Exemplo n.º 1
0
DFBResult
IGraphicsState_Real__SetBlittingFlags(
    CoreGraphicsState                         *obj,
    DFBSurfaceBlittingFlags                    flags
)
{
    D_DEBUG_AT( DirectFB_CoreGraphicsState, "%s()\n", __FUNCTION__ );

    dfb_state_set_blitting_flags( &obj->state, flags );

    return DFB_OK;
}
Exemplo n.º 2
0
static void
foo_update( StretRegion     *region,
            void            *region_data,
            void            *update_data,
            unsigned long    arg,
            int              x,
            int              y,
            const DFBRegion *updates,
            int              num )
{
     int                      i;
     DFBRegion                clip;
     DFBDimension             size;
     bool                     visible;
     WMShared                *shared;
     UniqueContext           *context;
     UniqueWindow            *window = region_data;
     CardState               *state  = update_data;
     DFBSurfaceBlittingFlags  flags  = DSBLIT_NOFX;

     D_ASSERT( region != NULL );
     D_ASSERT( region_data != NULL );
     D_ASSERT( update_data != NULL );
     D_ASSERT( updates != NULL );

     D_MAGIC_ASSERT( window, UniqueWindow );
     D_MAGIC_ASSERT( state, CardState );

     shared = window->shared;

     D_MAGIC_ASSERT( shared, WMShared );
     D_ASSERT( shared->foo_surface != NULL );

     context = window->context;

     D_MAGIC_ASSERT( context, UniqueContext );

     visible = D_FLAGS_IS_SET( window->flags, UWF_VISIBLE );

     D_DEBUG_AT( UniQuE_Foo, "foo_update( region %p, window %p, visible %s, num %d )\n",
                 region, window, visible ? "yes" : "no", num );
#if D_DEBUG_ENABLED
     for (i=0; i<num; i++) {
          D_DEBUG_AT( UniQuE_Foo, "    (%d)  %4d,%4d - %4dx%4d\n",
                      i, DFB_RECTANGLE_VALS_FROM_REGION( &updates[i] ) );
     }
#endif

     if (!visible)
          return;

     stret_region_get_size( region, &size );

     /* Use per pixel alpha blending. */
     flags |= DSBLIT_BLEND_ALPHACHANNEL;

     /* Use global alpha blending. */
     if (window->opacity != 0xFF) {
          flags |= DSBLIT_BLEND_COLORALPHA;

          /* Set opacity as blending factor. */
          if (state->color.a != window->opacity) {
               state->color.a   = window->opacity;
               state->modified |= SMF_COLOR;
          }
     }

     /* Use colorizing if the color is not white. */
     if (context->color.r != 0xff || context->color.g != 0xff || context->color.b != 0xff) {
          flags |= DSBLIT_COLORIZE;

          state->color.r = context->color.r;
          state->color.g = context->color.g;
          state->color.b = context->color.b;

          state->modified |= SMF_COLOR;
     }

     /* Set blitting flags. */
     dfb_state_set_blitting_flags( state, flags );

     /* Set blitting source. */
     state->source    = shared->foo_surface;
     state->modified |= SMF_SOURCE;

     switch (arg) {
          case UFI_N:
          case UFI_E:
          case UFI_S:
          case UFI_W:
               clip = state->clip;

/*               for (i=0; i<num; i++) {
                    DFBRegion    update = DFB_REGION_INIT_TRANSLATED( &updates[i], x, y );
                    DFBRectangle source = shared->foo_rects[arg];
                    DFBRectangle dest   = { x, y, size.w, size.h };

                    dfb_state_set_clip( state, &update );

                    dfb_gfxcard_stretchblit( &source, &dest, state );
               }*/
               for (i=0; i<num; i++) {
                    DFBRegion    update = DFB_REGION_INIT_TRANSLATED( &updates[i], x, y );
                    DFBRectangle source = shared->foo_rects[arg];

                    dfb_state_set_clip( state, &update );

                    dfb_gfxcard_tileblit( &source, x, y, x + size.w - 1, y + size.h - 1, state );
               }

               dfb_state_set_clip( state, &clip );
               break;

          case UFI_NE:
          case UFI_SE:
          case UFI_SW:
          case UFI_NW:
               for (i=0; i<num; i++) {
                    DFBRectangle rect = DFB_RECTANGLE_INIT_FROM_REGION( &updates[i] );

