Exemplo n.º 1
0
Arquivo: fg_init.c Projeto: d3x0r/SACK
/*
 * Perform initialization. This usually happens on the program startup
 * and restarting after glutMainLoop termination...
 */
void FGAPIENTRY glutInit( int* pargc, char** argv )
{
    char* displayName = NULL;
    char* geometry = NULL;
    if( fgState.Initialised )
        fgError( "illegal glutInit() reinitialization attempt" );

    if (pargc && *pargc && argv && *argv && **argv)
    {
        fgState.ProgramName = strdup (*argv);

        if( !fgState.ProgramName )
            fgError ("Could not allocate space for the program's name.");
    }

    fgCreateStructure( );

	fghParseCommandLineArguments ( pargc, argv, &displayName, &geometry );

    /*
     * Have the display created now. If there wasn't a "-display"
     * in the program arguments, we will use the DISPLAY environment
     * variable for opening the X display (see code above):
     */
    fgPlatformInitialize( displayName );

    /*
     * Geometry parsing deferred until here because we may need the screen
     * size.
     */

    if (geometry )
    {
        unsigned int parsedWidth, parsedHeight;
        int mask = XParseGeometry( geometry,
                                   &fgState.Position.X, &fgState.Position.Y,
                                   &parsedWidth, &parsedHeight );
        /* TODO: Check for overflow? */
        fgState.Size.X = parsedWidth;
        fgState.Size.Y = parsedHeight;

        if( (mask & (WidthValue|HeightValue)) == (WidthValue|HeightValue) )
            fgState.Size.Use = GL_TRUE;

        if( mask & XNegative )
            fgState.Position.X += fgDisplay.ScreenWidth - fgState.Size.X;

        if( mask & YNegative )
            fgState.Position.Y += fgDisplay.ScreenHeight - fgState.Size.Y;

        if( (mask & (XValue|YValue)) == (XValue|YValue) )
            fgState.Position.Use = GL_TRUE;
    }
}
Exemplo n.º 2
0
/*
 * Perform initialization. This usually happens on the program startup
 * and restarting after glutMainLoop termination...
 */
void FGAPIENTRY glutInit( int* pargc, char** argv )
{
    char* displayName = NULL;
    char* geometry = NULL;
    int i, j, argc = *pargc;

    if( fgState.Initialised )
        fgError( "illegal glutInit() reinitialization attempt" );

    if (pargc && *pargc && argv && *argv && **argv)
    {
        fgState.ProgramName = strdup (*argv);

        if( !fgState.ProgramName )
            fgError ("Could not allocate space for the program's name.");
    }

    fgCreateStructure( );

    fgElapsedTime( );

#ifndef _WIN32_WCE
    /* check if GLUT_FPS env var is set */
    {
        const char *fps = getenv( "GLUT_FPS" );
        if( fps )
        {
            sscanf( fps, "%d", &fgState.FPSInterval );
            if( fgState.FPSInterval <= 0 )
                fgState.FPSInterval = 5000;  /* 5000 milliseconds */
        }
    }

    displayName = getenv( "DISPLAY");

    for( i = 1; i < argc; i++ )
    {
        if( strcmp( argv[ i ], "-display" ) == 0 )
        {
            if( ++i >= argc )
                fgError( "-display parameter must be followed by display name" );

            displayName = argv[ i ];

            argv[ i - 1 ] = NULL;
            argv[ i     ] = NULL;
            ( *pargc ) -= 2;
        }
        else if( strcmp( argv[ i ], "-geometry" ) == 0 )
        {
            if( ++i >= argc )
                fgError( "-geometry parameter must be followed by window "
                         "geometry settings" );

            geometry = argv[ i ];

            argv[ i - 1 ] = NULL;
            argv[ i     ] = NULL;
            ( *pargc ) -= 2;
        }
        else if( strcmp( argv[ i ], "-direct" ) == 0)
        {
            if( ! fgState.TryDirectContext )
                fgError( "parameters ambiguity, -direct and -indirect "
                    "cannot be both specified" );

