void Kinect::update() { plane.setFrom3Points(planeCoords[0], planeCoords[1], planeCoords[2]); // do the ofNode stuff applyTransformation(); // actual processing if(running) { kinect.update(); hasCreatedVertexArrays = false; doVision(); } }
//-------------------------------------------------------------- void testApp::update(){ if(clearAllVideos) { carousel.clearVideos(); clearAllVideos = false; } if(saveAllVideos) { carousel.saveVideos(); saveAllVideos = false; } ofBackground(0); carousel.checkForSize(); doVision(); doCompositing(); activityMonitor.update(threshImg); presenceDetector.update(threshImg, false);// mouseIsDown); // if there's been no movement for a while, (and we're not recording) // start spinning the carousel if(!carousel.isScrolling() && activityMonitor.getTimeSinceLastMove()>carouselDelay && !recording) { printf("Activating carousel\n"); carousel.autoScroll(); } else { // decide whether to go back to the video feed if(activityMonitor.getTimeSinceLastMove()<carouselDelay && carousel.isScrolling() && // allow the video to play for a while after recording. ofGetElapsedTimef() - lastTimeFinishedRecording>minRecordingInterval ) { carousel.scrollToVideoFeed(); //printf("Creating space and going to end\n"); } if(!presenceDetector.present()) { holdCount = 0; } if(!recording && presenceDetector.present() && carousel.isOnVideoFeed()) { holdCount++; if(holdCount>HOLD_COUNT) { video->clear(); recording = true; } } // if we're still recording, but the user has lost touch, // stop recording if(recording && !presenceDetector.eitherHandPresent() && video->getLength()>MIN_VIDEO_LENGTH) { printf("Recording finished because user stepped away\n"); finishedRecording(); } if(recording) { // assemble composite bool stillCanRecord = video->record(videoFeedData); if(!stillCanRecord) { printf("Recording finished becasue it's maxed length\n"); finishedRecording(); } } } ofSetWindowTitle(ofToString(ofGetFrameRate(), 2)); }