Exemplo n.º 1
0
/* returns 0 on success, error message on failure */
char*
secureidcheck(char *user, char *response)
{
	Packet *req = nil, *resp = nil;
	ulong u[4];
	uchar x[16];
	char *radiussecret;
	char ruser[ 64];
	char dest[3*IPaddrlen+20];
	Secret shared, pass;
	char *rv = "authentication failed";
	Ndbs s;
	Ndbtuple *t, *nt, *tt;
	uchar *ip;
	static Ndb *netdb;

	if(netdb == nil)
		netdb = ndbopen(0);

	/* bad responses make them disable the fob, avoid silly checks */
	if(strlen(response) < 4 || strpbrk(response,"abcdefABCDEF") != nil)
		goto out;

	/* get radius secret */
	radiussecret = ndbgetvalue(db, &s, "radius", "lra-radius", "secret", &t);
	if(radiussecret == nil){
		syslog(0, AUTHLOG, "secureidcheck: nil radius secret: %r");
		goto out;
	}

	/* translate user name if we have to */
	strcpy(ruser, user);
	for(nt = t; nt; nt = nt->entry){
		if(strcmp(nt->attr, "uid") == 0 && strcmp(nt->val, user) == 0)
			for(tt = nt->line; tt != nt; tt = tt->line)
				if(strcmp(tt->attr, "rid") == 0){
					strcpy(ruser, tt->val);
					break;
				}
	}
	ndbfree(t);

	u[0] = fastrand();
	u[1] = fastrand();
	u[2] = fastrand();
	u[3] = fastrand();
	req = newRequest((uchar*)u);
	if(req == nil)
		goto out;
	shared.s = (uchar*)radiussecret;
	shared.len = strlen(radiussecret);
	ip = getipv4addr();
	if(ip == nil){
		syslog(0, AUTHLOG, "no interfaces: %r\n");
		goto out;
	}
	if(setAttribute(req, R_NASIPAddress, ip + IPv4off, 4) < 0)
		goto out;

	if(setAttribute(req, R_UserName, (uchar*)ruser, strlen(ruser)) < 0)
		goto out;
	pass.s = (uchar*)response;
	pass.len = strlen(response);
	hide(&shared, req->authenticator, &pass, x);
	if(setAttribute(req, R_UserPassword, x, 16) < 0)
		goto out;

	t = ndbsearch(netdb, &s, "sys", "lra-radius");
	if(t == nil){
		syslog(0, AUTHLOG, "secureidcheck: nil radius sys search: %r\n");
		goto out;
	}
	for(nt = t; nt; nt = nt->entry){
		if(strcmp(nt->attr, "ip") != 0)
			continue;

		snprint(dest,sizeof dest,"udp!%s!oradius", nt->val);
		resp = rpc(dest, &shared, req);
		if(resp == nil){
			syslog(0, AUTHLOG, "%s nil response", dest);
			continue;
		}
		if(resp->ID != req->ID){
			syslog(0, AUTHLOG, "%s mismatched ID  req=%d resp=%d",
				dest, req->ID, resp->ID);
			freePacket(resp);
			resp = nil;
			continue;
		}
	
		switch(resp->code){
		case R_AccessAccept:
			syslog(0, AUTHLOG, "%s accepted ruser=%s", dest, ruser);
			rv = nil;
			break;
		case R_AccessReject:
			syslog(0, AUTHLOG, "%s rejected ruser=%s %s", dest, ruser, replymsg(resp));
			rv = "secureid failed";
			break;
		case R_AccessChallenge:
			syslog(0, AUTHLOG, "%s challenge ruser=%s %s", dest, ruser, replymsg(resp));
			rv = "secureid out of sync";
			break;
		default:
			syslog(0, AUTHLOG, "%s code=%d ruser=%s %s", dest, resp->code, ruser, replymsg(resp));
			break;
		}
		break; /* we have a proper reply, no need to ask again */
	}
	ndbfree(t);
	free(radiussecret);
out:
	freePacket(req);
	freePacket(resp);
	return rv;
}
Exemplo n.º 2
0
void HeavenGen::generateChunk(int x, int z, int map)
{
  NBT_Value* main = new NBT_Value(NBT_Value::TAG_COMPOUND);
  NBT_Value* val = new NBT_Value(NBT_Value::TAG_COMPOUND);

  generateWithNoise(x, z, map);

