/* * Checks all display modes settings against user's preferences. * Returns the mode number found or -1 if none could be found. */ static int fghCheckDisplayModes( GLboolean exactMatch, int displayModesCount, XF86VidModeModeInfo** displayModes ) { int i; for( i = 0; i < displayModesCount; i++ ) { /* Compute the displays refresh rate, dotclock comes in kHz. */ int refresh = ( displayModes[ i ]->dotclock * 1000 ) / ( displayModes[ i ]->htotal * displayModes[ i ]->vtotal ); if( fghCheckDisplayMode( displayModes[ i ]->hdisplay, displayModes[ i ]->vdisplay, fgState.GameModeDepth, ( exactMatch ? refresh : fgState.GameModeRefresh ) ) ) { if (!exactMatch) { /* Update the chosen refresh rate, otherwise a * glutGameModeGet(GLUT_GAME_MODE_REFRESH_RATE) would not * return the right values */ fgState.GameModeRefresh = refresh; } return i; } } return -1; }
/* * Checks all display modes settings against user's preferences. * Returns the mode number found or -1 if none could be found. */ static int fghCheckDisplayModes( GLboolean exactMatch, int displayModesCount, XF86VidModeModeInfo** displayModes ) { int i; for( i = 0; i < displayModesCount; i++ ) { /* Compute the displays refresh rate, dotclock comes in kHz. */ int refresh = ( displayModes[ i ]->dotclock * 1000 ) / ( displayModes[ i ]->htotal * displayModes[ i ]->vtotal ); if( fghCheckDisplayMode( displayModes[ i ]->hdisplay, displayModes[ i ]->vdisplay, fgState.GameModeDepth, ( exactMatch ? refresh : fgState.GameModeRefresh ) ) ) { return i; } } return -1; }