Exemplo n.º 1
0
void pacMan() {
	DEBUGpln("in pacMan");
	if(powerPillEaten>0){
		for(int i =32+(powerPillEaten*17); i>-17; i--){
			long nowish = millis();
			cls();

			drawPac(i,0,-1);
			if(powerPillEaten>0) drawScaredGhost(i-17,0);
			if(powerPillEaten>1) drawScaredGhost(i-34,0);
			if(powerPillEaten>2) drawScaredGhost(i-51,0);
			if(powerPillEaten>3) drawScaredGhost(i-68,0);

			matrix.swapBuffers(false);
			while(millis()-nowish<50) bgProcess();	//Give the background process some lovin'
		}
		powerPillEaten = 0;
	}
	else{

		int hasEaten = 0;

		int powerPill = random(0,5);
		int numGhosts=random(0,4);
		if(powerPill ==0){
			if(numGhosts==0) numGhosts++;
			powerPillEaten = numGhosts;
		}

		for(int i=-17; i<32+(numGhosts*17); i++){
			cls();
			long nowish = millis();
			for(int j = 0; j<6;j++){

				if( j*5> i){
					if(powerPill==0 && j==4){
						matrix.fillCircle(j*5,8,2,matrix.Color333(7,3,0));
					}
					else{
						matrix.fillRect(j*5,8,2,2,matrix.Color333(7,3,0));
					}
				}
			}

			if(i==19 && powerPill == 0) hasEaten=1;
			drawPac(i,0,1);
			if(hasEaten == 0){
				if(numGhosts>0) drawGhost(i-17,0,matrix.Color333(3,0,3));
				if(numGhosts>1) drawGhost(i-34,0,matrix.Color333(3,0,0));
				if(numGhosts>2) drawGhost(i-51,0,matrix.Color333(0,3,3));
				if(numGhosts>3) drawGhost(i-68,0,matrix.Color333(7,3,0));
			}
			else{
				if(numGhosts>0) drawScaredGhost(i-17-(i-19)*2,0);
				if(numGhosts>1) drawScaredGhost(i-34-(i-19)*2,0);
				if(numGhosts>2) drawScaredGhost(i-51-(i-19)*2,0);
				if(numGhosts>3) drawScaredGhost(i-68-(i-19)*2,0);
			}
			matrix.swapBuffers(false);
			while(millis()-nowish<50) bgProcess();	//Give the background process some lovin'
		}
	}
}
Exemplo n.º 2
0
void draw::gameDraw(const modify *level, sf::RenderWindow &mainWindow){
    drawMap(mainWindow, level->loadedMap, false);
    drawPac(mainWindow, level->pacX, level->pacY, level->pacDirection, level->switchPac, level->pacOpen);
    drawGhost(mainWindow, level->ghostX, level->ghostY, level);
}