Exemplo n.º 1
0
void V8Proxy::clearForNavigation()
{
    disconnectEventListeners();
    if (!context().IsEmpty()) {
        v8::HandleScope handle;
        clearDocumentWrapper();

        v8::Context::Scope contextScope(context());

        // Clear the document wrapper cache before turning on access checks on
        // the old DOMWindow wrapper. This way, access to the document wrapper
        // will be protected by the security checks on the DOMWindow wrapper.
        clearDocumentWrapperCache();

        // Turn on access check on the old DOMWindow wrapper.
        v8::Handle<v8::Object> wrapper = V8DOMWrapper::lookupDOMWrapper(V8ClassIndex::DOMWINDOW, m_global);
        ASSERT(!wrapper.IsEmpty());
        wrapper->TurnOnAccessCheck();

        // Separate the context from its global object.
        context()->DetachGlobal();

        disposeContextHandles();
    }
}
Exemplo n.º 2
0
void V8Proxy::clearForClose()
{
    if (!context().IsEmpty()) {
        v8::HandleScope handleScope;

        clearDocumentWrapper();
        disposeContextHandles();
    }
}
void V8DOMWindowShell::clearForClose()
{
    if (!m_context.IsEmpty()) {
        v8::HandleScope handleScope;

        clearDocumentWrapper();
        disposeContextHandles();
    }
}
void V8DOMWindowShell::clearForNavigation()
{
    if (!m_context.IsEmpty()) {
        v8::HandleScope handle;
        clearDocumentWrapper();

        v8::Context::Scope contextScope(m_context);

        // Clear the document wrapper cache before turning on access checks on
        // the old DOMWindow wrapper. This way, access to the document wrapper
        // will be protected by the security checks on the DOMWindow wrapper.
        clearDocumentWrapperCache();

        // Turn on access check on the old DOMWindow wrapper.
        v8::Handle<v8::Object> wrapper = V8DOMWrapper::lookupDOMWrapper(V8DOMWindow::GetTemplate(), m_global);
        ASSERT(!wrapper.IsEmpty());
        wrapper->TurnOnAccessCheck();

        // Separate the context from its global object.
        m_context->DetachGlobal();

        disposeContextHandles();
    }
}
Exemplo n.º 5
0
// Create a new environment and setup the global object.
//
// The global object corresponds to a DOMWindow instance. However, to
// allow properties of the JS DOMWindow instance to be shadowed, we
// use a shadow object as the global object and use the JS DOMWindow
// instance as the prototype for that shadow object. The JS DOMWindow
// instance is undetectable from javascript code because the __proto__
// accessors skip that object.
//
// The shadow object and the DOMWindow instance are seen as one object
// from javascript. The javascript object that corresponds to a
// DOMWindow instance is the shadow object. When mapping a DOMWindow
// instance to a V8 object, we return the shadow object.
//
// To implement split-window, see
//   1) https://bugs.webkit.org/show_bug.cgi?id=17249
//   2) https://wiki.mozilla.org/Gecko:SplitWindow
//   3) https://bugzilla.mozilla.org/show_bug.cgi?id=296639
// we need to split the shadow object further into two objects:
// an outer window and an inner window. The inner window is the hidden
// prototype of the outer window. The inner window is the default
// global object of the context. A variable declared in the global
// scope is a property of the inner window.
//
// The outer window sticks to a Frame, it is exposed to JavaScript
// via window.window, window.self, window.parent, etc. The outer window
// has a security token which is the domain. The outer window cannot
// have its own properties. window.foo = 'x' is delegated to the
// inner window.
//
// When a frame navigates to a new page, the inner window is cut off
// the outer window, and the outer window identify is preserved for
// the frame. However, a new inner window is created for the new page.
// If there are JS code holds a closure to the old inner window,
// it won't be able to reach the outer window via its global object.
void V8Proxy::initContextIfNeeded()
{
    // Bail out if the context has already been initialized.
    if (!context().IsEmpty())
        return;

    // Create a handle scope for all local handles.
    v8::HandleScope handleScope;

    // Setup the security handlers and message listener. This only has
    // to be done once.
    static bool isV8Initialized = false;
    if (!isV8Initialized) {
        // Tells V8 not to call the default OOM handler, binding code
        // will handle it.
        v8::V8::IgnoreOutOfMemoryException();
        v8::V8::SetFatalErrorHandler(reportFatalErrorInV8);

        v8::V8::SetGlobalGCPrologueCallback(&V8GCController::gcPrologue);
        v8::V8::SetGlobalGCEpilogueCallback(&V8GCController::gcEpilogue);

        v8::V8::AddMessageListener(&V8ConsoleMessage::handler);

        v8::V8::SetFailedAccessCheckCallbackFunction(reportUnsafeJavaScriptAccess);

        isV8Initialized = true;
    }


    v8::Persistent<v8::Context> context = createNewContext(m_global, 0);
    if (context.IsEmpty())
        return;
    m_context->set(context);


    v8::Context::Scope contextScope(context);