                    dfb_rectangle_translate( &rect, shared->foo_rects[arg].x, shared->foo_rects[arg].y );

                    dfb_gfxcard_blit( &rect, x + updates[i].x1, y + updates[i].y1, state );
               }
               break;

          default:
               D_BUG( "invalid arg" );
     }

     /* Reset blitting source. */
     state->source    = NULL;
     state->modified |= SMF_SOURCE;
}
Exemplo n.º 3
0
static void
root_update( StretRegion     *region,
             void            *region_data,
             void            *update_data,
             unsigned long    arg,
             int              x,
             int              y,
             const DFBRegion *updates,
             int              num )
{
     int              i;
     CoreWindowStack *stack;
     UniqueContext   *context = region_data;
     CardState       *state   = update_data;

     D_ASSERT( region != NULL );
     D_ASSERT( region_data != NULL );
     D_ASSERT( update_data != NULL );
     D_ASSERT( updates != NULL );

     D_ASSERT( x == 0 );
     D_ASSERT( y == 0 );

     D_MAGIC_ASSERT( context, UniqueContext );
     D_MAGIC_ASSERT( state, CardState );

     stack = context->stack;

     D_ASSERT( stack != NULL );
     D_ASSERT( stack->bg.image != NULL || (stack->bg.mode != DLBM_IMAGE &&
                                           stack->bg.mode != DLBM_TILE) );

     D_DEBUG_AT( UniQuE_Root, "root_update( region %p, num %d )\n", region, num );
#if D_DEBUG_ENABLED
     for (i=0; i<num; i++) {
          D_DEBUG_AT( UniQuE_Root, "    (%d)  %4d,%4d - %4dx%4d\n",
                      i, DFB_RECTANGLE_VALS_FROM_REGION( &updates[i] ) );
     }
#endif

     switch (stack->bg.mode) {
          case DLBM_COLOR: {
               CoreSurface *dest  = state->destination;
               DFBColor    *color = &stack->bg.color;
               DFBRectangle rects[num];

               /* Set the background color. */
               if (DFB_PIXELFORMAT_IS_INDEXED( dest->config.format ))
                    dfb_state_set_color_index( state,
                                               dfb_palette_search( dest->palette, color->r,
                                                                   color->g, color->b, color->a ) );
               else
                    dfb_state_set_color( state, color );

               for (i=0; i<num; i++)
                    dfb_rectangle_from_region( &rects[i], &updates[i] );

               /* Simply fill the background. */
               dfb_gfxcard_fillrectangles( rects, num, state );

               break;
          }

          case DLBM_IMAGE: {
               CoreSurface *bg = stack->bg.image;

               /* Set blitting source. */
               state->source    = bg;
               state->modified |= SMF_SOURCE;

               /* Set blitting flags. */
               dfb_state_set_blitting_flags( state, DSBLIT_NOFX );

               /* Check the size of the background image. */
               if (bg->config.size.w == stack->width && bg->config.size.h == stack->height) {
                    for (i=0; i<num; i++) {
                         DFBRectangle dst = DFB_RECTANGLE_INIT_FROM_REGION( &updates[i] );

                         /* Simple blit for 100% fitting background image. */
                         dfb_gfxcard_blit( &dst, dst.x, dst.y, state );
                    }
               }
               else {
                    DFBRegion clip = state->clip;

                    for (i=0; i<num; i++) {
                         DFBRectangle src = { 0, 0, bg->config.size.w, bg->config.size.h };
                         DFBRectangle dst = { 0, 0, stack->width, stack->height };

                         /* Change clipping region. */
                         dfb_state_set_clip( state, &updates[i] );

                         /* Stretch blit for non fitting background images. */
                         dfb_gfxcard_stretchblit( &src, &dst, state );
                    }

                    /* Restore clipping region. */
                    dfb_state_set_clip( state, &clip );
               }

               /* Reset blitting source. */
               state->source    = NULL;
               state->modified |= SMF_SOURCE;

               break;
          }

          case DLBM_TILE: {
               CoreSurface  *bg   = stack->bg.image;
               DFBRegion     clip = state->clip;

               /* Set blitting source. */
               state->source    = bg;
               state->modified |= SMF_SOURCE;