            fgState.ForceDirectContext = GL_TRUE;
            argv[ i ] = NULL;
            ( *pargc )--;
        }
        else if( strcmp( argv[ i ], "-indirect" ) == 0 )
        {
            if( fgState.ForceDirectContext )
                fgError( "parameters ambiguity, -direct and -indirect "
                    "cannot be both specified" );

            fgState.TryDirectContext = GL_FALSE;
            argv[ i ] = NULL;
            (*pargc)--;
        }
        else if( strcmp( argv[ i ], "-iconic" ) == 0 )
        {
            fgState.ForceIconic = GL_TRUE;
            argv[ i ] = NULL;
            ( *pargc )--;
        }
        else if( strcmp( argv[ i ], "-gldebug" ) == 0 )
        {
            fgState.GLDebugSwitch = GL_TRUE;
            argv[ i ] = NULL;
            ( *pargc )--;
        }
        else if( strcmp( argv[ i ], "-sync" ) == 0 )
        {
            fgState.XSyncSwitch = GL_TRUE;
            argv[ i ] = NULL;
            ( *pargc )--;
        }
    }
#endif
    /*
     * Compact {argv}.
     */
    j = 2;
    for( i = 1; i < *pargc; i++, j++ )
    {
        if( argv[ i ] == NULL )
        {
            /* Guaranteed to end because there are "*pargc" arguments left */
            while ( argv[ j ] == NULL )
                j++;
            argv[ i ] = argv[ j ];
        }
    }

    /*
     * Have the display created now. As I am too lazy to implement
     * the program arguments parsing, we will have the DISPLAY
     * environment variable used for opening the X display:
     *
     * XXX The above comment is rather unclear.  We have just
     * XXX completed parsing of the program arguments for GLUT
     * XXX parameters.  We obviously canNOT parse the application-
     * XXX specific parameters.  Can someone re-write the above
     * XXX more clearly?
     */
    fgInitialize( displayName );

    /*
     * Geometry parsing deffered until here because we may need the screen
     * size.
     */

    if (geometry )
    {
        int mask = XParseGeometry( geometry,
                                   &fgState.Position.X, &fgState.Position.Y,
                                   &fgState.Size.X, &fgState.Size.Y );

        if( (mask & (WidthValue|HeightValue)) == (WidthValue|HeightValue) )
            fgState.Size.Use = GL_TRUE;

        if( mask & XNegative )
            fgState.Position.X += fgDisplay.ScreenWidth - fgState.Size.X;

        if( mask & YNegative )
            fgState.Position.Y += fgDisplay.ScreenHeight - fgState.Size.Y;

        if( (mask & (XValue|YValue)) == (XValue|YValue) )
            fgState.Position.Use = GL_TRUE;
    }
}
Exemplo n.º 3
0
/*
 * Perform initialization. This usually happens on the program startup
 * and restarting after glutMainLoop termination...
 */
void FGAPIENTRY glutInit( int* pargc, char** argv )
{
    char* displayName = NULL;
    char* geometry = NULL;
    int i, j, argc = *pargc;

    if( fgState.Initialised )
        fgError( "illegal glutInit() reinitialization attempt" );

    if (pargc && *pargc && argv && *argv && **argv)
    {
        fgState.ProgramName = strdup (*argv);

        if( !fgState.ProgramName )
            fgError ("Could not allocate space for the program's name.");
    }

    fgCreateStructure( );

    /* Get start time */
    fgState.Time = fgSystemTime();

