Exemplo n.º 1
0
int
main(int argc, char **argv)
{
	struct lur_receiver *receiver;
	const char *path;
	const char *command;

	while (1) {
		int c;
		int option_index = 0;
		static struct option opts[] = {
			{ "help", 0, 0, OPT_HELP },
		};

		c = getopt_long(argc, argv, "+h", opts, &option_index);
		if (c == -1)
			break;
		switch(c) {
		case 'h':
		case OPT_HELP:
			usage();
			return EXIT_SUCCESS;
		default:
			usage();
			return EXIT_FAILURE;
		}
	}

	if (argc < 2) {
		usage();
		return EXIT_FAILURE;
	}

	command = argv[1];
	if (streq(command, "find")) {
		find_receiver();
		return EXIT_SUCCESS;
	}

	if (argc < 3) {
		usage();
		return EXIT_FAILURE;
	}

	path = argv[argc - 1];
	receiver = open_receiver(path);
	if (!receiver) {
		fprintf(stderr, "Failed to open receiver at %s\n", path);
		return EXIT_FAILURE;
	}

	if (streq(command, "list")) {
		list_connected_devices(receiver);
	} else if (streq(command, "open")) {
		lur_receiver_open(receiver, 0);
	} else if (streq(command, "close")) {
		lur_receiver_close(receiver);
	} else if (streq(command, "disconnect")) {
		int index;

		if (argc < 4) {
			usage();
			return EXIT_FAILURE;
		}

		index = atoi(argv[2]);
		disconnect_device(receiver, index);
	} else {
		usage();
		return EXIT_FAILURE;
	}

	lur_receiver_unref(receiver);

	return EXIT_SUCCESS;
}
Exemplo n.º 2
0
static IceTImage vtreeCompose(void)
{
    GLint rank, num_proc;
    GLint num_tiles;
    GLint max_pixels;
    GLint *display_nodes;
    GLint tile_displayed;
    GLboolean *all_contained_tmasks;
    GLint *tile_viewports;
    IceTImage imageBuffer;
    IceTSparseImage inImage, outImage;
    struct node_info *info;
    struct node_info *my_info;
    int tile, node;
    int tiles_transfered;
    int tile_held = -1;

    icetRaiseDebug("In vtreeCompose");

  /* Get state. */
    icetGetIntegerv(ICET_RANK, &rank);
    icetGetIntegerv(ICET_NUM_PROCESSES, &num_proc);
    icetGetIntegerv(ICET_NUM_TILES, &num_tiles);
    icetGetIntegerv(ICET_TILE_MAX_PIXELS, &max_pixels);
    display_nodes = icetUnsafeStateGet(ICET_DISPLAY_NODES);
    tile_viewports = icetUnsafeStateGet(ICET_TILE_VIEWPORTS);
    icetGetIntegerv(ICET_TILE_DISPLAYED, &tile_displayed);

  /* Allocate buffers. */
    icetResizeBuffer(  icetFullImageSize(max_pixels)
                     + icetSparseImageSize(max_pixels)*2
                     + sizeof(struct node_info)*num_proc
                     + sizeof(GLboolean)*num_proc*num_tiles);
    imageBuffer = icetReserveBufferMem(icetFullImageSize(max_pixels));
    inImage     = icetReserveBufferMem(icetSparseImageSize(max_pixels));
    outImage    = icetReserveBufferMem(icetSparseImageSize(max_pixels));
    info        = icetReserveBufferMem(sizeof(struct node_info)*num_proc);
    all_contained_tmasks
                = icetReserveBufferMem(sizeof(GLboolean)*num_proc*num_tiles);

    icetGetBooleanv(ICET_ALL_CONTAINED_TILES_MASKS, all_contained_tmasks);
    
  /* Initialize info array. */
    for (node = 0; node < num_proc; node++) {
        info[node].rank = node;
        info[node].tile_held = -1;        /* Id of tile image held in memory. */
        info[node].num_contained = 0;        /* # of images to be rendered. */
        for (tile = 0; tile < num_tiles; tile++) {
            if (all_contained_tmasks[node*num_tiles + tile]) {
                info[node].num_contained++;
            }
        }
    }

