Exemplo n.º 1
0
int main() {
	setMode(MODE_4 | BG2_ENABLE);
	startGame();
	while(1) {
		if (KEY_DOWN_NOW(KEY_START) && state == 0) {			
			state = 1;
			numOfLives = 3;
			loadAvatar();
			fillPalette(GPalette_palette, 0, GPALETTE_PALETTE_SIZE);
			PALETTE[200] = BLACK;
			PALETTE[201] = WHITE;
			PALETTE[202] = RED;
			PALETTE[203] = GREEN;
			PALETTE[204] = BLUE;
			
			for (int i = 0; i < 5; i++) {
				homeFlags[i] = 0;
			}
		}
		if (state == 1) {
			drawBG();
			char liveStr[7];
		if (numOfLives >= 0) {
			sprintf(liveStr, "%d", numOfLives);
			drawString4(10, 147, "LIVES LEFT:  ", PALETTE[1]);
			drawString4(80, 147, liveStr, PALETTE[1]);
		}
			drawTrucks();
			drawCars();
			drawCrocodiles();
			drawWoods();
			drawFrog();
			collision();
			reset();
			delay(2);
			waitForVblank();
			flipPage();
		}
		if (state == 2) {
			while (1) {
				if (KEY_DOWN_NOW(KEY_START)) {
					state = 0;
					break;
				}
			}
		}
	}
	return 0;
}
Exemplo n.º 2
0
void Helper::paint(QPainter *painter, QPaintEvent *event, int elapsed, bool timerStopped)
{

    painter->fillRect(event->rect(), background);

    for (int i = 0; i < b->lights.length(); i++) {
        glm::vec2 position = b->lights.at(i)->getPosition();
        drawLight(painter, position.x, position.y, b->lights.at(i)->radius);
        drawTrail(painter, b->lights.at(i)->trail, b->lights.at(i)->trailColor);
    }

    for (int j = 0; j < b->mosquitoes.length(); j++) {
        if (!b->mosquitoes.at(j)->isEaten) {
            drawMosquito(painter, b->mosquitoes.at(j)->position.x, b->mosquitoes.at(j)->position.y);
        }
    }

    for (int k = 0; k < b->walls.length(); k++) {
        drawWall(painter, b->walls.at(k)->point1.x, b->walls.at(k)->point1.y, b->walls.at(k)->point2.x, b->walls.at(k)->point2.y);
    }

    drawFrog(painter, b->frog->position.x, b->frog->position.y, b->frog->radius);
}
Exemplo n.º 3
0
int play() {

	drawFrog();

	while(1) {

		drawImage4(0, 0, BACKGROUND_WIDTH, BACKGROUND_HEIGHT, background);
		// if(life < 61 && life >= 45) {
		// 	lifeCount = 3;
		// } else if (life < 45 && life >= 30){
		// 	lifeCount = 2;
		// } else if (life < 30 && life > 10) {
		// 	lifeCount = 1;
		// } 
		char str[15];
		drawString4 (4, 8, "Your life: ", PALETTE[11]);
		sprintf (str, "%d", life);

		drawString4 (4, 70, str, PALETTE[11]);


		if(KEY_DOWN_NOW(BUTTON_RIGHT)) {
			frog.y = frog.y + 1;
			
			drawFrog();

			flipPage();


		} else if (KEY_DOWN_NOW(BUTTON_LEFT)) {

			frog.y = frog.y - 1;
			drawFrog();
			flipPage();


		} else if (KEY_DOWN_NOW(BUTTON_UP)) {

			frog.x = frog.x - 1;

			// drawImage4(frog.x, frog.y, FROG1_WIDTH, FROG1_HEIGHT, frog1);
			// drawImage4(frog.x, frog.y, FROG1_WIDTH, FROG1_HEIGHT, frog2);
			// drawImage4(frog.x, frog.y, FROG1_WIDTH, FROG1_HEIGHT, frog3);
			// drawImage4(frog.x, frog.y, FROG1_WIDTH, FROG1_HEIGHT, frog4);
			// drawImage4(frog.x, frog.y, FROG1_WIDTH, FROG1_HEIGHT, frog1);
			drawFrog();

			flipPage();

		} else if (KEY_DOWN_NOW(BUTTON_DOWN)) {

			frog.x = frog.x + 1;
			drawFrog();
			flipPage();

		} 

		if (KEY_DOWN_NOW(BUTTON_SELECT)) {

			return START;
		}

		waitForVblank();

				if ((frog.x == 0)) {
			return GAMEWIN;
		}
		drawOther();

		
		redcar1.x %= 160;
		yellowcar1.x %= 160;
		bluecar1.x %= 160;
		flower1.x %= 160;
		tree1.x %= 160;
		flower2.x %= 160;
		tree2.x %= 160;


		redcar1.y %= 240;
		yellowcar1.y %= 240;
		bluecar1.y %= 240;
		flower1.y %= 240;
		tree1.y %= 240;
		flower2.y %= 240;
		tree2.y %= 240;;

		if(((((frog.x >= redcar1.x - 7)&&(frog.x <= redcar1.x +7)) && ((frog.y >= redcar1.y-7) && (frog.y <= redcar1.y + 7)))) ||
			((((frog.x >= yellowcar1.x - 7)&&(frog.x <= yellowcar1.x +7)) && ((frog.y >= yellowcar1.y-7) && (frog.y <= yellowcar1.y + 7)))) ||
			((((frog.x >= bluecar1.x - 7)&&(frog.x <= bluecar1.x +7)) && ((frog.y >= bluecar1.y-7) && (frog.y <= bluecar1.y + 7)))) ||
			((((frog.x >= flower1.x - 7)&&(frog.x <= flower1.x +7)) && ((frog.y >= flower1.y-7) && (frog.y <= flower1.y + 7)))) ||
			((((frog.x >= tree1.x - 7)&&(frog.x <= tree1.x +7)) && ((frog.y >= tree1.y-7) && (frog.y <= tree1.y + 7)))) ||
			((((frog.x >= flower2.x - 7)&&(frog.x <= flower2.x +7)) && ((frog.y >= flower2.y-7) && (frog.y <= flower2.y + 7)))) ||
			((((frog.x >= tree2.x - 7)&&(frog.x <= tree2.x +7)) && ((frog.y >= tree2.y-7) && (frog.y <= tree2.y + 7))))) {

			frog.x = 146;
			frog.y = 120;
			drawFrog();

			life -= 1;

			if (life == 0) {
				return GAMELOSE;
			}
			if (frog.x == 0) {
				return GAMEWIN;
			}

		}

	}
	return 0;
}