    // Store the first global object created so we can reuse it.
    if (m_global.IsEmpty()) {
        m_global = v8::Persistent<v8::Object>::New(context->Global());
        // Bail out if allocation of the first global objects fails.
        if (m_global.IsEmpty()) {
            disposeContextHandles();
            return;
        }
#ifndef NDEBUG
        V8GCController::registerGlobalHandle(PROXY, this, m_global);
#endif
    }

    installHiddenObjectPrototype(context);
    m_wrapperBoilerplates = v8::Persistent<v8::Array>::New(v8::Array::New(V8ClassIndex::WRAPPER_TYPE_COUNT));
    // Bail out if allocation failed.
    if (m_wrapperBoilerplates.IsEmpty()) {
        disposeContextHandles();
        return;
    }
#ifndef NDEBUG
    V8GCController::registerGlobalHandle(PROXY, this, m_wrapperBoilerplates);
#endif

    if (!installDOMWindow(context, m_frame->domWindow()))
        disposeContextHandles();

    updateDocument();

    setSecurityToken();

    m_frame->loader()->client()->didCreateScriptContextForFrame();
    m_frame->loader()->dispatchWindowObjectAvailable();
}
// Create a new environment and setup the global object.
//
// The global object corresponds to a DOMWindow instance. However, to
// allow properties of the JS DOMWindow instance to be shadowed, we
// use a shadow object as the global object and use the JS DOMWindow
// instance as the prototype for that shadow object. The JS DOMWindow
// instance is undetectable from javascript code because the __proto__
// accessors skip that object.
//
// The shadow object and the DOMWindow instance are seen as one object
// from javascript. The javascript object that corresponds to a
// DOMWindow instance is the shadow object. When mapping a DOMWindow
// instance to a V8 object, we return the shadow object.
//
// To implement split-window, see
//   1) https://bugs.webkit.org/show_bug.cgi?id=17249
//   2) https://wiki.mozilla.org/Gecko:SplitWindow
//   3) https://bugzilla.mozilla.org/show_bug.cgi?id=296639
// we need to split the shadow object further into two objects:
// an outer window and an inner window. The inner window is the hidden
// prototype of the outer window. The inner window is the default
// global object of the context. A variable declared in the global
// scope is a property of the inner window.
//
// The outer window sticks to a Frame, it is exposed to JavaScript
// via window.window, window.self, window.parent, etc. The outer window
// has a security token which is the domain. The outer window cannot
// have its own properties. window.foo = 'x' is delegated to the
// inner window.
//
// When a frame navigates to a new page, the inner window is cut off
// the outer window, and the outer window identify is preserved for
// the frame. However, a new inner window is created for the new page.
// If there are JS code holds a closure to the old inner window,
// it won't be able to reach the outer window via its global object.
bool V8DOMWindowShell::initContextIfNeeded()
{
    // Bail out if the context has already been initialized.
    if (!m_context.IsEmpty())
        return false;

    // Create a handle scope for all local handles.
    v8::HandleScope handleScope;

    // Setup the security handlers and message listener. This only has
    // to be done once.
    static bool isV8Initialized = false;
    if (!isV8Initialized) {
        // Tells V8 not to call the default OOM handler, binding code
        // will handle it.
        v8::V8::IgnoreOutOfMemoryException();
        v8::V8::SetFatalErrorHandler(reportFatalErrorInV8);

        v8::V8::SetGlobalGCPrologueCallback(&V8GCController::gcPrologue);
        v8::V8::SetGlobalGCEpilogueCallback(&V8GCController::gcEpilogue);

        v8::V8::AddMessageListener(&V8ConsoleMessage::handler);

        v8::V8::SetFailedAccessCheckCallbackFunction(reportUnsafeJavaScriptAccess);

        isV8Initialized = true;
    }


    m_context = createNewContext(m_global, 0);
    if (m_context.IsEmpty())
        return false;

    v8::Local<v8::Context> v8Context = v8::Local<v8::Context>::New(m_context);
    v8::Context::Scope contextScope(v8Context);

    // Store the first global object created so we can reuse it.
    if (m_global.IsEmpty()) {
        m_global = v8::Persistent<v8::Object>::New(v8Context->Global());
        // Bail out if allocation of the first global objects fails.
        if (m_global.IsEmpty()) {
            disposeContextHandles();
            return false;
        }
#ifndef NDEBUG
        V8GCController::registerGlobalHandle(PROXY, this, m_global);
#endif
    }

    if (!installHiddenObjectPrototype(v8Context)) {
        disposeContextHandles();
        return false;
    }

    if (!installDOMWindow(v8Context, m_frame->domWindow())) {
        disposeContextHandles();
        return false;
    }

    updateDocument();

    setSecurityToken();

    m_frame->loader()->client()->didCreateScriptContextForFrame();

    // FIXME: This is wrong. We should actually do this for the proper world once
    // we do isolated worlds the WebCore way.
    m_frame->loader()->dispatchDidClearWindowObjectInWorld(0);

    return true;
}