  val->Insert("Blocks", new NBT_Value(heavenblocks));
  val->Insert("Data", new NBT_Value(blockdata));
  val->Insert("SkyLight", new NBT_Value(skylight));
  val->Insert("BlockLight", new NBT_Value(blocklight));
  val->Insert("HeightMap", new NBT_Value(heightmap));
  val->Insert("Entities", new NBT_Value(NBT_Value::TAG_LIST, NBT_Value::TAG_COMPOUND));
  val->Insert("TileEntities", new NBT_Value(NBT_Value::TAG_LIST, NBT_Value::TAG_COMPOUND));
  val->Insert("LastUpdate", new NBT_Value((int64_t)time(NULL)));
  val->Insert("xPos", new NBT_Value(x));
  val->Insert("zPos", new NBT_Value(z));
  val->Insert("TerrainPopulated", new NBT_Value((char)1));

  main->Insert("Level", val);

  /*  uint32_t chunkid;
  ServerInstance->map()->posToId(x, z, &chunkid);

  ServerInstance->map()->maps[chunkid].x = x;
  ServerInstance->map()->maps[chunkid].z = z; */

  std::vector<uint8_t> *t_blocks = (*val)["Blocks"]->GetByteArray();
  std::vector<uint8_t> *t_data = (*val)["Data"]->GetByteArray();
  std::vector<uint8_t> *t_blocklight = (*val)["BlockLight"]->GetByteArray();
  std::vector<uint8_t> *t_skylight = (*val)["SkyLight"]->GetByteArray();
  std::vector<int32_t> *heightmap = (*val)["HeightMap"]->GetIntArray();

  sChunk* chunk = new sChunk();
  chunk->blocks = &((*t_blocks)[0]);
  chunk->data = &((*t_data)[0]);
  chunk->blocklight = &((*t_blocklight)[0]);
  chunk->skylight = &((*t_skylight)[0]);
  chunk->heightmap = &((*heightmap)[0]);
  chunk->nbt = main;
  chunk->x = x;
  chunk->z = z;

  ServerInstance->map(map)->chunks.insert(ChunkMap::value_type(ChunkMap::key_type(x, z), chunk));

  // Update last used time
  //ServerInstance->map()->mapLastused[chunkid] = (int)time(0);

  // Not changed
  //ServerInstance->map()->mapChanged[chunkid] = ServerInstance->config()->bData("save_unchanged_chunks");

  //ServerInstance->map()->maps[chunkid].nbt = main;

  if (addOre)
  {
    AddOre(x, z, map, BLOCK_STATIONARY_WATER);
  }

  // Add trees
  if (addTrees)
  {
    AddTrees(x, z, map,  fastrand() % 2 + 3);
  }

  if (expandBeaches)
  {
    ExpandBeaches(x, z, map);
  }

}
Exemplo n.º 3
0
void WorldRenderer::GenerateGrass(const Vector2UINT& sectorCoords)
{
	// Grass Turned Off
	if ( !zGrassDensity ) 
	{
		return;
	}

	// Delete previous grass if existing.
	auto grassIterator = this->zGrass.find(sectorCoords);

	// Create Sector Rect
	Rect sectorRect;
	sectorRect.topLeft.x = (float)sectorCoords.x * FSECTOR_WORLD_SIZE;
	sectorRect.topLeft.y = (float)sectorCoords.y * FSECTOR_WORLD_SIZE;
	sectorRect.size.x = FSECTOR_WORLD_SIZE;
	sectorRect.size.y = FSECTOR_WORLD_SIZE;

	// Check if inside clip range
	Circle clipCircle(zGraphics->GetCamera()->GetPosition().GetXZ(), zGrassFarDistance);

	// Check Intersection
	if ( !DoesIntersect(sectorRect, clipCircle) )
	{
		if ( grassIterator != this->zGrass.end() )
		{
			// Remove from graphics engine.
			this->zGraphics->DeleteBillboardCollection(grassIterator->second);

			// Remove from map.
			this->zGrass.erase(grassIterator);
		}
		
		return;
	}

	// Delete Old Grass
	if( grassIterator != this->zGrass.end() )
	{
		// Remove from graphics engine.
		this->zGraphics->DeleteBillboardCollection(grassIterator->second);

