Exemplo n.º 1
0
void GridDialog::item_click()
{
    QString item_id = QObject::sender()->objectName();
    QChar kind = item_id.at(0);
    int idx = item_id.mid(1).toInt();
    if (kind == 'm') {
        describe_monster(mon_list[idx].r_idx, false, "");
    }
    else if (kind == 'o') {
        object_info_screen(o_list + idx);
    }
    else {
        describe_feature(idx, false);
    }
}
Exemplo n.º 2
0
/*
 * Hack -- describe the given monster race at the top of the screen
 */
void screen_roff(int r_idx)
{
    /* Flush messages */
    message_flush();

    /* Begin recall */
    Term_erase(0, 1, 255);

    /* Output to the screen */
    text_out_hook = text_out_to_screen;

    /* Recall monster */
    describe_monster(r_idx, FALSE);

    /* Describe monster */
    roff_top(r_idx);
}
Exemplo n.º 3
0
/*
 * Hack -- describe the given monster race in the current "term" window
 */
void display_roff(int r_idx)
{
    int y;

    /* Erase the window */
    for (y = 0; y < Term->hgt; y++)
    {
        /* Erase the line */
        Term_erase(0, y, 255);
    }

    /* Begin recall */
    Term_gotoxy(0, 1);

    /* Output to the screen */
    text_out_hook = text_out_to_screen;

    /* Recall monster */
    describe_monster(r_idx, FALSE);

    /* Describe monster */
    roff_top(r_idx);
}
Exemplo n.º 4
0
static void mon_lore(int oid)
{
	/* Update the monster recall window */
	monster_race_track(default_join[oid].oid);
	handle_stuff(p_ptr);

	/* Save the screen */
	screen_save();

	/* Describe */
	text_out_hook = text_out_to_screen;

	/* Recall monster */
	roff_top(default_join[oid].oid);
	Term_gotoxy(0, 2);
	describe_monster(default_join[oid].oid, FALSE);

	text_out_c(TERM_L_BLUE, "\n[Press any key to continue]\n");
	(void) anykey();

	/* Load the screen */
	screen_load();
}
Exemplo n.º 5
0
/*
 * Create a spoiler file for monsters (-SHAWN-)
 */
static void spoil_mon_info(const char *fname)
{
	char buf[1024];
	int i, n;
	u16b *who;
	int count = 0;


	/* Open the file */
	path_build(buf, sizeof(buf), ANGBAND_DIR_USER, fname);
	fh = file_open(buf, MODE_WRITE, FTYPE_TEXT);

	/* Oops */
	if (!fh)
	{
		msg("Cannot create spoiler file.");
		return;
	}

	/* Dump to the spoiler file */
	text_out_hook = text_out_to_file;
	text_out_file = fh;

	/* Dump the header */
	text_out("Monster Spoilers for %s\n", buildid);
	text_out("------------------------------------------\n\n");

	/* Allocate the "who" array */
	who = C_ZNEW(z_info->r_max, u16b);

	/* Scan the monsters */
	for (i = 1; i < z_info->r_max; i++)
	{
		monster_race *r_ptr = &r_info[i];

		/* Use that monster */
		if (r_ptr->name) who[count++] = (u16b)i;
	}

	sort(who, count, sizeof(*who), cmp_monsters);

	/*
	 * List all monsters in order (except the ghost).
	 */
	for (n = 0; n < count; n++)
	{
		int r_idx = who[n];
		monster_race *r_ptr = &r_info[r_idx];

		/* Prefix */
		if (rf_has(r_ptr->flags, RF_QUESTOR))
		{
			text_out("[Q] ");
		}
		else if (rf_has(r_ptr->flags, RF_UNIQUE))
		{
			text_out("[U] ");
		}
		else
		{
			text_out("The ");
		}

		/* Name */
		text_out("%s  (",  r_ptr->name);	/* ---)--- */

		/* Color */
		text_out(attr_to_text(r_ptr->d_attr));

		/* Symbol --(-- */
		text_out(" '%c')\n", r_ptr->d_char);


		/* Indent */
		text_out("=== ");

		/* Number */
		text_out("Num:%d  ", r_idx);

		/* Level */
		text_out("Lev:%d  ", r_ptr->level);

		/* Rarity */
		text_out("Rar:%d  ", r_ptr->rarity);

		/* Speed */
		if (r_ptr->speed >= 110)
		{
			text_out("Spd:+%d  ", (r_ptr->speed - 110));
		}
		else
		{
			text_out("Spd:-%d  ", (110 - r_ptr->speed));
		}

		/* Hitpoints */
		text_out("Hp:%d  ", r_ptr->avg_hp);

		/* Armor Class */
		text_out("Ac:%d  ", r_ptr->ac);

