Exemplo n.º 1
0
void BumpMapping::render()
{
	if(m_pEffect == NULL)
		return;

	HRESULT hr;
	//-- ÉèÖÃeffect²ÎÊý
	float t = timeGetTime()/3000.0f;
	float r = 60;
	m_lightPos.x = sinf(t) * r;
	m_lightPos.z = cosf(t) * r;
	m_lightPos.y = sinf(t) * r;

	hr = m_pEffect->SetFloatArray("lightPos",(float*)&m_lightPos,3);
	hr = m_pEffect->SetFloatArray("eyePos",(float*)&g_camera.getEyePos(),3);

	D3DXMATRIX matWorld;
	D3DXMatrixIdentity(&matWorld);

	D3DXMATRIX matWorldViewProj = matWorld * g_camera.getViewMat() * g_camera.getProjectMat();

	m_pEffect->SetMatrix("matWorldViewPrj",&matWorldViewProj);
	hr = m_pEffect->SetMatrix("matWorld",&matWorld);

	//--
	drawEarth();

	DrawingUtil::getInst()->drawLight(m_lightPos);

	ShaderSimpler::render();
}
Exemplo n.º 2
0
void CDrawChangeGroup::displayEvent()
{
	CLearnOpenGLBase::displayEvent();

	if (g_drawEarth)
	{
		drawEarth();
	}
	else
	{
		drawRobotArm();
	}

	glutSwapBuffers();
}