		// Reset
		grassIterator->second = 0;
	}

	// First check if the sector has any grass texture
	Sector* sector = this->zWorld->GetSector(sectorCoords);
	bool found = false;
	for(unsigned int i = 0; i < SECTOR_BLEND_CHANNELS && !found; ++i)
	{
		if(strcmp(sector->GetTextureName(i), "01_v02-Moss.png") == 0)
		{
			found = true;
		}
		else if(strcmp(sector->GetTextureName(i), "06_v01-MossDark.png") == 0)
		{
			found = true;
		}
		else if(strcmp(sector->GetTextureName(i), "07_v01-MossLight.png") == 0)
		{
			found = true;
		}
	}

	// No Grass Textures Found
	if(!found)
	{
		return;
	}

	float width = FSECTOR_WORLD_SIZE;
	float depth = FSECTOR_WORLD_SIZE; 
	unsigned int sqrtGrassDensity = (unsigned int)sqrt((long)this->zGrassDensity);
	float xDiff = width / sqrtGrassDensity;
	float zDiff = depth / sqrtGrassDensity;
	Vector2 grassPos = Vector2(0.0f);
	Vector2 terrainPosXZ = sectorRect.topLeft;
	float blendValueGrassLight = 0.0f;
	float blendValueGrassMedium = 0.0f;
	float blendValueGrassDark = 0.0f;
	float blendThreshHold = 0.32f;
	const static float RGB_MIN_MAX = 50.0f / 255.0f;
	Vector3* positions = new Vector3[this->zGrassDensity];
	Vector2* sizes = new Vector2[this->zGrassDensity];
	Vector3* colors = new Vector3[this->zGrassDensity];
	fast_rand_seed = sectorCoords.x + sectorCoords.y;
	float rndMaxInv = 1.0f / (float)RAND_MAX;
	float grassWidth = 0.0f;
	float grassHeight = 0.0f;
	float terrainY = 0.0f;
	Vector2 offsetVector = Vector2(xDiff, zDiff) * 0.5f;
	
	unsigned int index = 0;
	float totBlendValue = 0.0f;
	
	//Values taken from average texture color.
	Vector3 colorGrassLight = Vector3(91.0f, 131.0f, 65.0f) / 255.0f;
	Vector3 colorGrassMedium = Vector3(107.0f, 142.0f, 77.0f) / 255.0f;
	Vector3 colorGrassDark = Vector3(68.0f, 104.0f, 45.0f)  / 255.0f;
	Vector3 rndGrassColorOffsetVecGrassLight = Vector3(0.0f, 0.0f, 0.0f);
	Vector3 rndGrassColorOffsetVecGrassMedium = Vector3(0.0f, 0.0f, 0.0f);
	Vector3 rndGrassColorOffsetVecGrassDark = Vector3(0.0f, 0.0f, 0.0f);

	float minMaxDistX = xDiff * 0.5f - zGrassNeightbourDistance * 0.5f;
	float minMaxDistZ = zDiff * 0.5f - zGrassNeightbourDistance * 0.5f;

	for(unsigned int x = 0; x < sqrtGrassDensity; ++x)
	{
		for(unsigned int z = 0; z < sqrtGrassDensity; ++z)
		{
			// Initial position
			grassPos = terrainPosXZ + Vector2((float)x * xDiff, (float)z * zDiff) + offsetVector;

			// Move initial position randomly
			grassPos.x += fastrand() * rndMaxInv * 2.0f * minMaxDistX - minMaxDistX;
			grassPos.y += fastrand() * rndMaxInv * 2.0f * minMaxDistZ - minMaxDistZ;

			// Randomize Size
			grassWidth = fastrand() * rndMaxInv * (zGrassWidthMax-zGrassWidthMin) + zGrassWidthMin;
			grassHeight = fastrand() * rndMaxInv * (zGrassHeightMax-zGrassHeightMin) + zGrassHeightMin;

			// Randomize dark grass RGB = rgb[-RGB_MIN_MAX, 0]
			rndGrassColorOffsetVecGrassDark.y = fastrand() * rndMaxInv * RGB_MIN_MAX - RGB_MIN_MAX;

			// Randomize medium grass RGB = rgb[-RGB_MIN_MAX / 2, RGB_MIN_MAX / 2]
			rndGrassColorOffsetVecGrassMedium.y = (fastrand() * rndMaxInv * 2.0f * RGB_MIN_MAX - RGB_MIN_MAX)*0.5f;

