->pipe == player.pipe);

			player_dc_start(&player, music_pipe_new());
		}

		if (player_dc_at_next_song(&player) &&
		    player.xfade == XFADE_UNKNOWN &&
		    !decoder_lock_is_starting(dc)) {
			/* enable cross fading in this song?  if yes,
			   calculate how many chunks will be required
			   for it */
			player.cross_fade_chunks =
				cross_fade_calc(pc->cross_fade_seconds, dc->total_time,
						pc->mixramp_db,
						pc->mixramp_delay_seconds,
						dc->replay_gain_db,
						dc->replay_gain_prev_db,
						dc->mixramp_start,
						dc->mixramp_prev_end,
						&dc->out_audio_format,
						&player.play_audio_format,
						music_buffer_size(player_buffer) -
						pc->buffered_before_play);
			if (player.cross_fade_chunks > 0) {
				player.xfade = XFADE_ENABLED;
				player.cross_fading = false;
			} else
				/* cross fading is disabled or the
				   next song is too short */
				player.xfade = XFADE_DISABLED;
		}

		if (player.paused) {
			player_lock(pc);

			if (pc->command == PLAYER_COMMAND_NONE)
				player_wait(pc);
			continue;
		} else if (!music_pipe_empty(player.pipe)) {
			/* at least one music chunk is ready - send it
			   to the audio output */

			play_next_chunk(&player);
		} else if (audio_output_all_check() > 0) {
			/* not enough data from decoder, but the
			   output thread is still busy, so it's
			   okay */

			/* XXX synchronize in a better way */
			g_usleep(10000);
		} else if (player_dc_at_next_song(&player)) {
			/* at the beginning of a new song */

			if (!player_song_border(&player))
				break;
		} else if (decoder_lock_is_idle(dc)) {
			/* check the size of the pipe again, because
			   the decoder thread may have added something
			   since we last checked */
			if (music_pipe_empty(player.pipe)) {
				/* wait for the hardware to finish
				   playback */
				audio_output_all_drain();
				break;
			}
		} else {
			/* the decoder is too busy and hasn't provided
			   new PCM data in time: send silence (if the
			   output pipe is empty) */
			if (!player_send_silence(&player))
				break;
		}

		player_lock(pc);
	}

	player_dc_stop(&player);

	music_pipe_clear(player.pipe, player_buffer);
	music_pipe_free(player.pipe);

	if (player.cross_fade_tag != NULL)
		tag_free(player.cross_fade_tag);

	player_lock(pc);

	if (player.queued) {
		assert(pc->next_song != NULL);
		pc->next_song = NULL;
	}

	pc->state = PLAYER_STATE_STOP;

	player_unlock(pc);

	event_pipe_emit(PIPE_EVENT_PLAYLIST);

	player_lock(pc);
}

static gpointer
player_task(gpointer arg)
{
	struct player_control *pc = arg;

	struct decoder_control *dc = dc_new(pc->cond);
	decoder_thread_start(dc);

	player_buffer = music_buffer_new(pc->buffer_chunks);

	player_lock(pc);

	while (1) {
		switch (pc->command) {
		case PLAYER_COMMAND_QUEUE:
			assert(pc->next_song != NULL);

			do_play(pc, dc);
			break;

		case PLAYER_COMMAND_STOP:
			player_unlock(pc);
			audio_output_all_cancel();
			player_lock(pc);

			/* fall through */

		case PLAYER_COMMAND_SEEK:
		case PLAYER_COMMAND_PAUSE:
			pc->next_song = NULL;
			player_command_finished_locked(pc);
			break;

		case PLAYER_COMMAND_CLOSE_AUDIO:
			player_unlock(pc);

			audio_output_all_release();

			player_lock(pc);
			player_command_finished_locked(pc);

#ifndef NDEBUG
			/* in the DEBUG build, check for leaked
			   music_chunk objects by freeing the
			   music_buffer */
			music_buffer_free(player_buffer);
			player_buffer = music_buffer_new(pc->buffer_chunks);
#endif

			break;

		case PLAYER_COMMAND_UPDATE_AUDIO:
			player_unlock(pc);
			audio_output_all_enable_disable();
			player_lock(pc);
			player_command_finished_locked(pc);
			break;

		case PLAYER_COMMAND_EXIT:
			player_unlock(pc);

			dc_quit(dc);
			dc_free(dc);
			audio_output_all_close();
			music_buffer_free(player_buffer);

			player_command_finished(pc);
			return NULL;

		case PLAYER_COMMAND_CANCEL:
			pc->next_song = NULL;
			player_command_finished_locked(pc);
			break;

		case PLAYER_COMMAND_REFRESH:
			/* no-op when not playing */
			player_command_finished_locked(pc);
			break;

		case PLAYER_COMMAND_NONE:
			player_wait(pc);
			break;
		}
	}
}

void
player_create(struct player_control *pc)
{
	assert(pc->thread == NULL);

