int MidEvaluator::evaluate(const Board& board) { EdgeStat edgestat; CornerStat cornerstat; int result; // // 辺の評価 // edgestat = EdgeTable[idxTop(board)]; edgestat += EdgeTable[idxBottom(board)]; edgestat += EdgeTable[idxRight(board)]; edgestat += EdgeTable[idxLeft(board)]; // // 隅の評価 // cornerstat = evalCorner(board); // 確定石に関して、隅の石を2回数えてしまっているので補正。 edgestat[BLACK].stable -= cornerstat[BLACK].corner; edgestat[WHITE].stable -= cornerstat[WHITE].corner; // // パラメータの線形結合 // result = edgestat[BLACK].stable * EvalWeight.stable_w - edgestat[WHITE].stable * EvalWeight.stable_w + edgestat[BLACK].wing * EvalWeight.wing_w - edgestat[WHITE].wing * EvalWeight.wing_w + cornerstat[BLACK].Xmove * EvalWeight.Xmove_w - cornerstat[WHITE].Xmove * EvalWeight.Xmove_w + edgestat[BLACK].Cmove * EvalWeight.Cmove_w - edgestat[WHITE].Cmove * EvalWeight.Cmove_w ; // 開放度・着手可能手数の評価 if(EvalWeight.liberty_w != 0) { ColorStorage<unsigned> liberty = countLiberty(board); result += liberty[BLACK] * EvalWeight.liberty_w; result -= liberty[WHITE] * EvalWeight.liberty_w; } // 現在の手番の色についてのみ、着手可能手数を数える result += board.getCurrentColor() * board.getMovablePos().size() * EvalWeight.mobility_w; return board.getCurrentColor() * result; }
int OsdCpuEvalLimitController::_EvalLimitSample( OpenSubdiv::OsdEvalCoords const & coords, OsdCpuEvalLimitContext * context, unsigned int index ) { float u=coords.u, v=coords.v; FarPatchMap::Handle const * handle = context->GetPatchMap().FindPatch( coords.face, u, v ); // the map may not be able to return a handle if there is a hole or the face // index is incorrect if (not handle) return 0; FarPatchParam::BitField bits = context->GetPatchBitFields()[ handle->patchIdx ]; bits.Normalize( u, v ); bits.Rotate( u, v ); FarPatchTables::PatchArray const & parray = context->GetPatchArrayVector()[ handle->patchArrayIdx ]; unsigned int const * cvs = &context->GetControlVertices()[ parray.GetVertIndex() + handle->vertexOffset ]; OsdCpuEvalLimitContext::VertexData & vertexData = context->GetVertexData(); if (vertexData.IsBound()) { int offset = vertexData.outDesc.stride * index; // Based on patch type - go execute interpolation switch( parray.GetDescriptor().GetType() ) { case FarPatchTables::REGULAR : if (vertexData.IsBound()) { evalBSpline( v, u, cvs, vertexData.inDesc, vertexData.in.GetData(), vertexData.outDesc, vertexData.out.GetData()+offset, vertexData.outDu.GetData()+offset, vertexData.outDv.GetData()+offset ); } break; case FarPatchTables::BOUNDARY : if (vertexData.IsBound()) { evalBoundary( v, u, cvs, vertexData.inDesc, vertexData.in.GetData(), vertexData.outDesc, vertexData.out.GetData()+offset, vertexData.outDu.GetData()+offset, vertexData.outDv.GetData()+offset ); } break; case FarPatchTables::CORNER : if (vertexData.IsBound()) { evalCorner( v, u, cvs, vertexData.inDesc, vertexData.in.GetData(), vertexData.outDesc, vertexData.out.GetData()+offset, vertexData.outDu.GetData()+offset, vertexData.outDv.GetData()+offset ); } break; case FarPatchTables::GREGORY : if (vertexData.IsBound()) { evalGregory( v, u, cvs, &context->GetVertexValenceTable()[0], &context->GetQuadOffsetTable()[ parray.GetQuadOffsetIndex() + handle->vertexOffset ], context->GetMaxValence(), vertexData.inDesc, vertexData.in.GetData(), vertexData.outDesc, vertexData.out.GetData()+offset, vertexData.outDu.GetData()+offset, vertexData.outDv.GetData()+offset ); } break; case FarPatchTables::GREGORY_BOUNDARY : if (vertexData.IsBound()) { evalGregoryBoundary(v, u, cvs, &context->GetVertexValenceTable()[0], &context->GetQuadOffsetTable()[ parray.GetQuadOffsetIndex() + handle->vertexOffset ], context->GetMaxValence(), vertexData.inDesc, vertexData.in.GetData(), vertexData.outDesc, vertexData.out.GetData()+offset, vertexData.outDu.GetData()+offset, vertexData.outDv.GetData()+offset ); } break; default: assert(0); } } OsdCpuEvalLimitContext::VaryingData & varyingData = context->GetVaryingData(); if (varyingData.IsBound()) { static int indices[5][4] = { {5, 6,10, 9}, // regular {1, 2, 6, 5}, // boundary {1, 2, 5, 4}, // corner {0, 1, 2, 3}, // gregory {0, 1, 2, 3} };// gregory boundary int type = (int)(parray.GetDescriptor().GetType() - FarPatchTables::REGULAR); int offset = varyingData.outDesc.stride * index; unsigned int zeroRing[4] = { cvs[indices[type][0]], cvs[indices[type][1]], cvs[indices[type][2]], cvs[indices[type][3]] }; evalBilinear( v, u, zeroRing, varyingData.inDesc, varyingData.in.GetData(), varyingData.outDesc, varyingData.out.GetData()+offset); } // Note : currently we only support bilinear boundary interpolation rules // for face-varying data. Although Hbr supports 3 additional smooth rule // sets, the feature-adaptive patch interpolation code currently does not // support them, and neither does this EvalContext. OsdCpuEvalLimitContext::FaceVaryingData & faceVaryingData = context->GetFaceVaryingData(); if (faceVaryingData.IsBound()) { FarPatchTables::FVarDataTable const & fvarData = context->GetFVarData(); if (not fvarData.empty()) { int offset = faceVaryingData.outDesc.stride * index; static unsigned int zeroRing[4] = {0,1,2,3}; evalBilinear( v, u, zeroRing, faceVaryingData.inDesc, &fvarData[ handle->patchIdx * 4 * context->GetFVarWidth() ], faceVaryingData.outDesc, faceVaryingData.out.GetData()+offset); } } return 1; }