               /* Set blitting flags. */
               dfb_state_set_blitting_flags( state, DSBLIT_NOFX );

               for (i=0; i<num; i++) {
                    DFBRectangle src = { 0, 0, bg->config.size.w, bg->config.size.h };

                    /* Change clipping region. */
                    dfb_state_set_clip( state, &updates[i] );

                    /* Tiled blit (aligned). */
                    dfb_gfxcard_tileblit( &src, 0, 0, stack->width, stack->height, state );
               }

               /* Restore clipping region. */
               dfb_state_set_clip( state, &clip );

               /* Reset blitting source. */
               state->source    = NULL;
               state->modified |= SMF_SOURCE;

               break;
          }

          case DLBM_DONTCARE:
               break;

          default:
               D_BUG( "unknown background mode" );
               break;
     }
}
Exemplo n.º 4
0
static void
back_to_front_copy( CoreSurface *surface, const DFBRegion *region, DFBSurfaceBlittingFlags flags, int rotation)
{
     DFBRectangle rect;
     int          dx, dy;

     if (region) {
          rect.x = region->x1;
          rect.y = region->y1;
          rect.w = region->x2 - region->x1 + 1;
          rect.h = region->y2 - region->y1 + 1;
     }
     else {
          rect.x = 0;
          rect.y = 0;
          rect.w = surface->config.size.w;
          rect.h = surface->config.size.h;
     }

     dx = rect.x;
     dy = rect.y;

     pthread_mutex_lock( &btf_lock );

     if (!btf_state_inited) {
          dfb_state_init( &btf_state, NULL );

          btf_state.from = CSBR_BACK;
          btf_state.to   = CSBR_FRONT;

          btf_state_inited = true;
     }

     btf_state.modified     |= SMF_CLIP | SMF_SOURCE | SMF_DESTINATION;

     btf_state.clip.x2       = surface->config.size.w - 1;
     btf_state.clip.y2       = surface->config.size.h - 1;
     btf_state.source        = surface;
     btf_state.destination   = surface;


     if (rotation == 90) {
          dx = rect.y;
          dy = surface->config.size.w - rect.w - rect.x;

          flags |= DSBLIT_ROTATE90;
     }
     else if (rotation == 180) {
          dx = surface->config.size.w - rect.w - rect.x;
          dy = surface->config.size.h - rect.h - rect.y;

          flags |= DSBLIT_ROTATE180;
     }
     else if (rotation == 270) {
          dx = surface->config.size.h - rect.h - rect.y;
          dy = rect.x;

          flags |= DSBLIT_ROTATE270;
     }


     dfb_state_set_blitting_flags( &btf_state, flags );

     dfb_gfxcard_blit( &rect, dx, dy, &btf_state );

     /* Signal end of sequence. */
     dfb_state_stop_drawing( &btf_state );

     pthread_mutex_unlock( &btf_lock );
}
Exemplo n.º 5
0
static void
draw_window( SaWManTier   *tier,
             SaWManWindow *sawwin,
             SaWManWindow *sawwin2,
             CardState    *state,
             DFBRegion    *region,
             bool          alpha_channel,
             bool          right_eye )
{
     SaWMan                  *sawman;
     CoreWindow              *window;
     DFBSurfaceBlittingFlags  flags = DSBLIT_NOFX;
     DFBRectangle             dst;
     DFBRectangle             src;
     DFBRegion                clip;
     DFBRegion                old_clip;
     int                      offset;

     D_MAGIC_ASSERT( sawwin,  SaWManWindow );
     D_MAGIC_ASSERT( state, CardState );
     DFB_REGION_ASSERT( region );

     sawman = sawwin->sawman;
     window = sawwin->window;
     dst    = sawwin->dst;
     src    = sawwin->src;

     D_MAGIC_ASSERT( sawman, SaWMan );
     D_ASSERT( window != NULL );
     D_ASSERT( window->surface != NULL );

     D_DEBUG_AT( SaWMan_Draw, "%s( %p, %d,%d-%dx%d )\n", __FUNCTION__,
                 sawwin, DFB_RECTANGLE_VALS_FROM_REGION( region ) );

     if (window->config.options & DWOP_STEREO_SIDE_BY_SIDE_HALF) {
          src.x /= 2;
          src.w /= 2;

          if (right_eye)
               src.x += window->surface->config.size.w / 2;
     }