	GError *e = NULL;
	pc->thread = g_thread_create(player_task, pc, true, &e);
	if (pc->thread == NULL)
		MPD_ERROR("Failed to spawn player task: %s", e->message);
}
/**
 * Obtains the next chunk from the music pipe, optionally applies
 * cross-fading, and sends it to all audio outputs.
 *
 * @return true on success, false on error (playback will be stopped)
 */
static bool
play_next_chunk(struct player *player)
{
	struct player_control *pc = player->pc;
	struct decoder_control *dc = player->dc;

	if (!audio_output_all_wait(pc, 64))
		/* the output pipe is still large enough, don't send
		   another chunk */
		return true;

	unsigned cross_fade_position;
	struct music_chunk *chunk = NULL;
	if (player->xfade == XFADE_ENABLED &&
	    player_dc_at_next_song(player) &&
	    (cross_fade_position = music_pipe_size(player->pipe))
	    <= player->cross_fade_chunks) {
		/* perform cross fade */
		struct music_chunk *other_chunk =
			music_pipe_shift(dc->pipe);

		if (!player->cross_fading) {
			/* beginning of the cross fade - adjust
			   crossFadeChunks which might be bigger than
			   the remaining number of chunks in the old
			   song */
			player->cross_fade_chunks = cross_fade_position;
			player->cross_fading = true;
		}

		if (other_chunk != NULL) {
			chunk = music_pipe_shift(player->pipe);
			assert(chunk != NULL);
			assert(chunk->other == NULL);

			/* don't send the tags of the new song (which
			   is being faded in) yet; postpone it until
			   the current song is faded out */
			player->cross_fade_tag =
				tag_merge_replace(player->cross_fade_tag,
						  other_chunk->tag);
			other_chunk->tag = NULL;

			if (isnan(pc->mixramp_delay_seconds)) {
				chunk->mix_ratio = ((float)cross_fade_position)
					     / player->cross_fade_chunks;
			} else {
				chunk->mix_ratio = nan("");
			}

			if (music_chunk_is_empty(other_chunk)) {
				/* the "other" chunk was a music_chunk
				   which had only a tag, but no music
				   data - we cannot cross-fade that;
				   but since this happens only at the
				   beginning of the new song, we can
				   easily recover by throwing it away
				   now */
				music_buffer_return(player_buffer,
						    other_chunk);
				other_chunk = NULL;
			}

			chunk->other = other_chunk;
		} else {
			/* there are not enough decoded chunks yet */

			decoder_lock(dc);

			if (decoder_is_idle(dc)) {
				/* the decoder isn't running, abort
				   cross fading */
				decoder_unlock(dc);

				player->xfade = XFADE_DISABLED;
			} else {
				/* wait for the decoder */
				decoder_signal(dc);
				player_wait_decoder(pc, dc);
				decoder_unlock(dc);

				return true;
			}
		}
	}

	if (chunk == NULL)
		chunk = music_pipe_shift(player->pipe);

	assert(chunk != NULL);

	/* insert the postponed tag if cross-fading is finished */

	if (player->xfade != XFADE_ENABLED && player->cross_fade_tag != NULL) {
		chunk->tag = tag_merge_replace(chunk->tag,
					       player->cross_fade_tag);
		player->cross_fade_tag = NULL;
	}

	/* play the current chunk */

	if (!play_chunk(player->pc, player->song, chunk,
			&player->play_audio_format)) {
		music_buffer_return(player_buffer, chunk);

		player_lock(pc);

		pc->error = PLAYER_ERROR_AUDIO;

		/* pause: the user may resume playback as soon as an
		   audio output becomes available */
		pc->state = PLAYER_STATE_PAUSE;
		player->paused = true;

		player_unlock(pc);

		return false;
	}

	/* this formula should prevent that the decoder gets woken up
	   with each chunk; it is more efficient to make it decode a
	   larger block at a time */
	decoder_lock(dc);
	if (!decoder_is_idle(dc) &&
	    music_pipe_size(dc->pipe) <= (pc->buffered_before_play +
					 music_buffer_size(player_buffer) * 3) / 4)
		decoder_signal(dc);
	decoder_unlock(dc);

	return true;
}
/**
 * The decoder has acknowledged the "START" command (see
 * player_wait_for_decoder()).  This function checks if the decoder
 * initialization has completed yet.
 *
 * The player lock is not held.
 */
static bool
player_check_decoder_startup(struct player *player)
{
	struct player_control *pc = player->pc;
	struct decoder_control *dc = player->dc;

	assert(player->decoder_starting);

	decoder_lock(dc);

	if (decoder_has_failed(dc)) {
		/* the decoder failed */
		decoder_unlock(dc);

		player_lock(pc);
		pc->errored_song = dc->song;
		pc->error = PLAYER_ERROR_FILE;
		player_unlock(pc);

		return false;
	} else if (!decoder_is_starting(dc)) {
		/* the decoder is ready and ok */

		decoder_unlock(dc);

		if (audio_format_defined(&player->play_audio_format) &&
		    !audio_output_all_wait(pc, 1))
			/* the output devices havn't finished playing
			   all chunks yet - wait for that */
			return true;

		player_lock(pc);
		pc->total_time = real_song_duration(dc->song, dc->total_time);
		pc->audio_format = dc->in_audio_format;
		player_unlock(pc);

		player->play_audio_format = dc->out_audio_format;
		player->decoder_starting = false;

		if (!player->paused &&
		    !audio_output_all_open(&dc->out_audio_format,
					   player_buffer)) {
			char *uri = song_get_uri(dc->song);
			g_warning("problems opening audio device "
				  "while playing \"%s\"", uri);
			g_free(uri);

			player_lock(pc);
			pc->error = PLAYER_ERROR_AUDIO;

			/* pause: the user may resume playback as soon
			   as an audio output becomes available */
			pc->state = PLAYER_STATE_PAUSE;
			player_unlock(pc);

			player->paused = true;
			return true;
		}

		return true;
	} else {
		/* the decoder is not yet ready; wait
		   some more */
		player_wait_decoder(pc, dc);
		decoder_unlock(dc);

		return true;
	}
}