			// Randomize light grass RGB = rgb[0, RGB_MIN_MAX]
			rndGrassColorOffsetVecGrassLight.y = fastrand() * rndMaxInv * RGB_MIN_MAX;

			try
			{
				terrainY = zWorld->CalcHeightAtWorldPos(grassPos);
			}
			catch (...)
			{
				continue;
			}

			//blendValueGrassLight + blendValueGrassMedium + blendValueGrassDark -> range[0,1]
			blendValueGrassLight = this->zWorld->GetAmountOfTexture(grassPos, "07_v01-MossLight.png");
			blendValueGrassMedium = this->zWorld->GetAmountOfTexture(grassPos, "01_v02-Moss.png");
			blendValueGrassDark = this->zWorld->GetAmountOfTexture(grassPos, "06_v01-MossDark.png");

			totBlendValue = blendValueGrassLight + blendValueGrassMedium + blendValueGrassDark;
			if(totBlendValue > blendThreshHold) 
			{
				//totBlendValue range[blendThreshHold, 1], we want [0,1]
				float tmp = totBlendValue - blendThreshHold; //range[0, 1 - blendThreshHold];
				tmp /= 1.0f - blendThreshHold;
				totBlendValue = tmp;
				//Set size
				grassHeight *= totBlendValue; //modify grass height depending on blend values
				//If it is below minGrassHeight, don't add it. (It can never be greater than maxHeight)
				if(grassHeight >= zGrassHeightMin)
				{
					sizes[index] = Vector2(grassWidth, grassHeight);
					//Set position
					positions[index] = Vector3(grassPos.x, terrainY + grassHeight * 0.5f, grassPos.y);
					//Set color
					Vector3 test = 	(colorGrassLight + rndGrassColorOffsetVecGrassLight) * blendValueGrassLight
								+	(colorGrassMedium + rndGrassColorOffsetVecGrassMedium) * blendValueGrassMedium
								+	(colorGrassDark + rndGrassColorOffsetVecGrassDark) * blendValueGrassDark
								+	Vector3(1.0f, 1.0f, 1.0f) //Color is a multiplier.
								-	Vector3(0.8f, 0.8f, 0.8f); //Adjust ambient & diffuse TTILLMAN
					colors[index] =	test;
					//Increase index(number of grass objects)
					index++;
				}
			}
		}
	}

	
	//Add grass
	//No offset vector needed since grass positions is in world space.
	if(index > 0)
	{
		this->zGrass[sectorCoords] = this->zGraphics->CreateBillboardCollection(index, positions, sizes, colors, Vector3(0.0f, 0.0f, 0.0f), "Media/Grass.png"); 
		this->zGrass[sectorCoords]->SetRenderShadowFlag(false); //Don't render shadows.
		this->zGrass[sectorCoords]->SetCullFarDistance(zGrassFarDistance);
		this->zGrass[sectorCoords]->SetCullNearDistance(zGrassNearDistance);
	}
	
	//Delete data 
	delete [] positions;
	delete [] sizes;
	delete [] colors;
}
Exemplo n.º 4
0
AuthInfo*
p9any(int fd)
{
	char buf[1024], buf2[1024], cchal[CHALLEN], *bbuf, *p, *dom, *u;
	char *pass;
	char tbuf[TICKETLEN+TICKETLEN+AUTHENTLEN], trbuf[TICKREQLEN];
	char authkey[DESKEYLEN];
	Authenticator auth;
	int afd, i, v2;
	Ticketreq tr;
	Ticket t;
	AuthInfo *ai;

	if((afd = open("/mnt/factotum/ctl", ORDWR)) >= 0)
		return p9anyfactotum(fd, afd);

	if(readstr(fd, buf, sizeof buf) < 0)
		fatal(1, "cannot read p9any negotiation");
	bbuf = buf;
	v2 = 0;
	if(strncmp(buf, "v.2 ", 4) == 0){
		v2 = 1;
		bbuf += 4;
	}
	if((p = strchr(bbuf, ' ')))
		*p = 0;
	p = bbuf;
	if((dom = strchr(p, '@')) == nil)
		fatal(1, "bad p9any domain");
	*dom++ = 0;
	if(strcmp(p, "p9sk1") != 0)
		fatal(1, "server did not offer p9sk1");

