Exemplo n.º 1
0
status_t BufferQueue::setSynchronousMode(bool enabled) {
    ATRACE_CALL();
    ST_LOGV("setSynchronousMode: enabled=%d", enabled);
    Mutex::Autolock lock(mMutex);

    if (mAbandoned) {
        ST_LOGE("setSynchronousMode: SurfaceTexture has been abandoned!");
        return NO_INIT;
    }

    status_t err = OK;
    if (!mAllowSynchronousMode && enabled)
        return err;

    if (!enabled) {
        // going to asynchronous mode, drain the queue
        err = drainQueueLocked();
        if (err != NO_ERROR)
            return err;
    }

    if (mSynchronousMode != enabled) {
        // - if we're going to asynchronous mode, the queue is guaranteed to be
        // empty here
        // - if the client set the number of buffers, we're guaranteed that
        // we have at least 3 (because we don't allow less)
        mSynchronousMode = enabled;
        mDequeueCondition.broadcast();
    }
    return err;
}
Exemplo n.º 2
0
status_t BufferQueue::drainQueueAndFreeBuffersLocked() {
    status_t err = drainQueueLocked();
    if (err == NO_ERROR) {
        if (mSynchronousMode) {
            freeAllBuffersLocked();
        } else {
            freeAllBuffersExceptHeadLocked();
        }
    }
    return err;
}
status_t BufferQueue::drainQueueAndFreeBuffersLocked() {
    status_t err = drainQueueLocked();
    if (err == NO_ERROR) {
        if (mQueue.empty()) {
            freeAllBuffersLocked();
        } else {
            freeAllBuffersExceptHeadLocked();
        }
    }
    return err;
}