		/* Experience */
		text_out("Exp:%ld\n", (long)(r_ptr->mexp));

		/* Describe */
		describe_monster(r_idx, TRUE);

		/* Terminate the entry */
		text_out("\n");
	}

	/* Free the "who" array */
	FREE(who);

	/* Check for errors */
	if (!file_close(fh))
	{
		msg("Cannot close spoiler file.");
		return;
	}

	msg("Successfully created a spoiler file.");
}
Exemplo n.º 6
0
/*
 * Create a spoiler file for monsters
 * [email protected] (Shawn McHorse)
 */
static void spoil_mon_info(cptr fname)
{
	char buf[1024];
	int i, n;
	u16b why = 2;
	u16b *who;
	int count = 0;


	/* Build the filename */
	(void)path_build(buf, sizeof(buf), ANGBAND_DIR_INFO, fname);

	/* File type is "TEXT" */
	FILE_TYPE(FILE_TYPE_TEXT);

	/* Open the file */
	fff = my_fopen(buf, "w");

	/* Oops */
	if (!fff)
	{
		msg_print("Cannot create spoiler file.");
		return;
	}

	/* Dump to the spoiler file */
	text_out_hook = text_out_to_file;
	text_out_file = fff;

	/* Print header */
	print_header("Full Monster");

	/* Allocate the "who" array */
	C_MAKE(who, z_info->r_max, u16b);

	/* Scan the monsters */
	for (i = 1; i < z_info->r_max; i++)
	{
		monster_race *r_ptr = &r_info[i];

		/* Use that monster */
		if (r_ptr->name) who[count++] = (u16b)i;
	}

	/* Select the sort method */
	ang_sort_comp = ang_sort_comp_hook;
	ang_sort_swap = ang_sort_swap_hook;

	/* Sort the array by dungeon depth of monsters */
	ang_sort(who, &why, count);

	/*
	 * List all monsters in order.
	 */
	for (n = 0; n < count; n++)
	{
		int r_idx = who[n];
		monster_race *r_ptr = &r_info[r_idx];

		/* Prefix */
		if (r_ptr->flags1 & RF1_QUESTOR)
		{
			text_out("[Q] ");
		}
		else if (r_ptr->flags1 & RF1_UNIQUE)
		{
			text_out("[U] ");
		}
		else
		{
			text_out("The ");
		}

		/* Name */
		(void)strnfmt(buf, sizeof(buf), "%s  (", (r_name + r_ptr->name));	/* ---)--- */
		text_out(buf);

		/* Color */
		text_out(attr_to_text(r_ptr->d_attr));

		/* Symbol --(-- */
		(void)strnfmt(buf, sizeof(buf), " '%c')\n", r_ptr->d_char);
		text_out(buf);


		/* Indent */
		(void)strnfmt(buf, sizeof(buf), "=== ");
		text_out(buf);

		/* Number */
		(void)strnfmt(buf, sizeof(buf), "Num:%d  ", r_idx);
		text_out(buf);

		/* Level */
		(void)strnfmt(buf, sizeof(buf), "Lev:%d  ", r_ptr->level);
		text_out(buf);

		/* Rarity */
		(void)strnfmt(buf, sizeof(buf), "Rar:%d  ", r_ptr->rarity);
		text_out(buf);

		/* Speed */
		if (r_ptr->speed >= 110)
		{
			(void)strnfmt(buf, sizeof(buf), "Spd:+%d  ", (r_ptr->speed - 110));
		}
		else
		{
			(void)strnfmt(buf, sizeof(buf), "Spd:-%d  ", (110 - r_ptr->speed));
		}
		text_out(buf);

		/* Hitpoints */
		if (r_ptr->flags1 & (RF1_FIXED_HPS))
		{
			(void)strnfmt(buf, sizeof(buf), "%d", r_ptr->hitpoints);
		}
		else
		{
			(void)strnfmt(buf, sizeof(buf), "~%d", r_ptr->hitpoints);
		}
		text_out(buf);

		/* Armor Class */
		(void)strnfmt(buf, sizeof(buf), "Ac:%d  ", r_ptr->ac);
		text_out(buf);

		/* Experience */
		(void)strnfmt(buf, sizeof(buf), "Exp:%ld\n", (long)(r_ptr->mexp));
		text_out(buf);

		/* Describe */
		describe_monster(r_idx, TRUE);

		/* Terminate the entry */
		text_out("\n");
	}

	/* Free the "who" array */
	FREE(who);

	/* Check for errors */
	if (ferror(fff) || my_fclose(fff))
	{
		msg_print("Cannot close spoiler file.");
		return;
	}

	msg_print("Successfully created a spoiler file.");
}