	sprint(buf2, "%s %s", p, dom);
	if(write(fd, buf2, strlen(buf2)+1) != strlen(buf2)+1)
		fatal(1, "cannot write user/domain choice in p9any");
	if(v2){
		if(readstr(fd, buf, sizeof buf) != 3)
			fatal(1, "cannot read OK in p9any");
		if(memcmp(buf, "OK\0", 3) != 0)
			fatal(1, "did not get OK in p9any");
	}
	for(i=0; i<CHALLEN; i++)
		cchal[i] = fastrand();
	if(write(fd, cchal, 8) != 8)
		fatal(1, "cannot write p9sk1 challenge");

	if(readn(fd, trbuf, TICKREQLEN) != TICKREQLEN)
		fatal(1, "cannot read ticket request in p9sk1");


	convM2TR(trbuf, &tr);
	u = user;
	pass = findkey(&u, tr.authdom);
	if(pass == nil)
	again:
		pass = getkey(u, tr.authdom);
	if(pass == nil)
		fatal(1, "no password");

	passtokey(authkey, pass);
	memset(pass, 0, strlen(pass));

	tr.type = AuthTreq;
	strecpy(tr.hostid, tr.hostid+sizeof tr.hostid, u);
	strecpy(tr.uid, tr.uid+sizeof tr.uid, u);
	convTR2M(&tr, trbuf);

	if(gettickets(&tr, authkey, trbuf, tbuf) < 0)
		fatal(1, "cannot get auth tickets in p9sk1");

	convM2T(tbuf, &t, authkey);
	if(t.num != AuthTc){
		print("?password mismatch with auth server\n");
		goto again;
	}
	memmove(tbuf, tbuf+TICKETLEN, TICKETLEN);

	auth.num = AuthAc;
	memmove(auth.chal, tr.chal, CHALLEN);
	auth.id = 0;
	convA2M(&auth, tbuf+TICKETLEN, t.key);

	if(write(fd, tbuf, TICKETLEN+AUTHENTLEN) != TICKETLEN+AUTHENTLEN)
		fatal(1, "cannot send ticket and authenticator back in p9sk1");

	if(readn(fd, tbuf, AUTHENTLEN) != AUTHENTLEN)
		fatal(1, "cannot read authenticator in p9sk1");
	
	convM2A(tbuf, &auth, t.key);
	if(auth.num != AuthAs
	|| memcmp(auth.chal, cchal, CHALLEN) != 0
	|| auth.id != 0){
		print("?you and auth server agree about password.\n");
		print("?server is confused.\n");
		fatal(1, "server lies got %llux.%d want %llux.%d", *(vlong*)auth.chal, auth.id, *(vlong*)cchal, 0);
	}
	//print("i am %s there.\n", t.suid);
	ai = mallocz(sizeof(AuthInfo), 1);
	ai->secret = mallocz(8, 1);
	des56to64((uchar*)t.key, ai->secret);
	ai->nsecret = 8;
	ai->suid = strdup(t.suid);
	ai->cuid = strdup(t.cuid);
	memset(authkey, 0, sizeof authkey);
	return ai;
}
Exemplo n.º 5
0
unsigned rnd (unsigned max)
{
	return (fastrand () % max);
}
Exemplo n.º 6
0
void MapGen::AddOre(int x, int z, int map, uint8_t type)
{
  sChunk* chunk = Mineserver::get()->map(map)->getChunk(x, z);

  int blockX, blockY, blockZ;
  uint8_t block;

  // Parameters for deposits
  int count, startHeight, minDepoSize, maxDepoSize;

  switch (type)
  {
  case BLOCK_COAL_ORE:
    count = fastrand() % 10 + 20; // 20-30 coal deposits
    startHeight = 90;
    minDepoSize = 3;
    maxDepoSize = 7;
    break;
  case BLOCK_IRON_ORE:
    count = fastrand() % 8 + 10; // 10-18 iron deposits
    startHeight = 60;
    minDepoSize = 2;
    maxDepoSize = 5;
    break;
  case BLOCK_GOLD_ORE:
    count = fastrand() % 4 + 5; // 4-9 gold deposits
    startHeight = 32;
    minDepoSize = 2;
    maxDepoSize = 4;
    break;
  case BLOCK_DIAMOND_ORE:
    count = fastrand() % 1 + 2; // 1-3 diamond deposits
    startHeight = 17;
    minDepoSize = 1;
    maxDepoSize = 2;
    break;
  case BLOCK_REDSTONE_ORE:
    count = fastrand() % 5 + 5; // 5-10 redstone deposits
    startHeight = 25;
    minDepoSize = 2;
    maxDepoSize = 4;
    break;
  case BLOCK_LAPIS_ORE:
    count = fastrand() % 1 + 2; // 1-3 lapis lazuli deposits
    startHeight = 17;
    minDepoSize = 1;
    maxDepoSize = 2;
    break;
  case BLOCK_GRAVEL:
    count = fastrand() % 10 + 20; // 20-30 gravel deposits
    startHeight = 90;
    minDepoSize = 4;
    maxDepoSize = 10;
    break;
  default:
    return;
  }

