void DungeonRaider::OnApplicationInitialized(GameApplication *app) { mWindow = app->GetWindow(); std::shared_ptr<Image> defaultCursor(new Image("cursor.png")); Cursor::SetCursor(defaultCursor); LoginController *loginController = new LoginController(app, mWindow->GetSize()); //mTopController = new GameController(app, window->GetSize()); this->PushController(loginController); }
// Return the cursor for each handle QCursor markupText::cursorForHandle( const markupItem::markupHandles ) { // No special cursors for different handles // switch( handle ) // { // case MARKUP_HANDLE_TL: return Qt::SizeFDiagCursor; // case MARKUP_HANDLE_BL: return Qt::SizeBDiagCursor; // ... // default: return defaultCursor(); // } return defaultCursor(); }