     /* Modify dst for stereo offset. */
     offset = window->config.z;
     offset *= right_eye ? -1 : 1;
     dfb_rectangle_translate( &dst, offset, 0 );

     /* Setup clipping region. */
     clip = *region;

     if (!dfb_region_rectangle_intersect( &clip, &dst ))
          return;


     sawman_dispatch_blit( sawman, sawwin, right_eye, &sawwin->src, &dst, &clip );

     if (sawwin2)
          sawman_dispatch_blit( sawman, sawwin2, right_eye, &sawwin2->src, &dst, &clip );


     /* Backup clipping region. */
     old_clip = state->clip;

     /* Use per pixel alpha blending. */
     if (alpha_channel && (window->config.options & DWOP_ALPHACHANNEL))
          flags |= DSBLIT_BLEND_ALPHACHANNEL;

     /* Use global alpha blending. */
     if (window->config.opacity != 0xFF) {
          flags |= DSBLIT_BLEND_COLORALPHA;

          if (window->surface->config.caps & DSCAPS_PREMULTIPLIED) {
               /* Need to premultiply source with Ac? */
               flags |= DSBLIT_SRC_PREMULTCOLOR;

               dfb_state_set_src_blend( state, DSBF_ONE );
          }
          else
               dfb_state_set_src_blend( state, DSBF_SRCALPHA );

          /* Set opacity as blending factor. */
          if (state->color.a != window->config.opacity) {
               state->color.a   = window->config.opacity;
               state->modified |= SMF_COLOR;
          }
     }

     /* if we specified some kind of color, we will colorise. no DWCAPS_COLOR here. */
     if (window->config.color.a != 0) {
          DFBColor c;

          flags |= DSBLIT_COLORIZE;

          c   = window->config.color;
          c.a = state->color.a;

          if (! DFB_COLOR_EQUAL( c, state->color )) {
               state->color     = c;
               state->modified |= SMF_COLOR;
          }
     }

     /* Use source color keying. */
     if (window->config.options & DWOP_COLORKEYING) {
          flags |= DSBLIT_SRC_COLORKEY;

          D_DEBUG_AT( SaWMan_Draw, "  -> key 0x%08x\n", window->config.color_key );

          /* Set window color key. */
          dfb_state_set_src_colorkey( state, window->config.color_key );
     }

     /* Use automatic deinterlacing. */
     if (window->surface->config.caps & DSCAPS_INTERLACED)
          flags |= DSBLIT_DEINTERLACE;

     /* Different compositing methods depending on destination format. */
     if (flags & DSBLIT_BLEND_ALPHACHANNEL) {
          if (DFB_PIXELFORMAT_HAS_ALPHA( state->destination->config.format )) {
               /*
                * Always use compliant Porter/Duff SRC_OVER,
                * if the destination has an alpha channel.
                *
                * Cd = destination color  (non-premultiplied)
                * Ad = destination alpha
                *
                * Cs = source color       (non-premultiplied)
                * As = source alpha
                *
                * Ac = color alpha
                *
                * cd = Cd * Ad            (premultiply destination)
                * cs = Cs * As            (premultiply source)
                *
                * The full equation to calculate resulting color and alpha (premultiplied):
                *
                * cx = cd * (1-As*Ac) + cs * Ac
                * ax = Ad * (1-As*Ac) + As * Ac
                */
               dfb_state_set_src_blend( state, DSBF_ONE );

               /* Need to premultiply source with As*Ac or only with Ac? */
               if (! (window->surface->config.caps & DSCAPS_PREMULTIPLIED))
                    flags |= DSBLIT_SRC_PREMULTIPLY;
               else if (flags & DSBLIT_BLEND_COLORALPHA)
                    flags |= DSBLIT_SRC_PREMULTCOLOR;

