void Trogdor::drawTrogdor() { glPushMatrix(); glTranslated(this->position.getX(), this->position.getY(), this->position.getZ()); glScalef(8, 8, 8); glRotatef(facing, 0, 1, 0); glPushMatrix(); drawBody(); drawTail(); drawNeckHead(); drawLegs(); drawWings(); glPopMatrix(); glPopMatrix(); }
void myTable:: draw(CGFappearance *legs , CGFappearance *tampo) { drawLegs(legs); drawTampo(tampo); }