Exemplo n.º 1
0
    //------------------------------------------------------------------------
    void TerrainBatch::createGpuIndexData()
    {
        destroyGpuIndexData();

        if ( !mGpuIndexData )
        {
            // clone, using default buffer manager ie hardware
            mGpuIndexData = MG_NEW IndexData();
            populateIndexData();
        }
    }
Exemplo n.º 2
0
    //------------------------------------------------------------------------
    void TerrainBatch::unLoad()
    {
        if ( mIsLoaded == true )
        {
            unLoadRenderableObject();

            unLoadChilds();

            destroyGpuVertexData();
            destroyGpuIndexData();

            mIsLoaded = false;
        }
    }
Exemplo n.º 3
0
	//---------------------------------------------------------------------
	TerrainQuadTreeNode::~TerrainQuadTreeNode()
	{
		for (int i = 0; i < 4; ++i)
			delete mChildren[i];

		destroyCpuVertexData();
		destroyGpuVertexData();
		destroyGpuIndexData();

		for (LodLevelList::iterator i = mLodLevels.begin(); i != mLodLevels.end(); ++i)
			delete *i;

		delete mVertexDataRecord;
	}