               /* Need to premultiply/demultiply destination? */
//               if (! (state->destination->caps & DSCAPS_PREMULTIPLIED))
//                    flags |= DSBLIT_DST_PREMULTIPLY | DSBLIT_DEMULTIPLY;
          }
          else {
               /*
                * We can avoid DSBLIT_SRC_PREMULTIPLY for destinations without an alpha channel
                * by using another blending function, which is more likely that it's accelerated
                * than premultiplication at this point in time.
                *
                * This way the resulting alpha (ax) doesn't comply with SRC_OVER,
                * but as the destination doesn't have an alpha channel it's no problem.
                *
                * As the destination's alpha value is always 1.0 there's no need for
                * premultiplication. The resulting alpha value will also be 1.0 without
                * exceptions, therefore no need for demultiplication.
                *
                * cx = Cd * (1-As*Ac) + Cs*As * Ac  (still same effect as above)
                * ax = Ad * (1-As*Ac) + As*As * Ac  (wrong, but discarded anyways)
                */
               if (window->surface->config.caps & DSCAPS_PREMULTIPLIED) {
                    /* Need to premultiply source with Ac? */
                    if (flags & DSBLIT_BLEND_COLORALPHA)
                         flags |= DSBLIT_SRC_PREMULTCOLOR;

                    dfb_state_set_src_blend( state, DSBF_ONE );
               }
               else
                    dfb_state_set_src_blend( state, DSBF_SRCALPHA );
          }
     }

     /* Use color (key) protection if layer is keyed. */
     if (tier->context->config.options & DLOP_SRC_COLORKEY) {
          flags |= DSBLIT_COLORKEY_PROTECT;

          dfb_state_set_colorkey( state, &tier->key );
     }

     /* Set blitting flags. */
     dfb_state_set_blitting_flags( state, flags );

     /* Set render options. */
     if (sawman->scaling_mode == SWMSM_SMOOTH)
          dfb_state_set_render_options( state, DSRO_SMOOTH_DOWNSCALE | DSRO_SMOOTH_UPSCALE );
     else
          dfb_state_set_render_options( state, DSRO_NONE );

     /* Set blitting source. */
     state->source    = window->surface;
     state->from_eye  = (right_eye && (sawwin->caps & DWCAPS_STEREO)) ? DSSE_RIGHT : DSSE_LEFT;
     state->modified |= SMF_SOURCE | SMF_FROM;

     D_DEBUG_AT( SaWMan_Draw, "  [][] %4d,%4d-%4dx%4d\n", DFB_RECTANGLE_VALS_FROM_REGION( &clip ) );

     /* Change clipping region. */
     dfb_state_set_clip( state, &clip );

     D_DEBUG_AT( SaWMan_Draw, "    => %4d,%4d-%4dx%4d <- %4d,%4d-%4dx%4d\n",
                 DFB_RECTANGLE_VALS( &dst ), DFB_RECTANGLE_VALS( &src ) );

#ifndef OLD_COREWINDOWS_STRUCTURE
     if (sawwin2) {
          CoreWindow   *window2;
          DFBRectangle *src2;
          DFBPoint      p1,p2,p;

          D_MAGIC_ASSERT( sawwin2, SaWManWindow );
          window2 = sawwin2->window;
          D_ASSERT( window2 != NULL );
          D_ASSERT( window2->surface != NULL );
          src2 = &sawwin2->src;

          state->source2  = window2->surface;
          state->modified = SMF_SOURCE2;

          p1.x = src2->x + (sawwin->dst.x - sawwin2->dst.x);
          p1.y = src2->y + (sawwin->dst.y - sawwin2->dst.y);
          p2.x = sawwin->dst.x;
          p2.y = sawwin->dst.y;

          p.x = p1.x;
          p.y = p1.y;

          p1.x = src.x;
          p1.y = src.y;

          src.x = p.x;
          src.y = p.y;

          CoreGraphicsStateClient_Blit2( state->client, &src, &p2, &p1, 1 );
     }
     else
#endif
     {
          /* Scale window to the screen clipped by the region being updated. */
          CoreGraphicsStateClient_StretchBlit( state->client, &src, &dst, 1 );
     }

     /* Restore clipping region. */
     dfb_state_set_clip( state, &old_clip );
}
Exemplo n.º 6
0
void sawman_draw_cursor    ( CoreWindowStack *stack,
                             CardState       *state,
                             CoreSurface     *surface,
                             DFBRegion       *region,
                             int              x,
                             int              y )
{
     DFBRectangle            src;
     DFBRectangle            clip;
     DFBSurfaceBlittingFlags flags = DSBLIT_BLEND_ALPHACHANNEL;

