Exemplo n.º 1
0
void stunning_blow_spell(int cmd, variant *res)
{
    switch (cmd)
    {
    case SPELL_NAME:
        var_set_string(res, "Stunning Blow");
        break;
    case SPELL_DESC:
        var_set_string(res, "Attack an adjacent opponent with a single blow aimed to stun.");
        break;
    case SPELL_CAST:
        var_set_bool(res, do_blow(MAULER_STUNNING_BLOW));
        break;
    case SPELL_ON_BROWSE:
    {
        bool screen_hack = screen_is_saved();
        if (screen_hack) screen_load();

        display_weapon_mode = MAULER_STUNNING_BLOW;
        do_cmd_knowledge_weapon();
        display_weapon_mode = 0;

        if (screen_hack) screen_save();
        var_set_bool(res, TRUE);
        break;
    }
    default:
        default_spell(cmd, res);
        break;
    }
}
Exemplo n.º 2
0
static void _critical_blow_spell(int cmd, variant *res)
{
    switch (cmd)
    {
    case SPELL_NAME:
        var_set_string(res, "Critical Blow");
        break;
    case SPELL_DESC:
        var_set_string(res, "Attack an adjacent opponent with a single devastating blow.");
        break;
    case SPELL_CAST:
        var_set_bool(res, do_blow(MAULER_CRITICAL_BLOW));
        break;
    case SPELL_ON_BROWSE:
    {
        bool screen_hack = screen_is_saved();
        if (screen_hack) screen_load();

        display_weapon_mode = MAULER_CRITICAL_BLOW;
        do_cmd_knowledge_weapon();
        display_weapon_mode = 0;

        if (screen_hack) screen_save();
        var_set_bool(res, TRUE);
        break;
    }
    default:
        default_spell(cmd, res);
        break;
    }
}
Exemplo n.º 3
0
static void _knockback_spell(int cmd, variant *res)
{
    switch (cmd)
    {
    case SPELL_NAME:
        var_set_string(res, "Knockback");
        break;
    case SPELL_DESC:
        var_set_string(res, "Attack an adjacent opponent with a single blow. If landed, your foe will be knocked back away from you.");
        break;
    case SPELL_CAST:
        var_set_bool(res, do_blow(MAULER_KNOCKBACK));
        break;
    case SPELL_ON_BROWSE:
    {
        bool screen_hack = screen_is_saved();
        if (screen_hack) screen_load();

        display_weapon_mode = MAULER_KNOCKBACK;
        do_cmd_knowledge_weapon();
        display_weapon_mode = 0;

        if (screen_hack) screen_save();
        var_set_bool(res, TRUE);
        break;
    }
    default:
        default_spell(cmd, res);
        break;
    }
}
Exemplo n.º 4
0
static void _on_browse(int which)
{
    bool screen_hack = screen_is_saved();
    if (screen_hack) screen_load();

    display_weapon_mode = which;
    do_cmd_knowledge_weapon();
    display_weapon_mode = 0;

    if (screen_hack) screen_save();
}