Exemplo n.º 1
0
int
BeamEndContact3D::update(void)
// this function updates variables for an incremental step n to n+1
{
	Vector disp_L(3);
	Vector disp_a(6);
	Vector rot_a(BEC3_NUM_DIM);
    Vector omega(BEC3_NUM_DIM);
	Matrix eMap(BEC3_NUM_DIM,BEC3_NUM_DIM);

	// update beam node coordinates and rotations
	disp_a = theNodes[0]->getTrialDisp();
	for (int i = 0; i < 3; i++) {
		mDcrd_a(i) = mIcrd_a(i) + disp_a(i);
		rot_a(i) = disp_a(i+3);
	}

	// update slave node coordinates
	mDcrd_s = mIcrd_s + theNodes[1]->getTrialDisp();

	// update Lagrange multiplier value
	disp_L  = theNodes[2]->getTrialDisp();
	mLambda = disp_L(0);

	// update the normal vector
	omega = rot_a - ((mNormal^rot_a)*mNormal);
	// compute exponential map of skew(omega)
	eMap = ExpMap(omega);
	// compute the current normal vector
	mNormal = eMap*mIniNormal;

	// update gap
	mGap = (mDcrd_s - mDcrd_a)^mNormal;

	// update projection coordinate
    mx_p = mDcrd_s - (mGap*mNormal);

	// set the boolean release condition
	should_be_released = (mLambda <= -mForceTol);

	return 0;
}
Exemplo n.º 2
0
int
BeamContact2Dp::update(void)
// this function updates variables for an incremental step n to n+1
{
    double tensileStrength;
	Vector a1(BC2D_NUM_DIM);
    Vector b1(BC2D_NUM_DIM);
	Vector a1_n(BC2D_NUM_DIM);
    Vector b1_n(BC2D_NUM_DIM);
    Vector disp_a(3);
    Vector disp_b(3);
    Vector disp_L(BC2D_NUM_DIM);
    double rot_a;
    double rot_b;
    Vector x_c(BC2D_NUM_DIM);

	// update slave node coordinates
	mDcrd_s = mIcrd_s + theNodes[2]->getTrialDisp();

	// update nodal coordinates
	disp_a = theNodes[0]->getTrialDisp();
	disp_b = theNodes[1]->getTrialDisp();

	for (int i = 0; i < 2; i++) {
	    mDcrd_a(i) = mIcrd_a(i) + disp_a(i);
		mDcrd_b(i) = mIcrd_b(i) + disp_b(i);
	}

	// compute incremental rotation from step n to step n+1
	rot_a = disp_a(2) - mDisp_a_n(2);
	rot_b = disp_b(2) - mDisp_b_n(2);

	// get tangent vectors from last converged step
	a1_n = Geta1();
	b1_n = Getb1();

	// linear update of tangent vectors
	a1 = a1_n + rot_a*mEyeS*a1_n;
	b1 = b1_n + rot_b*mEyeS*b1_n;

	// update centerline projection coordinate
	x_c = mDcrd_a*mShape(0) + a1*mLength*mShape(1) + mDcrd_b*mShape(2) + b1*mLength*mShape(3);

	// update penetration function
	mGap = (mNormal^(mDcrd_s - x_c)) - mRadius;
	if (mGap < 0.0 && in_bounds) {
		inContact = true;
	} else {
		mGap = 0.0;
		inContact = false;
	}

	// update normal contact force
	if (was_inContact) {
		mLambda = mPenalty*mGap;
	} else {
		mLambda = 0.0;
	}

	// get tensile strength from contact material
	tensileStrength = theMaterial->getTensileStrength();

    // determine trial strain vector based on contact state
	if (inContact) {
	    Vector strain(3);
		double slip;
		Vector c1n1(2);
		Vector c2n1(2);

        // tangent at the centerline projection in step n+1
		c1n1 = mDshape(0)*mDcrd_a + mDshape(1)*mLength*ma_1 + mDshape(2)*mDcrd_b + mDshape(3)*mLength*mb_1;

		// update vector c2 for step n+1
		c2n1 = (mDcrd_s - x_c)/((mDcrd_s - x_c).Norm());
		
		// update vector c2 for step n+1
		c2n1(0) = -c1n1(1);
		c2n1(1) = c1n1(0);

		// compute the slip
		slip = mg_xi^(mDcrd_s - x_c - mrho*c2n1);

		// set the strain vector
		strain(0) = mGap;
		strain(1) = slip;
		strain(2) = -mLambda;
		
		theMaterial->setTrialStrain(strain);
	} else {
	    Vector strain(3);

        // set the strain vector
		strain(0) = mGap;
		strain(1) = 0.0;
		strain(2) = -mLambda;
		
		theMaterial->setTrialStrain(strain);
	}

	return 0;
}