     D_ASSERT( stack != NULL );
     D_MAGIC_ASSERT( state, CardState );
     DFB_REGION_ASSERT( region );

     D_ASSUME( stack->cursor.opacity > 0 );

     D_DEBUG_AT( SaWMan_Draw, "%s( %p, %d,%d-%dx%d )\n", __FUNCTION__,
                 stack, DFB_RECTANGLE_VALS_FROM_REGION( region ) );

     /* Initialize source rectangle. */
     src.x = region->x1 - x + stack->cursor.hot.x;
     src.y = region->y1 - y + stack->cursor.hot.y;
     src.w = region->x2 - region->x1 + 1;
     src.h = region->y2 - region->y1 + 1;

     D_DEBUG_AT( SaWMan_Draw, "  -> cursor surface %p\n", stack->cursor.surface );

     /* Initialize source clipping rectangle */
     clip.x = clip.y = 0;
     clip.w = stack->cursor.surface->config.size.w;
     clip.h = stack->cursor.surface->config.size.h;

     /* Intersect rectangles */
     if (!dfb_rectangle_intersect( &src, &clip ))
          return;

     /* Set destination. */
     if (surface) {
          state->destination  = surface;
          state->modified    |= SMF_DESTINATION;
     }

     /* Use global alpha blending. */
     if (stack->cursor.opacity != 0xFF) {
          flags |= DSBLIT_BLEND_COLORALPHA;

          if (stack->cursor.surface->config.caps & DSCAPS_PREMULTIPLIED) {
               /* Need to premultiply source with Ac? */
               flags |= DSBLIT_SRC_PREMULTCOLOR;

               dfb_state_set_src_blend( state, DSBF_ONE );
          }
          else
               dfb_state_set_src_blend( state, DSBF_SRCALPHA );

          /* Set opacity as blending factor. */
          if (state->color.a != stack->cursor.opacity) {
               state->color.a   = stack->cursor.opacity;
               state->modified |= SMF_COLOR;
          }
     }

     /* Different compositing methods depending on destination format. */
     if (flags & DSBLIT_BLEND_ALPHACHANNEL) {
          if (DFB_PIXELFORMAT_HAS_ALPHA( state->destination->config.format )) {
               /*
                * Always use compliant Porter/Duff SRC_OVER,
                * if the destination has an alpha channel.
                *
                * Cd = destination color  (non-premultiplied)
                * Ad = destination alpha
                *
                * Cs = source color       (non-premultiplied)
                * As = source alpha
                *
                * Ac = color alpha
                *
                * cd = Cd * Ad            (premultiply destination)
                * cs = Cs * As            (premultiply source)
                *
                * The full equation to calculate resulting color and alpha (premultiplied):
                *
                * cx = cd * (1-As*Ac) + cs * Ac
                * ax = Ad * (1-As*Ac) + As * Ac
                */
               dfb_state_set_src_blend( state, DSBF_ONE );

               /* Need to premultiply source with As*Ac or only with Ac? */
               if (! (stack->cursor.surface->config.caps & DSCAPS_PREMULTIPLIED))
                    flags |= DSBLIT_SRC_PREMULTIPLY;
               else if (flags & DSBLIT_BLEND_COLORALPHA)
                    flags |= DSBLIT_SRC_PREMULTCOLOR;

               /* Need to premultiply/demultiply destination? */
//               if (! (state->destination->caps & DSCAPS_PREMULTIPLIED))
//                    flags |= DSBLIT_DST_PREMULTIPLY | DSBLIT_DEMULTIPLY;
          }
          else {
               /*
                * We can avoid DSBLIT_SRC_PREMULTIPLY for destinations without an alpha channel
                * by using another blending function, which is more likely that it's accelerated
                * than premultiplication at this point in time.
                *
                * This way the resulting alpha (ax) doesn't comply with SRC_OVER,
                * but as the destination doesn't have an alpha channel it's no problem.
                *
                * As the destination's alpha value is always 1.0 there's no need for
                * premultiplication. The resulting alpha value will also be 1.0 without
                * exceptions, therefore no need for demultiplication.
                *
                * cx = Cd * (1-As*Ac) + Cs*As * Ac  (still same effect as above)
                * ax = Ad * (1-As*Ac) + As*As * Ac  (wrong, but discarded anyways)
                */
               if (stack->cursor.surface->config.caps & DSCAPS_PREMULTIPLIED) {
                    /* Need to premultiply source with Ac? */
                    if (flags & DSBLIT_BLEND_COLORALPHA)
                         flags |= DSBLIT_SRC_PREMULTCOLOR;

                    dfb_state_set_src_blend( state, DSBF_ONE );
               }
               else
                    dfb_state_set_src_blend( state, DSBF_SRCALPHA );
          }
     }