  int i = 0;
  while (i < count)
  {
    blockX = fastrand() % 8 + 4;
    blockZ = fastrand() % 8 + 4;

    blockY = heightmap[(blockZ << 4) + blockX];
    blockY -= 5;

    // Check that startheight is not higher than height at that column
    if (blockY > startHeight)
    {
      blockY = startHeight;
    }

    //blockX += xBlockpos;
    //blockZ += zBlockpos;

    // Calculate Y
    blockY = fastrand() % blockY;

    i++;

    block = chunk->blocks[blockY + ((blockZ << 7) + (blockX << 11))];
    // No ore in caves
    if (block == BLOCK_AIR)
    {
      continue;
    }

    AddDeposit(blockX, blockY, blockZ, map, type, minDepoSize, maxDepoSize, chunk);

  }
}
Exemplo n.º 7
0
bool Render::renderNext(unsigned int pixels)
{
  assert(pixels);
  assert(inProgress);
  assert(!curx || curx < imageWidth);
  assert(!cury || cury < imageHeight);

  if (!pixels || !inProgress || curx >= imageWidth || cury >= imageHeight)
    return false;

  const Vector3 origin = renderCameraEye;
  const float sqRenderSampleNum = float(renderSampleNum * renderSampleNum);
  const float rz = float(imageWidth) / 2.0f / tanf(camera.fov / 2.0f);
  const float imageWidthHalf = imageWidth / 2.0f;
  const float imageHeightHalf = imageHeight / 2.0f;

  while (pixels > 0)
  {
    const float rx = float(curx) - imageWidthHalf;
    const float ry = float(cury) - imageHeightHalf;
    Vector3 ray(rx, ry, rz);

    if (renderSampleNum < 0)
    {
      unsigned int absRenderSampleNum = abs(renderSampleNum);

      if (!(curx % absRenderSampleNum || cury % absRenderSampleNum))
      {
        ray = renderCameraView * ray;
        const Color tracedColor = scene.trace(origin, ray, renderReflectNum);
        const int endQx = min(imageWidth, curx + absRenderSampleNum);
        const int endQy = min(imageHeight, cury + absRenderSampleNum);

        for (int qx = curx; qx < endQx; qx++)
        for (int qy = cury; qy < endQy; qy++)
          image[qx + qy * imageWidth] = tracedColor;
      }
    }
    else if (renderSampleNum > 0)
    {
      Color finColor;
      const float rndx = renderAdditive ? float(fastrand()) / FAST_RAND_MAX : 0;
      const float rndy = renderAdditive ? float(fastrand()) / FAST_RAND_MAX : 0;
      finColor = Color(0.0f, 0.0f, 0.0f);

      for (int ssx = 0; ssx < renderSampleNum; ssx++)
      for (int ssy = 0; ssy < renderSampleNum; ssy++)
      {
        Vector3 ray = Vector3(rx + float(ssx) / renderSampleNum + rndx, ry + float(ssy) / renderSampleNum + rndy, rz);
        ray = renderCameraView * ray;
        finColor += scene.trace(origin, ray, renderReflectNum);
      }

      finColor /= sqRenderSampleNum;

      if (additiveCounter > 1)
        image[curx + cury * imageWidth] += finColor;
      else
        image[curx + cury * imageWidth] = finColor;

    }

    pixels--;
    curx++;

    if (curx == imageWidth)
    {
      curx = 0;
      cury++;
    }

    if (cury == imageHeight)
    {
      inProgress = false;
      break;
    }
  }

  return inProgress;
}
Exemplo n.º 8
0
void
sendmail(char *content, char *subject, char *msg)
{
	int fd;
	Biobuf *bin, *bout;
	
	if((fd = dial(conf.smtp, 0, 0, 0)) < 0) {
		vtlogprint(errlog, "dial %s: %r\n", conf.smtp);
		return;
	}
	bin = vtmalloc(sizeof *bin);
	bout = vtmalloc(sizeof *bout);
	Binit(bin, fd, OREAD);
	Binit(bout, fd, OWRITE);
	if(smtpread(bin, 220) < 0){
	error:
		close(fd);
		Bterm(bin);
		Bterm(bout);
		return;
	}
	
