Exemplo n.º 1
0
void FxMixer::clearChannel(fx_ch_t index)
{
	FxChannel * ch = m_fxChannels[index];
	ch->m_fxChain.clear();
	ch->m_volumeModel.setValue( 1.0f );
	ch->m_muteModel.setValue( false );
	ch->m_soloModel.setValue( false );
	ch->m_name = ( index == 0 ) ? tr( "Master" ) : tr( "FX %1" ).arg( index );
	ch->m_volumeModel.setDisplayName( ch->m_name );

	// send only to master
	if( index > 0)
	{
		// delete existing sends
		while( ! ch->m_sends.isEmpty() )
		{
			deleteChannelSend( ch->m_sends.first() );
		}

		// add send to master
		createChannelSend( index, 0 );
	}

	// delete receives
	while( ! ch->m_receives.isEmpty() )
	{
		deleteChannelSend( ch->m_receives.first() );
	}
}
Exemplo n.º 2
0
// make sure we have at least num channels
void FxMixer::allocateChannelsTo(int num)
{
	while( num > m_fxChannels.size() - 1 )
	{
		createChannel();

		// delete the default send to master
		deleteChannelSend( m_fxChannels.size()-1, 0 );
	}
}
Exemplo n.º 3
0
FxMixer::~FxMixer()
{
	while( ! m_fxRoutes.isEmpty() )
	{
		deleteChannelSend( m_fxRoutes.first() );
	}
	for( int i = 0; i < m_fxChannels.size(); ++i )
	{
		delete m_fxChannels[i];
	}
}
Exemplo n.º 4
0
FxMixer::~FxMixer()
{
    while( ! m_fxRoutes.isEmpty() )
    {
        deleteChannelSend( m_fxRoutes.first() );
    }
    while( m_fxChannels.size() )
    {
        FxChannel * f = m_fxChannels[m_fxChannels.size() - 1];
        m_fxChannels.pop_back();
        delete f;
    }
}
Exemplo n.º 5
0
// delete the connection made by createChannelSend
void FxMixer::deleteChannelSend( fx_ch_t fromChannel, fx_ch_t toChannel )
{
	// delete the send
	FxChannel * from = m_fxChannels[fromChannel];
	FxChannel * to	 = m_fxChannels[toChannel];

	// find and delete the send entry
	for( int i = 0; i < from->m_sends.size(); ++i )
	{
		if( from->m_sends[i]->receiver() == to )
		{
			deleteChannelSend( from->m_sends[i] );
			break;
		}
	}
}
Exemplo n.º 6
0
void FxMixer::deleteChannel( int index )
{
	m_fxChannels[index]->m_lock.lock();

	FxChannel * ch = m_fxChannels[index];

	// go through every instrument and adjust for the channel index change
	TrackContainer::TrackList tracks;
	tracks += Engine::getSong()->tracks();
	tracks += Engine::getBBTrackContainer()->tracks();

	for( Track* t : tracks )
	{
		if( t->type() == Track::InstrumentTrack )
		{
			InstrumentTrack* inst = dynamic_cast<InstrumentTrack *>( t );
			int val = inst->effectChannelModel()->value(0);
			if( val == index )
			{
				// we are deleting this track's fx send
				// send to master
				inst->effectChannelModel()->setValue(0);
			}
			else if( val > index )
			{
				// subtract 1 to make up for the missing channel
				inst->effectChannelModel()->setValue(val-1);
			}
		}
	}

	// delete all of this channel's sends and receives
	while( ! ch->m_sends.isEmpty() )
	{
		deleteChannelSend( ch->m_sends.first() );
	}
	while( ! ch->m_receives.isEmpty() )
	{
		deleteChannelSend( ch->m_receives.first() );
	}

	// actually delete the channel
	delete m_fxChannels[index];
	m_fxChannels.remove(index);

	for( int i = index; i < m_fxChannels.size(); ++i )
	{
		validateChannelName( i, i + 1 );

		// set correct channel index
		m_fxChannels[i]->m_channelIndex = i;

		// now check all routes and update names of the send models
		for( FxRoute * r : m_fxChannels[i]->m_sends )
		{
			r->updateName();
		}
		for( FxRoute * r : m_fxChannels[i]->m_receives )
		{
			r->updateName();
		}
	}
}