     /* Set blitting flags. */
     dfb_state_set_blitting_flags( state, flags );

     /* Set blitting source. */
     state->source    = stack->cursor.surface;
     state->from_eye  = DSSE_LEFT;
     state->modified |= SMF_SOURCE | SMF_FROM;

     /* Set clipping region. */
     dfb_state_set_clip( state, region );

     /* Blit from the window to the region being updated. */
     DFBPoint point = {
          region->x1, region->y1
     };
     D_DEBUG_AT( SaWMan_Draw, "  -> client %p\n", state->client );
     CoreGraphicsStateClient_Blit( state->client, &src, &point, 1 );

     /* Reset blitting source. */
     state->source    = NULL;
     state->modified |= SMF_SOURCE;

     /* Reset destination. */
     if (surface) {
          state->destination  = NULL;
          state->modified    |= SMF_DESTINATION;
     }
}
Exemplo n.º 7
0
static void
window_update( StretRegion     *region,
               void            *region_data,
               void            *update_data,
               unsigned long    arg,
               int              x,
               int              y,
               const DFBRegion *updates,
               int              num )
{
     int                      i;
     DFBSurfaceBlittingFlags  flags  = DSBLIT_NOFX;
     UniqueWindow            *window = region_data;
     CardState               *state  = update_data;
     bool                     alpha  = arg;
     bool                     visible;

     D_ASSERT( updates != NULL );

     D_MAGIC_ASSERT( region, StretRegion );
     D_MAGIC_ASSERT( window, UniqueWindow );
     D_MAGIC_ASSERT( state, CardState );

     D_ASSERT( window->surface != NULL );

     visible = D_FLAGS_IS_SET( window->flags, UWF_VISIBLE );

     D_DEBUG_AT( UniQuE_Window, "window_update( region %p, window %p, visible %s, num %d )\n",
                 region, window, visible ? "yes" : "no", num );
#if D_DEBUG_ENABLED
     for (i=0; i<num; i++) {
          D_DEBUG_AT( UniQuE_Window, "    (%d)  %4d,%4d - %4dx%4d\n",
                      i, DFB_RECTANGLE_VALS_FROM_REGION( &updates[i] ) );
     }
#endif

     if (!visible)
          return;

     /* Use per pixel alpha blending. */
     if (alpha && (window->options & DWOP_ALPHACHANNEL))
          flags |= DSBLIT_BLEND_ALPHACHANNEL;

     /* Use global alpha blending. */
     if (window->opacity != 0xFF) {
          flags |= DSBLIT_BLEND_COLORALPHA;

          /* Set opacity as blending factor. */
          if (state->color.a != window->opacity) {
               state->color.a   = window->opacity;
               state->modified |= SMF_COLOR;
          }
     }

     /* Use source color keying. */
     if (window->options & DWOP_COLORKEYING) {
          flags |= DSBLIT_SRC_COLORKEY;

          /* Set window color key. */
          dfb_state_set_src_colorkey( state, window->color_key );
     }

     /* Use automatic deinterlacing. */
     if (window->surface->config.caps & DSCAPS_INTERLACED)
          flags |= DSBLIT_DEINTERLACE;

     /* Set blitting flags. */
     dfb_state_set_blitting_flags( state, flags );

     /* Set blitting source. */
     state->source    = window->surface;
     state->modified |= SMF_SOURCE;

     for (i=0; i<num; i++) {
          DFBRectangle src = DFB_RECTANGLE_INIT_FROM_REGION( &updates[i] );

          /* Blit from the window to the region being updated. */
          dfb_gfxcard_blit( &src, x + src.x, y + src.y, state );
     }

     /* Reset blitting source. */
     state->source    = NULL;
     state->modified |= SMF_SOURCE;
}