Exemplo n.º 1
0
void SVGAnimateElement::calculateAnimatedValue(float percentage, unsigned repeatCount, SVGSMILElement* resultElement)
{
    ASSERT(resultElement);
    SVGElement* targetElement = this->targetElement();
    if (!targetElement || !isSVGAnimateElement(*resultElement))
        return;

    ASSERT(m_animatedPropertyType == determineAnimatedPropertyType());

    ASSERT(percentage >= 0 && percentage <= 1);
    ASSERT(m_animatedPropertyType != AnimatedTransformList || isSVGAnimateTransformElement(*this));
    ASSERT(m_animatedPropertyType != AnimatedUnknown);
    ASSERT(m_animator);
    ASSERT(m_animator->type() == m_animatedPropertyType);
    ASSERT(m_fromProperty);
    ASSERT(m_fromProperty->type() == m_animatedPropertyType);
    ASSERT(m_toProperty);

    SVGAnimateElement* resultAnimationElement = toSVGAnimateElement(resultElement);
    ASSERT(resultAnimationElement->m_animatedProperty);
    ASSERT(resultAnimationElement->m_animatedPropertyType == m_animatedPropertyType);

    if (isSVGSetElement(*this))
        percentage = 1;

    if (calcMode() == CalcModeDiscrete)
        percentage = percentage < 0.5 ? 0 : 1;

    // Target element might have changed.
    m_animator->setContextElement(targetElement);

    // Values-animation accumulates using the last values entry corresponding to the end of duration time.
    SVGPropertyBase* toAtEndOfDurationProperty = m_toAtEndOfDurationProperty ? m_toAtEndOfDurationProperty.get() : m_toProperty.get();
    m_animator->calculateAnimatedValue(percentage, repeatCount, m_fromProperty.get(), m_toProperty.get(), toAtEndOfDurationProperty, resultAnimationElement->m_animatedProperty.get());
}
Exemplo n.º 2
0
void SVGAnimateElement::resetAnimatedPropertyType()
{
    ASSERT(!m_animatedType);
    m_fromType.clear();
    m_toType.clear();
    m_toAtEndOfDurationType.clear();
    m_animator.clear();
    m_animatedPropertyType = targetElement() ? determineAnimatedPropertyType(targetElement()) : AnimatedString;
}
Exemplo n.º 3
0
void SVGAnimateElement::resetAnimatedPropertyType()
{
    ASSERT(!m_animatedProperty);
    m_fromProperty.clear();
    m_toProperty.clear();
    m_toAtEndOfDurationProperty.clear();
    m_animator.clear();
    m_animatedPropertyType = determineAnimatedPropertyType();
}
Exemplo n.º 4
0
void SVGAnimateElement::targetElementWillChange(SVGElement* currentTarget, SVGElement* newTarget)
{
    SVGSMILElement::targetElementWillChange(currentTarget, newTarget);

    ASSERT(!m_animatedType);
    m_fromType.clear();
    m_toType.clear();
    m_toAtEndOfDurationType.clear();
    m_animator.clear();
    m_animatedPropertyType = newTarget ? determineAnimatedPropertyType(newTarget) : AnimatedString;
}
Exemplo n.º 5
0
void SVGAnimateElement::targetElementWillChange(SVGElement* currentTarget, SVGElement* newTarget)
{
    SVGSMILElement::targetElementWillChange(currentTarget, newTarget);

    if (!m_animatedProperties.isEmpty()) {
        ensureAnimator()->stopAnimValAnimation(m_animatedProperties);
        m_animatedProperties.clear();
    }

    m_animatedType.clear();
    m_fromType.clear();
    m_toType.clear();
    m_animator.clear();
    m_animatedPropertyType = newTarget ? determineAnimatedPropertyType(newTarget) : AnimatedString;
}
Exemplo n.º 6
0
void SVGAnimateElement::calculateAnimatedValue(float percentage, unsigned repeatCount, SVGSMILElement* resultElement)
{
    ASSERT(resultElement);
    SVGElement* targetElement = this->targetElement();
    if (!targetElement)
        return;

    ASSERT(m_animatedPropertyType == determineAnimatedPropertyType(targetElement));

    ASSERT(percentage >= 0 && percentage <= 1);
    ASSERT(m_animatedPropertyType != AnimatedTransformList || hasTagName(SVGNames::animateTransformTag));
    ASSERT(m_animatedPropertyType != AnimatedUnknown);
    ASSERT(m_animator);
    ASSERT(m_animator->type() == m_animatedPropertyType);
    ASSERT(m_fromType);
    ASSERT(m_fromType->type() == m_animatedPropertyType);
    ASSERT(m_toType);

    ASSERT(resultElement->hasTagName(SVGNames::animateTag)
        || resultElement->hasTagName(SVGNames::animateColorTag)
        || resultElement->hasTagName(SVGNames::animateTransformTag)
        || resultElement->hasTagName(SVGNames::setTag));

    SVGAnimateElement* resultAnimationElement = static_cast<SVGAnimateElement*>(resultElement);
    ASSERT(resultAnimationElement->m_animatedType);
    ASSERT(resultAnimationElement->m_animatedPropertyType == m_animatedPropertyType);

    if (hasTagName(SVGNames::setTag))
        percentage = 1;

    if (calcMode() == CalcModeDiscrete)
        percentage = percentage < 0.5 ? 0 : 1;

    // Target element might have changed.
    m_animator->setContextElement(targetElement);

    // Be sure to detach list wrappers before we modfiy their underlying value. If we'd do
    // if after calculateAnimatedValue() ran the cached pointers in the list propery tear
    // offs would point nowhere, and we couldn't create copies of those values anymore,
    // while detaching. This is covered by assertions, moving this down would fire them.
    if (!m_animatedProperties.isEmpty())
        m_animator->animValWillChange(m_animatedProperties);

    // Values-animation accumulates using the last values entry corresponding to the end of duration time.
    SVGAnimatedType* toAtEndOfDurationType = m_toAtEndOfDurationType ? m_toAtEndOfDurationType.get() : m_toType.get();
    m_animator->calculateAnimatedValue(percentage, repeatCount, m_fromType.get(), m_toType.get(), toAtEndOfDurationType, resultAnimationElement->m_animatedType.get());
}