void m_firebolt(pmt m) { fbolt(m->x,m->y,Player.x,Player.y,m->hit,m->dmg); }
void s_firebolt(void) { int x=Player.x,y=Player.y; setspot(&x,&y); fbolt(Player.x,Player.y,x,y,Player.dex*2+Player.level,Player.level*10+10); }
void Monster::m_firebolt() { fbolt(this->x,this->y,Player.x,Player.y,this->hit,this->dmg); }