#define CONTAINS_TILE(nodei, tile)                                \
    (all_contained_tmasks[info[nodei].rank*num_tiles+(tile)])

    tile_held = -1;
    do {
        int recv_node;

        tiles_transfered = 0;
        sort_by_contained(info, num_proc);
        for (node = 0; node < num_proc; node++) {
            info[node].tile_sending = -1;
            info[node].tile_receiving = -1;
        }

        for (recv_node = 0; recv_node < num_proc; recv_node++) {
            struct node_info *recv_info = info + recv_node;

            if (recv_info->tile_receiving >= 0) continue;

            if (recv_info->tile_held >= 0) {
              /* This node is holding a tile.  It must either send or
                 receive this tile. */
                if (find_sender(info, num_proc, recv_node, recv_info->tile_held,
                                display_nodes[recv_info->tile_held],
                                num_tiles, all_contained_tmasks)) {
                    tiles_transfered = 1;
                    continue;
                }

              /* Could not find a match for a sender, how about someone who
                 can receive it? */
                if (   (recv_info->tile_sending < 0)
                    && (recv_info->rank != display_nodes[recv_info->tile_held])
                    && find_receiver(info, num_proc, recv_node,
                                     recv_info->tile_held,
                                     display_nodes[recv_info->tile_held],
                                     num_tiles, all_contained_tmasks) ) {
                    tiles_transfered = 1;
                } else {
                  /* Could not send or receive.  Give up. */
                    continue;
                }
            }

          /* OK.  Let's try to receive any tile that we still have. */
            for (tile = 0; tile < num_tiles; tile++) {
                if (   (   !CONTAINS_TILE(recv_node, tile)
                        && (display_nodes[tile] != recv_info->rank) )
                    || (recv_info->tile_sending == tile) ) continue;
                if (find_sender(info, num_proc, recv_node, tile,
                                display_nodes[tile], num_tiles,
                                all_contained_tmasks)) {
                    tiles_transfered = 1;
                    break;
                }
            }
        }

      /* Now that we figured out who is sending to who, do the actual
         send and receive. */
        my_info = NULL;
        for (node = 0; node < num_proc; node++) {
            if (info[node].rank == rank) {
                my_info = info + node;
                break;
            }
        }

        do_send_receive(my_info, tile_held, max_pixels, num_tiles,
                        tile_viewports, all_contained_tmasks,
                        imageBuffer, inImage, outImage);

        tile_held = my_info->tile_held;

    } while (tiles_transfered);

  /* It's possible that a composited image ended up on a processor that        */
  /* is not the display node for that image.  Do one last round of        */
  /* transfers to make sure all the tiles ended up in the right place.        */
    for (node = 0; node < num_proc; node++) {
        if (info[node].rank == rank) {
            my_info = info + node;
            break;
        }
    }
    my_info->tile_receiving = -1;
    my_info->tile_sending = -1;
    if ((my_info->tile_held >= 0) && (my_info->tile_held != tile_displayed)) {
      /* I'm holding an image that does not belong to me.  Ship it off. */
        my_info->tile_sending = my_info->tile_held;
        my_info->send_dest = display_nodes[my_info->tile_held];
        my_info->tile_held = -1;
    }
    if ((my_info->tile_held != tile_displayed) && (tile_displayed >= 0)) {
      /* Someone may be holding an image that belongs to me.  Check. */
        for (node = 0; node < num_proc; node++) {
            if (info[node].tile_held == tile_displayed) {
                my_info->tile_receiving = tile_displayed;
                my_info->recv_src = info[node].rank;
                my_info->tile_held = tile_displayed;
                break;
            }
        }
    }
    do_send_receive(my_info, tile_held,
                    max_pixels, num_tiles, tile_viewports, all_contained_tmasks,
                    imageBuffer, inImage, outImage);
    tile_held = my_info->tile_held;

  /* Hacks for when "this" tile was not rendered. */
    if ((tile_displayed >= 0) && (tile_displayed != tile_held)) {
        if (all_contained_tmasks[rank*num_tiles + tile_displayed]) {
          /* Only "this" node draws "this" tile.  Because the image never */
          /* needed to be transferred, it was never rendered above.  Just */
          /* render it now.                                                  */
            icetRaiseDebug("Rendering tile to display.");
          /* This may uncessarily read a buffer if not outputing an input
             buffer */
            icetGetTileImage(tile_displayed, imageBuffer);
        } else {
          /* "This" tile is blank. */
            icetRaiseDebug("Returning blank image.");
            icetInitializeImage(imageBuffer, max_pixels);
            icetClearImage(imageBuffer);
        }
    }

    return imageBuffer;
}