	Bprint(bout, "HELO venti-mgr\n");
	Bflush(bout);
	if(smtpread(bin, 250) < 0)
		goto error;

	Bprint(bout, "MAIL FROM:<%s>\n", conf.mailfrom);
	Bflush(bout);
	if(smtpread(bin, 250) < 0)
		goto error;

	Bprint(bout, "RCPT TO:<%s>\n", conf.mailfrom);
	Bflush(bout);
	if(smtpread(bin, 250) < 0)
		goto error;
	
	Bprint(bout, "DATA\n");
	Bflush(bout);
	if(smtpread(bin, 354) < 0)
		goto error;
	
	Bprint(bout, "From: \"venti mgr\" <%s>\n", conf.mailfrom);
	Bprint(bout, "To: <%s>\n", conf.mailto);
	Bprint(bout, "Subject: %s\n", subject);
	Bprint(bout, "MIME-Version: 1.0\n");
	Bprint(bout, "Content-Type: %s; charset=\"UTF-8\"\n", content);
	Bprint(bout, "Content-Transfer-Encoding: quoted-printable\n");
	Bprint(bout, "Message-ID: %08lux%[email protected]\n", fastrand(), fastrand());
	Bprint(bout, "\n");
	qp(bout, msg);
	Bprint(bout, ".\n");
	Bflush(bout);
	if(smtpread(bin, 250) < 0)
		goto error;
	
	Bprint(bout, "QUIT\n");
	Bflush(bout);
	Bterm(bin);
	Bterm(bout);
	close(fd);
}
Exemplo n.º 9
0
/* generate a random number between 0 and max ( 0 <=r<=max) */
unsigned int fastrand_max(unsigned int max)
{
	return fastrand()%(max+1);
}
Exemplo n.º 10
0
void *reader( void *ptr)
{
	struct timespec start, end;
	int tid = *((int *) ptr);
	uint64_t seed = 0xdeadbeef + tid;
	int sum = 0;

	/** < The node and lock to use in an iteration */
	int node_id, lock_id;

	/** < The snapshotted lock version and node data */
	int lock_version;
	node_t node_snapshot;

	/** < Total number of times we start the snapshotting procedure */
	int num_tries = 0;

	/** < Total number of iterations (for measurement) */
	int num_iters = 0;

	clock_gettime(CLOCK_REALTIME, &start);

	while(1) {
		if(num_iters == ITERS_PER_MEASUREMENT) {
			clock_gettime(CLOCK_REALTIME, &end);
			double seconds = (end.tv_sec - start.tv_sec) + 
				(double) (end.tv_nsec - start.tv_nsec) / GHZ_CPS;
		
			printf("Reader %d: rate = %.2f M/s. Sum = %d. Avg. tries = %f\n", tid, 
				num_iters / (1000000 * seconds), sum, (double) num_tries / num_iters);
				
			num_iters = 0;
			num_tries = 0;

			clock_gettime(CLOCK_REALTIME, &start);
		}

		node_id = fastrand(&seed) & NUM_NODES_;
		lock_id = node_id & NUM_LOCKS_;

try_again:
		num_tries ++;

		/** < Enter the critical section when the version is even */
		lock_version = locks[lock_id].lock; 
		if((lock_version & 1) != 0) {
			goto try_again;
		}
	
		/** < version load #1 --> snapshot loads */
		asm volatile("" ::: "memory");

		node_snapshot.a = nodes[node_id].a;
		node_snapshot.b = nodes[node_id].b;
	
		/** < snapshot loads --> version load #2 */
		asm volatile("" ::: "memory");

		if(locks[lock_id].lock == lock_version) {
			// Snapshot was correct
			assert(node_snapshot.b == node_snapshot.a + 1);
			sum += node_snapshot.a + node_snapshot.b;
		} else {
			goto try_again;
		}

		num_iters ++;
	}
}
Exemplo n.º 11
0
/// calculate a random integer modulo K
int fastrandK (int K) { return fastrand () % K; }