    /* check if GLUT_FPS env var is set */
#ifndef _WIN32_WCE
    {
        const char *fps = getenv( "GLUT_FPS" );

        if( fps )
        {
            int interval;
            sscanf( fps, "%d", &interval );

            if( interval <= 0 )
                fgState.FPSInterval = 5000;  /* 5000 millisecond default */
            else
                fgState.FPSInterval = interval;
        }
    }

    displayName = getenv( "DISPLAY" );

    for( i = 1; i < argc; i++ )
    {
        if( strcmp( argv[ i ], "-display" ) == 0 )
        {
            if( ++i >= argc )
                fgError( "-display parameter must be followed by display name" );

            displayName = argv[ i ];

            argv[ i - 1 ] = NULL;
            argv[ i     ] = NULL;
            ( *pargc ) -= 2;
        }
        else if( strcmp( argv[ i ], "-geometry" ) == 0 )
        {
            if( ++i >= argc )
                fgError( "-geometry parameter must be followed by window "
                         "geometry settings" );

            geometry = argv[ i ];

            argv[ i - 1 ] = NULL;
            argv[ i     ] = NULL;
            ( *pargc ) -= 2;
        }
        else if( strcmp( argv[ i ], "-direct" ) == 0)
        {
            if( fgState.DirectContext == GLUT_FORCE_INDIRECT_CONTEXT )
                fgError( "parameters ambiguity, -direct and -indirect "
                    "cannot be both specified" );

            fgState.DirectContext = GLUT_FORCE_DIRECT_CONTEXT;
            argv[ i ] = NULL;
            ( *pargc )--;
        }
        else if( strcmp( argv[ i ], "-indirect" ) == 0 )
        {
            if( fgState.DirectContext == GLUT_FORCE_DIRECT_CONTEXT )
                fgError( "parameters ambiguity, -direct and -indirect "
                    "cannot be both specified" );

            fgState.DirectContext = GLUT_FORCE_INDIRECT_CONTEXT;
            argv[ i ] = NULL;
            (*pargc)--;
        }
        else if( strcmp( argv[ i ], "-iconic" ) == 0 )
        {
            fgState.ForceIconic = GL_TRUE;
            argv[ i ] = NULL;
            ( *pargc )--;
        }
        else if( strcmp( argv[ i ], "-gldebug" ) == 0 )
        {
            fgState.GLDebugSwitch = GL_TRUE;
            argv[ i ] = NULL;
            ( *pargc )--;
        }
        else if( strcmp( argv[ i ], "-sync" ) == 0 )
        {
            fgState.XSyncSwitch = GL_TRUE;
            argv[ i ] = NULL;
            ( *pargc )--;
        }
    }

    /* Compact {argv}. */
    for( i = j = 1; i < *pargc; i++, j++ )
    {
        /* Guaranteed to end because there are "*pargc" arguments left */
        while ( argv[ j ] == NULL )
            j++;
        if ( i != j )
            argv[ i ] = argv[ j ];
    }

#endif /* _WIN32_WCE */

    /*
     * Have the display created now. If there wasn't a "-display"
     * in the program arguments, we will use the DISPLAY environment
     * variable for opening the X display (see code above):
     */
    fghInitialize( displayName );

    /*
     * Geometry parsing deffered until here because we may need the screen
     * size.
     */

    if (geometry )
    {
        unsigned int parsedWidth, parsedHeight;
        int mask = XParseGeometry( geometry,
                                   &fgState.Position.X, &fgState.Position.Y,
                                   &parsedWidth, &parsedHeight );
        /* TODO: Check for overflow? */
        fgState.Size.X = parsedWidth;
        fgState.Size.Y = parsedHeight;

        if( (mask & (WidthValue|HeightValue)) == (WidthValue|HeightValue) )
            fgState.Size.Use = GL_TRUE;

        if( mask & XNegative )
            fgState.Position.X += fgDisplay.ScreenWidth - fgState.Size.X;

        if( mask & YNegative )
            fgState.Position.Y += fgDisplay.ScreenHeight - fgState.Size.Y;

        if( (mask & (XValue|YValue)) == (XValue|YValue) )
            fgState.Position.Use = GL_TRUE;
    }
}